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sauvaj

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  1. Thanks for all the answers, this is very helpful. I'll try to answer to everything at once: I don't plan on battling other players for now, this is my team just for the in-game trainers. IVs Ninetales: 17 10 31 31 24 30 Aegislash: 31 24 31 31 26 10 Greninja: 30 20 27 29 19 19 Blaziken: 31 31 15 10 30 31 Venusaur: not bred yet, I just have a random bulbasaur at the moment Garchomp: same Ninetales: I'll definitely change to Nasty Plot, thanks for the input Aegislash: I've EV trained it but not leveled it to level 90 yet, so I haven't had a good chance to try him. If I want to replace him it will probably be with Scizor. Greninja: I outspeed almost everything, and use Water Shuriken for priority. Will changing the nature still allow me to OHKO almost anything ? Aso, I've considered teaching him (toxic?) spikes, but I am not convinced by the utility against in-game trainers Blaziken: No flare blitz because if I can setup, usually one shot anything anyway and don't want to lose hp. I indeed don't use Brave Bird too often, Knock off / thunder punch / stone edge seem like good replacements. I've chosen Knock off to hit Psychic and Ghost pokemon Venusaur: I don't really want to use HP fire, because it will take me too long to breed anyway. For the Roserade replacement, I don't agree with the same typing as Venusaur-Mega has fire / ice resistances (Thick Fat). I really like Roserade but I don't feel like they fill the same role... though it would allow me to get another mega evolution (is mega Scizor available ?). Also, is Ingrain really better than Leech Seed ? Garchomp: I had not looked at the Garchomp learnset and didn't realise you don't get the earthquake TM. This makes me doubt how to build him: defensive with rocky helmet ? Offensive without earthquake ? I haven't started to breed him anyway. Also, Bulldoze vs Stomping Tantrum, I'd go for Bulldoze. Updated team:
  2. I've just finished the episode 15 and got three pokemon I find perfect for my team: bulbasaur, gible and honedge. Here's what my team looks like: Ninetales-Alola (F) @ Light Clay Ability: Snow Warning Shiny: Yes EVs: 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Blizzard - Aurora Veil - Moonblast - Calm Mind The ice type is often very useful. While Ninetales isn't my strongest mon, the utility from aurora veil has helped me numerous times Greninja (M) @ Choice Specs Ability: Protean EVs: 252 SpA / 252 Spe Modest Nature (+spatk -atk) - Surf - Extrasensory - Water Shuriken - Dark Pulse Strong special attacker, I'll replace Surf with Scald when I get it Blaziken (M) @ Wide Lens Ability: Speed Boost Shiny: Yes EVs: 252 Atk / 38 SpD / 220 Spe Adamant Nature (+atk -spatk) IVs: 15 Def / 10 SpA / 30 SpD - Bulk Up - Blaze Kick - High Jump Kick - Brave Bird If I can get one or two bulk ups, it can usually steamroll the whole opposing team. Wide lens allows high jump kick and blaze kick to always hit. Venusaur-Mega @ Venusaurite Ability: Thick Fat EVs: 220 HP / 84 Def / 60 SpA / 144 SpD Modest Nature (+spatk -atk) - Giga Drain - Sludge Bomb - Leech Seed - Protect I can't mega evolve yet but I already have the Venusaurite, and love Venusaur. He's one of my favorite pokemons. He is bulky and still hits hard. I use protect mostly for double battles. Garchomp @ Soft Sand Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature (+atk -spatk) - Earthquake - Poison Jab - Dragon Claw - Protect Once again, protect for double battles. Soft sand will be changed for a Life orb once I get it. Aegislash @ Weakness Policy Ability: Stance Change EVs: 252 HP / 252 SpA / 4 SpD Quiet Nature - Flash Cannon - King's Shield - Wide Guard - Shadow Sneak Not the best set without Shadow Ball, I'll replace shadow sneak as soon as I get the tm. Weakness policy will be replaced by steelium-z once I get it. Wide Guard for double battles. My team overall has nice resistances (although it's vulnerable to ground, against which I have ice, grass and water super effectiveness). It has a nice offensive coverage. My biggest regret is that only Blaziken can setup, Ninetales has a harder time using its first turn setting aurora veil up. What can I change or improve for my team and what do you think of it ?
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