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dj4nton

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Post Comments posted by dj4nton

  1. 1 hour ago, seichan said:

    I'm on deciphering the 2009 code based on the in-game passwords we enter at various occasions. Right now I'm using the passwords we need to access Anju's chamber, because if I'm not mistaken, these are the only numbers that are given a corresponding keyword. 

     

    specifically: 7896 -- Ice
                       3135 -- Guardian
                       8187 -- Angel

    I have to admit it doesn't look hopeful (although I have spotted 2 patterns), but I'll give my best.

    I dont think that the "9" in the lower part of the page should be taken literally. The 9 wasnt there before. It was added 24 h after that riddle has started. This 9 is probably a hint to something we have been overseeng the whole time

  2. I dont think that the 9 will change to an 8.

    I think the 9 is a hint, because we are stuck.

     

    If you read the message, you can note the two "eyes" after the "tw". Since "i" is the 9th letter in the alphabet it could be a hint.

     

    You can read the gifs message in another way:

    "It takes tw eyes" --> "It takes TWICE"

    But I have no clue what should be taken twice. Maybe something hidden because of the "hide and seek"-message

  3. 4 hours ago, dj4nton said:

    https://z-kivhvmg.tumblr.com/

     

    the "z-kivhvmg"-part is coded. It means "a-present"

    The code is that each letter of the alphabet is replaced with the one at its opposite end.

    So:

    A = Z

    B = Y

    C = X

    D = W

    E = V

    And so on...

     

    But I dont know how/if that will help us.

    I described it

     

      

    1 minute ago, Vhein said:

     

    How did you get a-present, i'm curious

     

     

  4. The thing is, that there is no field to type sth in, except the one from the first riddle. But that one accept only ONE message and doesn´t work with another.

     

    Then we have the main post of this riddle, where more information could be hidden. But I´m 00% sure there is NO hidden link in the first post.

     

    Another possibility is, that there is another thread, unseen by the most of us, which contains more information.

     

    The last possibility I can think of, is to wait and to see if my message before will turn into dust OR if collaboration is indeed needed here. (or both?)

  5.  

    “Open and you will find a clue to the path forward. A trial awaits for you to solve on the way to your goal, but speaking the answer out loud will turn your words into dust.”

     

    I´ll just try something, hopping that the mods will modify my message into dust and I won´t get banned or sth

     

    diamond

     

    since the second clue talks about "it takes two", a videogame where COLLABORATION is the key, I´m hoping the this will work.

  6. Wigglytuff: boost sound based attacks by 50% + sing has 100% accuracy and can put EVERY MON asleep, even if it has insomnia (because its songs are so boring)

     

    Dugtrio: Contact moves hit 3 times with 33% power (maybe even 50%, but 33% makes more sense)

     

    Vaporeon: gets automatically aqua ring on entry (can be batton passed) + set up rain for 1-3 turns (so only vaporeon itself can use it)

     

    Jolteon: sets electric terrain for 1-3 turns on entry (for its usage only) + gets the effect of the metronom item

     

    Flareon: gets fluffly ability. This makes it a good fire tank with good attack stat

     

    Kabutops: gets STAB on bug type moves (it´s practically a bug and it can deal with grass types now)

     

    Omastar: should get one, but I dunno...

     

    Vileplume: neutralizing gas ability

     

    Bellossom: Dancer ability + boost the attack of dance moves by 50% and the effectiviness of such status moves is doubled (like quiver dance boosts stats by +2)

     

    Swellow: burn it + let it burn enemies hit by contact moves (50% chance)

     

    Masquerain: levitate + water stab

     

    Slaking: recovers some health (25%???) while resting (sleep + its ability)

     

    Exploud: Sound moves use the weakest def/spdef stat for dmg calculations (because sound can destroy physical stuff like glass, etc) + boost 50% for these moves

     

    Sableye: Magic Bounce (less def than its mega, but has prankster)

     

    Mawile: Huge power (see Sableye)

     

    Solrock: STAB on fire moves (it´s a sun!!!) + fire moves do 0 dmg against it

     

    Lunatone: STAB on water moves (bcs tide-moon stuff) + water moves do 0 dmg against it

     

    Vespiquen: randomly uses atack/fedense/heal order at the end of each turn

     

    Skuntank: Fluffy ability (it´s fluffy!)

     

    Carnivine: loses levitate, gains ingrain on entry + uses stockpile at the end of each turn (if possible)

     

    Darmanitian: gets the stats of trance-galar-darm and the typing of the normal trance mode form

     

    Zoroark: can maintain the illusion after being hit once. Resets if switched out

     

    Swanna: Flying/Water moves are super effective against flying type (because the ugly duckling wants to repay what other ducks have done to him in its youth) 😁

     

    Emolga: +1 Speed if hit by flying type attack or if it/teammate attacks with flying type (because it can fly fast if using air currents) 

     

    Pyroar M: intimidate
    Pyroar F: cute charm

     

    Hawlucha: flying press actually is flying OR fighting type (automatically chosen on whats more effectively) + all moves deal 25% more dmg + 25% recoil. It´s a wrestler! It jumps around and damage itself too!

     

    Falinks: gets bug STAB

     

     

     

     

     

     

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