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Moto

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Posts posted by Moto

  1. Just now, MrStormy said:

    if your game isn't balanced enough to be nuzlocked then it's badly balanced.

    Nuzlockes only exist to "fix" the awful, low difficulty in 99% of pokemon games. Rejuv has actual suitable difficulty, the game does not need to be nuzlocked to be hard. If you want to still try, feel free, but it isn't meant to be done. 

    • Like 2
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    • Upvote 3
  2. Just now, MrStormy said:

    a volcanion with steam eruption, flamethrower, bulldoze and rock tomb doesn't even need the rift stats to 1 shot your entire team, you either hit him, do 30% and die or you switch, get hit for 30% and do 0 dmg.

    that wouldn't be a problem if I could just rockslide with solrock and lunatone, losing 2 mons and killing with another is fine but with shields you need solrock lunatone and 2 other pokemon to break the 2 shields. if you're lucky to get 4 pokemon like that in a nuzlocke that's still 4 pokemon lost after fighting a shadow mewtwo which presumably killed a few of your mons already

    the game is not balanced around nuzlockes.

    • Like 1
  3. 22 minutes ago, Cyphre said:

    I answered that today around 20 times today, in this topic, no less. Im super tired of answering this, entire topic is about this. 

    The only other complaint I see anywhere from you is the fact that you can't just easily change every field in the game anymore.

     

    The reason why there aren't a million easy ways to change every field is simple: it is absolutely impossible to build battles around that. Battles are balanced for the default field of the battle, and trying to make them work on every possible field is just not at all feasible. Changing the field in most battles completely ruins the enemy trainer's team, like making it sky field vs Amber for example. This is why terrain moves were nerfed to no longer completely change the field. 

     

    There just cannot be a crazy interlocking system for every field in the game, the player could just make it underwater field in every battle and completely roll over everything.

     

    I do not understand your aversion to utilizing the default field for yourself instead of trying to change it, but that certainly seems to be the crux of your issue with the game, and I don't think the devs just blanket nerfing Intense mode is going to fix that for you, and I definitely do not think it means there is a design issue with the game.

     

     

     

    • Like 7
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  4. Just now, Cyphre said:

    I am still amazed by the amount of people that keep repeating the exact same thing over in over in different ways without trying to understand what im saying, as you showed in your video here: that you can abuse the field. Yes, i am aware, yes, i won myself abusing it and didnt enjoy it one bit. If Hypnosis spam with everything is your thing - go for it, its a valid way to play. 

    So if the field is able to be "abused" by the player as well, and you don't need crazy specific counters for each mon, what is the problem with the battle?

  5. 7 hours ago, Cyphre said:

    Ah yes, that very slow extremely powerful boosted by a seed Shadow Sneak from Aegislash with precognition about when to use King's Shield and when not to. Understandable. 

     

    I agree with Fairy, but this "majority" of dragons consist only of Hydreigon if i remember correctly. And as i stated, i used powered up Bullet Punches against Fairy types in the end. 
     

    My assumption is based on the fact that Intense, combined with enemy teams hand-tailored to abuse every single field, forces players to spend an extraordinary amounts of time to specifically breed and train complete counters to the teams, at times up to 5-6 members for every fight. Which is far beyond of what should be expected from a player, as one should not spend dozens of hours for a single fight because it left only a couple of tiny strategies to abuse. 
     

    Then you clearly didn't fight Geara on his field, since Spiritomb in the end, by the graces of onmiscient AI, will not be defeated by any ghost type ever. As i very clearly stated in my post, it is the combination of Spiritomb Crest and the power of the Haunted Field, along with it's lack of counters to it, as well as an AI that makes decisions after you pick a move, that makes it a badly designed encounter. 
     

    And i think it's fair to have a pokemon game, a game all about individual teambuilding options and expressing yourself through your team, be open to more options for defeating a challenging fight than just building a direct counter team for every major fight. The problem with Intense is not how inherently hard it is, it is how restricting it is in it's approach because of the Fields. 


    I believe in this case i represent the majority of Intense players, who want to have a considerable, however fair challenge, that also respect your time and strategic prowess, not your patience. 
     

    I'm not going to act like this completely delegitimizes your complaints, but if mono psychic can beat Geara, then I really think you do not need crazy specific counters for every mon. You can still use mons that you want, you just have to really look into the options available for each one. Is ch15 intense quite difficult? Yes, but just stating that over and over again in different ways doesn't mean it is unfair

    • Like 1
  6. On 12/18/2020 at 9:32 PM, Rorroto said:

    I rate this a 1 out of five...and that's because I don't think anyone is going to play it for longer than five minutes except me.

    I mean, this is an incredibly popular mod that dozens of people have played, many people having played it multiple times with different monos. Ignoring all of your actual thoughts on it, just know that your experience is very different from the experience many other people have had.

    • Like 1
  7. On 8/27/2019 at 12:21 PM, Darkcut said:

    Really?. Everything just start the moment I get into the mansion and there is just a huge cutscene.

    EDIT: Well, As I saw, thats just a cutscene, there is no way to interrupt it or do anything. but in the bright side, I manage to trick the game into escaping from the whole circus zone. Now im back in the city and planing to start a perfect breeding tactic.

    well you have to lose the battles first, it respawns you in the room with the healing machine. 

  8. every single pokemon that I catch in the corrupted cave area of the safari zone has strength sap

     

    image.thumb.png.8fa266ca65f3ed3eaa4592a57a7d5cf4.pngimage.thumb.png.dd74addf23d51725eefac596c37d4f26.png

     

    would assume this is a bug at least, lol

     

    EDIT: turns out that every single pokemon I catch now has strength sap. no clue what's going on image.thumb.png.1e66b331d2d75e89800c4f126b97d315.png

     

    restarted the game and it's still happening, guess i'll redownload 

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