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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Post Comments posted by Kenneth
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Sad for the pause... But on the other hand, Starlight looks nice, interesting and promising, so wishing for its success would do. That and everybody suspected that, from those regulars in here; now it's merely worded and made official. Nobody from the true fans will nag; on the contrary, they will support you, cheer you up and wellwish for the project. I will plead you to not incorporate gen 8 though, because movelists and abilities change, reducing the fun factor a bit, even though that's nothing when compared against Gengar losing Levitate and many other previous nerfs, due to new generation (7) rules. Instead, i will urge you to polish up the gen 7 and correct the various issues still persisting. Especially the errors in movelists and moves learned; one readily available example, is Move tutor being unable to teach Iron Head to Mamoswine. Reborn is just about perfect, with a fully functional and well ironed out (hopefully), generation 7! Adding Meltan-Melmetal though, i won't say no to that! Cheers!
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Heatran for starter and Kabutops instead of Ratata, even with random moves, was pretty devastating. Quite fun, really. But as others already stated; if moves weren't random(ized), that would certainly hit the spot!
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Will you treat us to a mini-update again, like 18.2? Containing the new difficulties? This is going to require extremely meticulous testing, unlike any other to be released content, from before... ^_^
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7 hours ago, andracass said:
who's ready for a five year testing period
Volunteer!!!
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8 hours ago, Gastronely said:
I don't think they will go that route. That would just be artificial difficulty. Reborn is a game of strategy, not a game of unfair bullshit (although the Serra battle can go frick itself). You don't need an OP mon, that you can't possibly beat due to limited resources, rather than strategy,. And no, the Garchomp battle at Mt. Pyrous doesn't count, since you're not supposed to beat it. Making that kind of stuff wouldn't be healthy for the game, and it's well known "fair difficulty".
Serra was easy in older epsodes. She got "buffed" post 17. Still though, she is completely unimportant. Some of her pokemon like Alola Sandslash are terrible, both stats and typing wise and her ace (frosslass) plus main tricks, are niche and situational. If for example, the evasion boost doesn't keep cutting it for frossy, it isn't hard to KO with a single move. Mirror arena also, reflects back your special attacks whenever they fail, sometimes and boosts the evasion of some of your own pokemon, also. Last but not least, a well placed Earthquake/Bulldoze at the start, shatters the damn thing completely, unless you care for friendship points that is (Serra gets angry whenever you break something in there, especially so the entire field; during her's fight, not Bennett's). Keep in mind that most important battles, don't use recovery items anymore, unless extremely rarely. Serra is one of those who "quarelled with potions", as well (thank the watered down AI for that)!
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4 hours ago, Feng Lei said:
I think the inclusion of Magby and Elekid for me is not just about difficulty, but actually more about how their duo felt more... I don't know, iconic. The two Rockruffs just don't feel quite as special. . . so there's clearly some "canon" reasoning in my own thinking I guess, or nostalgia, rather.
I would rather vehemently argue Victoria receiving Emboar back though. It really, really suited her.
Or Fern's Serperior... As somebody else wrote in a thread somewhere ages ago: They were made for each other and it really did fit.
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9 hours ago, Cadmium48 said:
Unrelated question:
Do you have to do the legendary quests in a specific order (first Cresselia, then Regis, then Dogs, etc.) or can you do them in any order
Everybody knows the good stuff in Reborn, comes later than sooner... You can't seriously expect fetching mega Mewtwo or mega Rayquaza, before Dogs/Birds/Regis, for example?
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Thank you for the hard work. I would certainly appreciate myself an Intense mode, au la Rejuvenation! Post E16, Reborn feels like an Easy Mode Rejuvenation like hike. Not only the gen 7 pokemon that replaced older gen trainer spots are easier to deal with (one example is Shade 's Chandelure VS Mimikyu and another one is the very underlevelled Alolan Graveler of Julia 's), but AI enemies 99% forget about itemization (recovery items) completely, or shift pointlessly to their angry KOs.
Am certainly going to start a new E19 run when out, on the hardest difficulty. I miss the hard and satisfying wipeouts of old. The obligatory early game item hunt, if you wanted to get an edge. The soft reset till you get a decent stats pokemon. All that goodness.
Give us more punishment,
master!
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1 hour ago, Cibrix said:
Will Galar Pokemon be present in E19?
Nope. Gen 8 won't be even touched. If you like 8th gen, the upcoming rejuvenation episode, is going to have part of it. Like, Galarian forms, all the new pokemon and the most important, plus fitting to its already existing content, novelties. Watch pokemon Rejuvenation and if you like, start playing it! Is a very nice game, inspired by Reborn, nice like Reborn, big like Reborn!
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No <3 for HM-slaves? Using HM-slaves is the single most exciting thing in pokemon games...
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