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lenny123

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  1. hmm.. Have you ever tried set-battlestyle? You lose a lot of momentum. The regular filler trainers are rather easy but the boss batle's such as the "battle me requests side quests" become quite difficult. Still it doesnt really matter it is what you make of it in the end.
  2. Hi! Just sharing this for fun and to hear your thoughts on this! I love rejuvenation and have not comepleted the game so far (played till 5th badge or so). I just started a new run to see the V13 release. I'm playing this run a bit different and I think its a lot of fun so far. Basicly Set-Mode means that the battlestyle has been put on set, so the ai can just switch in whenever it wants. This adds difficulty that has to be met by team configuration. Walls, supports etc.. now are essential for now one has to sponge hits from the ai. Beside the battlestyle, the difficulty is set on the hardest option. To compensate, one uses debug mode to attain a full party of 6 to their likeing (I prefer no legendary's), along with items, IV's/EV's and move's that are normally only accesible by breeding, tm's/hm's or tutor etc.. (but only legal move's). The gameplay is rather fast because one can focus on battle's instead gathering items/mons. It also feels ballanced because the ai has the same perks going for it. This mode, therefore, trade the gathering and progression aspect of the game for fair battleing and a feeling of completion for the player now has a cool and well functioning team from the getgo! :). If gathering/grinding is not your thing, this mode might be fun for you!, or not, but thats fine :D. I found that the game feels rather easy up untill the level 25 cap, after which here are some challenging battle's to be found. My team: Torracat is a def wall, honedge spdeff wall. Breloom sweeps with sd and mach-punch, lyanrock revengekills, mamoswine serves as a wallbreaker and crobat is the lead/pivot. -Lenny
  3. Is it possible to change ingame time somehow tho?
  4. EDIT: I fixed it by changing its form to 2 using debug mode.
  5. Heya! I just beat Venam and am on route 2, My rockruff is lvl 24 and about to evolve. I was wondering if it can evolve into a dusk-form without the own tempo ability? I dont see the lady that trades it on the pier anymore. It is possible to edit the ingame time. Currently it is only 5 am so I cant test the 5pm timer yet!
  6. Oh, I thouht in V13 that the EV cards were handed out later in the game. But thats good, we can just grind (or cheat) the AP points at the start and then its all good :). Still I think it would be better if the rooms were free. When do we get the "IV ups"?
  7. Hi! I want to make a suggestion on the way to train or up IV/EV in reju V13. I think one of the main features of pokemon Rejuvenation is that we use weaker and lower tier pokemons in the start, and unlock higher tier pokemons as we progress in the game. This allows for the experience of putting together teams to beat the game and make the best of what we have. However, some pokemons are useless without propper EV/IV spreads. For example, a Weezing can be a decend wall in early game, but not when the EV is put onto attack/speed. To use Weezing (and pokemons alike), EV training methods are required. Currently the EV cards are obtainable only later in the game, and the gained EV's have to be reset first, in order to re-train, which requires unlock of certain berries (also later in game). It would be (in my opinion) more fun to be able to train EV from the get-go, allowing a lager variaty of team options. Also, the EV training method should be in more pokemon-centers, because east-gearen city is not always reachable during certain phases. Catching new mons while "away" makes it that they arn't able to be trained properly. For IV's, I think it would be awesome to be able to up these somehow (maybe with a key-item). This could be sold at the AP store or something alike. To be able to max out the IV's add's for a nice gameplay-goal. What do you think?
  8. He how are you doing? Would it be possible to share that ditto in a shared pc file?
  9. Thanks! Im using that mod as well. I started a new game. The team is doing great. Have to make a few adjustments later, when v13 releases. Thanks for all your help.
  10. Can somebody share a perfect iv ditto and evee(umbreon, specialdef) in a sharedbox file? Thanks :)
  11. Did you use a mod to breed the mons with perfect IV'S? I saw EV-overload, which, if I understand correctly, ups the IV after EV has been maxed and could be used instad of breeding.
  12. Did not think about ground moves yet. I see now that it is a good cover. He is able to learn earthquake. Ttar might b a better option, but I play battlestyle on: set, instead of shift, so I feel like I could use the spdef wall, clafairy being the defwall.
  13. SharedPC.rxdata There is a shiny Talonflame in here, for the trouble, if you'd like. :)
  14. Well, sir, you are the real MVP! it worked. Thanks for breeding the mons and taking the time to help out. Currently I'm at 8 badges. I'l transfer and use this team when V13 releases aswell, should be fun! For others that want to do this, I used the shared pc mod for rejuv: SWM modular modpack [E18.4.0] - Page 30 - The Mod Market - Reborn Evolved And I placed dominion's shared pc.rxdata in the rejuvenation save game folder.
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