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R.B

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Posts posted by R.B

  1. When balancing battles, what assumptions do you make about how players battle? (E.g., do you assume they will or won't use items in battle, do you expect a certain amount of level grinding, etc.)

    With regards to pokemon distribution, especially in the early game, do you have common challenge runs like monotypes or nuzlockes in mind at all when making decisions, or do you mostly focus on the experience of a vanilla playthrough?

  2. What was the process for designing the new fields?  Darkness field and crowd field seem a lot more defensively-oriented than a lot of the pre-existing fields with crowd's anti-sweep mechanics and darkness's general damage reductions for ghost and dark types and relatively small damage boost; was that just to differentiate their designs from the reborn fields, or do you think you'll want to do more defensively focused fields going forward?

  3. Rest fails sometimes even when the user isn't at full health; when this happens, the 'but it failed!' message is displayed twice.  Both times I've seen the bug were on ashen beach, and the pokemon using rest had been statused.

    • Documented 1
  4. 19.12, Water Treatment Center, vs a meteor grunt, burned Ursaring with Guts used Facade on a Bellossom, did a little under half.  Checked in the Showdown damage calculator, should be doing 77-91% if the Bellossom has a +def nature (85-100 otherwise).  It looks like either facade isn't getting boosted damage (if Facade was doubled but guts wasn't applying, minimum damage would still be over half).  Ursaring had been burned in a previous battle, and had been sent out, switched out, and switched back in in this one; otherwise nothing unusual going on and Facade hasn't otherwise been miscalculating.  Relevant passwords are leveloffset +2, pulse2, and max ivs, but all the QOL passwords are also on.

    Edit: Missed that the AI had set up reflect; there's no bug.

    Screen Shot 2022-08-23 at 22.29.25.png

  5. 19.01; mods pulse2, qol, and fullivs.  Zekrom route Amaria single battle.  I have a sturdy shedinja out; her swampert has already been knocked out and her lapras is out of pp, so the only way she has left that can ko shedinja is lapras's struggle.  However, after sending lapras in, she immediately switches it back out instead of struggling.  Log attached, relevant turn is 69.

    debuglog.txt

    • Documented 1
  6. 19.01, Titania gym battle, active passwords are qol, pulse2, and fullivs. I have safety goggles shedinja.  AI sets up aurora veil, then switches to excadrill and sets up sandstorm (I think it didn't recognize safety goggles, but might have been a coincidence).  After excadrill faints, AI spends several turns swapping between klefki and scizor (neither of which can do anything to shedinja), instead of going to aegislash, which can get a ko.

    debuglog.txt

    • Documented 1
  7. If the AI sees that the player pokemon sees a kill, it'll prefer going for a priority move, even if that move does very little damage, which gives the player pokemon more-or-less free set up opportunities in single battles, and lets the player target around the priority user in doubles.  Example for singles attached; I've had it come up in doubles as well, but don't have the log for it.

    debuglog.txt

    • Fixed 1
    • Documented 1
  8. For ghost coverage, maybe sharpedo?  It completes a fire-water-grass trio, and speed boost destiny bond is a generally powerful tool to have access to.

    For a fairy type, I could see sticky web ribombee being pretty good - mamoswine and medicham are both on the slow end of offensive pokemon, so the speed support should make them a lot more effective.  Not available yet, but IIRC you're pretty close to it.

  9. Battle was the Adrienn double battle, field was corrosive field, additional active effects were gravity, drought, and trick room; activated passwords were qol, fullivs, pulse2.  Player's active pokemon were torkoal and swampert; Adrienn had a Florges active and a whimsicott and togekiss in back of team.  Correct behavior here should be to send in the togekiss; instead they send in whimsicott, which immediately faints to the corrosion effect. 

    Debug log is attached; this occurred on round 5 of the battle.

    debuglog.txt

  10. I started the Arclight quest, did Devon corp, then attempted to finish it, but Arclight is no longer in the nightclub (or anywhere else as far as I can tell).  Fresh e19 save file, activated passwords are pulse2, fullivs, and qol except piñata; was on 19.00 when it happened but updating to 19.01 didn't change anything.  Not sure if this is a bug, or if the quest is meant to only be completable pre-Devon.

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