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ThiroSmash

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Post Comments posted by ThiroSmash

  1. I think at some point you've gotta say "okay that's enough pokemon".

    Rejuvenation's not precisely lacking in variety and the dexit makes keeping every mon updated very annoying and inconsistent (I guess you could use Smogon's natdex tier as reference, but it's still a lot of tedious work). By the time you get around to include all of gen 9, full with custom events and everything, gen 10 is gonna be around the corner, and here we go doing this song and dance again.

     

    That being said, when r u gonna add tinkaton

  2. On 12/1/2022 at 6:23 AM, Zekro said:

    Basically yes. 

     

    It takes quite a bit of work tho. Have to do stuff like not immediately going to save Amber or anything that gives you negative points with your friends. 

     

    At the end, you end up Allying yourself with the time Hopping bozos in jumpsuits 

     

    You'll have to look at a guide for a more in depth explanation.

     

    And to my understanding, the Renegade route is Goin to be built on from that point 

    Is there a guide to these routes? I've been looking around and found nothing. Even the 100% walkthrough guide doesn't say anything about any Renegade or Oblivion routes.

  3. Wait. Hold on. Wait, what? I'm so lost.

    I played v13 on release. Ended beating the puppet master who was Rune all along, yadda yadda.

    But what's this about 2 routes? Renegade? Oblivion? I know I haven't logged in here for a while but what is that? Does v13 already have two endings? Cuz I certainly didn't know.

  4. After playing around with Reborn's passwords, I've come to realise that they make for a much better difficulty slider than meets the eye (Hell, I managed to use a LEDIAN of all things somewhat reliably thanks to the password system), and it saves y'all quite a lot of balancing work. I'm happy to hear these news.

     

    That aside, how easy is casual (or I guess story) mode going to be? Are you aiming for vanilla games difficulty?

  5. Quote

    we are -constantly- looking at feedback so if there are things people are not happy with, this is the time to speak up

    If you'll listen to the two cents of a random player, my biggest gripe (though gripe is perhaps a strong word) is the fact that Rejuv keeps all the vanilla pokemon stats and movesets. So does Reborn.

     

    I like playing with my favourites a lot and do it very often, but my favourites happen to include a lot of... Less than stellar mons. I'd struggle a lot on the gym fights past Venam, having to spend upwards of an hour of trial and error in some of them. And sure, it's rewarding and all to beat a gym with underpowered mons, but I can only do that so much. By Souta at the absolute latest I'd have to switch to casual mode to keep up and even then it's still challenging.

     

    I like the attempt with crests but they feel like applying a bandaid to the issue:

    • Not many mons have access to them (some of which arguably don't need one in the first place)
    • Implementing them must be a pain in the ass, so I don't think we'll be getting that many more
    • Most of them are locked until quite far into the game
    • A lot of them also feel very gimmicky. Sacrificing the item slot is one thing, but usually there's like one single set you can use reliably to take advantage of the crest.

     

    A romhack like Radical Red will rebalance and buff basically every single pokemon who's not a smogon OU tier; that includes about 90% of the whole roster. I don't expect Rejuvenation to ever go into that route, cuz even if you literally copy-pasted RR's rebalances you'd still have to rearrange the whole game's trainers and encounters. I can hope for that Radical Rejuvenation mod to take off, I guess.

  6. 10 minutes ago, ThiroSmash said:

    Okay uh, how does the new control scheme work? I don't know what each button does. It has A/B/X/Y but they're not like a handheld; C seems to be Accept action and X is auto-sort, and Z seems to be quicksave? Can someone clarify these to me?

    Okay I'm deciphering each button, but I gotta say this has nothing to do with either a handheld nor the v12 controls.

     

    C is accept/select action

    B is back/exit/refuse or open menu action

    X is auto-sort inventory (dunno if it has more uses)

    Y is toggle auto-run

    Z is quick save

    M is toggle fast-forward (and it can't be changed...? I don't see it in the controls)

    L/M are to make skips in inventory (dunno if they have more uses)

    And A, I have no idea what it's used for.

    Oh and I also don't know what Q/W are used for.

  7. 16 minutes ago, Lorane said:

    im just imagining them dropping a clown emoji at the time and laughing at us for going above and beyond to crack the code🤡

    "Is the Puppet Master pranking you across time and space? I hate it when he does that!"

    • Haha 5
    • Upvote 1
  8. 10 minutes ago, Calentz said:

    I doubt I'm one of the people who have to worry about this, but for those who do how serious are the repercussions for downloading v13 and trying to play it anyway if any of the issues you mentioned pop up?  

    I ask because the previous response to those who had concerns in the v13 discussion thread was basically 'get a better computer',

    but now it seems to be a more legitimate concern with unfortunate unforeseen issues seeing as how a dev post needed to be made about it.

    Full disclosure to players and devs; I'm not trying to sound like a dick, that's basically the advice that was given at least from what I interpreted from the previous discussion about a month ago.  And it sounds like you don't have to 'break the bank' or throw out some ridiculous cash in order to obtain a computer good enough to play this game.  There was even a graph given that honestly gave me a chuckle 😆:

    image.png

    That "How?????????????????????????" exageratedly getting out of the bounding box always gets me 🤣

  9. 3 hours ago, SSJG Goku said:

    It is a quote from the red haired girl from the Where Love Lies storyline. 

    When does she say that? I do remember her mentioning that "everyone will have a bad ending, including me", but I don't recall that exact quote.

  10. 1 minute ago, EvGym said:

    Found this in the HTML of the second pagee
    "NBoam0T0ifbxquoTB+rBbOn3cCZq62CFw3BL002PybK2+ngM7UeOKqhvV9Afa47xHj86lIbm6/W5Zr6mV9csF2XVgdExZiSy3znjlhfRMzztpjWSKRzOMEDxiv9mv9rCFp79JiKvsf61xx+AQ9RSm9Bdck+dzomiShN9wZJPCzhYhvCCfFYeMSxyPlZV3alPPBpZF1KsuzHI7mMesVdHm+ybUcgM8KK47Sl4JmEJnEi3iqBBwt0ut1EXDeNQcGMJB7ljOmIZK8slnONbNrov9lJ5FZ5E+qsjITFBr1khiyAupTO25MyKToxVIkvSet1VmpmpEhSbS9+fuNEP/AOT8w=="

    trying to figure out what cypher it's using...

    Watch it be something like: "So you actually deciphered this message, huh? Well too bad cuz there ain't nothing here to help you. I said last time that you wouldn't find anything in the source code ffs you kids don't learn."

  11. With the hidden text, it definitely looks like it's related to Damien and Alexandra.

     

    dqrwkhu-jliw looks like another cipher like the one that formed "a present", but I'll leave that job to someone else.

    Edit: nvm, someone already did.

     

    And that gif in the background... Zooming out lets you see it a bit more clearly, but I still can't make out what the heck it is supposed to be.

  12. 3 hours ago, DrewR said:

    Honestly, it COULD be tomorrow for v13's release. Since Zumi's announcement about the testing phase (June 15th) and the testing phase increasing to 50% (June 27) was a 12 day difference, and then the difference between June 27th and July 9th is ALSO 12 days.. but that's just pure speculation! I know there's more to it when marking down progress on the upcoming version meters.
    Anyways! I just wanted to say I was super happy for this teaser to drop and to decipher it, and I can't wait to see and play the masterpiece that has been in the work for so long. ^u^

    But you're missing the fact that when Zumi announced the alpha testing phase, it was already two weeks into the phase, not just started; meaning alpha has taken around 25 days. I doubt the beta phase is going to last half as long. At best we'll get a new hint or a teaser.

    • Upvote 1
  13. Well now it definitely has been more than 24 hours and the nine is still there, so it's unlikely that it's a countdown. Unless the devs are just late to change it.

     

    I didn't think it would be the countdown to release with the beta testing having just started last week, but it could've been for something else, like a trailer or something.

  14. 11 minutes ago, Zumi said:

     

    well, a little birdie told me beta testing has started, so...

    Oooh, I thought that would have its own bar. Wow, that's faster than I expected.

     

    ...Though this means that v13 is likely to drop awfully close to MH Stories 2... Darn it are you gonna make me choose which to play first? 😫

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