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fellowry

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Post Comments posted by fellowry

  1. 2 minutes ago, Zumi said:

     

    All the testing is done manually by simply playing through the game, and we'll know when we run into an error bc either an actual error pops up, the game crashes, you get stuck or you just kinda... walk into something that you can just kinda tell isn't right. The testers share screenshots and reports collected in a handful of channels, after which someone (usually Azery or Cass at this point) shares a hotfix download with the files in it that need to be replaced in order for the fix to take effect.

     

    It's not the most efficient method to collect all the reports though, so for V13's public release we plan to have a bug tracking system in place (put together by yours truly after wrestling with google sheets for 23489273 hours) that makes it easier for us to track the tons of reports we'll likely be getting. It automatically sorts them into different categories/sheets, and we'll be making the sheet with all the bugs reported publicly visible so people can immediately see what's been reported, being worked on, fixed for a later patch or fixed in the current build. As for the hotfixes, like with previous releases we'll be releasing one or two patches for the base game of V13 to fix a bunch of problems at once people will inevitably run into that hadn't been caught during testing.

    Wow so you guys just brute force it, mad respect for the patience, can't imagine how many mental breakdown that the patchers must have suffered lol, great idea on the documentation though, the hardest part of whole testing thing is to document the whole thing into a neat human readable from pile of hot garbage, especially when you don't have any tools to help you. not the most efficient way but i guess with enough tester it will cover a lot of ground.  Keep up the good work guys can't help much but i'm gonna give you my energy

  2. Testing is usually the hardest work, especially when you test games, usually has shit ton of events,  and countless more combinations of those said events. but i'm curious how you guys test this though. Did you guys just play through the game and check everything manually or have some software to test the events automatically?

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