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OmegaSolare

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Posts posted by OmegaSolare

  1. I wonder if the jackpot starters will return with baby pokemons (Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Elekid, Magby, Azurill, Wynaut, Budew, Chingling, Bonsly, Mime Jr., Happiny, Munchlax, Riolu, and Mantyke) and with first form pseudo-legendary pokemons (Every Generations).

  2. Can't continue chapter 13 after the end of the chapter 12 because Erin isn't here in the entrace to scolar district. I'm stressed. Wait a minute. It's because I skipped it by registring the tournament before. Now I'm frustrated. I should have access to the tournament after Ren request. Please forgive me. I regret for every skipping my cutscenes. 😞

  3. 12 hours ago, Kira324 said:

    pretty sure we are going to save her since she will most likely be plot relevant to us. I predict another fight with her as well against her shiny regice which will probably be a rift pokemon. If we don't save her, i think the son might take over her role as a protector or maybe another descendant from her line. 

    If that happens what you say about rift pokemon, I should say "First Aelita becoming Rift Regirock and now Angie becoming Rift Regice". For me, I don't know which is the next rift pokemon. About Angie, if we save her from Indriad control, Angie will return to her old self as Anju and Indriad's power will be nullified so the true final battle will be against only Indriad with his Arceus. Anyway, I predict about Angie's return after Team Xen and Team AA are disbanded and Madame X and ??? duo are finished off for good.

  4. In a future update of Pokemon Rejuvenation, I wish to save Angie from Indriad's control and maybe I'm not the only one who wish for that. There has another way to release her where she would return to her old self named Anju. Who is with me or against me?

  5. I feel down about Angie in Pokemon Rejuvenation like I regret to not save her. I wish there's someway to save her from her rampage and vengeance. Please, doesn't anybody care about that? I want this scene about changing her heart.

  6. On 8/3/2019 at 3:08 AM, Cardshark000 said:

    I really like how the crests introduced in V11 and V12 have made Pokemon which I would have never otherwise considered for a play-through fun to use, so I have been thinking up some ideas for new crests -- mainly with the intention of either promoting alternate playstyles for certain pokemon or making their unique niche(s) more viable in-game. The ideas I've come up with so far are listed below according to my naive conception of how difficult it would be to implement them into the game. 

     

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    Sigilyph Crest: Dark types lose their immunity to Sigilyph's Psychic type attacks and Sigilyph's defense / special defense stats are increased by a factor of 1.3x. (This makes Sigilyph's Cosmic Power / Stored Power set more viable in game)

     

    Comfey Crest: HP-draining moves (Draining Kiss, Giga Drain, etc.) deal 1.5x damage and Comfey's defense stat is increased by a factor of 1.3x or 1.4x (Comfey has a fantastic niche as a priority-based set-up sweeper, but its stats really hold it back)

     

    Weezing Crest: Weezing gains the Berserk Ability and is healed as if it is holding Black Sludge / Leftovers (Weezing's a great wall with Will-o-Wisp and Pain Split, but an awful special attacker; this helps patch that up and has some rewarding interactions with Pain Split to boot.)

     

    Dhelmise Crest: Dhelmise gains a third Steel typing (similar to how Trick-or-Treat adds a Ghost Typing) and attacks which prevent the opponent from switching out (Anchor Shot, Whirlpool, etc.) deal damage equal to 1/8 of the target's HP at end of turn in addition to the move's other effects. (So anchor shot deals 1/8 @ E.o.T. and whirlpool deals 1/4 HP @ E.o.T.). (This makes a trapping / walling set with synthesis much more viable for Dhelmise to run)

     

    Marowak Crest: Marowak's attack stat is doubled (like with the thick club) and it gains parental bond (with the second attack ideally inflicting ghost-type damage for flavor)

     

    Golisopod Crest: Golisopod's priority attacks deal 1.3x damage and its Emergency Exit ability becomes optional (Like Comfey, Golisopod has fantastic priority attacks... but it has a very hard time sticking around on the battlefield. This helps fix that.)

     

    Garbodor Crest: When Garbodor lays down a layer of Spikes, it also lays down a layer of Toxic Spikes (and vice versa); in addition, Garbodor takes 2/3 - 3/4 damage from opponents' attacks. (Garbodor's not normally bulky enough to withstand more than one or two neutral hits, but it has a fantastic supporting movepool that I'd like to see it be able to use)

     

    Sudowoodo Crest: When Sudowoodo uses Mimic for the first time, it gains +1 priority and it causes Sudowoodo to immediately use the mimicked move (ala Mirror Move); in addition, Sudowoodo takes 2/3 - 3/4 damage from opponents' attacks. Sudowoodo is a surprisingly strong attacker, but it's inability to use more than one attack in most late-game battles holds it back)

     

    and my personal favorite

     

    Vespiquen Crest: Defend Order's effect changes, and becomes a variant of substitute which also causes the user to gain a stage in Defense and Special Defense. Also, while Vespiquen is behind a substitute, Heal Order heals 2/3 or 3/4 health instead of 1/2 health. In addition, while Vespiquen is behind a substituteAttack Order becomes a 70BP two-hit move. (Vespiquen has an admittedly awful typing, but decent stats; I thought this was a super flavorful way to make it bulky enough to actually have an impact in some battles if it survives your opponent's initial attack(s).

     

    More Crests:

     

    Pyroar Crest: Merge Pyroar's SpA and Atk

     

    Togedemaru Crest: Multiply Togedemaru's defenses by 1.5x

     

    Chimecho Crest: Create an instance of Trick Room when Chimecho enters the battlefield.

     

    If anyone else has some ideas for more crests, I'd love to see them! I'll also be coming back to edit this post every once in a while if I come up with some more ideas.

     

    Magmortar Crest: Magmortar's Speed stats scales with SpAtk stats. Vaporizes all Water type moves on opposing Pokemon and hurts all opposing Water type Pokemons by 1/8 HP each turn.

     

    Electivire Crest: Electivire's ability becomes Speed Boost. It always gives immunity to all Ground type moves.

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