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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Specific

  1. 56 minutes ago, Novaflame said:

    For Pokemon Raptor ex every time I try to add a pokemon a error pops up and the game freezes please help.

     

    This issue was pointed out to me in private messages yesterday  (Bugs in base version) and i've (silently) updated the thread with a new version earlier today that should fix this. Could you try the new version and see if the issue persists?

  2. Regarding the pokemon daybreak debug requests: I got a request from the developer not to post any further debug for this game several weeks ago. As such, I'm sorry to say I cannot provide debug for daybreak in this thread. I've updated the original post to include daybreak in the games I cannot add to this thread.

  3. On 8/13/2020 at 7:49 PM, Nooooooo said:

    There's debug of Infernal Red but not Natural Green. Can you add the other please?

    Done.

    On 8/14/2020 at 12:51 PM, Reversi said:

    Can you add pokemon edge rising please?

    Done.

     

    I've also added the latest version of Empyrean, Edge of Eternity to the compendium.

  4. On 7/23/2020 at 2:45 PM, Reversi said:

    Can you please add pokemon Daybreak?

    Done. You can find it under compact downloads.

    On 7/22/2020 at 9:22 PM, Death lord said:

    hey does debug for pokemon empire 2.1 work for 2.2.3 that is the latest version

     

    Good catch. I've updated the download to version 2.2.3

    • Thanks 2
  5. With desolation's spoiler lock over, I've added it to the compendium.

    On 7/12/2020 at 7:22 AM, ColonelAngus said:

    Just curious @Specific but why have desolation under spoiler lock until the 14th, but not LoTA when they came out at virtually at the same time?

    The desolation developers had expressed their wish on discord to wait for two weeks to release any debug versions. As for LoTA, I never stopped to give a spoiler lock for that game any thought to be honest.

  6. On 7/4/2020 at 9:39 AM, OrochiRose said:

    I'm half awake, just found your thread. Question, how to enable the debug mode for the reborn redux?

    I checked and the debug from the party screen and pause menu both work for me. Are you using any mods? Those can interfere with the debug scripts.

     

    Provided you're not running mods, just open the pause menu (by pressing x) or go to the pokemon selection screen. The debug option should be there.

  7. 5 hours ago, dani0702 said:

    Can you update for the new desolation

     

    Also how do you do this without having a PBS file?

    With desolation having just released a new episode, I'd like to allow time for people to play without debug first. I'll update on the 14th of July.

  8. 21 minutes ago, Shrek_Nemesis said:

     

    @Specific Thank you. I see that you posted a link to a data download. How do you use it? I tried to replace all the files in my data folder with the one I downloaded, but I do not see the debug in the menu or when I select a pokemon. Additionally, I also tried to press all the F# keys (besides 1/5/12) to see if they activated the debug. Please advise. Once again thanks.

     

    EDIT: I tried to @ "Knight" but the right one didn't so up, so I took the @ out.

    EDIT2: Lol, I realized Knight was just a status and not his forum name. Corrected it.

    @Shrek_Nemesis My bad, I misclassified the type of game. It should've gone under large files. I've added a new download to the full game with debug enabled. Hopefully it'll work now.

    • Thanks 1
  9. Double-Posting to announce patch 1.3.0. This patch introduces:

     

    New content:

    Spoiler

    -Slightly diversified content on enemy pokemon: I've tried to cut down on the instances of moves like floaty fall and thousandarrows in order to introduce more diversity in enemy movepools.

     

    -A new ditto postgame event. Which, for the record, is not intended to be fair.

     

    -Bug fixes. Cain's greninja in particular should no longer attack your teammates.

     

    -PBS files in the download.  Mod to your heart's content.

     

  10. Pokemon Empyrean has been updated to the final release version, Please read the instructions of the new version carefully: I had to re-arrange the pokedex to prevent functionality issues. That is to say, some of your existing pokemon may be changed to different species. Reverting them to their original species through this thread's debug menu should fix the issue.

     

    For remaining issues, please contact me.

  11. 12 hours ago, Ice Cream Sand Witch said:

    @Specific I'm unsure when the Spork one was added but it might be a little out of date as I checked the data folder and there's a couple less maps than there are in Spork currently: 

    image.png.ed7aa5d35c4c8fa4d77007fc4b86568f.png

     

    image.png.97ba5cfd09ca8afa9407457bc2fdb0f9.png

     

    Additionally Spork does have a publicly accessible debug menu in the most recent reupload which was earlier this week

    Thanks for pointing this out. I didn't realize only the mediafire download links to spork got updated. As for the debug being enabled part, I've taken the download link in the thread down seeing as it's redundant.

  12. On 1/19/2020 at 6:06 PM, TripleHHH said:

    Yeah I also found this problem. I solved it by moving the .rb files that were located on the Data folder to the Mods folder.

     

    While we are on the topic about bug report, does the wild pokemon doing nothing on their turns intended?

    Thanks for the bug report. I uploaded a new patch just now that should fix both wild pokemon inactivity as well as the issue in the post you quoted.

  13. 18 hours ago, ArcBolt27 said:

    thanks to the existence of debug mode for empyrean (really appreciate that btw) i was able to get me this monstrosity  8WoINAR.png    now if only the possibility to make a pokemon into a platinum shiny was doable

    I've uploaded a new version that allows for setting platinum shininess through the shininess tab of the pokemon selection debug menu. I've also sent updated scripts in a Private Message so you don't have to re-download the entire game.

  14. 19 hours ago, espeon860 said:

    there is bit of a problem with insurgence when i use debug for the levels i suddenly got an error and i download the lastest one

    I found the problem: there was a mistake in scripts on the insurgence developers' end. We discussed this on discord and I've sent a fixed version. I've also updated the OP to include a new download link with a fixed version.

  15. 4 hours ago, Axel553 said:

    Debug for Desolation doesn't seem to be working... I downloaded the rar file, extracted it, and replaced the one in the folder but it didn't work for some reason. Am I doing something wrong? @Specific

    image.png.5a0028e083fa46b00a594e5261694c25.png

    We discussed this on discord and there seems to be no issue with the download. I have nonetheless included a download link to the full game for anyone else with this issue.

  16. 19 minutes ago, starberry lemonade said:

    @Specific: You might have mixed up some of your Solar Light and Lunar Dark Files with your Insurgence files. The graphic files for your Insurgence download has Solar Light and Lunar Dark assets. Gotta admit though, Mew has never looked better. 

     

     

    Mew.PNG

    Thanks for reporting. The issue is just with the graphics folder so it shouldn't affect anything. I did replace the download link with a fixed version in the OP though.

  17. Double posting because I have an important bug fix to share:

     

    Spoiler

    Postgame fights are now tied to having watched the e19 teaser (Beat hardy's gym and walk out of said gym to unlock postgame fights.) While I don't feel this is worth sending a new update for, here are fixes for players currently battling the postgame fights:

     

    https://mega.nz/#!r7xTzSjC!W9lPN0wDO1gfiQoPQVT-U6rma3v5JrU06Yw-PJME4vQ (main game)

     

    https://mega.nz/#!WmonzCAb!09Ove-QP8-FoVEOV38u7XxcsrzTnq6zOgf-tlXFBS98 (patch)

     

    This should hopefully prevent the bugs of postgame fights not appearing at all (The event was tied to hardy's gym opening up before)

     

  18. As I'm not active in the reborn discord server anymore, I'd like to elaborate on the patch I just uploaded:

     

    Spoiler

    -The postgame fights have been moved to after Hardy's gym arena opens.

     

    My original plan with these was to award items to people who can beat the fights early. However, playthroughs showed a fair amount of people resorting to strategies such as endeavor sturdy, destiny bond, etc. to obtain the rewards. I feel this doesn't do the fights justice, so they've been pushed back until after hardy's gym arena opens up.

     

    -Terrain moves now fail

     

    Making it more difficult to change the field you're fighting on. Hopefully this'll prevent some of the cheesier strats to get around difficult fights.

     

    -Increased the AI on enemy trainers

     

    Memeborn has the AI of all trainers set to 100 and I forgot to port that change until now. Oops. This'll hopefully make the postgame fights behave more intelligently.

     

    -Added a new postgame fight

     

    A new tester for the intermediate versions has arrived. As such, they've been given a postgame fight.

     

    -Removed rare candies from sweet co.

     

    I've seen instances of extreme overleveling to the point of overleveling a pokemon by 30 levels just to get it to evolve early. While I don't object to overleveling your mon, I'd like to not facilitate extreme cases like these.

     

    -Reorganised mystery egg

     

    Some of the mystery eggs just were too powerful or had overbearing moves. Both the pool of pokemon and their moves have been overhauled to be less powerful, but should still serve as power sources for any monotype run.

     

    -Removed misc. high level moves from pokemon

     

    I gave some pokemon moves to use at 80+ levels in earlier versions. These have been removed largely for the same reason rare candies have been removed from sweet co.

     

    -Updated the altforms to 0.5.12

     

    -Misc minor bug fixes

     

    -Misc small battle redesigns

     

     

     

     

     

  19. Pokemon Reborn Memeforms

     

    Description:

    This mod combines the Pokemon Reborn Memeborn and the Pokemon Reborn Alternate forms mods.

    Combining the new Pokemon options from the Alternate Forms Pack and Pokemon Memeborn, opponents weaponize the Alternate Forms to create a new source of popcorn spin on the brutal difficulty of Pokemon Memeborn.

    The full set of currently available Alternate Forms (and some additional ones) is included. Additionally, some of the Alternate Forms have been changed to be more effective or perform different roles.

    Are you ready to suffer?

     

    New Features:

     

    • Updated boss battles which draw on Altforms for an additional challenge
    • Starters hold their respective plate
    • New events, making some pokemon or their evolutions obtainable earlier
    • 2 new alternate forms based on my shitposts custom shinies
    • Additional moves for some Pokemon
    • A new set of Mystery Egg Pokemon, each individual Pokemon with a move that is otherwise unobtainable
    • 16 postgame battles
    • Shift Mode acts like Set Mode, Items are banned
    • A wide set of pre-installed mods, including the option to enable Debug
    • Pokemon changes from Memeborn are retained
    • Miscellaneous changes, all documented in the Spec's Changes txt file that comes with the download

     

    Download:    (last update 26 Mar. 2020)

     

    https://drive.google.com/open?id=1QLjGsQ3a_MUbLfCZOTVBuW4ZjI5cesOL (Google drive upload)

     

    Download:    (last update 23 Feb. 2020)

     

    http://www.mediafire.com/file/btskr4kin9rhffq/Pokemon_Reborn_Memeforms.rar/file (mediafire upload)

     

    Patches:

     

    1.3.1 (last update 26 Mar. 2020)

     

    https://drive.google.com/open?id=13UFOvislS5BZG1qZJ02MC2Sk9MIFB8Y3 (Google drive upload)

     

    1.3.0 (last update 23 Feb. 2020)

     

    http://www.mediafire.com/file/u30004oeeknuitg/Pokemon_Reborn_Memeforms%282%29.rar/file (mediafire upload)

     

     

    Patch 1.3.1 (Mar 26, 2020):

     

    Spoiler

    Fiore Gauntlet enemies have been toned down.

    Fiore Gauntlet partners have been buffed slightly

     

    Alt Dragalge now has its correct typing.

    Moon salamence now has its sprites.

    Hycrox' metagross now has its correct sprites.

     

    Patch 1.3.0 (Feb 23, 2020):

     

    Spoiler

    PBS are now publicly available

     

    Fixed misc. bugs.

     

    Added ditto the postgame.

    Credits: 

    Spoiler

    General:
    Bluetowel: creating altforms, sharing his data and helping with making the game
    Azery: creating memeborn, helping design the game, extensive bug fixing assistance
    DemICE: Extensive assistance with scripting
    Aironfaar and Waynolt: mod packs to help smoothen the gameplay experience
    Commander: Script that allows trainers to have more than 6 pokemon.

     

    Base altforms sprites:
    DMBY
    DreamblitzX
    Hellscythe
    Khrona
    Player_Null_Name
    Privateer Elise
    Pyrromanis
    OldSoulja??
    Hamigakimomo

     

    Additional spriting:
    DMBY: Rhybombee concept, sun salamence and psychic hydreigon, ice gengar, ace trainer sprite
    Hycrox: Steel hydreigon and electric metagross sprites
    Player Null Name: Togeskill backsprite and icon, rhybombee sprite
    Pokemon infinite fusion discord: Togeskill original sprite and concept

     

    Testers:
    Azery
    Ghost
    Jess
    Krantz
    Lowkey7ft4

    Luna
    Omega
    Riku Sakuraba
    Sceptilepsy
    ShadowStar
    Weeb

    DarkDreamerLuna

     

    Post-release Testing and bug fixes:

    Fallirion

    Generic Gamer

    Pyukumuku

    S_G

    Sage

    Seal

    Zhaorai

     

     

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