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bloww

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Posts posted by bloww

  1. the main issue with the fight is that both mimikyu and aegislash have seeds which gives them a free turn, once you find a way to get past that (which admittedly isnt very easy lol) the fight isnt that much harder than the usual

     

    aegislash is pretty easy to counter once you learn how to play around it, its frail in offense mode (hell even in defense mode it goes down pretty easily because of its hp, its just a matter of ohko vs 2hko) so any ghost type that can take one shadow sneak will kill easily. kings shield is also very easy to predict because the ai pretty much always uses it against strong offensive mons

     

    alternatively you can set up screens or burn it and its basically dead weight, prankster sableye pretty much singlehandedly destroys half of her team with will-o, recover and foul play

     

    yes the fight is hard but its certainly not harder than saki or even geara

  2. 11 hours ago, Fiwam said:

    The main reason Ren was introduced to Madame X is because he had shown signs of the prophecy (im not sure what the direct quote is, but this cutscenes happens shortly after the blacksteeple arc), so he definitely is in either of the 2 camps... its also worth mentioning what his sister said back in sashila, about 1 of them fighting for a good world, and the other fighting for the opposite, meaning 1 of them is the 4th light prophecy member, and the other is dark

     

    i'd say ren is the 4th light prophecy member, sure, he is born of man, but his body sort of disqualifies him? also, he does fight for a loved one (his father he always looked up to), and it just makes sense that he'd join aelita/melia/us in the final showdown, reina eventually becoming evil makes sense if you go through the files of the game (MAJOR SPOILER:

      Hide contents

    shes 1 of the statues in the amethyst grotto

    )

    ren as the 4th light is definitely the most likely option, what i think happens is 

    Spoiler

    reina turns evil (probably unwillingly, like she gets brainwashed or shes forced to or something cause i dont see her becoming a traitor out of nowhere) fulfilling the twins prophecy and possibly becoming one of the darknesses, then something happens to her and she dies creating the statue in amethyst grotto. that would make ren the one who fights for a lost loved one and i agree that he probably counts as not born from man because hes a robot? that or his real body dies during the raid and hes forced to stay as a robot forever which would make more sense i guess

    also narratively itd be very disappointing for him to fight for team xen until the end

  3. both are working as intended, the claydol crest doesnt take defense boosts into account anymore since v13 because it was way too op with cosmic power and the typhlosion crest doesnt actually do fire damage despite what the description says

  4. the game would be far too easy if you could change every field to one that directly counters the enemy team so i disagree completely with your idea of interconnected fields (see souta in v12 where you just needed a smack down and a dig to make him ridiculously easy. on a side note im not a big fan of how the change was handled because dig into cave field was a very fun strat to use on a lot of battles; i feel like making heavenly wing be able to change from cave to mountain in one use wouldve been a much more fair way to balance the fight, or maybe make it like the current geara field where you cant change into cave at all idk)

     

    i do agree however that fields could use more changes, buffs or nerfs, in general considering there are over 40 of them and only a few of them get one or two minor changes every update

     

    the early game really isnt as hard as you make it out to be, the lack of ev training really only sucks for narcissa where you have to ev train in speed to be able to counter her mismagius but the game isnt nearly hard enough to require 252 evs before the first gym. also very strong items like life orb are very very rare (im pretty sure the first use of life orb is on rens greninja before narcissa), assault vest isnt that bad, etc.

     

    fairy tale field is busted so i cant really argue lol but you can also use it against melias team very easily

     

    geara is an incredibly hard fight but its not unfair (unlike aegislash on fairy tale field for example). its more like g/z where you need to plan out your strategy a little more than the usual fights. plenty of mons can counter spiritomb, his team is very weak to status (hypnosis, will-o attack drop), etc. being able to change to blessed field really wouldnt help as itd be more like the angie gym fight where you can weaken a move once but then its back to the normal field

     

    on the other hand, saki is basically the only fight in v13 that id call completely unfair. almost every way ive seen of beating her on intense require some mons and movesets that are WAY too specific (like, its still possible obviously but the time investment for this single fight compared to every other one is just too much) or just abuse counter/destiny bond, which i dont think is healthy at all. she doesnt really have a weakness outside of her abysmal speed which doesnt help much when her mons can tank all kinds of moves (even physical) and one shot everything that doesnt have sturdy or focus sash/band

  5. 31 minutes ago, Arthesia said:

    Base stats appear the same as normal Lapras.

     

    No Guard and Solid Rock for abilities (maybe a third, can't remember).

     

    Level up and egg moves include:

    Harden
    Psywave
    Rock Polish
    Gravity
    Power Gem
    Rock Slide
    Zen Headbutt
    Body Slam
    Sandstorm
    Miracle Eye
    Perish Song
    Ancient Power
    Curse
    Dragon Dance
    Heavy Slam
    Rock Tomb
    Teleport
    Stone Edge
    Psychic
    Confuse Ray
    Sing

     

    Worth noting that it can learn Zap Cannon via TM, so that's pretty useful with No Guard.

     

    I also saw that it can learn Hypnosis somehow because you fight against one that uses it in the story. I have no idea how.

    the stats are normal lapras but with swapped attack and spdef

  6. 21 hours ago, Ares1404 said:

    ok now i figured as well that the npc knows exacly what my items are and what my next move is and switches accordingly.

    and with every soft reset and every team setup change the rng gets worse. now i ALWAYS get 3-turn sleeps (20 times in a row now).

    the more i try, the more impossible this gets. like seriously wtf is going on? it is like this game has a memory of soft resets.

    no attack crits anymore. nothing works in my favor.

    haunted field hidden side effect. the user's entire game gets cursed. 

     

    edit:

    sry for raging, I know this sounds ridiculous, but this has to be some kind of bug.

    i can turn on a stream and show you...

     

    21 hours ago, Cyphre said:

    Yeah, i swapped between Intense and Normal for experiment sake, and tried around 200 fights with several leaders on both difficulties. On Intense paralysis and confusion almost never proc on enemy NPCs, they crit much more often and their moves barely miss, even when its a low accuracy move and field doesnt boost its accuracy. And yes, several trainers in particular make their decision after you pick a move or next pokemon, Melia especially. Im sure some smartass will come and say "hurr durr it's just RNG", but ive done thousands of attempts across a lot of hours in 13.02 and it's very clearly an immensely different experience between Intense and Normal. 

    enemies have a 20% boost to accuracy in intense so anything with above 85 base accuracy will never miss and wide lens/accuracy boosts from crests are even stronger

    and yes the ai knows if youre gonna use a move or an item or switch your mons, but they dont know which move/mon exactly

    (i dont think anything else was confirmed so far but its possible they have a crit boost as well)

    • Like 1
  7. god damn. so much of this is just factually wrong i refuse to believe you played this game

     

    1 hour ago, Norm said:

    Our heroes need to save the world, so they sit in at home base until things happen to them  Is not a very active or interesting plot. This happens quite a few times, most recently in V13.

    tell me you didn't play v13 without telling me you didn't play v13 (which is probably the case considering you dont mention anything that happens in it in this thread). the entirety of it is literally us coming up with a plan to save the world and then end team xen. come on

     

    1 hour ago, Norm said:

    Also there’s the archetype… and the interceptor… And then team Xen… uhh then they time travel… and terrorists! That’s not really a plot. What am I following? Why? What do the bad guys want? Huh? That one bitch is a robot? Huh??? Save the world plots are really dumb. There’s no personal stakes because what even somewhat sensible person wants to destroy the world. Even if they had the most noble reasons, virtually everybody else would oppose them on principle.

    1. if you think team xen wants to just straight up destroy the world, im sorry but once again theres no way you actually read through the game

    2. the majority of the things we do, we do them because of personal reasons: saving our friends, moving to a new place for gym badges, etc. gym 1-4 we're just looking for badges, gym 4-8 we want a way to go back home, and the rest of them we're trying to solve all the crazy shit happening at once (because the main cast is the only ones who can do so). theres a point to be made there with the midgame mostly being us being thrown around, but i dont think thats too big of an issue and it certainly doesnt make the game bad

     

    1 hour ago, Norm said:

    Also why is everything so convoluted. Do we really need all of Time Travel, Dimension hopping, Homunculi, Hypertech ancient civilization, and probably more coming down the pipe? Is this really the best part of Rejuv, is it necessary for this many things to work concurrently?

    because its fun?? just because its not explained properly and its not a super in depth fictional interpretation of time travel/whatever doesnt make the writing "dogshit". its cool and makes for a nice overarching story. all the stuff with parallel universes and time travel is one of my favourite parts of the game just because they used it to create mystery perfectly

     

    1 hour ago, Norm said:

    I could see these things maybe work, but they’re never really explained. Why does Saving Vivian change the future, but not anything else? Like shouldn’t almost everything we do in the past have irreparable changes? If the space chuds and Madame X can both time travel, why don’t they just go to the past and do something like kill Vivian?

    the easiest interpretation is that everything we do changes the future, its just that with vivan its a noticeable change because our future literally doesnt exist if we save her. everything we did led to our present. and the antagonists didnt kill vivian because they obviously dont want to destroy the world, or at the very least not that way. dunno how youre making a wall of text about how the story is shit without being able to understand this, lol

     

    1 hour ago, Norm said:

    Melia is basically the same person from the beginning of the game throughout. She has developmental moments, but they don’t ever seem to stick or aren’t really executed super well with the Jenner thing. We knew the guy for all of two seconds and half of that time wasn’t even devoted to showing his relationship with Melia.

    bruh

    everything about this is wrong i dont even know where to begin. talk about how you dont like melia all you want, but saying shes the same character since gearen and that jenner is irrelevant is so wrong. i dont know what to tell you

     

    1 hour ago, Norm said:

    I think the bad guy lounge thing tries to develop the villain group, particularly Ren. Guess what they do all the time when we see it? Sit around and knock back shots. Id say they could take their time and actually let us get to see these characters deal with shit, but we got to get to everybody else Everybody else is decidedly less inportant. Or annoying. sometimes both. 

     

    aside from ren (and it makes sense because he's a main cast guy, not a main admin, although i understand the complaint that he doesnt get much in these scenes), they all get small development through the lounge. yeah, its not anything incredible in terms of character development, but theyre just short and fun scenes and theyre definitely more interesting than what youre trying to make them look like. the interactions between all the admins are great (aside from nastasia i guess, which is annoying imo)

     

    1 hour ago, Norm said:

    Even worse, there are wayyyy too many characters in this game. There are like 80 different characters and probably 100+ if you count the lore and name drops. It could be fine if most of them were like one offs. But no, they’re all boxing for screen time, even the most ineffectual of them. Like what do characters like Reina, Huey, Kanon, Rhodea, or recent one offs like Risa even bring? These characters could be snapped out of the game and lose virtually nothing. Especially Reina and Huey. Do we need another bumbling booby and goofy girl in our adventures?

    you act like all 100 characters are important, lmao. theres like, 3 main casts: the gearen friends group, the terajuma arc friends group and the gdc friends group. thats it. everyone else is side characters, so they dont need that much spotlight and they definitely dont overwhelm people by existing. i also find it funny that you included kanon here when he's the most, or at the very least second most important character in the ENTIRE story for erin as a person as of v13. and 

    Spoiler

    risa raider isnt even a new character lmao. shes been a side antagonist for a few chapters as clear

    the main casts are all imo super well developed (aside from like 2 or 3), and even if you think theyre bad characters you cant deny that a lot of effort was put into them

     

    1 hour ago, Norm said:

    This problem is even worse then the villains. Rejuv really likes to recycle the “smug evil villain”. Y’know, the one that laughs at you and calls you a wiener head till you beat their ass. There’s Zeta, Madelis, Geara, Angie, Flora, Cassandra, Melanie, and the Space Chuds. Only like Crescent (who’s morality is arguable) and Madame X differ from this. A good villain can carry a story, but a lot of the villains either feel the same or suffer from the Ooh Mysterious background that wafts through the story like a stench. Half these guys could die or get cut out simply because they’re redundant. Geara literally shows up for two seconds and asks “why am I here?” Why is he here? He’s not even a threat anymore. I doubt many of these guys are actually going to be relevant in the final battles, though I don’t doubt they’ll be there…

    you cant seriously be comparing the xen admins (aside from cassandra, shes just an evil bitch tbh) with angie and melanie. i do agree that some most of the admins feel similar development-wise (zetta, madelis and geara are just kinda we were bad but now we're good), but in no way are they similar characters. crescent isnt even a villain.

     

    i know people love to shit on pokemon fangames and stories in general for not being masterpieces of writing but i think rejuvenation truly deserves its spot of #1 story for its insane work on characters and attention to details. very few works of fiction manage to utilize so many characters effectively and have so much foreshadowing that you can get while rewatching/reading/playing. it has a nice "everything was planned from the start" feeling that you just cant miss.

    i think its pretty crazy that after a ton of saves you can still discover and understand new things, and every new version adds so much info that makes replaying insanely fun

     

    story wise, yeah, time travel is always stupid in fiction and the bad future thing is a good idea but not executed perfectly. but the entire mystery about the interceptor, the archetype, and generally everything that appeared in v13 is super interesting and makes up for it tenfolds, because its actually a unique and original concept. it gives the game a real identity instead of being another pokemon game about death cults and gods (although thats where ill have to agree with that other recent thread, it really doesnt feel like a pokemon game anymore lol)

     

    anyways spent way too long on this but please just replay through the game and try to keep your eyes open this time or something

    • Like 4
  8. 1 hour ago, Clearly Sus said:

    UMD is a physical move, not sure if intense increases the power of the move

     

    1 hour ago, pizzagod13 said:

    It really does not feel that way. I tried boosting my defense against it and took the same exact damage. Maybe it ignores stat changes or something?

    it uses whatever defense on your mon is lower, so its most likely going to do heavy damage no matter how many times you boost it (unless youre using cosmic power/an all stats up)

     

  9. 6 hours ago, \/agrant said:

    only know the rejuvenation ones:

     

    Battle - Angie

    Battle - Machine

    Battle - Mysterious Figures

    Battle - Protector of Aevium

    citamginE - gnileeF (though it's a reversed version of Feeling - Enigmatic which is a remix of the Relic Song)

    Feeling - Enidfjshgskggsddkg

    Music - Amethyst Factory

    Music - Xenogene (i believe it's unused)

    Music - Despair Desert

     

    should be all of them. although a loophole in your request also would include:

     

    Mood - Dark City

    Music - Crescent Appears

     

    (neither are from any game)

    i always thought Alamissa Urben and My Memories With Precious Friends were original, are they not? ive been looking for the Alamissa Urben theme everywhere but i never managed to find it lol

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