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TailsDoll2537

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Posts posted by TailsDoll2537

  1. 3 hours ago, AsNKrysis said:

    Greninja's buffs are the one thing I don't want to touch as I usually want to stay as close to vanilla if possible when it comes to most of my mods.

     

    Even the stats of the other 2 BB starters were just copied and pasted from Pokemon Soulstones.

     

    Plus, what exactly is bad about BB Water Shuriken? It's basically a 60 BP priority move that can break sashes, like Jet Punch but better and on a Pokemon with a SpAtk that's nearly comparable to Palafin-Hero's Atk stat.

    I thought Water Shuriken would be slightly better if it had 25 damage, so it would do 75 damage instead of 60, but if you want to keep it vanilla it's fine

  2. 5 hours ago, Fervis said:

    i probably found a reason, you mentioned you caught the paradox mons, can you check whether you can access the pc and check their pokedex numbers within the box?

    the very last thing i can suggest is for you to send me your game file if thats alright for you. i can test things better when seeing the issue directly.

    Game.rxdataHere, my data

  3. 4 hours ago, Fervis said:

    i probably found a reason, you mentioned you caught the paradox mons, can you check whether you can access the pc and check their pokedex numbers within the box?

    the very last thing i can suggest is for you to send me your game file if thats alright for you. i can test things better when seeing the issue directly.

     

    Scream Tail: 1005

    Sandy Shocks 1006

    Flutter Mane: 1007

    Iron Bundle: 1008

    Iron Treads: 1010

    Iron Thorns 1011

    Iron Hands: 1012

    Roaring Moon: 1013

    Iron Valiant: 1014

    Iron Jugulius: 1016

    Slither Wing: 1017

    Iron Moth: 1018

    Walking Wake: 1019

    Iron Leaves: 1020

  4. 4 hours ago, Fervis said:

    i probably found a reason, you mentioned you caught the paradox mons, can you check whether you can access the pc and check their pokedex numbers within the box?

    the very last thing i can suggest is for you to send me your game file if thats alright for you. i can test things better when seeing the issue directly.

    Sure i can do that today

  5. On 9/2/2023 at 3:51 AM, Fervis said:

    Damn, free-time is not on my plate these months!

    Sorry for not replying for so long! I am currently on hauling over trainer battles for the no-eevee version of the game , as many voted for a more natural gen 9 reborn alternative!

    i will add a docs that will contain the most important trainer changes with the upcoming patch as well, plus some other minor bug fixes and new implementations!

    I will look at request-possibilities mentioned here and also try to check the mentioned bugs !

    also @TailsDoll2537, do you have additional infos about the error? If i read that right it looks like it happens when opening the game and the game cannot find a certain pokemon species. First thing i always suggest is, try to download the latest full-mod version and see whether the error still occurs (given you didnt do any personal changes for your game)

    Keep crashing in the full download

  6. On 9/2/2023 at 3:51 AM, Fervis said:

    Damn, free-time is not on my plate these months!

    Sorry for not replying for so long! I am currently on hauling over trainer battles for the no-eevee version of the game , as many voted for a more natural gen 9 reborn alternative!

    i will add a docs that will contain the most important trainer changes with the upcoming patch as well, plus some other minor bug fixes and new implementations!

    I will look at request-possibilities mentioned here and also try to check the mentioned bugs !

    also @TailsDoll2537, do you have additional infos about the error? If i read that right it looks like it happens when opening the game and the game cannot find a certain pokemon species. First thing i always suggest is, try to download the latest full-mod version and see whether the error still occurs (given you didnt do any personal changes for your game)

    Well, I will try to download the current full version, but this happened to me after to add the patch and captured the pokemon of the past and the future is what I can tell you, it only crashes when I open the pokedex

  7. 17 minutes ago, TailsDoll2537 said:

    Exception: NoMethodError
    Message: undefined method `[]' for nil:NilClass
    PokemonPokedex:164:in `species'
    PokemonPokedex:537:in `pbRefreshDexList'
    PokemonPokedex:390:in `pbStartScene'
    PokemonPokedex:1145:in `pbStartScreen'
    PokemonPauseMenu:157:in `block (2 levels) in pbStartPokemonMenu'
    SpriteWindow:923:in `pbFadeOutIn'
    PokemonPauseMenu:154:in `block in pbStartPokemonMenu'
    PokemonPauseMenu:140:in `loop'
    PokemonPauseMenu:140:in `pbStartPokemonMenu'
    Scene_Map:217:in `call_menu'
    PokemonTime:177:in `call_menu'
    Scene_Map:189:in `update'
    Scene_Map:68:in `block in main'
    Scene_Map:65:in `loop'
    Scene_Map:65:in `main'
    Main:45:in `mainFunctionDebug'
    Main:26:in `mainFunction'
    Main:81:in `block (2 levels) in <main>'
    Main:80:in `loop'
    Main:80:in `block in <main>'
    script yeetifier pro:307:in `eval'
    script yeetifier pro:307:in `block in <main>'
    script yeetifier pro:303:in `each'
    script yeetifier pro:303:in `each_with_index'
    script yeetifier pro:303:in `<main>'
     

    Also Roaring Moon can't learn Eartquake

  8. Exception: NoMethodError
    Message: undefined method `[]' for nil:NilClass
    PokemonPokedex:164:in `species'
    PokemonPokedex:537:in `pbRefreshDexList'
    PokemonPokedex:390:in `pbStartScene'
    PokemonPokedex:1145:in `pbStartScreen'
    PokemonPauseMenu:157:in `block (2 levels) in pbStartPokemonMenu'
    SpriteWindow:923:in `pbFadeOutIn'
    PokemonPauseMenu:154:in `block in pbStartPokemonMenu'
    PokemonPauseMenu:140:in `loop'
    PokemonPauseMenu:140:in `pbStartPokemonMenu'
    Scene_Map:217:in `call_menu'
    PokemonTime:177:in `call_menu'
    Scene_Map:189:in `update'
    Scene_Map:68:in `block in main'
    Scene_Map:65:in `loop'
    Scene_Map:65:in `main'
    Main:45:in `mainFunctionDebug'
    Main:26:in `mainFunction'
    Main:81:in `block (2 levels) in <main>'
    Main:80:in `loop'
    Main:80:in `block in <main>'
    script yeetifier pro:307:in `eval'
    script yeetifier pro:307:in `block in <main>'
    script yeetifier pro:303:in `each'
    script yeetifier pro:303:in `each_with_index'
    script yeetifier pro:303:in `<main>'
     

  9. I don't know why Eevee and ALL Eeveelutions CAN'T Learn "Celebrate"; in the actual patch the Z-Move of celebrate it's bugged and don't Work

    Here the code:
    [Pokemon Reborn e19.16]
    Exception: NameError
    Message: uninitialized constant PBMoves::SOLARARRAY
    PBStuff:9:in `const_get'
    PBStuff:9:in `block (2 levels) in pbHashConverter'
    PBStuff:8:in `each'
    PBStuff:8:in `block in pbHashConverter'
    PBStuff:7:in `each'
    PBStuff:7:in `pbHashConverter'
    PokeBattle_ZMoves:561:in `pbZStatus'
    PokeBattle_ZMoves:172:in `initialize'
    PokeBattle_Battle:2561:in `new'
    PokeBattle_Battle:2561:in `pbUseZMove'
    PokeBattle_Battler:5355:in `pbProcessTurn'
    PokeBattle_Battle:3892:in `block in pbAttackPhase'
    PokeBattle_Battle:3891:in `each'
    PokeBattle_Battle:3891:in `pbAttackPhase'
    PokeBattle_Battle:3530:in `block (2 levels) in pbStartBattleCore'
    PBDebug:4:in `logonerr'
    PokeBattle_Battle:3528:in `block in pbStartBattleCore'
    PokeBattle_Battle:3513:in `loop'
    PokeBattle_Battle:3513:in `pbStartBattleCore'
    PokeBattle_Battle:3296:in `pbStartBattle'
    PokemonField:1145:in `block (2 levels) in pbWildBattle'
    PokemonField:679:in `pbSceneStandby'
    PokemonField:1144:in `block in pbWildBattle'
    PokemonField:1013:in `pbBattleAnimation'
    PokemonField:1143:in `pbWildBattle'
     

  10. On 6/19/2022 at 7:19 PM, BurstNeon said:

    Was pretty busy yesterday and today, I was just about to start doing this. Thanks, I will cherish the Greninja.

    Hey Burst there is a small bug with the Water Shuriken with the mod; being transformed sometimes Greninja hits 2 times with Shuriken of water and not 3 times as it should, it is to warn you.

  11. 21 hours ago, BurstNeon said:

    Probably. Maybe.

    So, I did test out breeding, something I'm not very familiar with and of course, as it says in the original mod, Ash-greninja do not spawn naturally in the core series, meaning you can't breed it. However, a Greninja with the ability Battle Bond can breed and it's offspring will have the Battle Bond ability. To get one, you'll have to either catch one in the wild or soft reset at the starter selection or the event.

    Burst, it took me 2 days, but I was able to finish it, take it, hold it, love it I hope I could have helped you.image.thumb.png.80664bb970281db7657b6e7916de35a3.png

  12. 45 minutes ago, BurstNeon said:

    Probably. Maybe.

    So, I did test out breeding, something I'm not very familiar with and of course, as it says in the original mod, Ash-greninja do not spawn naturally in the core series, meaning you can't breed it. However, a Greninja with the ability Battle Bond can breed and it's offspring will have the Battle Bond ability. To get one, you'll have to either catch one in the wild or soft reset at the starter selection or the event.

    Burst, I appreciate you modifying the base sprites, but do you think you can put the star on Greninja's back with the images I gave you before? (I don't have one in the normal way but a few edits would be all)658.png.8735e45e59150dd17185ac36cca11af5.png658s_2.png.80f93f05ac30e26993e8a32992ba5e23.png658sb_2(2).png.75e838bd3ea44402f795c58d65aa26a5.png

  13. 12 hours ago, BurstNeon said:

    You've made me realize that I was using a custom shiny that I thought was reborn's regular shiny this whole time. I'm not all too good at spritework but I made the regular one as well. There'll be two Graphics files, one with the regular shiny sprite and one with a custom one.

    No problem

  14. 37 minutes ago, BurstNeon said:

    I accidentally put in the wrong sprite in the graphics, whoops. It's all good now. Sorry about that.

    Man, I really appreciate you doing this mod, but would you have no problem leaving the glowing sprite as it was and with these mods to make it look like that in battle if it's not too much trouble?658.png.8735e45e59150dd17185ac36cca11af5.png658s_2.png.80f93f05ac30e26993e8a32992ba5e23.png658sb_2(2).png.75e838bd3ea44402f795c58d65aa26a5.pngimage.png.08f3124f563cbc52cde9a8afd53f5d5e.png

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