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cons00mption

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Post Comments posted by cons00mption

  1. 39 minutes ago, Shaytoplay said:

    That is only one of the many to be fair, and probably one of the ones with the worst balancing... In my experience (I too play intense,) the rift battles, baring maybe gardevoir and hippowdon are perfectly fine. It's the boss battles where its a gauntlet like wispy tower giratina into an immediate Geara fight. Or when that rift mon is WITH a trainer, like giratina with Isha or Clear's Naganadel for example. I guess Madame X's Yveltal on intense can be lumped in with those two as well. If I had to say, I would say the 3 giratina fights, Clear, and Madame X's Yveltal could easily be removed and it would be nothing but a benefit. But the rift fights? Let's be honest, those are EXPONENTIALLY better than they used to be. Admittedly, one or two could use some tweaking, like hippowdon being bulky as all get out, or dufaux having a tad too high hp, but those are minor tweaks to say the least, definitely nothing warranting removal. Not to mention most if not all of the rift battles have pokemon that can easily stomp them available before you fight them. Or in some cases, the fights were never balanced super evenly to begin with. Remember v12 Rift Chandelure? you could fight that thing with like, level 50s and it was like 75 or something. But I think the biggest thing about the "difficult" rifts like gardevoir, hippowdon, dufaux, etc, that I personally noticed? Almost each and every time I would get them to like one or two hits away. I think the biggest balances to those fights could be removing one or two barriers, tweaking the hp down a bit and it's a fair AND difficult fight. I know Jan doesn't like limiting players on how they play, and that's the sign of a good dev, but one of the best parts about v13's intense mode for me was finding new ways to win fights, or new pokemon I enjoyed using. In reality, forcing people to step outside that comfort zone for ONE FIGHT every like 2 or more chapters isn't limiting them as horribly as one might think. Reborn and Rejuvenation have a lot of difficult fights, EVEN IN NORMAL MODE, that ask the player to change their team to confront the next obstacle, having players that use boss killing strats like Destiny Bond swap their playstyle for one fight now and again won't kill them. If that were the case, the entire game would be limiting players who want to use only grass types, or only water types, or only fire types. Or even only 6 specific pokemon. You won't get to use the same team in every single fight, and that's ok, that's part of what makes these games fun. If the problem is difficulty with specific fights, tackle or tweak them. If some fights are fine as is, why touch them?

    i whole heartedly agree with this

     

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