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p_k_

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  1. hey! this is a known bug, happens if you’re on a speed up that ends in .5, but you can change that in options!
  2. The final patch! Enjoy, and we'll see y'all next time! https://drive.google.com/file/d/1YI3Y09uNQKuUredSCJowghyxFaFj_PhD/view?usp=sharing
  3. Gremlin extraction failed the first time, now successful operation. Also fixes some misc bugs and the difficulty changer in the city ruins tricking you into playing intense mode if you press b. Main dl link updated as always! https://drive.google.com/file/d/1YI3Y09uNQKuUredSCJowghyxFaFj_PhD/view?usp=sharing
  4. Fixes a small issue with being able to evolve into regional variants when you aren't supposed to! As always, the main dl is updated too! https://drive.google.com/file/d/1YI3Y09uNQKuUredSCJowghyxFaFj_PhD/view?usp=share_link
  5. Unforseen circumstances, but here's another patch, and the main dl is updated as always! https://drive.google.com/file/d/1YI3Y09uNQKuUredSCJowghyxFaFj_PhD/view?usp=share_link
  6. we actually had to move the dl off of google drive because it wouldn't let users dl for some reason, but here's the mega link if that's better for you! https://mega.nz/file/MsthBS5L#nVL79TlpvAZ32Va3MiaYMT8-7_PbZ_h5z0iXjxj-Yjo
  7. Emergency patch! The main dl is updated too. https://drive.google.com/file/d/1YI3Y09uNQKuUredSCJowghyxFaFj_PhD/view?usp=share_link
  8. Act 2: Decorum and Ruin is here! Act 2: Decorum and Ruin has 6-8 hours of new content, a completely reworked EV and IV system, a massive overhaul of Act 1 content, some absolutely banger tracks from our composers. Here is the short version of our latest and greatest features; New EV/IV System: Redone to give the player the ability to reallocate EV points any time they want, with a pool of EVs that grow as you level up. Tutor.net: Use move tutors on the go! Once you talk to them once, you can use their services from the CyberNav! PokeMagnet: Repel unwanted encounters or attract rare ones, all from the CyberNav. Killed Friendship: No more friendship evos. Spend your time doing better things. New Mystic forms: Four more were added in Act 2, see if you can find them all! “If it meant you could finally be free, wouldn’t you put on the mask?” We have worked tirelessly at this to bring you all something we think you will truly enjoy and provide a very unique, entertaining, and dynamic experience, massive thanks to our team and our playtesters alike for their efforts and I hope you see the fruits of all of our labor! We absolutely recommend you restart your game fresh for the best experience possible and make sure to join our Discord to get early access to tons of information! Thank you all so much for your continued love and support for the game, we appreciate it immensely and we hope that we do your expectations justice! Here is our download link: Act 2 Download Link These are all of our documentation links: Battle Documentation Encounter and Misc Documentation Field Effect Documentation If you find any bugs, please reach out to us and let us know!
  9. "The Mirror has given us a second chance it seems." Act 2 is on the horizon, specifically 3/2/2023, at midnight. With it comes an overhauled Act 1, lots of graphical updates, and some kickass new music. For those interested, our discord server also has an open beta currently going for everyone in it, so you can play a week early (at the expense of putting up with my bug fixes). Thanks for sticking with us! And hang tight until release day (or play the open beta), it'll be worth it we promise. And remember- "Everything that's about to unfold is meant to happen..."
  10. "The Mirror has given us a second chance it seems." Act 2 is on the horizon, specifically 3/2/2023, at midnight. With it comes an overhauled Act 1, lots of graphical updates, and some kickass new music. For those interested, our discord server also has an open beta currently going for everyone in it, so you can play a week early (at the expense of putting up with my bug fixes). Thanks for sticking with us! And hang tight until release day (or play the open beta), it'll be worth it we promise. And remember- "Everything that's about to unfold is meant to happen..."
  11. join our discord and we can help you there!
  12. I figured this would be a much better way to update people on the game, thanks to literally everyone else on here who does this for introducing me to this idea! _________________________________________________________________ Pokemon Azure Act 2 Development Progress Old Content #################### | Map Updates (100%) #################### | Script Updates (100%) #################### | Misc (100%) -------------------------------------------------- #################### | Total (100%) New Content: #################### | Story (100%) #################### | Mapping (100%) #################### | Music (100%) #################### | Scripting (100%) #################### | Sidequests (100%) -------------------------------------------------- #################### | Total (100%) _________________________________________________________________ Wow, exciting stuff, huh? We're almost getting there, and I'm so excited for y'all to play it! Development has been going smoothly all things considered, and Darius, Vince, and I have welcomed a few devs who have been wonderful, and are really helping us progress. I'll be posting updates to this channel as they come, and I hope you stick with us through Act Two and more!
  13. Welcome to the Pokemon Azure Shiny Project! Our aim is to eventually have shinies of our own, and we would love y'all's help in aiding us in this endeavor! The base sprites can be found here: Once a shiny has been looked at by the team, we'll toss it on this doc here: https://docs.google.com/spreadsheets/d/10LmFjq5fS_45pFDbtHm8FHBiYmCaxYEl8obLu04HEvY/edit Some things to note! We'd like entire lines to be submitted for consistency's sake! We'll take care of regional variants after all of these (or most of them) have submissions, same goes for megas and gigantamegas and whatnot. Also, we're capping it at 10 submissions per line so we don't go insane, so keep that in mind! And lastly, enjoy! Can't wait to see what y'all come up with!
  14. Zakos is Drowning.Tensions are high as age-old hostilities between two powerful sects are showing signs of swelling into civil war. As the day you and your childhood friend finally embark on an adventure draws near, it becomes increasingly clear that you couldn't have picked a worse time to leave.There's still a chance that you might be able to avoid the conflict and enjoy a quiet journey by your friend's side, but every step you take seems to draw you closer and closer, and it becomes apparent that your role in the origins of the schism seems to be far deeper than anyone could begin to realize.The king has washed his hands free of the conflict and the people have no one to look to as an answer to the impending civil war. In a near war-torn Zakos, it's up to you and your allies to pacify the two sects and put an end to the hostilities, lest the region become ravaged by war and left at the mercy of two ancient and godlike forces. Features New Story: Narratively driven with many fleshed out characters; Your choices matter New Pokémon: New Regional Variants, Mega Evolutions, and Z Moves Full Pokedex: All 898 Pokémon to be found Shinies: Custom Shiny Pokémon courtesy of the Rejuvenation team; Shiny rate has increased to 1% Challenge the Pantheon: Rather than gyms, Zakos is home to 16 powerful trainers collectively known as the Pantheon, each specializing in a single type Increased difficulty: Difficult battles alongside level caps and the Field Effect system adopted from Rejuvenation (With a few of our own and from the Reborn Devolved League!). Easier difficulty mode included! Music: Mostly original soundtrack alongside remixes by GlitchXCity, Kamex, and more QoL Improvements: B/W Repel System, Name Rater in every Pokémon Center, and more! Developers Lead Developer: pkchu, darius, vincenzonova Artists: Ace, cheselth, anting, Avislone, Techno, ali760, BootyXXL, misenrol, Candii Composers: daforlynx, Rust, Lyn Writers: treeckoz, Fe = Iron Mappers: Citrus, Cervys Balancing: Alexandra, GAlexander, Avery Wiki: TechSkylander, Lexa Testers: Zervixen, TridentGreen, SleepyBoi, Shinyrio, ShinyGolem, Ryouyashi, ReintendoO, Pingu, Orion89, R--, Martenaizor, Liridium, kaleidoscope, LEmonetteee_, Julius Caesar, Deeffect, couchchurro, chxxo, Badman, Pyuku, AceTrainerDevin, A11, DemICE, Moto, Azery, SG, Mizz, Commander, Glow, BIGFriv Credits Download Acts 1 and 2 have about 6-8 hours of content each. Enjoy! If there are any bugs, please let us know! Join our Discord! If you want to help out, we are looking for sprite artists, don't hesitate to pm!
  15. Hi there! A couple of exciting updates for y'all, including Azure 1.6 (not a content update sorry) So Azure was originally built off of Rejuvenation v12's engine, which was incredibly laggy and prone to crashing. Overall, not a fun time. However, thanks to Cass over at Reborn, we have moved to a better engine, Rejuvenation's v13 engine, and I figured with the influx of new players, it was about time to share it with y'all, in a version I'm calling Azure 1.6, the Great Engine Update. The game should be faster, smoother, and overall much more fun to play on! Additionally, Act Two is slated to release sometime this summer, so be on the lookout for that! You must completely delete your old game folder (where you launch the game from) for this to work, and do not be saved in Logium Town A, otherwise it will 100% error out!!! Also, join our discord! https://discord.gg/B4GNhS2VMg Download Link
  16. Act 1.5! Act Two is still in the works, but in the meantime, here's a pretty big content update for y'all. What has been added: Two new sidequests post-Minerva: These sidequests are pretty expansive (and difficult) with valuable rewards, and are hopefully going to be engaging as "post-game" content so to speak. The sidequest hooks are in the library and on the beach in Logium Town A after you beat Minerva. One new field: The desert field never really fit as a field for the tropical beachside areas of the Calypsan Island, so we made our own new field that y'all can have fun exploring, the Beach Field. Check out what it fully does in the field effects manual, because some bosses really take advantage of this field! One new Mystic Pokemon: Say hi to Mystic Voltorb! Much like its Kantonian counterpart, Mystic Voltorb has the propensity to explode when threatened, but rather than being a bomb, resembles a crystal ball. Seems fitting for a Mystic Form, doesn't it? What has been changed: Difficulty Modes: Previously, the difficulty modes only changed the difficulty of the boss battles. However, we realized that this messed with exp and wasn't a particularly enjoyable experience, especially on casual mode, so we reworked the difficulty mode to affect all trainer battles; Intense mode players might observe higher levels and extra Pokémon on route trainer teams, while casual mode players can expect the opposite. Hopefully, this makes the game more engaging for those playing on a difficulty other than normal. I hope y'all enjoy this update, and be on the lookout for Act Two: Decorum and Ruin in the coming months. Enjoy! Download Link Field Effect Manual Encounters and Mystic Forms Also, if you want to stay up to date with reveals or talk to others about the game, here's our discord server! https://discord.gg/B4GNhS2VMg
  17. Wow, first update in a few months and it's just a bugfix update? Well, yep. But there is a fun extra thing too (a new field!!)! Rest assured, we are working on Act 2, but here's a small patch in the meantime~ Link! Also, join our discord :) https://discord.gg/eCs4Mp9
  18. A new patch out with some bug fixes and more! Link! Remember, you only have to download the latest patch!
  19. A patch with some balance fixes! As well as some dialogue fixes and general bug fixes. Enjoy! Link!
  20. Small bug I overlooked preventing access to Minerva's arena, just redownload from the links above! Sorry for the inconvenience!
  21. This update includes a feature many have asked for: intense mode. Go ahead and check out the buffed trainer battles here! There have also been various bug fixes/changes, all of which you can see below: You can download the full patched game here! Or just the patch here!
  22. Few bugs that I decided to go ahead and fix (as well as an encounter change): - Fixed bug preventing entering Minerva's arena - Fixed softlock in Logium Town C Lighthouse - Poochyena is actually in the game Just download from the link in the comment above!
  23. Small fix for a bug that made people have to do Minerva's gym puzzle again if they had beaten her pre patch! Sorry for the inconvenience! Link!
  24. v1.0.6! (kinda) This was something we received a *lot* of criticism about so I decided to fix it asap. Minerva's gym puzzle is now an actual puzzle and not reliant on fringe literature knowledge (or guessing and checking) Just redownload from the main link, or the patch link a few comments above if you already have a download!
  25. Thanks so much for playing! I'm glad you enjoyed it :) As for the lighthouse, thanks for letting me know, I'll go ahead and close it off for the time being. With the static encounters, you need to find gourmet treats to get them, which are pretty well hidden: The False God sidequest requires you to find and talk to three specific NPCs in the library before returning to talk to Warren. If you don't know who Warren is, talk to the front desk lady first! Hope this helped!
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