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Reborn Development Blog
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Posts posted by CrystalStar
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As the title says, Camouflage when used in a battle without a field causes the move to fail.
This bit of code seems to cause that issue, lines 2697-2700 in Scripts/PokeBattle_MoveEffects.rb.
Commenting out this bit causes Camouflage to change user's type to Normal in a fieldless battle.- 1
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Since i plan on applying as a writer, are samples containing OCs allowed to be submitted?
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A beautifully written message
6 hours ago, Yeshua_Kristos said:When this game wants to frighten or unnerve you—like it does in Shade's gym and during the early Anna route—it succeeds. When it wants you to stop and marvel at how gorgeous a new location is—like in Aegir Cave or Amaria's and Titania's gyms—it succeeds. When it wants you to catch your breath after a tense moment—like when you first reach Belrose Manse after fleeing Yureyu—it succeeds.
I agree with this completely, Reborn's maps in general portray the setting beautifully, i genuinely was extremely creeped out by Shade's gym back when i first played the game and even managed to get jumpscared recently lmao
i agree with almost everything said in this
truly, reborn is an amazing game with a wonderful community.
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the shard to skip aventurine woods puzzle can be found near where you fought fern on route one
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...on how much he loves this game.
Get ready for rambly and by arceus i will NOT use spoilers to section shit, ur getting this shit raw af.
this is by NO means a review, i am not a reviewer, and i am extremely biased so
yeah, just me rambling
Let's start with the when, where and how.
4th July, 2020. 12 year old Crystal is bored the fuck out of his mind (thanks lockdown!!!! fuck you :3) and he sees that Pokeman Rebron James has finished downloading and so decides to play this fangame.
What the me at that time DIDN'T expect was to get sucked into this wonderful game for hours on end, like my original save has 235 hours.
Albeit that was before when fangames recorded the actual time and not sped-up time. Which I'd play on almost constantly.
Even then!!!! speed up makes the game go 3 times as zoom so
235/3 is nearly 78.
78 hours.
and this was just entirely e18!!!!!!!!!!!!!!!!!!!!!
for reference, my current save which finished two days ago, totals to 80 hours.
I finished the entire game from start to finish in almost the same time period that i took to finish -just- e18
granted the original run was also completely blind so like.
i spent hours just exploring. and grinding. I grinded a lot. especially on indra. I racked up a total of 257 shards just from fighting him.
i was so engrossed in gaming this i dont think i have spent this much time on a fangame, the closest competitors are uh rejuv with 55 and my recent deso run being close to 40
rebornverse games sure love being long, huh?
i still remember the pains of grinding a popplio, vulpix, and sandile iirc from 1-90 just to beat the glass gauntlet
archaic methods of grinding and too much free time my beloved.
but anyway
let's start with the actual reborn thoughts section, huh? [E19 SPOILERS]
Part 1: The First and Foremost Reason I Fell In Love With This Game:
This game, excels at just about everything you might want from a pokemon game.
Exploration? check
Battles? check even moreso
Story? not needed but checked anyways.
Amazing dialogue? me lov
Graphics? e18's are relatively lower quality than e19's. but they are still nothing to be laughed at.
Over experience? check check check check
there was not a single area where i thought reborn was lacking at.
of course as i learnt more about fangames there obviously some aspects that reborn lacked in. the major part being overall qol. e19 fixed that and a lot more.
Part 2: Why exploration matters
I don't think that anyone would disagree with me when I say that Reborn has the best fucking map design and overall world design in general. I remember back when I started reborn upon seeing the map my first thought was
"Huh, the region's kinda tiny looking."
Hoo boy was I wrong.
In retrospect, Reborn has been one of the most expansive games that I have ever played. Because even tho there dont seem to be many areas at a first glance. There's just so many areas that simply cant be shown on the overworld map.
the other day i was in tanzan mountain looking for the new world door there. because i was in postgame.
and i stumbled upon a map i completely didnt know the fuck about. it wasn't even hidden properly. it was just there and i never thought of going back to the depths once the steelix plotline was over. i just didn't have a reason to.
and if you apply that mentality to literally everything in the game. the "the story event here is over, why would i need to visit this". you miss out on a fuckton of amazing exploration. and i love that aspect of the game.
during maingame, you absolutely arent required to visit, beryl cave, explore rhodocrine, visit teknite, run through the three mountains, literally even glance at byxbysion, do the stupid fucking beldum quest.
postgame is better about it in the sense that you are forced to visit some areas which were previously skippable(literally all side content in the desert is required to do if you wanna finish the postgame)
but i loved that aspect of
"do it if you want to"
you dont HAVE to visit any of those aforementioned areas. but once you do, you find the fun in exploration. in my eyes, reborn takes exploration to a whole another level. and the more you explore, the more you realise just how interconnected the region is. some notable examples are:
you being able to access a part of the teknite ridge from beryl cave
literally the entrances to all of the three mountains scattered where it makes the most sense
you being able to get to route 2 from ametrine
route 4 to agate, and so much more.
these interconnections make the region and the world feel a lot more alive. it feels fun and satisfying to find these little connections.
and the maps themselves are extremely well made and pretty
the new world areas are waaaa pwetty.........
its always fun getting lost in ametrine and shit.
a rapid fire round of my fav maps in the game
Aegir Cave, Iolia Valley, Cauldron of the Future, Teknite Ridge, Mirage Tower?(especially ho-oh), Neoteric Isle, Elias' E4 room, Route 3, Citae Prisma/Astra
in general i feel like map design improved a fuckton in e19. experience does that to people
Part 2.5: A Pragmatic Plethora of Perplexing Puzzles
Reborn has some pretty good puzzles. Which are also bullshit. But they are good nonetheless. The puzzles are in no means badly designed. Each puzzle in the game is unique and creative to every degree. I am genuinely so impressed by the shit that happens in the puzzles of this game(saphira, hardy, gem logic, magic square, to name a few)
One might argue that Reborn has too many puzzles. I disagree. Reborn doesn't have too many or too little puzzles. It only feels like too many because Reborn is Pokeman game. And pokeman gamers just want to do hot battle shit. Which, fair tbh
the puzzles are nonetheless extremely well crafted. I loved every single one of them (except the victini gem logic, go to hell)
What I love the most about the puzzles is how intricately connected they are. No puzzle in the game (except magic square and to a certain extent perhaps gem logic) feels out of place. All of them have something to do with the location. And hats off to whoever designs and events these puzzles because i imagine the eventing part aint easy.
Part 3: A Story of Hope
Before I start with story, I will say that
The lore of the Vanhanens has managed to confuse me more than anything rejuv has ever thrown at me.
This, I think speaks volumes lol.
Anyways,
Reborn's plot might not be the greatest, but it is a plot I hold dear. Stringing an actually cohesive and interesting plot out of nothing but a League RP is a big feat.
Reborn manages to stay simple yet intricately detailed.
I don't really know what to say here, tbh
Despite its vast amount of lore points, Reborn stays focused on one final goal
In maingame it is the fight against meteor
in postgame its anomaly hunting
but even more than that, if you look deeper
Reborn, at its core, is a story about hope.
Think about it, we meet citizens of Reborn City, who keep living in the city despite it's numerous problems, all because of a hope to see a better Reborn, a dream which Adrienn realises for them.
The main cast hopes to see a better tomorrow by fighting the elements which prevent a better tomorrow.
Anna hopes for everyone to be just safe
Lin hopes for just a bit of fun.
Everyone hopes for something, and isn't that the main driving cause behind everything in this region?
Solaris hopes that one day, the region would learn its past and honour it
and everyone has their own individual hopes,
...at the end, isn't the hope to see a better tomorrow is what keeps us going?
...
Part 3.5: A Colourful Cast of Characters
Reborn's characters are well written (except Paul Clark, poor guy), I think it's a testament to the game's great writing that somehow every single character in this game, with the exception of one(and even he has the tragic backstory of being named Paul Clark) is fleshed out well. Whatever gripes I had with the writing in e18(particularly waterfall) were removed in e19. And now here are my top favourite characters and why i love them. Spoiler Alert, I love characters with trauma so...
Euphie/Shade: I loved him even before e19's revelations. Something about his willingness to sacrifice himself to save the world speaks volumes to me. Even though that willingness may have been born out of hatred for his own physical body. And hey, who doesn't love an otherworldly ghostly entity?
Luna: Maid girl with amazing dialogue, what is there to not love? But yeah, I like Luna mainly for her whimsical dialogue. Other than that I just think she's neat tbh.
Adrienn: Reborn Resto. That's literally why i love xem. Adrienn is someone who was frozen in time for a decade. 10 years. And in those ten years so much has changed that the Reborn City xey knew and the Reborn City of the present are so different that it feels like they have become two separate cities. But Adrienn doesn't let the current state of the City depress xem. No. Instead of despairing, xey rise up the challenge. The challenge of restoring Reborn City to its former magnificient glory. Instead of sitting around and waiting for someone to do something, xey take the initiative. And I think, it teaches us a lot. Change won't come by just sitting around waiting for miracles to happen. They won't. If we truly want change to happen, we need to take the mantle ourselves. Adrienn also teaches us to move on. As xey rightfully said after Devonyx,
After all, dwelling on the past never works. All we can do is look forward and move ahead, no?
T3RR4: Meteor gal Terra. Funny clown who felt depressed because she had a perfectly normal life. How fun. I mean, to some extent, I agree with her. Too many times I have thought about the point of it all. I... don't really know how to extrapolate on my thoughts for her. I am sorry.
There are still many more characters but these four?
I feel they taught me something.
Whether I learnt from them or not, that remains to be seen.
Part 4: Aesthetics
By aesthetics I mean overall graphics and general ambience. I think Reborn does an excellent job in the graphics department. The sprites for both trainers and PULSE mons are so very wonderful. (shoutout to Dr. Sigmund for horrifying the shit out of me, great job on the sprite Crim.) The E19 PULSEs were all on another level of unsettling. Extremely impressive spritework. (shoutout to the entire Art team tbh)
Soundtrack wise Reborn is pretty good. I mean, Reborn doesnt really have much of an OST. But Glitch's tracks are really perfect for Reborn's setting.
But what Reborn DOES have for OST, it destroys all competition. The E4 theme has been my absolute favourite of tracks in ever. I never get tired of listening to it.
Part 5: Misc stuff
Ok, rapid fire round time.
Shoutout to everyone who has worked on the scripts and made the game experience so much smoother. One of Reborn's greatest strength lies in how smooth it runs.
Field Effects are great. They add an extra layer of fresh tactics without touching canon in any way. I feel Reborn has really excelled in the Field Effects department. Definitely my favourite part of the game battlewise.
The dialogue in Reborn is ama-fucking-zing. I genuinely can't get over how well written the dialogues are.
And the shit ton of new QOL in e19.
Part 6: A Personal Note
Ok, I said I won't use spoiler tags but this part is really not connected to the game.
SpoilerI joined the Reborn, Evolved Discord Server in August of 2020. At the time? I didn't really expect much. I expected to drop in, have someone help me with the Glass Gauntlet, and dip. Fast forward to 2021 and suddenly I have entire friend groups. I participate actively in chat, and am considered a friend by many. It was... surreal, I suppose. I had an extremely fun time socialising in lobby. It was an extremely welcoming place back in '21.
During Covid, I was sort of in a bad mental state. Not depressed exactly, but I did have this immense sadness in me seeing the state of the world. Chatting helped me overcome those feelings. I was feeling more and more dread day by day. Chatting helped me forget those feelings. I felt happy then.
I have made so many amazing friends. You magnificient bastards. love y'all.
2022 happened, covid lessened a bit. Things started to somewhat return to normal. The world finally started to heal, if ever so slightly. I always expected activity to die down a bit, seeing as people had actual jobs and real life responsibilities to return to. I myself had to return to school.
But that didn't happen. It seemed as if lobby will always continue to be the active ball of chaos it always was.
Then, the situation with 'T' happened.
I don't want to reopen old wounds. But this part is important to me.
The situation destroyed the lobby group. The most active part of the server. It could be argued that it's only one group that was destroyed. And I know many people who hadn't even known about the situation.
But to me, it hurt. It sucked so fucking much seeing all these people fight over extremely petty shit. It felt as if the adults had all regressed to children. Every day, there'd be drama.
Until it culminated in January with the whole Twitter situation.
That affected me like nothing else. I literally couldn't focus on anything. I felt as if a part of me had broken. This was stupid, they were just online people. I shouldn't be this upset. But I was. I had allowed myself to get attached. Having front row seats was not a fun experience. And... slowly but surely, things broke apart. People shifted to their own private friend groups. I myself am in such groups. And in the process, I lost contact with a lot of people i liked. Sure, I have them added as a 'Friend' on Discord. But that's just a meaningless title. We don't talk, ever.
I am not sure why I am putting this here. But this whole experience has left me with one very important lesson.
Nothing lasts forever. I had believed that lobby would never die, and look where we are.
But this goes both ways. Good and the bad.
Even though lobby is altogether broken, I have faith that it will heal. It took a year for it to break apart. It will come back, better than ever.
Perhaps it's just a naive hope. But as Adrienn taught me, looking at the past never works. All we can do is move to the future, using our past experiences as a lesson.
But this whole thing would've never occurred if Reborn didn't exist, no? That's why I wrote this here
Closing Thoughts
i am sorry if I have been incoherent at any point. This post was very much me just rambling on how much I love this game.
Shoutout to everyone who has been part of making this game in any way, shape or form. You have been part of a truly wonderful game.
There's still so much I want to say, but I think it's time to stop.
On 20th of March, 2023, I finished Reborn. The run was started on October 4, 2022. a journey of half a year, and many memories.
All the best to Chasing Selene and their future endeavors. Can't wait to see what other games y'all dish out.
Yours gamingly
CrystalStar
(a nerd who really got too attached to this game and community)
PS: I recorded my run on yt, go watch it ty
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Mod has been updated to version 1.0
link is in the main post
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I am not a dev but if I had to guess it was because abilities that overwrite fields are extremely broken.
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Ever felt that the Fight Club in Cellia didn't have much a variety in trainers
If you did, this is the mod for you?
As the title suggests, this is an addon for the Cellia Fight Club which aims to add variety amongst a couple of other things.
Features
- 10 new regular trainers and 5 new Elite trainers have been added to the trainer pools, bringing the totals up to 28 and 10 respectively.
- Each regular trainer fight will have randomized fields, meanwhile Elite trainers have preset teams.
- more battles weeeeeee
However, as this is a mod aimed purely to add variety, do not expect the credit rewards to change. I will not be changing the credit rewards because there are harder fights. Because this will put you at an advantage over players who don't play this mod in terms of Credit gained.
Install Instructions(Follow them or else)
Download this and extract it to you game's root directory, and click overwrite when prompted.
ONLY install the mod if you have a post Reeve save, I am not responsible for your fuckups if you don't do that.
DO NOT LOAD UP THE MOD IN THE FIGHT CLUB.
Known Issues
The game sometimes crashes when battles start, I haven't gotten to the root cause of this, if this occurs, send the error code here or in the Reborn, Evolved discord server in the mod's thread.
Elite Trainers are missing graphics.
Credits
Main Bullshit: CrystalStar (eventing, whatever scripting and the new arena graphics)
Main Bullshit #2: Eight3One (put literally all of the teams into the game's accepted format, also the person who sparked the thing off in the first place)
Team Contributors:
CrystalStar
Eight3One
SoundMonkey
Souper Theo
Dragosbeat
Other People:
Yumil (thank you for helping me stumble through the new codebase, literally this mod would've been impossible without his help)
Asforcia (for one specific tileset graphic)
Amethyst (the existing arena graphics)Audio Credits:
Marnie Battle Theme (Remix ft. Scottay) - Pokémon Sword and Shield
Dehya Theme : "Fiery Lioness" | EPIC VERSION
Have feedback, suggestion or ideas? Post your thoughts in this thread or in the discussion thread on the Reborn, Evolved discord server.
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Dark Surge summons the Darkness Field Effect for 3 turns
However, if the Mega Mightyena faints or is switched out before 3 turns are over, it will disappear
Darkness Field is a new field effect introduced in E6
As to why it all dark moves arent boosted, it's just the way it's supposed to be
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1) what's the approach when mapping extremely large areas like blackview, visinite, east dockside, and the likes?
2) how do you come up with area/character names?
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just out of curiosity, when you say you tried with poliwag, do you mean to say you used rain dance and the rain wore off after 5 turns?
if so, that's not a bug, gen 5 weather only lasts indefinitely if its summoned via an ability like snow warning or drought, weather summoned by using moves wears off after 5 turns as usual
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to my knowledge, Garret will return at a later date for the fight club, so yeah, dont worry if you cant access it now, you will be able to later
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So... I just finished e6, and man has it been a wild ass ride. Desolation truly was a game worth waiting for.
Warning, I will probably get a bit rambly in here, so i have set divided my thoughts into segments, tucked away neatly into spoilers.
As stated above, spoiler warning for e6 content!!
The Story
SpoilerSo, let's get the big bad out of the way. Desolation's story is awesome as shit. Genuinely I think it has to be one of the best storylines I have ever seen in a game.
The premise is simple, or so it seems. You, with your two friends, Ava and Scarlett, are heading towards Cellia, the spotlight of Ayrith, for a fresh start.
But oops, bad evil people aboard!!!! Terrorists! And bam, you instead start on an island called Amaria(not Reborn, she is a person, this is an island).
What seems to be a simple plotline ends up wounding into something far more convoluted that you could've imagined.
Until Blackview, we were led to believe it was simply a fight against Crescent and the Foxes.
But come Cellia, and we are dragged into something far worse... the dream, and Darkrai.
I love how Desolation's story plays out.
E6 felt like a whole 180-degree turn, tbh. What earlier was a fight against Darkrai, has now become a race against time to stop Waldenhall from potentially dooming us all. And of course, that presence, who even Darkrai was aware of.
The characters were all awesomesauce. I loved each and every character, including Baron.
One thing I love about Deso is that it makes you think, and choose. There have been a lot of choices throughout the story. But two that stood out particularly to me, were: the Onyx Stone, and choosing which twin to help.
In both cases, beforehand, the game sheds light behind the workings of those choices, it at first asks you to make one choice, but at the last minute throws a complete curveball. A good example of this is the twin choice.
If you didnt get the Archives Key from Rosetta, perhaps you wouldn't have read the secret entry, and may have come to the conclusion that Nova was nothing more than an evil manipulative person.
But if we do read the secret diary entry, we realise that deep down, Nova truly cared for Shiv. She saved him, from himself. And later, you are given the choice to save Nova's life by reminding Aurora that Nova saved Shiv.
Another thing I liked was the game's way of showing what the other characters were doing, via those "Meanwhile..." moments. I felt that it was a nice touch, showing what the others were doing while you were off doing something else.
All in all, the story of Deso has me very much intrigued, and I am looking forward to seeing what the devs have in store for it.
The Gameplay
SpoilerAlright, right off the bat, let me say that I loved Deso's gameplay a shit ton.
First, battles. Deso has good battles!!!! I mostly swept through early game teams because I had activated the power items password and had a fully EV trained team before Connor, oops. But the later trainers, especially starting Act 2, were all decent and taught me to think. A couple of takeaways from the fights:
1) Ruby Island Aderyn was deadass the hardest fight in the game in E6, she was just, holy fucking shit. Her team was a little too well optimised for burning field. So I had to resort to burning the field to even stand a chance.2) The fight club Elite trainers were hard.
3) Waldenhall's Mega Luxray is on some fucking shit bc like. Wow dude your thing just outsped and ohko'd my entire team, the fuck.
Exploration. Hoo boy where to start. Deso's maps really go hard. I had a lot of fun exploring them. A couple of notable maps that stood out to me were the Waterscape, Route 1. and Visinite. They felt like the complete combo of fun to explore + trick enough to maybe get lost in. And as we know, the more you explore, the better rewards you have. As of writing this, I havent actually fully explored the East of Waterscape. I just wanted to complete the story lmao. Regardless, going through the maps was fun. But I have to say, i was looking through the maps in RPGXP, and dear lord how do you all not go crazy mapping(and eventing) places like Blackview, East, Visinite, Waterscape?????
Quests. Quests were probably my favourite part of the game after the story ngl. The different quests are all incredibly unique and varied and you have a lot of fun completing them, (I really need to finish up the East Dockside and Arcanius quests). Also, story relevant quests are always a W for me and I am glad Deso has them. I think the Credit and Quest systems are really fun, and I look forward to what other ways the team will spin it. The Quest Log was a blessing, I had so many quests I'd lose track of what I was doing LOL.
Random Shit:
1) y'all have spoiled me with the Jinx Scent, I dont think I can ever play a fangame again without remembering it ughhhhh.2) passwords are neat as always, haha prisonbreak go brrrr
3) the new shinies are absolutely gorgeous, genuinely wow they are beautiful.
4) The music in the game is an absolute bop, the custom themes done by Darius are always a pleasure to listen to, my personal favs are the title and Shiv's theme
Closing Thoughts
SpoilerAll in all, Desolation is an Amazing game, I am glad i decided to wait for E6 before playing and am even gladder(is that even a word?) that i played it after finishing my exams because, i ran through this game in 38 hours over the course of 4 days so like, even if you divide the number of hours by 4, that amounts to 9 hours in a day. So, safe to say i nolifed this game.
I loved every single moment of this game, I havent had this much fun playing a fangame in a looooong time.
I am very much excited for where the team takes the game in E7, mainly story wise :D
Safe to say, I loved deso.
Also my final e6 team, if anyone is interested. Brutality was my starter
There's also a Silvally.
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ICSW out here cooking
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vbjsbvvhdlav this is great???????????????????????
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Hello, it's been sure a while huh?
Well
An Aevium Adventure is now being restarted.
The OC bug bit me again and now I am under its control. Help
Anyway, for real though. I am back to writing again. This will also be good practice.
Who knows how long I'll continue it before dropping it again? I think I will have fun though.
Here's a snippet of what I am working on
I will try my best to keep chapters weekly, but no promises (i am done making them)
Chapters will be on the forums, however I also plan on posting them to AO3
Totally not related to the fact that I want my account to not rotIf you have read AAA before, and are willing to read it again, I don't know what to say
Anyw I am trying to get the next chapter out around 19th October, so i can say that it took me one year to write a single chapter. -
I finished a Reborn oneshot like, right now and i am Very Proud of it
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hi! may i ask as to how you made all these looping capable?
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[Art: Spriting/Art] dallas' art pile [feedback welcome]
in Creative Works
Posted
I love how vibrant the colours you use in your sprites are. My favourite has got to the protags (especially aevia's legacy fit girl's slaying so hard)