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Aerphal

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Post Comments posted by Aerphal

  1. Hello again. I have got other ideas for crests

     

    Aggron : special attack is based on his defense. Has a 1in 5 chance to move first in a turn (essentially a quick claw)

     

    Rillaboom : grassy terrain lasts for 8 turns. Grass type attacks get a 1.1 damage boost

     

    Cinderace : Ball moves deals additional fire damage

     

    Inteleon : Shooting moves gets a 1.5 damage boost and a boosted crit ratio (making snipe shot having a +2 crit change)

     

    Moltres : once per fight, survives a K.O with 1 hp and fully recovers his hp.

     

    Zapdos : His spiky feathers causes his opponents to receive damage equal 1/8 of their max health

     

    Articuno : Upon switch-in, this pokemon is immune to entry hazards and clears them out ( using defog)

     

    Ditto : Those effects applies upon transforming

     

    Ditto speed = transformed pokemon speed× stat boost + 0.5 (-0.5 under trick room).( this effect is made so that ditto will always be faster than the pokemon is copying, even under trick room)

    Gains unaware.

     

    Falinks : moves with 60 or lower base power will hit 6 times each. Power of those moves are decreased by 20% upon each hit.

     

  2. So my ideas for the crests :
    Shedinja : Gives him magic guard ability

    Decidueye : +1 crit rate, Non-contact moves break through protect

    Zoroark : Illusion is never broken, Attacks with the same type as the illusion get 20% extra power (If your illusion is pikachu, you get a 20% power boost for your electric-types attacks)

    Wobbuffet : gives him the Innards out ability

    Vikavolt : Use Special attack as his attack stat. Makes moves with a charging turn be ready instantly (Essentialy it's an infinite power herb)

    Toxtricity : Sound-based moves gives him +1 special attack with each uses. Normal-types moves become poison-types and grants a 20% boost to those moves (Imagine poison-type Boomburst ...)

    Talonflame : Gives him rock head ability

    Slaking : +25% in Sp.def If he hasn't attacked on a turn (For example If your attack failed or you were slacking off), heals 1/5 of his hp at the end of the turn

    Blissey : For each not fainted ally, boosts damage by 30% and recovers 1/16 HP at the end of the Turn (Basically a reverse spiritomb crest)

    Sawsbuck : Gives all forms an extra effect and changes form at the end of turn (In this order : Spring -> Summer -> Autumn -> Winter -> Spring -> etc.) You start the fight with the base form of your sawsbuck
    Abilities : Spring = Set the sun when entering, Summer = gives a 30% damage boost to all attacks under harsh sunlight, Autumn = Restores 1/16 of your max hp under harsh sunlight, Winter = gives an additional *1.25 evasiness under harsh sunlight

    Muk : Gives him the gooey ability

    Morpeko : Add some effects to aura wheel depending the form you're in :
    Full Belly : Aura wheel gives 30% chance of paralysing the target
    Hangry : Aura wheel also boosts your attack by one stage

    Basculin : gives an extra 20 attack and speed

    Archeops : If hp < 50%, Archeops next attack will deal 4 four times the damage (Only once)

    Dodrio : This pokemon cannot hit himself in his confusion. Doubles Dodrio's attack when confused.

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