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Matt.

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Posts posted by Matt.

  1. AP:

    Spoiler

    "You’ve probably noticed a"

     

    First off, as a suggestion, I think the Exp. All in V13 is a horrible investment. The Audino trainers are faster than ever due to candies, and they're available right from the start unlike V12. EV training is also faster because you're given the respective Power items in the rooms. Sure, the Exp. All does save a small amount of time, but due to all of the fantastic features I mentioned along with the steep price of 30 AP, it's not worth purchasing in my opinion, especially because you don't get much AP for achievements early on. I'd rather buy the rest of the EV cards/golden items I need, and then mints.

     

    Anyway, I'm not sure if you want to mention this anywhere, but I believe there are 380 total AP in this game. How it works is: you get 1 AP per achievement, then after you do any 5 achievements, you begin getting 2 AP per achievement. Then after another 5 achievements, you get 3 AP per. And so on. So it doesn't matter which achievements you do, you will get the following amount of AP when you complete achievements: 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, etc.

     

    There are 55 total achivements. So there should be 330 (sum of numbers 1 through 11, times 5) AP from doing achievements. And you get 50 from the virtual league (25 from beating the 8th gym and 25 from beating the champ), making 380.

     

    It costs 235 AP to buy all of the golden items (excluding the Jetpack because we can't use Waterfall yet) and all 6 EV training cards. But again, the rate of AP gain grows "exponentially" as you progress through the game due to the virtual league being later game and the mechanics of AP gain from achievements I mentioned.

     

    Signature moves:

    Spoiler

    I think we should mention what each gym's signature move does because they're made up, so first time players will not know about them or what they do. For example, the guide mentions that some of Venam's Pokemon have Venam's Kiss, but it doesn't say what the move does. These can be put immediately under the Pokemon list for each Gym. 

     

    • (Venam) Venam's Kiss: Poison | Physical | 75 power | 100% accuracy | 10% chance to poison, super-effective against Steel-types
    • (Keta) Gale Strike: Fighting | Physical | 60 power | 100% accuracy | Guaranteed critical hit if user is under 50% HP | On Forest Field, power is boosted x1.5 and deals additional Grass-type damage
    • (Marianette) Multipulse: Type is the same as the user's held Plate (like Judgment) | Special | 65 power | 100% accuracy | On Blessed Field, power is boosted x1.3
    • (Narcissa) Spectral Scream: Ghost | Special | 65 power | 100% accuracy | 60% chance to raise user's Defense by 1 stage | On Haunted Field, power is boosted x1.5 | Turns Blessed Field into Haunted Field
    • (Valarie) Aquabatics: Raises the user's Special Attack and Speed by 1 stage each
    • (Crawli) Barbed Web: Bug | Physical | 75 power | 100% accuracy | Hits both foes in a Double Battle | Increased critical hit ratio. If the target's side of the field already has Sticky Web, sets a layer of Spikes
    • (Angie) Cold Truth: Ice | Special | 95 power | 100% accuracy | Hits both foes in a Double Battle | Inflicts Torment on the target | On Frozen Dimensional Field, power is boosted x1.5 | Turns Dimensional Field into Frozen Dimensional Field
    • (Amber) Fever Pitch: Fire | Special | 70, 100, or 130 power depending on Hype level | 100% accuracy | Can be used even when asleep, and wakes up all sleeping Pokemon on the field | On Volcanic Top Field, power is boosted x1.2 and triggers an eruption | Two uses transforms Cave Field into Volcanic Field
    • (Erick) Thunder Raid: Electric | Physical | 3-hit move, hits are 20, 40, and 60 power | 100% accuracy | On Murkwater Surface Field, power is boosted x1.5
    • (Flora/Florin) Uproot: Grass | Special | 90 power | 100% accuracy | 100% chance to lower the target's Special Defense by 2 stages | On Bewitched Woods Field, power is boosted x1.5
    • (PuppetMasters) Bunraku Beatdown: Psychic | Special | 75 power, but increases in power for each knocked out ally | 100% accuracy | On Psychic Terrain, power is boosted x1.5
    • (Souta) Heavenly Wing: Flying | Physical | 90 power | Cannot miss | Removes target's stat changes | On Sky Field, Mountain Field, and Snowy Mountain Field, power is boosted x1.5 | Turns Volcanic Top Field, Mountain Field, and Snowy Mountain Field into Sky Field
    • (Adam) Matrix Shot: Rock | Physical | 90 power | 100% accuracy | Uses the target's Special Defense stat instead of the Defense stat in the damage calculation. However, it's still a Physical attack - it's essentially the opposite of Psyshock
    • (Ryland) Desert's Mark: Changes the target into a Ground-type and inflicts them with Sand Tomb | On Desert Field, Sand Tomb deals 1/6 max HP per turn (up from 1/8)
    • (Saki) Super U.M.D. Move: Steel | Physical | 100 power | 100% accuracy | Alternates between lowering the target's Attack & Special Attack by 1 stage each, and lower the target's Defense & Special Defense by 1 stage each | On Glitch Field, power is boosted x1.3
    • (Melia) Gilded Arrow: Type is the same as the user's secondary type | Special | 80 power | 100% accuracy | Increased critical hit rate
    • (Melia) Gilded Arrows: Type is the same as the user's secondary type | 50 power (hits twice) | 100% accuracy | Increased critical hit rate

     

  2. Chapter 15! This probably won't be my last post because patches came out after I had began posting, so some stuff had changed.

     

    Axis High Sliding Puzzles:

    Spoiler

    CTRL+F "red box"


    U = up, D = down, L = left, R = right


    Top Left Terminal: URURULDRDLDR
    Top Right Terminal: DLULURURULDRULULD
    Bottom Right Terminal: DRURDLDRURUDLDLRURDR
    Bottom Left Terminal: DLULURURULDL

     

    Corrections:

    Spoiler
    • "After the rest of the cutscenes" - during these cutscenes, say "I've been great" for RP
    • "Talk to Narcy" - she's by the sign in front of her house, not east of the Pokemon Center
    • "Talk to Narcissa once" - need to add the part about how you use Dark Pulse/Night Daze in battle to change it to Dark Crystal Cavern
    • "consider paralyzing it" - you cannot paralyze it because it's an Electric type. You can put it to sleep though, and it'll take damage due to the field. Wide Guard is also helpful for blocking discharge
    • "thing at the table" - the only one of the 3 options that is selectable is Path 1, so the player isn't given a choice here
    • "Zcell 105" - if you've already gotten the Zygarde Core, I think that disables all cells after, because I got the core before coming here, and this cell and cell 106 don't appear for me
    • "Grigus" - it's Gregus (there are 4 instances of this typo)
    • "enter your building" - enter the top left building. Answer these questions however you like. Then, say "What?" to not lose relationship points.
    • "Then when you return" - the first thing you do after returning is, say "I'm hungry" for relationship points
    • "Watch all the scenes play" - during these scenes, say "Don't let her get to you" for max relationship points
    • "I'm going too" - saying this gives +3 with Aelita, but saying "I hate this" gives +3 with Erick

     

    Suggestions:

    Spoiler
    • "Dark Pulse or Night Daze" - in case people didn't bother getting the Spiritomb, probably better just to say that we already have the TM for Dark Pulse. Also, remind the reader that it's helpful to bring something with Flash. And specify where to Rock Climb in Phasial Cave - it's around the left/lower left side of the cave.
    • "den of souls via" - you can visit the Den of Souls as the MC immediately after finishing the Pearl Route (even before beginning the Platinum Route), so it's worth moving the section up as optional because you get a Mega Stone and some TMs earlier than the guide indicates. The Dragon Memory isn't available until after the Platinum Route (I would also move the quick sentence on this to after the Platinum Route), but everything else is available immediately after Pearl. Also in this section there's a typo on Relicanth in the encounters.
    • "Manectite" - this is just one quick sentence to move it to the part where you mention Aevian Litwick in Axis Factory. Again, these candies and Mega Stone may be helpful for the gym/Geara fight. Also she gives you 30 candies - the number isn't specified

     

  3. Chapter 14, dive stuff, mints, and RP.

     

    Mints:

    Spoiler

    There are lots of mints you can now find around the world, and mints (even the ones that give lesser-used natures) are so powerful that they're definitely notable enough items to be pointed out in the guide. Some mints are visible pokeballs on the ground and some are hidden - I've noted which ones are hidden.

     

    Relationship Points:

    Spoiler

    Here is the RP guide: https://www.rebornevo.com/forums/topic/56219-rejuvenation-relationship-guide-v13/. According to it, here are things that are missing.

    • Chapter 2: Aelita: I don't know if I can do it alone.  So I'm asking you a favor...  Please help me look for Sensei! (Say "Yes" for RP)
    • Chapter 5: Neved: I rarely, truly, feel fear, but that day... (Say "Where's Aelita?" to not lose RP)
    • Chapter 5: Adam: Wait a sec, this kit has the name "Billy" written on the side of it. (Say "I won it" to not lose RP)
    • Chapter 5: Beauty: All three of you are just completely useless! (Say "Calm down" for RP)
    • Chapter 5: Aelita: \PN... I... I didn't want you to see me like... this. (Say "Are you okay?" for RP)
    • Chapter 5: //Talk to Nim after the Ship gets relocated// Nim: Don't worry about me, \PN... This'll pass... I hope...  (Say "Are you okay?" for RP)
    • Chapter 5: Valarie: Looks like you win this one, \PN. (Say "You're strong" or "It was pretty even" to not lose RP)
    • Chapter 6: when battling the Carnivine before Geara2, defeat it (as opposed to running away) for max RP
    • Chapter 6: the guide has this: Terajuma Jungle event while you and Melia wait for your friends to gather to speak with Crawli. (Melia +2, Aelita +2) - this is referring to something else other than getting RP with Melia if you've defeated RiftGyara2 - do you know anything about what this event is?
    • Chapter 6: //While befriending Growlithe interact with Aelita// Aelita: That looks like a ton of fun... Can I play too? (Say "Join me" for RP)
    • Chapter 8: //Storysplit choices after not getting Magma drift and after defeating Kyogre// Venam: But I should try and change that next time I see her. (Say "Don't wait till it's too late" for RP)
    • Chapter 8: //Storysplit after not getting Magma drift.// if you ignore Venam @ Chamber of Awakaning and go straight to Valor Cliffside, you will lose RP with Venam
    • Chapter 9: When Venam asks you about what is at the top of Valor, say "A Forest" and you will get a bonus question, which you say "Intuition" to for max RP
    • Chapter 11: If Darchlight Cave with Florin, exposed Flora when given the chance, and had tried to tell Cassandra, you will lose RP with Erin
    • CTRL+F "LUURULDD" - get to Melia before the timer runs out for RP with her
    • CTRL+F "head up and to the left for one" - say "Define okay" for more RP

     

    Corrections:

    Spoiler
    • "Pokemon Hospital south" - it doesn't have to be at night (you just speak to the lady at the counter on the right twice - specify this so people know which person to talk to), it only costs $10,000, and it's available much earlier than where it is in the guide. I'm not sure exactly when it opens up, might be immediately when you get access to the district.
    • "Left-Middle" - it's Icy Wind for 1 big mushroom, not Pain Split
    • "electric type in V12" - v13
    • In the Marble Mansion in the past, you can get toilet paper by talking to the top-right plant in the entrance room. Take this to the bathroom in the restaurant to receive Black Sludge. I'm not entirely sure when this opens up because I found it much later, so probably just put it in the same place as it was in the v12 guide.
    • "Mech Battle" - here are instructions for the Sakitron vs Amanda mech battle
    • This mech-battle is essentially a more complicated version of rock, paper, scissors. Each turn, one of Sakitron's attacks will become a critical hit depending on what Amanda says before the turn. Here are the things Amanda can say and which move you should use when she says each one.
      "Now... Just how are you going to top this move?" -> use Saki Hammer
      "You won't be able to win. How much more need I hammer that idea into your head?" -> use Saki Bash
      "I'll bash you to pieces" -> use Saki Topple
      "You aren't prepared... None of you are prepared..." -> use Saki Tank Engine

       

    •  
    • "stand on the red switch here" - there is a missing instruction after this instruction. It should read "As MC, position yourself above the red bridge in the middle."
    • "cross the blue bridge at the left" - the words I put in the quotations need to be deleted, then it is correct
    • "guided Allen" - Unown Buster is your strongest attack and you should open with it. Here are how to get critical hits after that:
    • "Ever been slashed across the face with a drill? Wanna volunteer?" -> use Unown Buster
      "How you're doing all of this is unknown to me..." -> use Extremespeed
      "Try outspeeding this attack!" -> use Wind Slash
      "Fear the light!" -> use Light's Embrace
    •  
    • "with hoverboard dude" - it's the room after hoverboard dude
    • "Swift Swim Scald" - it is not possible to have the Scald TM at this point, and the only pokemon that learns Scald by level-up that is obtainable is Simipour, which does not have Swift Swim
    • "Rife Essence" - typo
    • "Grand Hall" - should be Gearen Lab, unless this was an intentional Reborn reference!
    • The woman who wants to trade Rockruff is still there in Neo Oceana Pier
    • "Kawopundunga" - slight typo, it's Kawopudunga

     

    Suggestions:

    Spoiler
    • "There is a catch" - I think losing this battle gained you relationship points in v12, and might still in v13 even if the music notes don't appear, so if that's the case, should we mention that as is the theme with all relationship point stuff, rather than keeping it a mystery?
    • "luckily nothing as bad" - the best play on turn 1 is to switch Delpha out as you knock out Mismagius. If you do this, the fight is extremely easy from here.
    • "TM105 Arenite Wall!" - mention that at this point, GDC has opened back up
    • "HM02 Fly!" - note that you can't fly into GDC, so you need to walk there from Yui's Ranch or Route 9, but you can fly around inside of and out from GDC
    • "You’ll see Scyther" - to be a bit more clear on the location, go southeast from the entrance and rock climb up
    • "Mall Opportunities" - maybe mention that these are purchaseable on the 5th floor of the department store. The player doesn't have access to it at this point in the guide but could be worth mentioning if the player wants to come back later and finish this.
    • "Chase this Heracross" - I mentioned this in a previous post, but here's a GIF: https://gyazo.com/f58d70c88db67ec2febf6c1513070350
    • "Exit the castle now" - by interacting with the teleporter pad on the ground outside the castle, you can warp to the surface
    • In the description of this video are maps of all 4 floors of the Zorrailyn Labyrinth with colored routes that show paths to collect all items efficiently. Because visuals are easier to follow than words, I feel that both times the labyrinth is mentioned (when you first visit it, and then later after you have Dive), we can just replace the instructions with those images. Also I confirmed that although this is from V12, the labyrinth has not changed in V13: https://www.youtube.com/watch?v=gGLAQjCpn7Y&list=PLEc4j2-lT1DqwY-zLiSNFnLfMjxErjLZt&index=75&ab_channel=NineIcyTails
    • I know I'm suggesting something like this yet again, but because you can use Dive immediately after beating Adam, I feel that the Dive section should be moved up to this point. We wouldn't have the Enigmatic Key yet so that stuff would have to be kept at its current point, but the current dive section is currently post-Ryland, an entire badge later than it's available. You get lots of useful tools from dive such as screens TMs, new pokemon, crests, etc., that we want to mention before tough fights in chapter 14.

     

  4. Chapter 13 and fly stuff.

     

    Corrections:

    Spoiler
    • "Sashila Move Tutor" - doesn't appear until after you beat Adam
    • "up and to the left, use" - it's down and to the left
    • "Hiyoshi City Move Tutor" - in addition to the 2 listed, also teaches Gravity for 2 blue shards and Recycle for 2 green shards
    • "in v11" - this sentence is outdated
    • "250/500" - it's 250/500 for defeating common/rare rifts, and 500/1000 for catching common/rare rifts
    • "Put in 15000" - I'm not sure if this is what the devs intended, but here's how it works right now. You need to have 15000 in your bag after putting some in. I had 16000, put just 1000 in, and it immediately worked. And it's Rift Fragment, not Rift Matter
    • "let it Take Down" - it doesn't have Take Down. Its moves are Life Dew, Zap Cannon, Iron Head, and Gravity
    • "Return to the past again" - return to the past again, replant the sapling in front of Sheridan Village, return to the present, and give the guy on Route 2 the notes. Also, on the Zygarde Cell immediately after this, here is a correct picture (that doesn't have Floette): https://gyazo.com/93984ad79aa06e11febbe88dd418bf34
    • "Fly there" - you cannot fly to Neo East Gearen if you haven't been there yet. You have to go there on foot, from West Gearen for instance
    • "TM80 Rock Slide" - In the cutscenes immediately after beating Adam, Reassure Amber for more relationship points

     

    Suggestions:

    Spoiler
    • "SSCave1" - I really think that both this section and the section immediately after (ZorLab1) should be moved up in the guide to when the player first reaches Sashila. I confirmed that you are able to do these two sections of the guide at this point, and I think it's much better to cover them earlier so that the reader knows they have access to these areas sooner than later. For instance, the reader will know they have access to these new Pokemon and all of these new crests before the traditionally difficult Angel of Death Gardevoir fight. You can't quite do everything in the Sand Steam Cave yet as you don't have the Scented Lure, but I still think it's definitely better to move these two sections up, and then after Sashila Novae, include the quick note that you take the Scented Lure to get Trapinch/Vibrava. You can say the usual "these areas are optional and have things you may find useful, but feel free to skip ahead if you want." I just think things should be covered right when they're available and neither of these are a big detour. 
    • "Glaceon: Resists Rock" - also makes Glaceon take 1/16 from Stealth Rock
    • "I recommend training this Sylveon" - this was from V12 and it was for AoD Gardevoir, but you no longer mention this Sylveon during the AoD comments. Of course, in V13 Misty Terrain is an overlay. Could still be useful for preventing status but just pointing out that you never mention the Sylveon after this
    • "enter the gallery here" - mention that after you enter this gallery, you'll be locked out of the entire region for a little bit. There's a boss fight coming up so it's worth mentioning
    • "you’ll get HM02 Fly!" - like the first suggestion, I think the entire Fly section should be moved here, because you can fly immediately upon getting the HM - you don't need Adam's badge. Again, I think the philosophy should be that we let players know that a bunch of stuff is available right when it's available, especially if it helps for multiple upcoming difficult battles. And you already have the note saying that readers can skip this section if they don't want to do it, so no harm done. It may seem neater to have all the fly stuff in one section, but doing stuff immediately when it's available is not a detour or inconvenient because we have fly. It's just like how you have the Floria Island surfing section right when it's available. 
    • "TM128 Weather Ball" - if you follow my above suggestion of moving the fly section up, then both the Castform Crest guy and Squirtle don't appear until after you beat Adam, so you'll need to keep just this paragraph after Adam
    • "We can fly now" - mention that you press PgUp/PgDn to flip between the islands, this is a common question I see
    • "make your way to Sheridan Village" - make a note that the move relearner now teaches egg moves! 
    • "Next, head to Wispy Tower" - I'd say "fly" instead of "head" because people might not know Wispy Tower is a fly spot
    • "head down to the depths" - maybe say head down to where you fought Crawli to make this less vague
    • "Gearen Park (Neo)" - the encounters here are listed as being morning, but no other encounter tables are listed
    • "10Route1" - I know, it's another one of these suggestions, but Route 10 is available immediately once you get the fly hm. Pidgeotite is not there at this point, but even though it might seem more clunky, I still think this section should be moved into the fly section, and then Pidgeotite (which opens up post-Adam) can be mentioned then.
    • "watch the following cutscene" - mention that immediately after you beat Adam, you will be locked out of GDC for a bit, so make sure you do what you need to in GDC beforehand

     

  5. Stuff in chapters 11 through a bit of 13 so far:

     

    Corrections:

    Spoiler
    • "Pick up the Toxic Orb" - this is no longer here
    • "Dream District West Spice Store" - no longer sells Revival Herbs
    • "Head over to Pokestar Studios" - first, you have to talk to the people left of the medicine shop who are blocking the doors. Dylan won't appear until this is done.
    • "Buy a Nightmare Medallion" - buy two, one for you and one to give away for a quest later (it's to give to Anabel in the second help quest)
    • "attempt to go to sleep in your room" - first, attempt to leave, then Alice will tell you to go to sleep
    • "grab Psychic Memory" - it's in the top right, not top left
    • "just once" - not just once, you can battle against this breeder multiple times and you get the candies each time
    • "Save her from Sableye" - Sableye will only appear if you speak to her next to Miku's Cafe before saving her in the Nightmare Realm
    • "Return to the driver in the gatehouse" - there are no longer gatehouses, he's in Central Square
    • "Garufa Spellbook" - it's on the table, not in the cabinet
    • "Kenneth in the cave. Go to sleep" - after going to sleep, you fight 2 grunts on your way out of the cave, then you end up in the jail cell
    • "sufficiently set up this may work" - After fighting Melia here, when you go up the lift, you'll get a prompt. Choose "About what?" to not lose relationship points
    • "Tell Melia “Are you okay!?”" - this happens after you choose whether to hand the time diamond over, but before you battle Emma as Melia
    • "Well, back in the Rose Theater" - delete this whole sentence because this is no longer done. Also, before this, add a note that the healing station and pc are finally open. Such as:
      • 
        Talk to Spacea and Tiempa, then take the crystal home.
        
        Back in the Rose Theater, the room behind the crystal is finally open, which contains a healing machine and a PC.
        
        Remember the GDC arc?...

         

    • "Catch some z’s" - before this bullet point, another bullet point needs to be added saying "Reenter the room, and give Anabel a Nightmare Medallion"
    • "took the Beheeyem route" "Beheeyem is your man" - it's a Claydol. Also you can only use Claydol to teleport if you didn't expose Flora, meaning from a convenience standpoint, that is the superior route as exposing Flora locks you out of GDC for the time being. And an unrelated suggestion, but in the oasis, itemfind around this area for the new Haban and Petaya berries
       

     

    Suggestions:

    Spoiler
    • "Make sure you’re ready to not come back for little while" - also recommend Luvdisc farming for Heart Scales because of the upcoming nature changer, and we won't be able to get Heart Scales for a long time once we board the train
    • "give him a Blue Shard" - add a note that you can Google "Timburr puzzle strategy guide" to be taken to a guide that tells you how to solve this type of puzzle, because this puzzle gives people lots of trouble
    • "Make your way south, east" - this is just simply, after having the driver take you back to Kugearen, go straight east and you'll reach Sheridan
    • "Chase this Heracross" - a lot of people have issues with this puzzle, so more elaboration is probably helpful. You want to force it to the very right side of the forest, then sneak up on it from behind by walking on a semi-hidden row of tiles below the branches.
    • "Head down one level" - it's up one level. also mention that 2 floors up from the jail, in the room on the left, are a healing star and a pc star
    • "SashVil1" - mention now that you've reached Sashila Village, the Mudsdale fast travel guy appears right outside the village

     

  6. Here's some stuff in Chapters 8-10.

     

    Corrections:

    Spoiler
    • "Time for a 11v11" - it was 12v12, but actually on intense/normal they removed 2 mons in the 13.03 patch so it's a 12v10. Maybe just say "time for a double battle"
    • (I believe this opens after you beat Rift Carnivine) On the west side of Lover's Bridge, you can see a cutscene, then a girl requests you to give her 20 Sitrus Berries. Once you do this, she will become a vendor who will sell Growth Mulch and Stable Mulch, both for $200. Say something like "In a couple badges from now, we'll get the ability to farm Sitrus Berries very quickly, so feel free to come back to this later if you want." I'm referring to headbutting the apple trees in Jirukala Cavern, so perhaps in the Rock Climb section of the guide, a quick note can be added saying that you can farm Sitrus Berries here if you want the Mulch store. 
    • "enter the house in the middle of the bottom of town" - it's the bottom right house
    • "Whimsicott, Level 51" - it's holding a Focus Sash, and the line above should be Mountain field. Rift Chandelure afterwards is also on Mountain field
    • "scene, you’ll be free to explore" - you can go left into the garden and talk to Anathea for a short cutscene
    • "Speaking of Toxel" - the artist who gives you the Nature Power TM now wants to see an Emolga instead of a Toxtricity. Emolga is found on Route 4. Therefore, this whole set of sentences can be removed and moved all the way up in the guide to when you first get to Route 4. Also, because you now get a guaranteed Magnet way earlier, you can edit the discussion of the Magnet in the Type:Null quest.
    • "Enter the easternmost house," - after entering and exiting Kelvin's house for the first time, head to Luck's tent (the map west of the train) and talk to Melia for a cutscene. On her second prompt, "Hapi?" is the better answer.

     

    Suggestions:

    Spoiler
    • "Talk to Reina in here to get a Dusk Stone" - you can battle Reina infinitely and she gives over $5000 each time, so this is a good way to farm money, especially because it's a 2v2 doubles battle so you should be able to win the battle in just one turn. Also mention that this opportunity disappears after leaving the gym.
    • "enter the upper left estate. Head upstairs" - there's a PC and a bed in the upper left room
    • "Of note, you’ll find a Dusk Stone" - also there's a Telluric Seed
    • "Electrizer and Magmarizer" - in the Electrizer room, there are two Cell Batteries on the ground next to the Electrodes
    • "fly to Theolia" - can't fly at this point so say travel
    • "a little while, so I recommend" - mention here that you need 8 sitrus berries (can farm the headbutt tree) for Miltank, sap sipper Miltank may come in handy vs the next gym
    • "Been a while since we walked onto a new route" - most people would think to do this but because it may not be 100% obvious, might as well mention you can reboard the train if you need to heal or need a pc
    • "Head west into the Honec Woods" - battles fought on Swamp field/Murkwater depending on whether you're in the grass or the water
    • "talk to any of the people here 30 times" - mention that this is for Spiritomb so people can decide whether or not they want to do this

     

    • Like 1
  7. I wrote up instructions for the Garufa Statue Puzzles. Putting them in a separate spoiler to avoid clutter. 

     

    Garufa Statue Puzzles

    Spoiler

    First puzzle is trivial

     

    Second puzzle:
    - Pangoro left all the way, down all the way, right 2, up 2, right 3, up 3
    - Zorua left all the way, down all the way, right 2, down all the way, right 3, down 3
    - Apple right 4, up 2, right 3
    - Chimecho right all the way (it’ll be stopped by the Zorua), up all the way, right all the way, up 2, left all the way
    - Zorua left 1
    - Budew left all the way (it’ll be stopped by the Zorua), up 3, right all the way
    - Zorua right 1, up 3

     

    Third puzzle:
    - Omanyte right all the way, down all the way, left 1, down 4, right 7, up 3
    - Zorua down 1, right 2
    - Pangoro down 8, left 4, up
    - Starly right 2, down 2
    - Zorua left 1, down 1, right 1, down all the way (it’ll be stopped by Aelita), left 7, up all the way
    - Starly right 1, up, right all the way, up all the way, left 2, up 8, right all the way, down 2
    - Chingling up, left 3, up 8, left all the way, down, left 2
    - Darkrai right all the way, up all the way, left 2, up 8, left 1
    - Apple down 1, left all the way (it’ll be stopped by Darkrai), down all the way
    - Darkrai right

     

    Fourth puzzle (Optional):
    - Pink Shellos left, down all the way, left all the way, down 5, left, down all the way, right, down all the way
    - Starly up 1, right all the way, down 1, right 2, down 6, left, down all the way, left (it'll be stopped by the Apple), down all the way, left 1
    - Apple right 1, up, right 1, up 7, right, up 7, left all the way, down 5, right 1
    - Omanyte right 1, up 3, right, up 7, left 3, up 1
    - Lopunny up, right, up all the way, left, up 3, left 7, up all the way, right 1, up 7, right, up 7, right 4, up, right, up
    - Shinx left 2, up all the way, right, up all the way, left, up 3, left 9, up 5, right 1 
    - Pink Shellos right 5, down all the way, right, down all the way, left, down 3, right all the way, up 2
    - Blue Shellos up 1, left all the way, down all the way, right, down all the way, right 5, down all the way, right, down all the way, left, down 3, left all the way, up 2
    - Starly right 10, up 2, right all the way, up, right 2, up all the way, right all the way, up 1
    - Darkrai up, left 2, up 5, left 1
    - Slugma left all the way, up, left all the way, down, right 1, down 5, left all the way (it'll be stopped by Darkrai), down 5, left 3, up
    - Darkrai right 6, up all the way, right all the way, down all the way

     

    Corrections:

    Spoiler
    • "Accept the fast travel and enter the left room" - these instructions are a little confusing. I would reword them as "Accept the fast travel, step on the pad, and enter the left room. Exit the room and surf across to the right and go all the way down the vines and out. Itemfinder around here to get a Moon Stone! Step on the pad, then go up. Head up to the battlefield."
    • "We also now have Magma Drift" - First of all, Aevian Paras requires Spice Powder to battle it, so mention this first so that the player has some before they make the trek into Carotos. Anyway, as a related suggestion, I think this section should be moved up to immediately after we get Magma Drift because you get some stuff that could be useful for Valor summit, which many players find to be challenging. I know you get Magma Drift at two different points depending on your Magma Stone choice, but I think this is still worthwhile. Also, in the next sentence after that one, you don't need to clear one spot from your party.
    • "and enter the base" - when going upstairs, free Reina from her cell for relationship points
    • "activate the Neutral Source Crystal" - delete the next sentence about the Hyper Potion (or move it a couple sentences later) because after activating the Neutral Source crystal, we want to go down, not up. Going down, we get the ZCell the guide mentions, but also, if you keep going all the way down, south of the base, there's a wild Heracross!
    • Immediately after activating the Ice Source Crystal, there is another ZCell to the left that isn't mentioned in the guide. Sorry... I know this means every one after this will need to be renumbered: https://gyazo.com/4589420b7b6d545daa23ccc0738e7937

     

    Suggestions:

    Spoiler
    • "Madelis will give you the HQ Railnet Key" - I think the Mudkip section should be moved to right after this point, again because you can get some cool things (Swampert, Damp Rock, Fighting Memory) that may help players with the traditionally difficult Valor summit. You can start by saying "now that we have the key, we have some stuff we can grab that may help with the upcoming battles, but if you're not interested you can skip ahead"
    • "Enter Xen Lab from its left side" - would say "Surf straight up, and enter Xen Lab from its left side" as finding your way around the wetlands is a bit confusing. Also, on the topic of the Xen Lab, in the final puzzle room there's a panel on the left side that isn't required to progress, but says "Panels somewhere in the factory have changed..." - do you know what this does? I can't find any info on this.
    • "TM147 Tail Slap" - reword this to "hiding behind the Ice Source Crystal, then activate it" because it's vague where the TM is

     

    • Like 1
  8. Like my last post, I've been taking notes as I do my playthrough, so I'll periodically make posts here as I continue to make more progress. Same deal as last time. Thanks!

     

    Corrections:

    Spoiler
    • "AP Shop" - EV training rooms are available when you are able to go back to Gearen for the first time after being on Terajuma, so this would be via the Route 5 boat guy. Each of the EV-training rooms has their respective "Power" item in it (for example, the Speed room contains a Power Anklet on the ground). And while we're here, it's also probably worth mentioning that the Exp. Share gives EVs for maximum efficiency.
    • "Grab the TM123 Self Destruct" - this TM is now in the Safari Zone special beach area that's unlocked by doing all of the Kakori help quests
    • "On your way out, you’ll see a cutscene" - after beating RorimB, you can accept fast travel to the Terajuma shore. If you accept fast travel, you don't see Jenner's Pokemon psychology video cutscene, but you do if you decline fast travel. And you talk to Rorim, not Augustus, to go to the Secret Shore
    • "Enter the living room on the right" - you say "This is Tesla's House" immediately upon entering the house, then after that you go into the living room. Also at this same point, there's a vending machine in the living room you can buy drinks from: Fresh Water $200, Soda Pop $300, Lemonade $350
    • "Afterwards, after a heartwarming scene" - right before Tesla gives you the yacht keys, there's a prompt, and say "Thank you..." for max relationship points
    • "Enter the Poke Ball shop in the southeast" - TM/RM shop, not Poke Ball
    • At the right side of the Teila Resort beach, a Black Belt move tutor appears who teaches Aqua Tail for 4 Blue Shards, Magic Coat for 4 Blue Shards, and Electroweb for 3 Yellow Shards. He's not there when you first get to Teila Resort, but I checked right before battling Angie and he was there. Not sure exactly when he pops up. 
    • "Now, take the stairs to the right" - immediately before this, you're with April, so this instruction of taking the stairs to the right doesn't make sense. A sentence needs to be added before this one saying something like "return to the first room in the cave"
    • I know this is tedious, but I think encounter lists need to be looked at again because I think at least several are outdated. For example, I found Silicobra in the area where you get Poliwag in Phasial Cave. 

     

    Suggestions:

    Spoiler
    • "If it is raining outside" - battles in the Wetlands are fought on Swamp field. You usually note this sort of thing for other places
    • "Now we can take the boat to return to Gearen City" - specify this is Rorim at Terajuma Pier, meaning you no longer need to pay the guy on Route 5
    • "Talk to the guy below to get TM05 Roar" - similar to my first note, battles here take place on Crystal Cavern field
    • "Return to Augustus, and from there" - it's better if this whole section is done before going into the living room after Madelis&Bartz and progressing the story, because then you can use the yacht to more quickly go back to Gearen and don't need to go to Augustus (whose ferrying services are replaced by RorimB in V13 anyway). If you go into the living room first, then Melia/Venam will be blocking the yacht because you're about to head off to Kristiline
    • "Grab the Shed Shell to the south." - encounters for the Isle of Angels and Kristiline town are labeled as Cave instead of Grass
    • "This one has no cool down." - this sentence from V12 is no longer relevant due to how V13 changed the move relearners. also mention that you can talk to her sister for a free Heart Scale

     

    • Thanks 1
  9. Thanks for all of your work on this guide and updating it so quickly for V13! I am referencing the version you updated yesterday. I've split my comments so far into two categories. "Corrections" are things in the guide that I believe are incorrect, and "Suggestions" are quick notes to add which I think will improve the guide. 

     

    At the beginning of each bullet point, I've included a few words in quotations. Use CTRL+F in the guide on these quotations to jump to exactly where I'm talking about.

     

    Corrections:

    Spoiler
    • "you can push them to the Lv. 20 cap" - can't really be done because level cap is 15
    • "Magical Seed in the isolated patch of green" - checked with itemfinder, this appears to no longer be there
    • "After gathering the Joltik located around the forest" - this is no longer done
    • "dark moves like Bite are suppressed on this field." - this has been changed in V13, Dark moves are unaffected on Psychic Terrain
    • "You’ll wake up in a room" - you wake up in Venam's house, you have to go to that room in the sewers for the TM
    • "I had like 117 AP" - I think this paragraph was meant to be later in the guide, but it should be deleted because you mention the Golden Surfboard after Nim2
    • "Level up Slugma to Level 38" - the cap is 35 at this point, move this to after Narcissa
    • "if you have Flash, use it!" - Flash now temporarily nullifies the field and it turns back into haunted after a couple turns. It never goes to Blessed
    • "talk to the grandma to get Dusk Balls!" - all of these NPCs who give you items are now in different locations. Their houses have moved
    • "though we will be able to get them later" - is this true? Because there is no other mention of Cramorant in the guide
    • "Heal and swap out your party" - there's no longer a healing machine or PC in Neved's room
    • "then talk to the four creatures" - this no longer needs to be done
    • "We will want two total Spinda" - this Spinda trade is not mentioned anyhere
    • "Surf north to get to Valor Shore." - before this, there's a new ferry on the Route 5 beach where you can go back to Gearen. If the section on returning to the first island and surfing around is moved up to this point, then all of the "Good Rod" tables will need to be deleted, or the Help Quest to get the Good Rod will need to also be moved up before this point
    • "Berry Emporium (5 Badges)" - the Berry Emporium never updates for me
    • "We can get two more T.M.’s now!" - these TMs are available earlier than this. I found them immediately after seeing the Chapter 5 title card (so, right after Narcissa), but I'm not sure if they're available even earlier than that
    • "Grab Dragonite’s first letter out here" - the letter that was in the Wispy Tower area has been moved to the west of the letter in the grass area, so all 4 letters are now in the town
    • "grab the star piece inside" - the lady is blocking you from going inside the trailer
    • "There is also a Link Heart in the green flower here" - there isn't, checked with Itemfinder
    • "You’ll find an Electrike here at night" - it's during the day

     

    Suggestions:

    Spoiler
    • "Very useful for grinding weak Pokémon." - grinding at this point is inefficient and unnecessary due to the new Audino trainer on the hotel roof
    • When first arriving in Sheridan, it might be beneficial to add a note that the inn charges money to heal your Pokemon, but after just a little bit more story progress it becomes free
    • "level your Cherubi to Level 25" - again, not the best place to do grinding even though you have auto heals because it's way slower than using Exp. Share plus the Sheridan Audino Trainer
    • "TM117 Pay Day!" - how to farm money is a commonly asked question, so it might be useful to note that Pay Day plus Pickup and selling the items is pretty much the best way to money farm
    • "Crests are unique held items" - the game doesn't tell you in the shop menu what each crest does, so I think we should. I believe Noctowl Crest gives STAB to Psychic moves and adds Psychic type resistances, and Phione Crest gives +1 in both defenses and sets Aqua Ring
    • "ZCell 016" - the picture has Ditto in it which is not available at this point. Unfortunately I do not have an updated image available - my backups don't go that far
    • "I recommend buying a lot of Great Balls" - no need to do this because there's a shop in Blacksteeple that sells these
    • "Blizzard turns it into Icy Surface" - I don't think it's possible to have any Pokemon with Blizzard at this point unless you use a ton of Rare Candies
    • "Phione for a GourmetTreat!" - now that it has a Crest, it's not so useless anymore

     

    • Thanks 1
  10. Regarding the mechanism by which players change their difficulty level: currently, players get one free change, and every change after costs a couple shards. After a certain point in the game, the player loses their ability to change their difficulty level (excluding Debug, but you know what I mean). 

     

    Is there an overall benefit to this system over giving the player more freedom, or even ultimate freedom, i.e. allowing them to change their difficulty level for free nearly whenever they want (or just when they're in a Pokemon Center)? This is what I want to discuss, and I'm not sure that the answer is yes. 

     

    It seems the main arguments for the current system are that we don't want to make things too easy for or spoil the player, we want the player to choose their difficulty level wisely and experience the consequences of their decisions, and by taking the difficulty changing mechanism away after a certain point, we want the player to stick with the difficulty level they chose and challenge them to complete the rest of the game that way. And I completely understand these arguments - I enjoy doing restrictive challenge runs and playing intentionally difficult games, and there definitely is such a thing as giving too much to the player.

     

    It may be more helpful to look at the reverse question. Suppose that this whole time, players could change their difficulty level whenever they wanted for free, and this was the norm that everyone was used to. Then suppose that you asked everyone, "Would Rejuvenation be a better game if after your first change, you had to pay for it, and after a certain point you couldn't change your difficulty level anymore?" I suspect most people would say no. Of course, this is natural as obviously people don't like having capabilities taken from them, but isn't the ultimate goal to maximize playerbase enjoyment?

     

    The motivation for this is that players quitting the game out of difficulty-related frustration is not ideal. Of course, you can't (and probably even shouldn't) cater to everyone. But would the player be hurt by being given additional freedom in changing their difficulty? I don't think so. If they wanted to challenge themselves, they would just not change their difficulty level. And is a player who never changes their difficulty hurt by other people having more freedom to change their difficulty? Again, I don't think so. 

     

    Curious to see what others think about this subject. Regardless, thanks to the devs for all of the hard work - Rejuvenation is a fantastic game and I'm looking forward to V13! 

    • Like 1
  11. I would like to entertain the idea of a method to enable/disable level caps on Casual difficulty only. If this isn't feasible from a technical standpoint, then instead I would like to entertain there being no level cap, again for Casual difficulty only. Before you say this is ridiculous or pointless, please hear me out.

     

    I realize that Casual is already significantly easier than Normal, with boss fights only having 4 Pokemon, lower levels, weaker Pokemon, and less competitive sets. I also understand that level caps are an integral game mechanic to prevent tons of overleveling and to set a "pace" for the game. And I realize that Casual not the most popular of the difficulty choices.

     

    For the record, I think the devs did a great job with Casual. They went above and beyond to even make alternate difficulty levels. The whole point of it was to make Rejuvenation accessible to a wider audience, and Casual certainly nailed that. So seriously, great job. I just think removing (or adding the ability to remove) level caps on Casual would further aid in that goal.

     

    A lot of people have never played Pokemon before or play Pokemon extremely casually, and for this reason, they still find Casual to be quite difficult. You, the person reading this post, is (almost certainly) astronomically better at Pokemon than the average person, which is why it can be hard for us to put ourselves in others people's shoes (for instance, look at all of the top comments on this video - I know the average Rejuv player is better than the average Pokemon player but you get my point). Essentially, I know that there are still a number of people who find Casual to be too difficult, and I feel that Casual should err on the side of "too easy" rather than "too hard", based on what it's supposed to be in the first place. I know that the devs already did this, and I also know that we can't accommodate everyone. I just think the mode as it is, with this extra feature, would make it perfect.

    • Like 2
  12. Related to the above, I experienced a very weird situation with Silvally Crest in the G/Z fight.

     

    I was on regular 12.2 with debug. In particular, I was using Falirion's personal scripts file that has 12.2, the strength bug fix, debug, and mod support.

     

    I was using Rift Aelita as my Pokemon (in my attempt to solo run Rejuv. Not sure if me using this whack mon has anything to do with it but might as well mention it). On Turn 1, Zetta spent the turn using the Silvally crest. A text box popped up saying "Zetta used Silvally crest" and then he didn't use an attack on that turn.

     

    This happened a while ago so my memory might be a bit foggy, but I jotted down notes about this fight right immediately after it finished and that's what my notes say, and those notes match what I remember happening.

  13. I'm sure a decent number of people are aware of this, but it's very relevant to this thread. There are lots of little hints and nuggets over at Jan's Tumblr, where he answers fan-submitted questions. Just today, there were a couple responses from him that are quite topical:

     

     

    image.png.de3216413af07898f0d048c7e5749442.png

     

    Perhaps this question was even motivated by the "Is the Interceptor the MC or the human being behind the computer screen" discussion that happened recently in this thread.

     

     

    image.png.2c069489bc2dbe3487518f42d6c26671.png

     

    A lot of people independently come to the conclusion that in the origin story that Nymiera tells you in her house, the Man and the Woman are Vitus and Nymiera, but this confirms it (the Woman part, at least) and adds a bit more flavor to Nymiera's character. (Also, it wasn't until I was replaying the game recently that I realized it was "Nymiera" and not "Nymeria".)

     

     

    I know that Jan knows that his responses are being watched carefully. He needs to not spoil anything major in his answers, but in addition to this, he has had many oppotunities to answer questions in such a way that would cause people (see: the people posting in this thread, which is a group that I am now a member of) to spiral down the Theory Rabbit Hole as he sits back and laughs. If I were in Jan's position, I certainly would have been tempted to take some of those opportunities.

    • Upvote 2
  14. 20 minutes ago, Edo said:

    Really good guide, love it. Gives some pretty good tips one might not consider, like Power Trip on Empoleon which seems pretty broken.

     

    Typhlosion also has a very interesting option with Nature Power, since the move it turns into can be either physical or special, so Typhlosion can always cover both.

     

    By the way, you can teach egg moves with the second move relearner in Sheridan village, no need to breed. Thus it's really easy to get some of the sets.

     

    Also, it's nice that you made the EV spreads so detailed and considered other mons (e.g. still outspeeding others), but Rejuv often exceeds the 252 limit, especially on Intense, so it might sometimes not work out.

    Didn't realize that about the egg moves, thanks! That is fantastic and I'll edit all of the sets. And I think Nature Power is worth a mention. Good point about some opponents having illegal EV spreads, but unfortunately that's hard to account for. 

  15. 23 minutes ago, AAAAAAAAAAA said:

    It's nice to see a guide so that people have a better idea of what to run on crested mons, but I also have some suggestions for some of the crests that may be helpful

         You could also run swords dance Ariados for even more power instead of sticky webs, surely ariados isn't that fast and against offensive it struggles to set swords dance but after one or 2 boosts with either screens or sleep support is definitely devastating, plus you always have the option to run tspikes or webs in another pokemon

        Recover is an amazing move on crest beheeyem, since it pairs perfectly with the crest and helps you beat foes with super effective moves after you disabled that move, giving a lot of longevity to it, I personally used it over terrains since beheeyem can't hold an amplified stone and I don't like terrains but still recover is great on it and should definitely be considered

       Deddene could run volt switch for people that play on set mode, I know they aren't the majority but its definitely an option

       Empoleon has the bulk and typing to do a double dance set with sd and agility, probably running liquidation and power trip since steel stab isn't that useful

       Oricorio definitely can use roost in their sets due to its passable bulk, specially electric and fire ones with their good typings

       Hypno gets nasty plot which is definitely a viable setup option, signal beam could potentially take down dark types but most of them are fast physical attackers which hypno hates

       Stantler gets sucker punch by RM, which can potentially be better than throat chop due to its average speed and most slower targets being put to sleep

     

    This is all I had to help, I hope I wasn't being rude 😄

    Thanks for the reply!

     

    - Yeah, Swords Dance is worth it if you have other Sticky Web support. If not, you need Sticky Web on Ariados because it's such a good move for your team overall.

    - I completely agree with you that Recover is a fantastic move, but I have fewer recovery moves on these sets compared to competitive sets due to the fact that this in-game, and you can use potions. Same for Roost on Oricorio.

    - Agree about Dedenne and Empoleon

    - Nasty Plot was an oversight on Hypno, but what you said about Signal Beam is why I didn't include it. Sure, you hit them, but they often outspeed and KO you anyway. 

    - Didn't realize that the RM could teach transfer-only moves

    - Ice Punch is weaker than Ice Fang on Feraligatr due to the Crest boost.

     

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