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SadMoney

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  1. Rift battles feel fun and make it actually feel like a boss fight. Some of the harder ones can just be toned down in terms of stats, and they will be fine. The problem I had, is when a trainer uses a boss mon with shields. Feels absolutely unfair and does not make the fight interesting. Basically forces you to sweep the team wit 1-2 mons and then use the rest 4 for the boss mon. Remove those and we will be fine.

     

    Honestly some of the other stuff in v13 was more busted. Ie. the Saki and Hazuki fights. I guarantee anyone who beat this trained up a whole new team to beat them. 

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