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Posts posted by TrekkieGamer359
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I have a 6IV ditto from EP 18 that I can trade. Unfortunately, I don't have the time to trade a ton of people. So I traded it to a new save file with no passwords and a Torchic starter. (That's what the randomizer gave me.) You can trade yourself for the Ditto.
To trade yourself, just open two reborn windows, one with each game in. Log in to trade under two different user names, and trade with yourself.
To install the game save file, download the file and put it in the folder named "Pokemon Reborn." The "Pokemon Reborn" folder is not in the game folder itself. Rather it is in the same location as the game folder. On my windows computer they are both in the "Saved Games" folder.
Once you have put the game save file in the "Pokemon Reborn" folder, rename it. It is currently named "Game_n". If you only have one save file, rename it "Game_2". If you have multiple saves, rename it to the first number that isn't being used. (If you have 5 saves, rename it "Game_6".) Then you're ready to trade!
Here's the link for the file. https://drive.google.com/file/d/1O_7vLurTit3HGkhpWUMev8T3AQPv7h_t/view?usp=sharing
Have fun guys!
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1 hour ago, Zetto said:
anyone knows how to get Pincurchin?
I remember seeing that there was a new location of Pincurchin added in 13.0.3. If I'm not mistaken, it was on Terajuma Shore? I can't find the release notes. The walkthrough says it's also found surfing on Route 9. Good Luck.
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10 hours ago, 321_King_123 said:
At the bottom or at the top? Because when i got out of Wispy Ruins (entering route 4) i walked up and used surf to reach a den that was on top of the entrance to wispy ruins
Yeah, that's the right den. At least according to the walkthrough. https://docs.google.com/document/d/1WK2k73rAsprNvMQmB545d_fLnlP_GYgr/edit#
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13 hours ago, 321_King_123 said:
Ditto can only be found in the Blue beam in the Rift Den and only has a 2% chance right?
(I know about it only appearing in the den north of the Wispy Ruins)
Only after 8 badges, and only in the one den at the bottom of route 4 where you need surf to reach it after climbing on top of wispy ruins.
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On 8/7/2021 at 5:07 PM, CarssingBug325 said:
Hey, Can anyone tell me what the base stats of A-Ampharos are.
Thx in advance.The base stats are the same as for regular Ampharos, except the Def. and Sp. Def. are reversed.
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17 hours ago, XrāzÿJãÿ said:
Yeah my bad
No worries! It's all part of the same family.
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2 hours ago, XrāzÿJãÿ said:
Do we not get Gothita at Chrysolia Courtyard anymore?
Are you talking about Chrysalis Manor and Courtyard? Chrysolia is Reborn ;) I don't know if you can get Gothita there, but I do know you can get it before there. Go back to Sharidan, and enter the southeast house. Gothitelle will battle you with two shields. Be prepared because it's an unusually difficult battle, (at least it was for me). Once you're done with here, you can get the pokeball behind her. It holds a Gothita.
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3 hours ago, AnimeCrimson1 said:
Where can toxel be found
Weast Gearen Sewers. If you want an Aevium-Toxtricity use a Fire Stone. Be aware you currently cannot breed or use TMs/move tutors with the A-Toxtricity due to a bug.
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On 7/21/2021 at 8:33 AM, Vivi_Hallow said:
Heya! Maybe this ain't really useful, but I did some research about Aevium-Mismagius, in case you want to add that up.
Abilities are Magic Bounce/Poison Point (Tangling Hair) as hidden.
Couldn't see the lvl 1 learnset, but gets Hexing Slash on evolution, which is a 90 base physical ghost hp draining move+chance to poison
It's base Stats are 60HP/105Atk/60Def/105SpAtk/60SpDef/105Spe.
Not sure if it's the right place to post this, but hope you guys find some use with that.
Adding on to your great work, here is the moveset for A-Misdreavus and A-Mismagius. The italic underlined moves are moves A-Mismagius cannot learn, so make sure you teach the ones you want before evolving. This includes the best grass move they can learn by far imho, Power Whip, and you might want Perish Song to cheese battles when needed.
1 - Growl1 - Vine Whip
5 - Poison Powder
10 - Astonish
14 - Confuse Ray
19 - Snap Trap
23 - Hex
32 - Ingrain
37 - Grudge
41 - Shadow Ball
46 - Perish Song
50 - Power Whip
55 - Power GemA-Mismagius learns all it's moves at lv 1, along with Hexing Slash which it learns at lv1 and evo. The bold underlined moves are the new moves which A-Misdreavus does not learn.
Hex
Giga DrainGrudge
Poison Jab
Power Gem
Phantom Force
Lucky Chant
Magical Leaf
Growl
Vine Whip
Poison Powder
Hexing Slash
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21 minutes ago, GhxstPapi said:
alright ill see what i can find
If you haven't found anything, this walkthrough might help. It gets a few things wrong, but is pretty accurate considering how recent the release of V13 is. https://docs.google.com/document/d/1K__mkjw0WIxvOD7FQ9JnTTafmU4IbR0P/edit#
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Just now, GhxstPapi said:
ahhhh ok im kinda deep into game as i just got to terajuma. ill have to trek back once im able too
Just get any mon with Run Away as it's ability. There should be at least one somewhere in Terajuma. I mentioned Pachirisu just for people starting a new game.
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Not a new mon, but a useful mon in what I think is a new location, Munna is found in the Forgotten Path right off of Goldenleaf Town in Chapter 4. You can get a moon stone in Goldenleaf town too so you can get Musharna right away. They don't even seem to be a rare encounter.
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37 minutes ago, GhxstPapi said:
so i downloaded this and was wondering how it works?
Have a mon with Run Away or holding a smoke ball as your first mon. Only mons you haven't caught will be encounters. Catch one of each until you find the one you're looking for.
For those interested, Pachirisu is the first mon you can get with run away, and it can help you get a chingling right away which is infinitely useful.
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- Popular Post
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I have Debug! A very kind person on Reddit gave it to me, so I didn't do any of the work myself. Pokemon and Party Debug are two separate files, and you need to put them in the Scripts folder, not the Data or Mods folder, so make sure you do that. They'll be replacing other files, so save the originals and save your games just in case, but they work just fine for me. Here you guys go. Have fun debugging!
ETA: It's from a different modder than previous debugs. I don't know who. It's being passed around randomly. The kind redditor doesn't know its origins either. It is working wonderfully for me, so wanting to help out others I thought I'd post it here to share with whoever wants it. As with all mods, save first and use at your own risk.
ETA2: If you're getting that the files are unavailable, login. You can't download files from the forum without being logged in. If you can't login due to any various issues, here are the files on google drive for download: https://drive.google.com/drive/folders/16ZAesfIquIqP-UaIdO_uOauA5wFtMlvP?usp=sharing
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G-Zigzagoon is first found in Wispy Path at night, before the 4th badge. And Munna is found in the Forgotten Path.
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According to the V13 walkthrough, Yamper/Boltund are in route 3 north, and Nickit/Thievul are in route 3 south. This would explain how I found a Yamper at night.
(Here 's the walkthrough for those curious. It is missing some stuff though. https://docs.google.com/document/d/1K__mkjw0WIxvOD7FQ9JnTTafmU4IbR0P/edit#)
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You can fine Bronzor in the storage room of the Chrysalis Manor by talking to Marianette when you're paired with her. One of her responses is to offer to look in the boxes. Say yes and a lv 23 Bronzor pops out. It's a repeatable encounter, so you can IV/shiny hunt if you want. If you can't get into the storage room, talk to the maid in the main room, then beat all three maids around the grounds. After talking with the maid in the main room again, she'll open all the doors.
ETA Moveset: Confuse Ray, Psywave, Iron Defense, Feint Attack
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4 hours ago, Chrendon said:
Do you need a certain amount of badges or smth else to encounter it? I have 5 atm and it doesnt show up at that spot :C
I haven't gotten there yet, but might it be time of day and/or weather dependent?
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Not a new mon, but after opening the Purification Spring, there's that house with Gothitelle that used to give you a Nuzleaf. Now Gothitelle battles you with the same shield setup as a Rift Mon. Afterwards, you can get a Gothita. It's lv 5 and knows Confusion, Mirror Coat, Mean Look, and Psyshock. I don't know if you have to beat Gothitelle to get it, but I can see Gothita's pokeball even before the battle, so probably not. I won it though, so I can't guarantee it. Also, surprisingly, this was the hardest battle to date for me.
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A bit off topic, but does anyone know if you can get Shared PC to work in V13? I got a few mods to work by adding the mods to the mod folder, but not changing the scripts file. Shared PC isn't working though.
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11 hours ago, Mindlack said:
1) Did you do the other steps previously outlined in the (first) tutorial (ie make a snag machine event and make some Pokeballs snag balls)?
I got it working in Rejuv. Thanks. Another case of an 1D10T error. It was late at night when I was trying it in Rejuv because I was too lazy to put in a snag machine, and Rejuv gives you one, right? Guess which part of the game I tried it in? Yep. The one part with a broken snag machine... Anyways. Now that I've actually decided to use my brain it's working in Rejuv and I should have it up and running in Reborn quickly. All that's needed is the one edited line for anyone who's interested. You just need to make sure you ACTUALLY have a snag machine, not just assume you do like I did. *facepalm* Anyways, thanks for your help. I'm off to become a thief.
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7 hours ago, Mindlack said:
I’m not sure, but it looks like your error is about parentheses. If I’m not mistaken, it should be “if @opponent && (!pbIsSnagBall?(ball))” or “if @opponent && !pbIsSnagBall?(ball)”.
This worked in fixing the syntax error. Thanks! Unfortunately, the opponent is still able to knock the ball away. I'm assuming it's to do the the few lines of code right after that mention knocking the ball away. I tried replacing the lines after if @opponent && (!pbIsSnagBall?(ball)) with a copy of some of the code for catching pokemon, but that made the game throw the ball and then ignore it. I tried replacing it with a copy of all the ball throwing text, and then I got another syntax error. Here's the code for ball throwing/catching pokemon if it's any use.
@scene.pbThrow(ball,(critical) ? 1 : shakes,critical,critsuccess,battler.index,showplayer)
case shakes
when 0
pbDisplay(_INTL("Oh no! The Pokémon broke free!"))
BallHandlers.onFailCatch(ball,self,pokemon)
when 1
pbDisplay(_INTL("Aww... It appeared to be caught!"))
BallHandlers.onFailCatch(ball,self,pokemon)
when 2
pbDisplay(_INTL("Aargh! Almost had it!"))
BallHandlers.onFailCatch(ball,self,pokemon)
when 3
pbDisplay(_INTL("Shoot! It was so close, too!"))
BallHandlers.onFailCatch(ball,self,pokemon)
when 4
pbDisplayBrief(_INTL("Gotcha! {1} was caught!",pokemon.name))
# @scene.pbThrowSuccess
if pbIsSnagBall?(ball) && @opponent
pbRemoveFromParty(battler.index,battler.pokemonIndex)
battler.pbReset
battler.participants=[]
else
@decision=4
end
if pbIsSnagBall?(ball)
pokemon.ot=self.pbPlayer.name
pokemon.trainerID=self.pbPlayer.id
end
BallHandlers.onCatch(ball,self,pokemon)
pokemon.ballused=pbGetBallType(ball)
pokemon.pbRecordFirstMoves
if !self.pbPlayer.owned[species]
self.pbPlayer.owned[species]=true
if $Trainer.pokedex
pbDisplayPaused(_INTL("{1}'s data was added to the Pokédex.",pokemon.name))
@scene.pbShowPokedex(species)
end
end
@scene.pbHideCaptureBall
if pbIsSnagBall?(ball) && @opponent
pokemon.pbUpdateShadowMoves rescue nil
@snaggedpokemon.push(pokemon)
else
pbStorePokemon(pokemon) -
Let me start by fully owning that I am a noob. I'm a fast learner with tech when I have a need to learn something, but I have never had any need to code anything before in my life. So I fully realize I'm almost certainly having an 1d10t error.
That said, I've been following two guides that I've linked at the bottom, but I keep getting syntax errors which cause the game to not open.I have a folder with pokemon essentials, copied over the reborn or rejuv data, replacing some of the generic files in the process. Replaced PE PBS for the correct PBS. Altered some of the balls in the PBS to be snagballs, and then went to change the scripts.
I try changing "if @opponent && (!pbIsSnagBall?(ball) || !battler.isShadow?)" to "if @opponent && (!pbIsSnagBall?(ball)" That in itself causes a syntax error for both reborn and rejuv. I try editing the rest of the lines suggested in the pokecommunity tutorial. Still doesn't work. I try removing the extra lines that are between the various lines of the pokecommunity tutorial, still no dice.
Here's the original code that I think I'm supposed to be editing. Any ideas? What other data might you need from me? Thanks in advance guys.
if @opponent && (!pbIsSnagBall?(ball) || !battler.isShadow?)
@scene.pbThrowAndDeflect(ball,1)
if $game_switches[290]==false
pbDisplay(_INTL("The Trainer blocked the Ball!\nDon't be a thief!"))
else
pbDisplay(_INTL("The Pokémon knocked the ball away!"))
end
else
if $game_switches[290]==true
pbDisplay(_INTL("The Pokémon knocked the ball away!"))
return
end
pokemon=battler.pokemon
species=pokemon.species
if $DEBUG && Input.press?(Input::CTRL)
shakes=4https://www.pokecommunity.com/showthread.php?t=357057
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Thanks so much! I love the idea of "quirks". Great way to deal with them! Thanks again, and try to stay healthy!
looking for 6iv ditto
in Online Play
Posted
Here you go!