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qorder

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Posts posted by qorder

  1. This might not be appropriate to ask (and let me know if this is so), but how do y'all balance between developing the game and other real-life commitment (work, social life, med school...)? I've always wanted to work on some creative projects on the side, but as a graduate student busy with research and work, I find it really hard to focus on a side project before burning out and losing interest. 
     

    In this regard you guys are all inspirations to me. Especially Caz. Med school has inflicted heavier trauma among people I know than an M-Aggron's Body Press.

  2. Hey, if this mod is still being maintained, just to report three things:

     

    1: whenever I try to access a mon's location in pokedex, the game crashes (errorlog attached here)

    2: the icon for aevian metagross is missing, so it's shown as normal metagross in pokemon menu (its appearance in battle is still aevian metagross)

    3: if a "new aevian" form also has an original alternate form (e.g. metagross's mega or light bulb aevian chandelure) its original form is messed up. E.g. light bulb aevian chandelure (with the correct sprite) now has ice/fire aevian chandelure's typing, ability, etc.

    errorlog.txt

  3. Here's my team with set mode and noitems. Every member of the team has their moments to shine, but Cosmic Power + Stored Power Clefable is probably the MVP.

     

    Spoiler

    For Heather I used Gliscor (with pre-toxic) to stall out Crobat's tailwind before killing it. Kommo-o with Kommonium-Z ended up sweeping her after a lucky miss from Gyarado's bounce.

     

    For Laura, since Kommo-o, Gliscor and Mega Scizor can all learn X-Scissors from TM I ended up spamming X-Scissors to keep the field level down. Shoutout to my bulky M-Scizor living through Volcarona's fiery dance under rain.

     

    For El I think I used Clefable to sweep. It can outstall Ditto!Clefable provided its ability isn't Unaware.

     

    For Anna I set-up Swords Dance with M-Scizor on A-Ninetails and proceeded to 1v6.

     

    For Lin her first battle doesn't feel that notable. For the second battle after taking care of Mismagius with Clefable I switched to Toxapex for Lin's own Clefable and toxic-ed it. After taking care of Celesteela with a Destiny Bond from Aegislash (in hindsight a Flamethrower from Clefable might also be able to handle it) Flagon is a setup fodder for Clefable, who proceeded to sweep. And for Pulse-Arceus Toxapex toxic-stalled it out. 

     

     

    Screen Shot 2022-05-16 at 20.32.23.png

  4. In the darkrai quest, after

    Spoiler

    battling Shiv for a second time you're sent back to the new world (in an area named stalemate), and if you leave the area the portal back disappears, so you can't go back and battle anomaly darkrai.

     

    It's possible to softlock oneself this way, so it seems better to add the portal back.

     

    EDIT: turns out if you leave the new world area altogether and return, you can access the darkrai area directly. This isn't a softlock, but I'm leaving the thread here in case people encounter this issue again.

    • Upvote 1
  5. The game crashes when I launch remotepc (obtained using the freeremotepc password) and attempt to remove an item from a mon inside the pc. I have attempted moving different items from different mons in different boxes and produced the same error. This is on the latest version (19.07)

     

    Errorlog inside

     

    Spoiler

      Exception: NoMethodError
    Message: undefined method `dispose' for nil:NilClass
    PokemonStorage:2986:in `pbHardRefresh'
    PokemonStorage:461:in `pbItem'
    PokemonStorage:902:in `block in pbStartScreen'
    PokemonStorage:809:in `loop'
    PokemonStorage:809:in `pbStartScreen'
    PokemonStorage:3469:in `block (2 levels) in access'
    SpriteWindow:923:in `pbFadeOutIn'
    PokemonStorage:3466:in `block in access'
    PokemonStorage:3442:in `loop'
    PokemonStorage:3442:in `access'
    PokemonStorage:3334:in `block in callCommand'
    PokemonStorage:3331:in `each'
    PokemonStorage:3331:in `callCommand'
    PokemonStorage:3486:in `block in pbPokeCenterPC'
    PokemonStorage:3482:in `loop'
    PokemonStorage:3482:in `pbPokeCenterPC'
    PokemonItemEffects:148:in `block (2 levels) in <main>'
    PBEvent:150:in `trigger'
    PokemonItems:208:in `triggerUseFromBag'
    PokemonItems:1180:in `pbUseItem'
    PokemonBag:2086:in `block in pbStartScreen'
    PokemonBag:2062:in `loop'
    PokemonBag:2062:in `pbStartScreen'
    PokemonPauseMenu:187:in `block (2 levels) in pbStartPokemonMenu'
    SpriteWindow:923:in `pbFadeOutIn'

     

  6. In case you haven't found it yet, the sapphire catching charm is 

    Spoiler

    in the graveyard inside the dev room, which is accessed by pressing a secret switch at Ame's computer inside her office in grand hall. Not sure if it's only accessible in post-game though.

     

  7. When talking to Ame in dev room about the new game starlight divide, there's an option to show me the link that, when clicked, lead to a crash to desktop. For context, this is on Mac 

     

    A very niche error, but probably better fix it. After all a coding error in a plug-in to a new game doesn't look good (jk you guys have been doing amazing work and I'm sure the new game will be good as well. Just let me finish Reborn first

     

    Errorlog inside

     

    Spoiler

    Interpreter:275:in `rescue in pbExecuteScript'
    Interpreter:241:in `pbExecuteScript'
    Interpreter:1457:in `command_355'
    Interpreter:374:in `execute_command'
    Interpreter:193:in `block in update'
    Interpreter:106:in `loop'
    Interpreter:106:in `update'
    Scene_Map:103:in `block in update'
    Scene_Map:101:in `loop'
    Scene_Map:101:in `update'
    Scene_Map:68:in `block in main'
    Scene_Map:65:in `loop'
    Scene_Map:65:in `main'
    Main:45:in `mainFunctionDebug'
    Main:26:in `mainFunction'
    Main:81:in `block (2 levels) in <main>'
    Main:80:in `loop'
    Main:80:in `block in <main>'
    script yeetifier pro:307:in `eval'
    script yeetifier pro:307:in `block in <main>'
    script yeetifier pro:303:in `each'
    script yeetifier pro:303:in `each_with_index'
    script yeetifier pro:303:in `<main>'
    -e:in `eval'
    Exception: RuntimeError
    Message: Script error within event 29, map 901 (Grand Hall SEEKRIT Room):
    Exception: MKXPError
    Message: Failed to launch "www.starlightdivide.com"
    ***Full script:
    System.launch("www.starlightdivide.com")

    (eval):1:in `launch'
    (eval):1:in `pbExecuteScript'
    Interpreter:243:in `eval'
    Interpreter:243:in `pbExecuteScript'
    Interpreter:1457:in `command_355'
    Interpreter:374:in `execute_command'
    Interpreter:193:in `block in update'
    Interpreter:106:in `loop'
    Interpreter:106:in `update'
    Scene_Map:103:in `block in update'

    Interpreter:275:in `rescue in pbExecuteScript'
    Interpreter:241:in `pbExecuteScript'
    Interpreter:1457:in `command_355'
    Interpreter:374:in `execute_command'
    Interpreter:193:in `block in update'
    Interpreter:106:in `loop'
    Interpreter:106:in `update'
    Scene_Map:103:in `block in update'
    Scene_Map:101:in `loop'
    Scene_Map:101:in `update'
    Scene_Map:68:in `block in main'
    Scene_Map:65:in `loop'
    Scene_Map:65:in `main'
    Main:45:in `mainFunctionDebug'
    Main:26:in `mainFunction'
    Main:81:in `block (2 levels) in <main>'
    Main:80:in `loop'
    Main:80:in `block in <main>'
    script yeetifier pro:307:in `eval'
    script yeetifier pro:307:in `block in <main>'
    script yeetifier pro:303:in `each'
    script yeetifier pro:303:in `each_with_index'
    script yeetifier pro:303:in `<main>'
    -e:in `eval'
     

     

    • Fixed 1
  8. In a fieldless single battle while using randomizer, when I (gastrodon) attack the enemy (turtonator), an exception happened and generated the attached error log. I can still execute the attack, but I believe the AI encounters an error in determining an appropriate response. 

     

    The captured randomized turtonator has ability technician, but more relevantly, a moveset that includes bug bite, drum beating, struggle and revelation dance. Could either of these moves lead to this bug?

     

    Edit: a randomized lit wick with struggle caused the same bug, so I believe the culprit is struggle on a randomized Mon's regular moveset.

     

     

     

    errorlog.txt

  9. Similar problem here. Also Mac user. I located the reborn save file location (/Users/(user name)/Library/Application Support/Pokemon Reborn), but even though I pulled several saves into this folder the game only recognizes the one I created from a new game. When I click "other save files" it is unable to retrieve my other files. However, when I rename my save file to the current save slot it loads well enough.

     

    Also, when I click "open save folder" nothing happens. The game does not launch my save folder in the finder.

  10. On 2/20/2022 at 4:40 PM, Rendolf said:

    I believe Torchic and Froakie are tied for the latest, if not Torchic being available a little sooner

     

    IIRC both Torchic and Froakie are only available post-Agate city restoration. For Froakie 

    Spoiler

    you need to show someone in Agate city a Pokedex with more than 300 entries

     

    And for Torchic

     

    Spoiler

    you need to complete a quest at Calcenon city that technically can be completed earlier but is intended to use some information in Agate city.

     

     

  11. 2 hours ago, BlueTowel said:

    Hey! I'm glad you're enjoying it! Starter altforms being a bit overpowered is a-okay, after all vanilla Blaziken can almost solo the entire game. @_@

    I can make alt Dusclops a little later in Ep1 using the maps maybe. Definitely going to balance up their availability then! 

    Related to maps, the defossilisation works in maps that have a lot of Unown! The lower Grand Stairway floors and Citae Astrae. I wonder why that would be...

     

    Bug report-wise, thanks for the bug report! That's not a bug though! It's a feature! I'll note down to make it clearer with the error message given!

    Thanks for the prompt reply! Actually I feel like putting alt-form Dusclops at its current position is fine-it's not such a dominant pokemon other than its excellent typing, since it's rather slow and passive. It's probably a mon that's (like Cradily) more dominant in monotype than in general gameplay.

     

    (You know what's a dominant mon? Alt-form blastoise. I used the moveset of shell smash, hydro pump, flash cannon and aura sphere, and it swept through Serra, Ciel, among other fights. It's available after Aya, and it's got a much better defensive typing, speed and overall stat than other shell smash sweepers. Considering that shellder isn't available until Celestinine Mountain, I'd put the nerf hammer on squirtle first... if you're inclined to use the nerf hammer)

     

    So the crash-to-desktop thing is actually intended haha. I thought it'd be weird to offer some fairy-type egg in glitch field.

     

    One other question: are there move tutors for Gen-8 moves like scorching sands in-game?

     

  12. Thanks for the mod! I'm trying a mono steel altform run and having quite some fun so far.  Some mons feels a bit overpowered (alt-form chesnaught is a ferrothorn you can get before Shade, and alt-form dusclops is a budget aegislash also obtainable before Shade, for example), but overall it's a pretty fun challenge.

     

    A bug report: at Terra's glitch world, after fighting against Red and the Rhybombee, when I get to pick a choice of four eggs, choosing the FAIRY option leads to a bug report screen and causes the game to crash. I didn't remember to save the error screen, but I remember it's something like a bad egg.

     

    I also tried the ROCK option and got a Riperior without any bug.

     

    Another question: what's the condition needed to evolve defossilized altforms? I see in the altdex that I need to be in a particular map region but don't really understand what it is.

  13. I was experimenting with setups in the Glitch field for Saki's gym and found it weird that the Bastiodon's Super U.M.D. move deals nearly 70% of my Venusaur's HP at +4 defense and special defense. At this point, Venusaur's defense is about two times higher than Bastiodon's attacking stat aka special defense). I'm not sure how to explain this fact other than the possibility that it ignores target stat modifier like Darkest Lariat. Any idea how this move works?

  14. Makes sense. I'll probably try out wine then. 

     

    If any developer is reading this, should this issue be repeated on other Mac devices, would it be possible to add a comment on the download page that some player have experienced issue with the game on Big Sur. So future Mac players who've updated their device won't be blindsided by similar bug. 

  15. I am making a post here because I encounter a game-breaking bug and cannot find similar reports on the forum.

     

    I have downloaded the game (version 18.4.1, "fruit edition") on Mac (latest version, Big Sur 11.5), and I can launch the game without problem. However, after I initialize my character and view control, my computer freezes at the introduction scene when the train is riding through a desert (see spoiler below). The soundtrack is playing, and I can move my cursor, but otherwise the computer does not react to either mouse click or keyboard, so I am forced to restart with the power button. 

     

    I have moved the game to the application folder. I have attempted installation using both the MEGA and Google Drive portals. I am running no other apps other than Safari and activity monitor. Also, in case this is relevant, I can play Rejuvenation just fine on my MacBook. 

     

    Any assistance will be much appreciated.

     

    UPDATE: I have attempted a workaround by playing the game on a Windows computer until I can control my character at the train station and moving the save to my MacBook. However, the game remains laggy and freezes my computer after I move around 20 steps. 

     

    Spoiler

    VsHBBJB.jpg

     

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