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FraRPetO

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Posts posted by FraRPetO

  1. Greetings, allow me to present this unique team of mine.

    171.png556.png326.png587.png336.png203.png

    It is made for triple battles, although it won't do bad for doubles either.

    I gathered a few of the rarest seen pokemon, with the exception of Lanturn as it's a very good pokemon with great typing.

    And most of the pokemon in this team does not depend on speed, they depend more of taking hits and damage opponents.

    Any suggestions are always appreciated.

    171.png

    Lanturn (M) @ Leftovers

    Trait: Volt Absorb

    EVs: 240 HP / 192 Def / 76 SAtk

    Modest Nature (+SAtk, -Atk)

    - Surf

    - Discharge

    - Ice Beam

    - Rain Dance

    Lanturn, it's a very cool pokemon with nice typing.

    This Lanturn is no different. It is gonna STAB Surf or Discharge in triple battles and power up Maractus with its Storm Drain and Emolga with Motor Drive.

    Rain Dance is to weaken fire damage against Maractus, and power up Surf. And finally, Ice Beam for types that are weak to it.

    556.png

    Maractus (F) @ Leftovers

    Trait: Storm Drain

    EVs: 240 HP / 108 SAtk / 160 SDef

    Calm Nature (+SDef, -Atk)

    - Cotton Guard

    - Giga Drain

    - Ingrain

    - Hidden Power [Fire]

    Maractus, so very rare in this game. Its storm drain is useful in triple battles on this team and prevent water type damage to other party pokemon.

    Cotton guard to raise defence, Ingrain to get more HP restoration and prevent force switching moves.

    Giga Drain will be its STAB attack with ability to heal as well. After Storm Drain surf boosts, it will be deadly for those that don't resist grass type attacks.

    Hidden power fire will be for those that resists grass; like steel, bug and grass types.

    326.png

    Grumpig (M) @ Light Clay

    Trait: Thick Fat

    EVs: 252 HP / 200 Def / 56 SDef

    Bold Nature (+Def, -Atk)

    - Reflect

    - Light Screen

    - Heal Bell

    - Psyshock

    Good old grumpy Grumpig.

    Grumpig is this team's supporter with screens and Light Clay to make them last longer.

    Heal bell is for status problems and it's always useful.

    Psyshock is for taunt users, or if I don't need to use screens or heal bell.

    The reason for Psyshock instead of Psychic is because I only have two physical attackers, so it deals damage according to opponents Def stat.

    Thick fat for more fire/ice resistance.

    587.png

    Emolga (F) @ Life Orb

    Trait: Motor Drive

    EVs: 4 HP / 252 SAtk / 252 Spd

    Modest Nature (+SAtk, -Atk)

    - Discharge

    - Air Slash

    - Hidden Power [Fighting]

    - Encore

    Emolga is this team's super fast special attacker if Lanturn effectively uses discharge in triple battles.

    It can also heal Lanturn with discharge as it has the ability "Volt absorb". Outstanding ability.

    Hidden power fighting as this team does not have a single fighting type attack.

    Encore is for those who use dragon dance, swords dance or any stat boosting move and prevent them from attacking.

    336.png

    Seviper (M) @ Leftovers

    Trait: Shed Skin

    EVs: 136 HP / 252 Atk / 16 Def / 104 SDef

    Careful Nature (+SDef, -SAtk)

    - Coil

    - Sucker Punch

    - Aqua Tail

    - Poison Fang

    Seviper is an extraordinary pokemon. Being a poison type will make the toxic spikes disappear if the opponent has used them.

    Coil is to boost attack and defence. With both screens, this pokemon can be a quite srong pokemon that is not easy to defeat.

    Sucker Punch is for faster pokemons, as well against Psychic pokemon.

    Aqua Tail is for against dangerous ground types as it will hit hard during rain. Poison fang for STAB attack with a solid chance of badly poisoning.

    It's ability shed skin will be useful if this pokemon gets burned, and if my grumpy Grumpig isn't available.

    203.png

    Girafarig (M) @ Cell Battery

    Trait: Sap Sipper

    EVs: 4 HP / 252 Atk / 252 Spd

    Adamant Nature (+Atk, -SAtk)

    - Agility

    - Zen Headbutt

    - Return

    - Earthquake

    Girafarig, one of my favourite pokemon. (Due to having swept an entire OU team with it in only 9 rounds) *Still proud*

    With Sap sipper, it will be immune to grass types, as well boosting its attack stat. Also useful if the enemy has spore moves.

    With agility, it's gonna get lightning fast, enough to outspeed some fast pokemon.

    Zen headbutt is the STAB attack along with Return. Earthquake those who doesn't resist it.

    Cell battery item will be a good use to this pokemon, as I have 2 electric type pokemon with discharge. It will boost my attack stat.

    With Normal/Psychic typing, the ghost types will have no effect on this beast, as well as normal damage against fighting types and no doubt survive Mach Punch.

    nrutnaL (Lanturn) (M) @ Leftovers

    Trait: Volt Absorb

    EVs: 240 HP / 192 Def / 76 SAtk

    Modest Nature (+SAtk, -Atk)

    - Surf

    - Discharge

    - Ice Beam

    - Rain Dance

    sutcaraM (Maractus) (F) @ Leftovers

    Trait: Storm Drain

    EVs: 240 HP / 108 SAtk / 160 SDef

    Calm Nature (+SDef, -Atk)

    - Cotton Guard

    - Giga Drain

    - Ingrain

    - Hidden Power [Fire]

    gipmurG (Grumpig) (M) @ Light Clay

    Trait: Thick Fat

    EVs: 252 HP / 200 Def / 56 SDef

    Bold Nature (+Def, -Atk)

    - Reflect

    - Light Screen

    - Heal Bell

    - Psyshock

    aglomE (Emolga) (F) @ Life Orb

    Trait: Motor Drive

    EVs: 4 HP / 252 SAtk / 252 Spd

    Modest Nature (+SAtk, -Atk)

    - Discharge

    - Air Slash

    - Hidden Power [Fighting]

    - Encore

    repiveS (Seviper) (M) @ Leftovers

    Trait: Shed Skin

    EVs: 136 HP / 252 Atk / 16 Def / 104 SDef

    Careful Nature (+SDef, -SAtk)

    - Coil

    - Sucker Punch

    - Aqua Tail

    - Poison Fang

    girafariG (Girafarig) (M) @ Cell Battery

    Trait: Sap Sipper

    EVs: 4 HP / 252 Atk / 252 Spd

    Adamant Nature (+Atk, -SAtk)

    - Agility

    - Zen Headbutt

    - Return

    - Earthquake

  2. Well, as I can depend on trick room in the league, it gives me an advantage for Emboar, it is very strong in trick room, especially with reckless ability + life orb, it boosts recoil attacks with 50%, and leaders sometimes do doubles and triples, so I pretty much thought about this Emboar and reuncilus, I just have to try to avoid those taunts and sleep powders they try to give me.

    Also, forgive me for laziness and lack of time to put descroptions like other people do

  3. Empoleon (M) @ Rocky Helmet Because I like this Pokemon, and it resists lots of types

    Trait: Torrent

    EVs: 168 HP / 72 Def / 248 SAtk / 20 SDef

    Modest Nature (+SAtk, -Atk)

    - Scald To burn opponents, hopefully

    - Grass Knot Coverage (Water/Ground types and water types in general)

    - Ice Beam To defeat Dragon types

    - Stealth Rock ----No need to say

    Lead uses Rocky Helmet, mainly because of Fake out leads, it damages them to around 75% HP with their life orb, and it's not a super bulky thing, because I can switch to gliscor or other Pokemon that resists EQ, TBolt and other dangerous moves, then save this for last

    Gliscor (M) @ Toxic Orb

    Trait: Poison Heal

    EVs: 252 HP / 184 Def / 72 Spd

    Impish Nature (+Def, -SAtk)

    - Swords Dance power up

    - Earthquake Good old earthquake

    - Ice Fang Defeat dragon types and flying types

    - Protect Protect will do good to heal

    To take out dragon types mostly, nice and bulky

    Honchkrow (M) @ Life Orb

    Trait: Moxie

    EVs: 4 HP / 252 Atk / 252 Spd

    Adamant Nature (+Atk, -SAtk)

    - Brave Bird Very strong attack if the opponent doesn't resist it

    - Substitute Switch ins, become immune to thunderwave, burn, and spore

    - Sucker Punch Good attack to defeat opponents

    - Roost heal

    Very good revenge killer, sucker punch your life out

    Reuniclus (F) @ Life Orb

    Trait: Magic Guard immune to leech seed which I see very often on Ferrothorns

    EVs: 172 HP / 32 Def / 252 SAtk / 52 SDef

    Quiet Nature (+SAtk, -Spd)

    - Trick Room To be faster, obviously

    - Psychic Stab attack

    - Shadow Ball Damage Ghost types

    - Focus Blast strong attack to kill steel types

    Trick room for Reuniclus and Emboar, pretty beast

    Emboar (M) @ Life Orb

    Trait: Reckless to power up flare blitz and wild charge

    EVs: 240 HP / 252 Atk / 16 Def

    Brave Nature (+Atk, -Spd)

    - Flare Blitz Stab move and powerful move to kill those weak to fire

    - Hammer Arm the only Fighting move in the team

    - Wild Charge Coverage + reckless boost

    - Rock Slide good alternate move

    Does good in trick room

    Serperior (F) @ Leftovers

    Trait: Contrary

    EVs: 4 HP / 252 SAtk / 252 Spd

    Timid Nature (+Spd, -Atk)

    - Substitute protect from those annoying thunderwaves

    - Leech Seed incase i face a blissed

    - Leaf Storm Power up my serperior and defeat lots of opponents

    - Hidden Power [Fire] Those weak to fire

    To take out bulky things

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