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Aerun

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Posts posted by Aerun

  1. Thanks a lot! Of course that takes a lot of time to create a game. We're working slowly but surely for the first demo to come. The main goal is to keep subsequent redesigns to a minimum so that updates are just content updates. :)

    We have a lot of graphic assets to do, but for now the biggest part is the programmation of the UI & Systems :)

  2. Hey trainers ! 🌲
     

    A small overview of the work done last months:

    🔹 Big step forward on the Main Menu programming. As a reminder, we have a single block menu with 13 different interfaces, like classic RPGs. Main ones are there, and are working well. Our programmers are geniuses!
     

    🔹 With Jayzon, we worked on the User Experience (UX) of interfaces. We mainly use green & yellow, and we wanted to work on accessibility, especially for people with color blindness. A very good way to improve readability, colors, contrast. Many interfaces are already created, so it was only a matter of replacing resources, and possibly adjusting things.
     

    🔹 Regarding graphics resources, when we decide to go on a larger resolution (720p), that requires adaptations. But we have made great progress! You've already had a large overview of the Characters & Pokémon made by the team, but what about internal resources? Our Pixel Artists did a great job too! You'll find just after the resource percentages of the elements found in the demo.
     

    📦 100% of the items menu icons.
    🦋 91% of the Official Pokémon sprites & 86% of the Fakemon ones.
    🐌 40% of the Pokémon menu icons.
    🐾 0% of the Fakemon's overworlds. Starters are coming!
     

    🔹 Event Making already well started! Maps have been done with Tiled, so let's go! We are therefore at more than 70% of the main plot's Event Making. We will make side quests & NPC just after that.

    We'll continue to work with the goal of having a fully functional Main Menu for March. Then things will follow! 😄
    In any case, alpha is coming. Brace yourselves. ❄️
     

    The Forêt Éternelle team 🌲

    • Upvote 1
  3. Hey trainers! We're proud to release the first fully live recorded song by Kunning Fox for Forêt Éternelle! 🦊

     

    JKlvN2YhYqh_Vignette-Soundcloud-FE-OST.p

     

    👉https://soundcloud.com/foreteternelle/capturing-a-wild-beast-foret-eternelle 👈

    Make sure to follow & support him: Follow KunningFox 👍

     

    This is a revised version of the Wild! Battle Theme that Kunning Fox wrote for the game.

     

    Special thanks for the incredible performance to the following artists:

    Strings (Violins, Violas, Celli): Elizabeth Lister - Twitter
    Brass (Trumpets, Trombones, French Horns): Will Allen Jr. - Youtube
    Woodwinds (Piccolo, Flute): Davide Bonomo - Youtube
    Piano: Kirill (k33rya) - Instagram
    Harp: Lishan Tan - Youtube
    Bass & Rhythm Guitars: Artem (boor_metal) - Fiverr
    Drumkit: Silvio Centamore - Youtube
    Glockenspiel & Timpani: Elisa Lencioni - Fiverr

     

    See you soon for some game characters release! 🌲

    • Like 1
  4. JHAtxSuAqNt_FE-Presentation-EN.png

     

    Hello trainer and welcome on the Forêt Éternelle (FR) fangame! 🌲

    A 2D Pokémon game created by fans... for fans.

     

    Play now

     

    The game is still in development. You can follow us on social medias to know when the game will be released. Please make sure to check that page too.

     

    Technologies


    Game Engine: LiteRGSS (Ruby 2.5.0)
    Default screen size: 1280x720
    Sound: FMOD
    Map Editor: Tiled
    Event Editor: RPG Maker XP
    Database Editor: RubyHost


    Main characters

     

     

    KBBnIaYm3lC_heroes-insta.png

     

    Pokémon starters

     

    JHAtP5X4o7t_Release-Refonte-Starters2.pn

    Smettle, Pachyball & Squini
    Which one will you choose?

     

    Scenario

     

    JHAtUpAfhrt_2020-08-26-21-45-51.png

     

    Game Features


    720p Screen Resolution: Game’s UI are made in a 720p screen’s resolution.
    Better Graphics: Due to the screen’s resolution, we will have to work on bigger assets then improving them.
    New Pokémon: Forêt Éternelle has a brand new Pokémon generation with 179 Fakemon. Pokémon will now evolve during a battle if they reach the proper level.
    Main Menu like old RPG ones.
    PokéNav: Very early in the game, the player has a device that combines several features.
    Karma: The player's choices & the completed quests allow the player to vary (in positive as in negative) his Karma rate.
    AI & Difficulty: It’s important to remember that the game will be more strategic. Trainers’ classes influence the AI’s reactivity & logic.
    Many Side Quests: Side quests that give your more content & strengthen the Lore of our little monsters.
    Misc.: The game will have some classic features too like Running shoes, Fishing, Pokéblocs, Hoenn's contests & many more...



    Follow us

     

    Follow us on the medias for upcoming news & more visuals!

     

    KAwmoNzSe7g_discord.pngKAwmolrYSHg_instagram.pngKAwmnWXcsAg_twitter.pngKAwmnIssy6g_soundcloud.pngKAwmoxva2zg_youtube.pngKAwmoEZG7Gg_facebook.pngKAwmoUVXV7g_deviantart.png

     

    Game Credits

     

    Credits of the game

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