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Stallazard


Phazer

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227.gif609.gif149.gif472.gif121.gif598.gif

227.gif@ Leftovers

Trait: Sturdy

EVs: 252 HP / 4 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

- Roost

- Brave Bird

- Spikes

- Stealth Rock

Stealth Rock first, Spikes next. Roost to help keep alive and Brave Bird for taunts and to kill off weak defense. Sturdy to help get one hazard up.

609.gif@ Choice Scarf

Trait: Shadow Tag

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Flamethrower

- Shadow Ball

- Energy Ball

- Hidden Power [ice]

Anything that has rapid spin is probably not going to be scarfed. Chandelure can take out most spinners e.g. Starmie, Donphan, Forretress. Chandelure has amazing coverage, and dual stab with Flamethrower and Shadow Ball. Also spin blocker.

149.gif@ Leftovers

Trait: Multiscale

EVs: 252 HP / 128 SDef / 128 Spd

Jolly Nature (+Spd, -SAtk)

- Dragon Dance

- Dragon Tail

- Roost

- Substitute

You might think Dragon Dance and Dragon Tail counteract each other but Dance really helps get roost or substitute in first or beat another phazers. Dragon Dance also to increase attack, and Dragon Tail to phaze with hazards.

472.gif@ Toxic Orb

Trait: Poison Heal

EVs: 128 HP / 128 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

- Protect

- Earthquake

- Toxic

- Substitute

Stall + Toxic is lethal, plus that phazing from Dragonite. Substitute + Protect for healing and Toxic stall. Earthquake if Toxic isn't enough and taunts.

121.gif@ Leftovers

Trait: Natural Cure

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Thunderbolt

- Ice Beam

- Rapid Spin

- Scald

Rapid Spin is the main reason I have Starmie. Other than that a non-boost special sweeper with amazing coverage in Ice Beam, Scald, and Thunderbolt. Natural Cure to take status's that would hit the team and for toxic spikes.

598.gif@ Leftovers

Trait: Iron Barbs

EVs: 4 HP / 252 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

- Thunder Wave

- Leech Seed

- Power Whip

- Protect

Ferrothorn is the wall, Thunder Wave to cripple and give parahax-cancer to the opposing team. Leech Seed paired with hazard, toxic, and protect is fatal, lol. Power Whip in case taunt and because you need a physical.

Probably the highest threat is parahax.

Skarmory (F) @ Leftovers

Trait: Sturdy

EVs: 252 HP / 4 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

- Roost

- Brave Bird

- Spikes

- Stealth Rock

Chandelure (M) @ Choice Scarf

Trait: Shadow Tag

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Flamethrower

- Shadow Ball

- Energy Ball

- Hidden Power [ice]

Dragonite (F) @ Leftovers

Trait: Multiscale

EVs: 252 HP / 128 SDef / 128 Spd

Jolly Nature (+Spd, -SAtk)

- Dragon Dance

- Dragon Tail

- Roost

- Substitute

Gliscor (M) @ Toxic Orb

Trait: Poison Heal

EVs: 128 HP / 128 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

- Protect

- Earthquake

- Toxic

- Substitute

Starmie @ Leftovers

Trait: Natural Cure

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Thunderbolt

- Ice Beam

- Rapid Spin

- Scald

Ferrothorn (M) @ Leftovers

Trait: Iron Barbs

EVs: 4 HP / 252 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

- Thunder Wave

- Leech Seed

- Power Whip

- Protect

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...I read the title and was disappointed by the lack of Charizard on this team and it took me until Allan's post to understand what the title was actually saying. Oops.

Anyway if you're running Dragon Dance and Dragon Tail on the same set without any other offensive moves, you might consider using Sleep Talk and Rest instead of the other moves, since Sleep Talking Dragon Tail is normal priority as opposed to the -6 that Dragon Tail is on its own (Translation: You can possibly Dragon Tail before they even have a chance to move). You also still have the recovery from Roost and the status blocking of Substitute, for the most part. The only drawback is that you aren't guaranteed to pull off Dragon Tail from Sleep Talk.

The rest seems solid, nothing much to say about it that hasn't already been said.

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Looks nice :). However, I only have one suggestion. You said that you only used starmie as a rapid-spinner. So I think you should switch starmie with a tentacruel so you have a spinner that can also set up toxic spikes to make stalling that much more effective :P. Overall, great stall team.

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