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Scy Guy

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Posts posted by Scy Guy

  1. I recently played the demo. I knew about it since 2020, but didn't get around to play it until now. It was fun! I like the action elements. I have never really played a tRPG (or a rhythm game, lol), but I think without the action I would find it either too boring or too complex.

     

    I died two times (well, actually it was always Glasya) because Glasya's animations causes the bars to lag hard. I just thought "eh, cass will optimize it eventually". I had to play on low spec mode because of the black screen. After finishing the demo, I read here to run the game on my graphics card (which it didn't by default). I booted up the game again, could now turn low spec mode off, and the game ran smoothly. It felt like I was playing on easy mode. Oh, well.

     

    I experimented with separating and joining Glasya and Lynnoe, but I couldn't find an advantage of separating, so I kept them togehter.

     

    I'm not sure if I understood ranged attacks correctly. You move the bar over the target and then just press A three times before the timer runs out? No rhythm game like with regular attacks? That seems weird as it might be easier than a regular attack. I would expect the ranged attack to be like a regular attack plus an additional challenge or similar but harder. For example aligning the bar and in case of success, then executing the regular attack. So that it is definitely harder than a regular attack.

     

    During the escape sequence I wasn't sure of the way to go. It wasn't obvious which tiles on the map are traversable and which are not. An optional technical view of the entire map, that shows that with colours, would be nice. Or did I miss something? But in this case the intuitive way was the right one, so I found it rightaway.

     

    The music is fire. It gives me Reborn vibes in a good way.

     

    The dialogue character art looks great. I empathize with Nova, she looks like she's having the worst hangover. Probably from drinking too much water.

     

    Favorite character: ARDA. Even before it took a role in the plot. Just by moving in battle like every regular unit, it won my heart.

    • Like 1
  2. This is also one of my technical QoL wishes I was thinking about making a separate thread about once the release dust has settled and more urgent bugs have been fixed. I also play with controller (Windows) and would like the Alt, Ctrl and F12 keys to be mappable to the controller. Otherwise I'd have to map my controller to keyboard keys. In E18 it was possible to reconfigure the fast-forward key, from an in-game menu even, without needing your computer mouse. Having it fixed to the Alt key is annoying for me as it interferes with other keyboard shortcuts.

     

    Also, I'd like to run multiple games on the same machine, as is possible with emulators, for doing speedrun races on the couch with friends. For that I'd need fully customizable controls per game. Plus a customizable save game location and the game accepting inputs while the window is not in focus.

     

    I don't know how hard that is to implement for a game like Reborn, but that would provide even more ways to enjoy this amazing game. I noticed the configurable keys being listed at the end of the mkxp.json. Is it possible to make the Alt, Ctrl and F12 keys configurable by adding them there or are they somehow technically excluded?

  3. I found another similar error. When going to "Other Save Files" in the main menu and selecting my only save file there, I get:

     

    Quote

    Script 'PBAbilities' line 17: Errno::EBADF occured.


    Bad file descriptor

     

    A difference to the soft resetting error is that the screen border, if active both currently and in the save file about to load, does not turn black. If currently deactivated, I get the transitioned state shown below. So the save file appears to partially load before the error occurs.

     

    Spoiler

    ScriptError.thumb.png.45eb6dcf268cd398fb10772f059be36d.png

     

  4. Tried again with 7-zip 19.00 and command line GNU UnZip 6.0.0. Both reproduced the error.

     

    Interesting: I downloaded "Reborn 18.4 4 Fruits.zip" from Mirror 1 on Mac and unpacked it with the same GNU UnZip. Executing and soft resetting worked. But the file on Mirror 4 was named "Reborn 18.4.2 4 Fruits.zip" and executing the unpacked file produces this error report:

     

    Process:               mkxp-z [96086]
    Path:                  /private/var/folders/*/Pokemon Reborn.app/Contents/MacOS/mkxp-z
    Identifier:            com.reborn.mkxpz
    Version:               1.3.0 (0)
    Code Type:             X86-64 (Native)
    Parent Process:        ??? [1]
    Responsible:           mkxp-z [96086]
    User ID:               501

    Date/Time:             2020-07-18 23:59:50.592 +0200
    OS Version:            Mac OS X 10.15.5 (19F101)
    Report Version:        12
    Bridge OS Version:     3.0 (14Y908)
    Anonymous UUID:        C544BCDE-9290-9C2D-F102-A21820FEAE84

    Sleep/Wake UUID:       9CF2308B-8459-443D-9318-DD0E4CA9DF30

    Time Awake Since Boot: 360000 seconds
    Time Since Wake:       530 seconds

    System Integrity Protection: enabled

    Notes:                 Translocated Process

    Crashed Thread:        0

    Exception Type:        EXC_CRASH (SIGABRT)
    Exception Codes:       0x0000000000000000, 0x0000000000000000
    Exception Note:        EXC_CORPSE_NOTIFY

    Termination Reason:    DYLD, [0x1] Library missing

    Application Specific Information:
    dyld: launch, loading dependent libraries

    Dyld Error Message:
      Library not loaded: /usr/local/lib/libobjfw.9.dylib
      Referenced from: /private/var/folders/*/Pokemon Reborn.app/Contents/MacOS/mkxp-z
      Reason: image not found

    Binary Images:
           0x10c7d4000 -        0x10c884ff7 +com.reborn.mkxpz (1.3.0 - 0) <449972C9-81C7-3616-9C59-6988344D60D2> /var/folders/*/Pokemon Reborn.app/Contents/MacOS/mkxp-z
           0x11061e000 -        0x1106afeff  dyld (750.5) <E4698FBD-806A-3396-B279-E685BA37430B> /usr/lib/dyld

    Model: MacBookPro14,3, BootROM 207.0.0.0.0, 4 processors, Quad-Core Intel Core i7, 2,8 GHz, 16 GB, SMC 2.45f4
    Graphics: kHW_IntelHDGraphics630Item, Intel HD Graphics 630, spdisplays_builtin
    Graphics: kHW_AMDRadeonPro555Item, Radeon Pro 555, spdisplays_pcie_device, 2 GB
    Memory Module: BANK 0/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x802C, 0x4D5435324C31473332443450472D30393320
    Memory Module: BANK 1/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x802C, 0x4D5435324C31473332443450472D30393320
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x173), Broadcom BCM43xx 1.0 (7.77.111.1 AirPortDriverBrcmNIC-1610.1)
    Bluetooth: Version 7.0.5f6, 3 services, 25 devices, 1 incoming serial ports
    Network Service: Wi-Fi, AirPort, en0
    USB Device: USB 3.0 Bus
    USB Device: Apple T1 Controller
    Thunderbolt Bus: MacBook Pro, Apple Inc., 41.4
    Thunderbolt Bus: MacBook Pro, Apple Inc., 41.4

     

  5. I get the exact same error on Windows with the game-z.exe, version 18.4.2. My OpenGL version is 4.3, so that should be fine. On game.exe soft resetting works and on game-z.exe everything runs fine except the soft reset. I can't tell when the error was introduced because today I started playing the first time in 3 years, hehe. Error message, so people can google it:

     

    Script 'Settings' line 97: Errno::EBADF occured.

     

    Bad file descriptor

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