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Posts posted by AndriuVA
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This looks amazing -- a bit of Emerald Redux in Reborn. Great work!
Would this be compatible with personal mods that add forms and moves directly to montext, movetext, MoveEffects, etc? I basically change up reborn to always have some differences like Partner Pikachu & Eevee, Annihilape, abilities like Sharpness, Earth Eater, changes like Guts Zangoose, Bug/Dragon Flygon, and etc etc.
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On 8/17/2024 at 4:37 PM, Beaufils said:
Uhm, i don't see why not, what does that change for the player exactly though?
Nothing much, but if you generate a specific pID, the abilities, shininess, nature, gender are all natural in your selection, unlike when you use debug and they're traits being forced. Its the same difference between catching a natural shiny vs glitter ball shiny. But I managed a workaround either way, it seems the AMB debug menu is unchanged when accessing it in the PC, and your decat menus override only the menu and pokemon menu debug menus.
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Hi Beaufils, firstly great work on the debug mod, its definitely the cleanest and most efficient one out there.
Just a suggestion, could you try incorporating the Generate Specific pID mod script from Aironfaar's Mod Box into your decat pokepage? It is basically a superior version of the randomize pID option that is in the base debug menu, but his mod is obviously not compatible since it just uses the standard menu.
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So let me preface this with an apology if this isnt welcome here due to the usage of the available mods.
I am about 3 days into my newest playthrough, trying to do a shiny-only main team. I've had good success so far, with a lot - like really lots - of soft resets. Didnt need to use debug menu for anything except the game corner coins, but I like some mods like the EV overflow and the weather change and the auto-hook fishing ones.
I reached the mystery egg event and was really lucky to find that I was getting a Togepi. Since the pokemon from the egg is usually amazing, I decided to keep soft-resetting to get it shiny. After about 10 times of doing the minimum steps, I decided to use the debug menu to check if the pokemon is shiny or not as soon as I got the egg. After a hellish amount of resets again, I managed to get a egg that had "Shininess (shiny) is normal" as its message. I promptly saved and continued my playthrough.
The egg hatched to be a normal Togepi. I reset from the save right after and checked again - the egg is still supposed to be shiny. I used the "Make Pokemon" function in the debug egg tools, and it did become a shiny Togepi but with Officer Dane as the OT. I reset and hatched it again to the same result - a normal Togepi. I've duplicated the egg multiple times and hatched each of them separately in different locations - but they all hatch into normal Togepis.
Please help.
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1 hour ago, Gastronely said:
Game-z only renders the emerald font, so you can't change it. As for the backup and size problem, changing the font back to emerald should fix it
Is there anything I can do about the improper spacing in the emerald font? Like the different words are a little too close for me...
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As the title says, been having trouble since I updated to 18.4.1 last night. I start Game-z.exe without any trouble but the second I try to change the window size or max number of backup saves, the font turned to Arial again. And like bold Arial without proper spacing.
This really made it difficult to read and was aesthetically horrible so I checked around. Reinstalled the fonts, played the game as an admin, reinstalled the whole game - only to get the basic Emerald font working and the others being Arial now. My preferred font is FRLG, so this still doesnt look good to me.
And even the Emerald font doesnt seem to have proper spacing, but that seems to only be a problem in Game-z because the spacing is ok for Game.exe. But the FRLG, DPPt and RS fonts are all Arial for me, in both engines, and I've tried everything.
Any help?
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8 minutes ago, Yash said:
Ya sure, once you have it let me know.. I have your pokemon ready..
Hey! I got it! Ame, bless you for wonder-trade.
I'm coming online. My game trade ID is the same as my forum display name - AndriuVA
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Just now, Yash said:
Say what again??
@StarryDreamerKitten @Candy I can trade now.. Let me know when you'll are available..
Why is it showing my response as blank?! Ugh... I suck at forum stuff.
Anyway, I had said that I need some time for the mime jr. I havent got my sunkern egg yet. Give me a few min, I'm trying wonder-trade as well.
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SpoilerSpoiler14 hours ago, Yash said:
So i'd like doduo, seel, krabby, farfetch'd, voltorb, exeggcute and cubone
Could you get me lickitung and tyrogue?
Could you get me a tangela, ladyba, igglybuff and a Mime Jr.
Sure. Just need to get that mime jr. I have the rest.
Give me a few hours? I'll get it right away.
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I'd love a snivy, froakie, larvesta, ditto or togepi. I dont really care about IVs or shininess, as I'll be breeding them myself.
I dont have a lot of pokemon to offer, just reached the second gym in my game after my save crashed the first time, but I'm willing to trade whatever I can.
In fact, any 2 of these requests would be enough, if all are difficult.
Thanks in advance
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Hey, I just recently passed the point where i can get one ditto in the game.
Can anyone spare one? i need to breed my starter to be able to trade them for the others.
E19 Unstuck Me! Save File-fixing Help
in Troubleshooting
Posted
Hi everyone,
I just managed to find my first save files, that I had started in like e15 and taken till end of postgame. I thought I had lost these while moving multiple times in the past few years. These were last made using v19.0.16, but right now even trying to open them with the legacy game yields a corrupted error.
Pasting the error below for reference. I know this might be impossible, but I really want to check out my old saves and would really appreciate if these can be restored somehow.
```
Exception: RuntimeError
Message: If you're seeing this message, your save file is corrupted.
PokemonLoad:390:in `rescue in pbTryLoadFile'
PokemonLoad:375:in `pbTryLoadFile'
PokemonLoad:443:in `pbStartLoadScreen'
Scene_Intro:87:in `closeSplash'
PBEvent:54:in `call'
PBEvent:54:in `block in trigger'
PBEvent:49:in `each'
PBEvent:49:in `trigger'
EventScene:708:in `update'
EventScene:612:in `main'
Scene_Intro:118:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'
Main:80:in `block in <main>'
script yeetifier pro:307:in `eval'
script yeetifier pro:307:in `block in <main>'
script yeetifier pro:303:in `each'
script yeetifier pro:303:in `each_with_index'
script yeetifier pro:303:in `<main>'
-e:in `eval'
```
LOST TO CHILD LIN PATH Game.rxdata Finished Anna Path.rxdata