Jump to content

bruhtonium

Veterans
  • Posts

    160
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Post Comments posted by bruhtonium

  1. This game is getting better with the update. I recently looked up an v10 let's play and I can't believe the improvement that happend between this 4 years. I am one hundred percent certain that when the game is done, it will be the most beautifull pokemon game I have ever seen.

     

    Also how will the game be hidden. Will rejuvenation only be removed from the main page or will everything be temporarily hidden for the common user

    • Like 3
  2. I don't know about this one.

    If you would add only frostbite and no drowsy wouldn't it be weird to implement one status condition from legends arceus and don't touch the other one. What will be gained from the addition of frostbite. It is like freeze a secundary effect, so you can't really make a strategy. No one uses flamethrower for the 10 % chance of burn but for the damage. If it happends it is a nice bonus. With the way on how the moves are i really don't see the point to add it, since it is essentially an nerf to a side-effect. I also don't think this game needs it in it's current state. Angie is hard because of her high damage moves and not because the 10 percent change of freezing your mons.

    Mayby if you really want strategies around frostbite, then you can make a counterpart to will o whisp, otherwhise the addition won't really add much to the game.

     

    Mayby I am wrong and the new mechanic is way better than freeze, and it will be a huge change to the battle mechanics

    • Like 1
    • Hmm 1
  3. As someone who has played the game 3 times. First on normal, then on intensen and for V13 on intense i really adore the intense feature. The reason i first started to play was because i wanted to see how the story would play put if you made different decissions, like not freeing kreiss at the isle of angels or taking the magma stone. Replaying the game on a harder mode would be fun and it was, i also did the same when V13 came out and did another intense run, which took me over 430 in game hours and like 8 or 9 weeks irl. It was absolutely wonderfull to replay the game on intense because defeating an impossible oppponent would be fun without using an single item. It was also pretty epic to see characters using literal legendaries and stronger mons. That is what identity intense had. The opponent uses stronger,cooler and sometimes legendary mons, but i have the feeling that in V13 the idea of having strong mons was lost, because the player also had strong mons, so it was time to cheat with ev's. Cheating with ev's should never ever be brought back. I remember using my mono fire team against saki. I had the sun up and was thinking i could easilly sweep her. my Cinderace barely did one third to her metagrosse. In V13 the identity of rejuvenation kind of shifted from the pokémon fan game that was written like an anime to an even better anime with some impossible  battles and I kind of understand that u want to get rid of that impossible fight image and focus fully on the writing. And in a few years when the game is complete it might make a return. I will miss the legendary aces of the gymleaders though. R.I.P saki's genesect and souta's thunderus. But if it's going to go for good, can we than remember intense as a fun mode, which made replaying the a lot better. And like chapter 14. Death of one birth of another. WIl it be replaced with something less toxic. I think a randomizer like reborn would fill the void that intense is for a lot of players. There will be many legendaties, that will not see the light of day till V16. And a lot of memey scenarios. Imagine the fight on valor mountain but instead of menacing team you'll be fighting against some bidoofs and chikorita's. By the way if there are a lot of story components, and you could get different endings wouldn't it be much more fun for the player to experience them all and a randomizer would make them a lot easier, since they are much more easier than any other mode.

     

    I hope the removal of intense will not be seen al a lost, but as an oppertunity for an even more awesome game, and if intense is gone, then develepement would be a bit shorter which means that we can get the continuation of the goomink quest  earlier.

     

    I would love to see where Jan and the rest of the team will take pokémon rejuvenation in the next chapter and can't wait for the anime adaptation in 2069.

    • Like 2
    • Haha 2
  4. I don't know if this counts, but i always found cofagrigus Crest too bland, only stats enhanchements so what if you give it an extra abillity.

    Cofagrigus: gains the abillity Perish Body

     

    Runerigus: Moves that don't deal damage gain priority, Swap hp with special defence

     

  5. corviknight crest : gains the ability intimidate and an immunity to dragon and fire type moves (because it strikes fear in people's hearth according to the pokedex and the latter part because he is named after a knight, and knights are supposed to defeat dragons.)

    Altaria crest:, gains a fluffy kind of shield, which reduces the damage of pokemon  by 50% for the first five turns and it gains the fairy type.

    scolipede: gains the abillity of the move rage. ( if that's too broken it only increases its attack if it hits a pokemon and doesn't actually ko it, then it gets increasingly more pissed. ( pokedex also says scolipede is an agressive pokemon and it will not give up untill the enemy is destroyed))

     

     

    that's all i can think of

  6. To be honest I'm kind of impressed that development is this far during current circumstances and that you're still going, you should definitely take a break, since you've got the right to do so and no one is holding you back.

     

    also on another note I've gotten a pretty great puzzle idea. The garufa tribe is known for experimenting with pokemon right and also stealing their energy into their hearts, what if you make a door or something, where you are required to bring a certain type of pokemon found in the surrounding area's. They can be of a specif mon or something with type ressitance, you could even trow a pokemon weight in the equation. By the way I've gotten this concept from a game i played a few years back named World of final fantasy.

     

    also take care

×
×
  • Create New...