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Shaytoplay

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Post Comments posted by Shaytoplay

  1. 4 hours ago, Red_CV6 said:

    I mean, wouldn't it be the opposite? If moves like Destiny Bond or Perish Song are "boss killing strats," then the fact that most bosses are immune to those strats makes them pretty useless, no? Against 6-mon teams they're really not that strong, since they can either switch, or they're down to their last Pokemon, in which case it's not really necessary at that point 9 times out of 10. They're best use is against big, singular enemies. However, 90% of the big 1v6 fights see the moves rendered completely unusable.
    Speaking from experience, I've probably clicked Perish Song on my Mismagius three times total, once to test it out, once as a mis-click, and the third time I used it the Pokemon went down before the timer even ran out.

    Also, in general the Shield mechanic can feel likean attempt at adding artificial difficulty, and they don't particularly add much sense of accomplishment to the fight in the end. All the mechanic added to my battle against Kyogre in Valor Mountain was that I had to Toxic stall it for 20 turns or so instead of 12 turns (and since Kyogre outspeeds and OHKOs nearly everything in my box, that's not much of a difference). While I don't mind their use in the Rift fights, that's mostly because I've barely noticed them in the Rift fights, and even then the seemingly arbitrary restrictions on what does and doesn't work on them sometimes bugs me.

    Alright alright alright... I had like 4 BIG paragraphs typed out covering every point buuuut I feel like i'll get in trouble or something for posting all of it cuz it might seem like spam, so I'll summarize my points as best as possible, while giving as much grasp as possible to them.

    1. "boss kill strats:" I didn't mean for what I said to come off as "game keepy" whiiiich I felt like I kinda did in my original post. Reaaaally regret that and wish I articulated myself better. But I always fell back on these strats as a way out of a rough fight when I had no answer. IE: 1 enemy makes the fight too rough? get out of jail free card! If the whole fight is over cuz of that card it feels kinda anti-climactic. Given the nature of this game's story being very Anime esc, that seems unfortunate. So I always found D-bond, Endeavor and Painsplit useful in 6v6. Perish song is just garbo tho.

    2. The Rough Stuff: As I mentioned in my original post, I think a lot of things like kyogre need change. I don't mind these fights losing their shield for your exact points. They're too fast, too strong, and in too good of fields to be balanced with shields on top of it. Remove shields in those fights. Giratinas don't need em, Groudon doesn't need em, kyogre DEFINITELY doesn't need them. These fights are all early enough for early players to get to relatively easily and are insanely difficult. But like... Thats just 4 or 5 fights give or take... the later ones like PM don't need that much change cuz its super late, it's meant to be super hard by then, and the early ones, by your admission, don't feel difficult. Gyarados I could see catching some people off guard, especially if they aren't prepared for it, but I don't see it ending too many runs... So... why remove the shields from these ones if they don't impact the fights all that much? Why not just remove it from the stupid legendaries?

    3. Skill issue? ABSOLUTELY NOT!: In earlier versions of the game, a lot of these fights were also hard, Gyarados especially comes to mind for the exact same reasons as kyogre does now. It outsped, it one shot, it had fewer counters. And it was one of the few big mons you couldn't have a "boss killer" ready for. But, this was solved with its ghost type tacked on for more weaknesses, a small adjustment to its stats (seemingly... cannot actually confirm that one) and moveset. If the rift fights are part of the problem for newer players, why not tweak them and make them easier? it's clearly possible. Most fights weren't polished properly for a long time anyway. If a 1v6 fight can't be beaten without a "boss killing strat" then clearly it isn't the player's fault, the fight is too difficult to begin with and will need adjustment one way or another.

    4. Lore and Swag: And now for the part most people can probably agree on, regardless of difficulty level. They're cool. They're cool fights. And if it was made so shields only applied to rift fights, and not trainers/legends, it would feel nicer. Suuure they aren't wildly difficult at that point, especially after balancing/polishing, but who cares? If its cool and doesn't make things impossible for newbies why not have fun and keep it! It works so well with most, if not all of the fights, especially PM, Regi, Hiphoppotumus and the vine one. The older ones felt so much nicer without the random extras around. Cool and unique ideas that work (enough) shouldn't be removed. But I guess thats any opinion, not an objective argument lol.

    EDIT: IF WE REAAAALLY WANNA CATER TO EVERYONE THO. Maybe... Just MAYBE... Devs if you read this... leave the boss battles in the files and have them be accessible via password when that system comes. That way everyone wins?

    • Like 1
  2. 24 minutes ago, RS_TheWarden said:

    Like many others my main concern is difficulty. .  Part of the enjoyment even as a person who didnt play intense was defeating and overcoming the challenge, the removal of boss feels like its going to lose the enjoyment of that. . I hate the shields though glad thats gone.

    I think they're still keeping the fights themselves, just changing them back into normal mechanic fights. So boss battles will still be a thing, just more like they were back in v12 I assume. Lol.

  3. 42 minutes ago, ArcyEverlight said:

    To be honest I found the boss battles with the shields a little TOO difficulty (When I play on intense I feel like I just get rolled over no matter what team I send in) Like for example the Valor Mountain Giratina: 1-Shots everything on my team, didn't even get to touch the thing unless its with a Priority move, but even then the shields just eat it so it feels like it's a little too unfair personally. 

    That is only one of the many to be fair, and probably one of the ones with the worst balancing... In my experience (I too play intense,) the rift battles, baring maybe gardevoir and hippowdon are perfectly fine. It's the boss battles where its a gauntlet like wispy tower giratina into an immediate Geara fight. Or when that rift mon is WITH a trainer, like giratina with Isha or Clear's Naganadel for example. I guess Madame X's Yveltal on intense can be lumped in with those two as well. If I had to say, I would say the 3 giratina fights, Clear, and Madame X's Yveltal could easily be removed and it would be nothing but a benefit. But the rift fights? Let's be honest, those are EXPONENTIALLY better than they used to be. Admittedly, one or two could use some tweaking, like hippowdon being bulky as all get out, or dufaux having a tad too high hp, but those are minor tweaks to say the least, definitely nothing warranting removal. Not to mention most if not all of the rift battles have pokemon that can easily stomp them available before you fight them. Or in some cases, the fights were never balanced super evenly to begin with. Remember v12 Rift Chandelure? you could fight that thing with like, level 50s and it was like 75 or something. But I think the biggest thing about the "difficult" rifts like gardevoir, hippowdon, dufaux, etc, that I personally noticed? Almost each and every time I would get them to like one or two hits away. I think the biggest balances to those fights could be removing one or two barriers, tweaking the hp down a bit and it's a fair AND difficult fight. I know Jan doesn't like limiting players on how they play, and that's the sign of a good dev, but one of the best parts about v13's intense mode for me was finding new ways to win fights, or new pokemon I enjoyed using. In reality, forcing people to step outside that comfort zone for ONE FIGHT every like 2 or more chapters isn't limiting them as horribly as one might think. Reborn and Rejuvenation have a lot of difficult fights, EVEN IN NORMAL MODE, that ask the player to change their team to confront the next obstacle, having players that use boss killing strats like Destiny Bond swap their playstyle for one fight now and again won't kill them. If that were the case, the entire game would be limiting players who want to use only grass types, or only water types, or only fire types. Or even only 6 specific pokemon. You won't get to use the same team in every single fight, and that's ok, that's part of what makes these games fun. If the problem is difficulty with specific fights, tackle or tweak them. If some fights are fine as is, why touch them?

    • Upvote 9
  4. Just now, Burningocean2012 said:

    As someone whos been watching the development of Rejuvination but haven't played since an old demo how complete is the games story now?Main story finished?Up to E4?Completed postgame?

    Its pretty far along now. Story is incredibly fleshed out now, lot of minor details that show up again later, some minor characters and quests now play big roles in revealing a lot of lore. We aren't up the the Elite 8 yet though. Still a few gym leaders to go.

    • Like 1
  5. 26 minutes ago, chvtky said:

    Is it just me or I can't fullscreen the client without getting black screen once I do so. 

    Nope, me too. Then again I am having a heck of a time with issues. Can't even fight anything without black screening lol. Even after installing the patch on the website xD

    Edit: So the patch actually DID help me. Before I couldn't get into fights at all. Now I can get into fights, but only when im not using turbo mode. At least its an improvement and it has been noted as a major bug. In fact both errors have. (changing screen size crash and turbo mode battle freeze.) So if anyone else is experiencing these issues rest assured they have been noticed and is being fixed. Hurray! Praise the devs!

  6. 3 minutes ago, Arthesia said:

     

    That's a weird one, what are you using to extract the zip?

    I was using winrar, but I deleted that and now im just extracting it from a file. No program or anything. I just got it to work and I found the patch on the website for money and battle and just put them in so i'll see if it works now.

     

    Edit: So... the patch didn't work for me. Guess I have no choice but to wait...

  7. So, I don't know if anyone else is having this issue on windows but when I extract the zip files the game turns from an application to a txt file. And not only that but after I managed to actually get it to be an application file it would just endlessly load battles if I got into one. Like, it would to the animation to start the fight, go to the blackscreen before sending out pokemon and just kinda get stuck there. Anyone got a solve to this?

  8. 2 minutes ago, Jojowa1203 said:

    Shaytoplay, I could literally go either way with it being Saki or Crescent. Just because of the hair style I want to say Crescent. But in my opinion... I think there was more of a reason for this. Because is it just me or do Saki and Crescent just look extremely similar?

    Even their fashion sense. Under that grey sweater Saki wears you could see a bit of a white shirt. Could just be that white ascot thing, though. But it seems to share with Crescent's dress style. a red item in their hair black hair. some sort of neck accessory. a skirt with socks and reddish shoes.

    I just have a small hunch, that there may be a blood relation between Saki and Crescent of some sort. but we just don't know how it exactly pans out.

    Cresent is Future Saki confirmed? Lol no. However I decided against saying this in my original post, BUT what if its a sort of Anju/Indriad situation where it seems like they'll be sort of fused into one being? Obviously just a crack pot theory but as an agent of chaos I have to stir the pot a little.

    • Like 1
  9. What do you all think? Who could this be? Frankly it looks more like saki to me, especially given we can see some sort of white shirt under that big ol sweater, and she has the kerchief. BUT the kerchief in the original saki image is WHITE not dark. And saki's hair doesn't match up as easily as Cresent's does. So who knows.

    Cresent.png

    saki.png

    Cresent or saki..PNG

  10. 1 minute ago, RisingSun said:

    Yeah I saw that. I've spent quite a bit of time seeing if there is anything useful in the source code. But it does seem to imply my theory that there will be more added over time.

    One thing is for certain. This is not over. Yet more pieces lie in wait. Right now it seems the number 9 is the next piece. Could just be referring to any number of things but right now my friend I are trying a number of things with it. Could just be a nod to something in game but it's worth investigating.

    • Like 1
  11. Well well well... Its been a day and so much has been added and solved. Speaking of. I don't know if anyone has found this yet but my friend discovered a message from what seems to be the Puppet Master.

    unknown.png

    • Like 1
    • Thanks 1
    • Haha 1
    • Hmm 2
  12. Well congrats to whoever made this puzzle. It has my friend and I stumped. We got through the riddle but are now delving into full on insanity trying to find more meaning. From running certain parts through cipher decoders, to solving anagrams, to googling different meanings for circles with dots in them. We are losing it 😂

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