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Maruno

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About Maruno

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  1. It's on the list. A lot of things are on the list.
  2. I'm afraid I don't keep notes other than the change logs I post when a new version comes out. Upgrading will definitely be a harder task if you don't have some kind of record about what code you've changed. You can at least compare Reborn's code with vanilla Essentials v15 to get an idea (if you need a copy of that, let me know). (I recommend upgrading by starting with a clean copy of Essentials and porting code changes from Reborn into it, rather than backporting new code into Reborn.) While you're upgrading (or at any time), if you find anything worth contributing to Essentials itself, I'm a
  3. It's clear you do an immense amount of work, and it's nice to see you post so much about it. I've taken inspiration from some of the things you've talked about and applied them to Essentials. It's just a shame that I can't help you out as much as would be decent, given your massive modifications to what is now an older version of Essentials. I don't support older versions of Essentials simply because working with just one version is quite enough for me (and because I forget how older versions worked). The Compiler is definitely a terrifying thing. It was made to do its job and noth
  4. So if abil is 1, it doesn't actually run pbDexDataOffset to ensure that it's getting the correct byte from dexdata (i.e. the ID number of the second natural ability available to the Pokémon). And if abil is 2 (perhaps by mistake) and there happens to be no hidden ability available to that species, it doesn't fall back on one of the natural abilities and instead returns ret, which is actually undefined in this case and will cause a crash (or at least make things work very wrongly). At least the code in Essentials worked properly, even if it's not quite speedy enough for
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