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Linark

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  1. So, I found all Kimono girls for the Route 9 quest. But I couldn't find the last one. So I checked online. Apparently, she is in the Nightmare City, and you must save her from a Sableye. I don't recall doing that, yet I do recall meeting someone called Damien in Dream District that spoke about her. Supposedly, that encounter triggers after saving Lana from the Sableye, yet I never did that and Lana is now missing from both Nightmare city and Rose Theater. Any ideas?
  2. I didn't find it that hard neither, but because I was lucky to train some mons that worked well there. That's why I said it's more about how many battles are handled. Would love more encounters that make me think like in Reborn, instead of just power battles.
  3. So, I'm already having some issues in rejuvenation, compared to reborn. Even when it feels "easier" than Reborn, Reborn feels much more keen on creating inteligent challenges, while Rejuvenation is just a "derp derp lets put more pew pew". F.e, Thunder raid on the electric badge was just insanely overpowered as a move and the only challenge it provided was "get a faster pokemon or die". I'm now in the Nightmare casino were you must challenge random trainers with Ultra beasts and Legendary dogs in their teams. That's already scary enough. The problem is that the battles are random between 3 trainers which would require COMPLETELY different set ups. And as they use legendaries, you can't just go by with random mons: you really need counters, specially for some of the legendaries they can use, like Entei or Nihilego, which will kill most of your mons with ease. In the end it's a damn gamble were you quick-reload until you get lucky. It adds nothing to the game as a tactical challenge and keeps the "pewpew" artificial difficulty so usual in Rejuvenation. Bets reset also between battles, so if you are a fast typer you'll miss it and fight a pointless extra battle The game would seriosuly improve if some mroe thought were put in battles. Edit: With this post I'm not saying it's too difficult or not doable. It clearly is (specially if you are lucky with the match up). The complaint is about the way they are handling battles. With the abuse of toxic and bounce it was quite easy...just not very interesting.
  4. In my opinion, it doesn't. A real deserved win is when you don't need to use cheap tactics. When I beat other gyms and events I too used revives and pots, but not as a spam tactic. It was something in the precise moment. Failed several times and had to come up with tactics. The gauntlet it's just too voer the top in terms of difficulty. Heck, I defeated the next big fight after the gauntlet in my first try. So why the difficulty differece? To piss us? XD
  5. Last team wasn't as strong, my laras could easilly tank most of what they threw. problem is the first 2 teams are hard as hell and you end with a lof of fainted mons. i had to abuse potions to win this. I'm neither a good/hardcore pokemon player, but I understand EVs, strengths and certain tactics. Other hard fights could be a bit annoying, but in the end I could end them using my own pokemon and tactics. In this case, I needed to use cheap tactics.
  6. Ok, I understand this game is designed for people who like it rough, but but damn, this is by far the hardest fight in all the game, and I don't mean a bit harder than other hard fights, but miles away. I've tried this fight over 20 times, and managed to end it with a potion spam. That's so unsatisfying haha, really, after so many tries all I wanted was to continue the story. You fight a total of 30 consecutive pokemon, with perfect EVs, perfect movesets to play between them and if one pokemon faints it won't revive for the next fight (and with focs sash equipped just so they can land what they need). This is just a bad difficulty setting as it requires meta playing or just using cheap tactics. I really don't think that's the best approach for a balanced gameply. Some people live to play pokemon and can do perfect EV training, level up 40 different pokemon to have different team comps and device perfect tactics. Many of us work and have other things to do and can't spend hours training perfectly several pokemon teams. I'm already dedicating this game a lot more time than I've dedicated any other rom, and even more than some long pc games. Why scale the difficulty in such a steep way? The game was already very difficult. Everyone was saying it. Reborn was known for it's very high difficulty. There was literally 0 need to scale the difficulty in such a way, other than to get the "hardest pokemon rom" title. It doesn't make the game more enjoyable, or better. It just makes it frustrating and desperate for a hard as hell medal. Reminds me of Ninja Gaiden 2, where the last boss was 3 consecutive bosses without any pause to get new potions. In harder difficulties people would just save all the max HP power ups just to use them as potions on that fight, seeing as you had a max number of potions. But at least Ninja Gaiden 2 didn't require you to farm for hours to get a new pokemon ready for the fight, as the ones you had won't do shit against 30 perfectly EVs pokemon. It's more than enough that I keep 11 leveled pokemon at all times.
  7. Well, this fight sums pretty much how bad at balancing the dev is. Yea, its doable if you go meta, use cheap mechanics or do potion spam (doable, but still pretty hard). But it's, ONCE AGAIN, a fight that says "fuck your choices, you play by my stupid rules". Even with a balanced pokemon team, you are gonna have very bad times in these type of fights. The devs of the pokemon already said it: double battles are hard to balance. Ame just treats them as if you were doing 1 vs 1, so normally they are just cheap and unnecesary hard, cause it really seems she didn't test the double fights. Flobots team is USELESS against all the 2 enemies you face with her, same as julias. All their poks just get one shotted, specially Julia's, while doing shitty dmg when they can hit. It really seems like if the enemy pokemons have perfect EVs while your allies ones have been trained by monkeys. Tbh, having to farm for hours to level up pokemons I never intended to use just because some fights aren't balanced at all is just lazy and bad. It brings absolutely no joy or provides any fun. Sometimes it seems as if Ame just wanted to make the game as hard as she can to brag about how hard her game is. Sometimes it works, and I had fun agaisnt leaders where i wiped a lot. But in fights like this one, or the one agaisnt Charlotte, sorry no. You win either by having good luck (and praying theres not much hax), by doing perfect meta play (which isn't fun, it's not a test, it's a game. I already work 8 hours per day to get told what I must do and how :D, I already have 10 trained pokemon, I'm not gonna waste more hours training more jsut because some parts are totally unbalanced) or by spamming pots. And I know that in the end I'll do it, it's the 4th time I "finish" the game, as most of the times between new chapters I end up loosing the files so I have to start all over. Doesn't mean I feel satisfaction after finishing certain fights.
  8. I do understand you peeps when you say its equal odds. I'm a huge fan of rng games like X com and the likes, and I totally udnerstand I'm going to egt bad luck streaks sometimes. it's just that in this game it happens so often and so consistently that I can no longer have the same mindset I have with other rng games. And well, the 4th try agaisnt pulse muk was smooth. The moment he got paralyzed and confused one or two times it was enough for me to set up buffs and nuke him. The only reason I was having problems was cause I was having the usual bad luck agaisnt bosses. Even with high special def, it's really not a hard boss mechanically.
  9. Chatot is the main problem, try to use a pokemon taht can paralyze him so he jsut doesnt sweap. Anyway, most leaders/boss battles in this game use clear hax. I know most just say it's not true cause they love the game, but i've played the game 4 times and it has ALWAYS happened. You fight against normal npcs, your rng is normal: sometimes you fail, sometimes you have a bit of luck. Sometimes they fail, sometimes they are a bit lucky. With bosses and leaders the difference in "luck" is just so blatantly biased I don't get how people still say theres no hax. Try using confusion agaisnt leaders and the likes, or paralyze/sleep them. Then check what happens when they confuse/paralyze or sleep your pokemon. Or the amount of times they land crits to get that last chunk of hp they need. I'm now playing an all eevee playthrough. Currently battling zel and pulse muk. In 3 attempts muk literally didn't hit himself one time with confusion, while his umbreon's ray made my Sylveon hit himself 3 times in a row, my vaporeons muddy water is constantly missing (85% chance against bosses in this game is like 25% chance, when will I learn), my Jolteon keeps missing charge beam and his muk still hasn't been paralyzed ONCE, 2 of my wipes were due to muk criting just when he was going to die, etc etc. Just an easy way to make fights harder.
  10. Ok, got to the fight you mentioned, the one you have aya as partner, who is literally USELESS (using poision attacks agaisnt rock types having aqua tail, for example). How in hell are most of their pokemon faster than my Archeops??? it's insane. Also, my Chandelure, lvl 69 and with apropiate EV training and nature cant 1 hit KO their Lunatone with shadow ball. And as somehow Aster and Eclipse SLOW pokemon are faster than everything, Aya cant finish it before they start setting light screens and the likes. Also mentioning Rock Slide ALWAYS hits when they use in and flinches most of the times, but when I try the same with my Archeops, I constantly miss and when it hits, it has NEVER flinched, and I'm on my 9th try against those 2. Really, I have much more problems agaainst these two than against gym leaders. And its basically because their pokemon always hit first when they shouldnt seeing the speed stat of most of them.
  11. Oh dont worry, I want to get eveolution naturally, so its a bit harder. Thanks!
  12. Logging in and putting "waiting for request" up
  13. Thank you very much both! My tag is Linark, was gonna use the sandbox mod, but it goes only to ep 17, so any help provided is appreciated.
  14. Hey everyone! I want to try a full eevee run, starting from scratch. I only have one eevee on my other save, so I'm looking for someone who has some spare mutant dogs to trade. Anyone? Thanks
  15. At the end I beat it by leveling gengar one level, getting dark pulse for one of their psychic mons. I'm now in the hax, i mean, the ice gym. Currently playing with a 6 evasion gardevoir being hit ALL THE TIME (I of course change the field to misty) while their 1 or 2 evasion mons evade all the time. Really, when people tell me theres no hax in boss encounters in reborn, i laugh a lot.
  16. Thanks for the help, but I prefer some suggestions to beat them myself, not just a guide hehe.
  17. So I'm actualy redoing reborn as my ep 17 save was errased, so I'm trying to go a bit fast to get back to where I was. I'm currently in the Azurine Island fight and it's being the hardest thing I've currently done. I went through gym leader with a healthy amount of tries (Shade and Kiki felt on the first attempt, which is a first time for me), but suddenly, when fighting Aster and Eclipse, I get rekt. Shouldnt be a problem, I have enough punch in my team for what they bring: - lvl 42 Metang - lvl 43 Lapras - lvl 45 Archeops - lvl 42 Incineroar - lvl 43 Gardevoir - lvl 43 Gengar I'm not trying to make the perfect team, more like using pokemons I like, but most are pretty good ones and I haven't had real problems untill now. And the problem is basically that ALL their pokemon are faster than mines. Not even my Gengar with 125 speed can go first against the likes of Lunatone, Solrock or midnight Lycanroc, all being "slow" pokemon. Also, after counting in the last 8 tries (yep, I've had more than 10 tries against these guys after having no real problems in the rest of the game), from 26 rock slides, 19 have flinched my pokemon. How much hax has Ame applied here haha? Any suggestions?
  18. On Amaria now and sorry, but I can't accept something weird isn't happening with boss fights. To check this "luck" I tried the same starting combo for 8 tries. Just to check probabilities. Her Ludicolo's scald has burnt my pokemon 11 times from 15 times he has used it. Thats more than 66% probability, even when it's a 30% according to sources. My Hypnosis has missed 8 times out of 10 times. Hypnosis has a 60% chance, seems like a 20%, cause this hasn't happened only during Amaria, but with most boss fights I've tried with my Bronzong on the team. Which, btw, gets one shot by her Swampert's dive with 270 defence, is that normal? (this question isn't a rant about luck, but just a question I had). I also had 2 ice beams from Ludicolo FREEZING my pokemon. I know this were just 2 attacks, but damn, it only adds more to my suspicion. I've also missed 2 hydro pumps from 4 attacks made by my Empoleon. Maybe I'm just being unlucky as hell, but as i said, it's hard not to have doubts when it's CONSTANT. As i said, on random NPCS, or some semi bosses (Taka and the likes) I'm not having this problem, and I've lost my share of fights too against them, but I could easily see the fault was my team setup against them, not LUCK. I swear, if i had NORMAL luck, I would have beaten Titania in 2-3 tries, but she took over 8 due to last hits missing and crits. And I'm pretty sure I would have beaten Amaria basicaly on the first try, specially since my florges could deal with 3 of her pokemon alone, and Chesnaught destroys everyone except ludicolo. But very bad luck ment I had to try around 4 times (had a pretty good team for Amaria, must say)
  19. Managed to beat Titania using florges grassy terrain for Aegislash, and then bringing Blaziken out. DAMN this one was a pain.
  20. Hey, thanks for the answers. First, I'm not the one struggling with terra, it's a friend with whom i started playing Reborn. He got Clawitzer now and managed to deal with her easy. I'm currently fighting Titania and boy, that Aegislash is nuking me. Managed to get it to one hit 5 times, but those 5 times my blaze kick MISSED! It was frustrating. Second, as I said, I'm not a stranger to confirmation bias. I've played a 70+ hours X Com long war campaing, and even tried ironman once and got my main squad killed after some VERY unlucky shots on a 30+ hours campaing. That normally means restart in long war. But Reborn has been the first time I've really felt like the AI was cheating luck. Of course, could be confirmation bias, but man, it has happened so much agaisnt bosses.
  21. Before I start, better to say i've delt with heavy luck dependant games like X-Com, Fire Emblem or Blood Bowl and I know sometimes the luck goes against you and it sucks. And that I find Reborn overall pretty good as a fan game, so congratulations to the dev for the game. But I really have a quarrel with this game unlike any other game I've played cause it happens way too often against bosses: - Against non boss npcs, I get the normal luck I get from all games I've played: sometimes average, sometimes bad, sometimes good. - But once I engage bosses, the amount of crits their pokemons get to finish off my mon, the amount of times i miss hits when I'm about to Ko their last and normaly hardest mon (I'm on Titania and I've missed SO MANY attacks with a 90-95 chance when her damn Aegislash was one hit from KO), the amount of times my mons gets paralized on their turn, the amount of times THEIR mons pass through paralyzed/confused status, or just straight up wake after 1 turn when I manage to hit with Hypnosis (another damn ability that "mysteriously" misses most of the times against bosses)...and the damn lsit goes on. As said, I've played games like X-Com with the long war mod, so I know what bad luck bias can be. And I know it's that, pure luck. Missing a damn 98% hit to an alien head is frustrating, but part of the fun. But in Reborn this happens SO DAMN OFTEN and CONSITENTLY on boss battles that it's NOT fun. Seems like a cheap way to make them harder. Asked another friend that was trying Reborn. We aren't big fans of pokemon games, but we do enjoy hard tactical games. So after another friend told us about how hard this game could be, we were thrilled. We even went on the web to learn about EV training and everything. After some weeks playing, my friend is stuck at Terra and has been telling me how much he thinks the game is rigged on boss battles too. A guy who plays Blood Bowl on max dificulty without ever calling the AI a cheater is now "sure" the AI cheats in Reborn boss battles. Anyone feels the same or has found that boss battles seem to "increase" the opponents luck?
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