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Perish Song

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Posts posted by Perish Song

  1. 33 minutes ago, seki108 said:

    Well, I came back at a good time.  I can trade now.

     

    Since yesterday, I decided to breed the Bulbasaurs that I had to try to hit 5IV, which I did.  The only female I got is even shiny, though I've only bred a few.

     

    I have both genders of both mons available (still had one 6IV Female Togepi left surprisingly).  Which gender would you like for each?

     

    Edit: I'll be on and off here for a few hours, probably.

     

    I am avaible now. Gender doesnt matter for me really

  2. 17 hours ago, seki108 said:

    Somehow, I keep missing coming here when I see it on the front page.  Would you be interested in a 6IV Togepi?  On my quest for a decent shiny one, I filled 2/3's of a box with 6IV's.  Now I offer them to those who run breeding shops.  I don't really need in return (since I am trying to clear out space), but if you have an extra Darmantarn (or any in it's evolution tree) with any 31 IV's I'll be happy to take it.

     

    PS. I do have a 4IV Bulbasaur if you want it.

     

    Darumaka is ready. Let me know when ur avaible

  3. 5 minutes ago, seki108 said:

    Somehow, I keep missing coming here when I see it on the front page.  Would you be interested in a 6IV Togepi?  On my quest for a decent shiny one, I filled 2/3's of a box with 6IV's.  Now I offer them to those who run breeding shops.  I don't really need in return (since I am trying to clear out space), but if you have an extra Darmantarn (or any in it's evolution tree) with any 31 IV's I'll be happy to take it.

     

    PS. I do have a 4IV Bulbasaur if you want it.

     

    Darmantarn is darmanitan right? ._. 

  4. 2 hours ago, seki108 said:

    Maybe I just suck at setting up, since I'm still pretty new to the competitive scene, but from a competitive newbie it always seems like people really put an emphasis that Baton Pass teams don't require skill.  I understand the sleep and swagger clauses just fine, but I've mostly felt Baton Pass either got too much credit or too little (depending on the perspective).  Then again, I avoid showdown so I don't have to deal with the overabundance of people almost always using Legends and Mysticals, so I really have no room to talk with authority on this stuff.

     

    Think it like this. It is an extreme counter team situation, whether if you have mons to stop it or not. Main core of it was scolipede / necrozma / espeon , Scolipede passes speed to these mons, they set up calm mind and sweep with stored power. You need certain specific mons in order to stop this. Due to magic bounce espeon cant be roared or whirlwinded, +2 speed and +1 calm mind boost means 100 BP for stored power along with +1 spatk. Stopping it is a serious problem, even the speed pass itself makes it broken due to the stored power boost it provides regardless. Necrozma on the other hand has more bulk than espeon, cant be killed easily due to prism armor, can also set up some self boosting moves and sweep with stored power aswell.

     

    I still dont get it part : You need hard counter in order to succesfully beat baton pass teams. This restricts teambuilding in a very serious level.

     

    Reason of quickban was implied in the argument where majority of the high ladder on suspect test used this tactic in order to gain requirements faster. 

  5. 17 minutes ago, Smogoon Josh said:

    1/10 no Glaceon >l[

     

    Sad to hear that my friend. As u can see my avatar also has a glaceon, being my favourite pokemon overall. But sadly it is outclassed by many pokemon, being walled and checked by many threats, I couldnt bear having it in the team. :(

  6. 12 minutes ago, pyrromanis said:

    The team lacks a lot of speed! Alola Ninetales while it is fast it lacks offensive power even with max Sp. Attack to even be considered a threat. Cloyster can outspeed anything at +2 but before setting up its speed is mediocre. So that means your team has to bulk attacks before you do some serious damage and even with HP investement and Aurora Veil up you team does get worn down fast. Add that with hazzard damage and you can see that teams with momentum can steadily chip you down before you manage to KO them. I would say to switch Rotom's Specs to Scarf and invest some speed on Kyurem. I'm not saying to go max but at least reach a benchmark to outspeed certain mons like nuetral base 80 or something (Like Togekiss, Mamoswine, Chandelure etc.).

    Last make sure your pokemon weak to rock have an odd number at HP so they will take 24.5% from Stealth Rock, giving them the chance to switch 4 times and survive with 1 HP if they don't take any other damage. Also piloswine misses 4 EVs but that doesn't matter that much :P

     

    TBH ice never needs speed. Mediocre speed stats for stuff in general is handy enough to handle pokemons around. There are a mass amount of dual typed scarfers in the metagame ( Like victini , heracross and salamence ). Even when speed invested, most of my pokemons cannot outspeed majority of enemy team. Avalugg is a turtle anyways, cloyster relies on boost regardless to be viable. Ninetales has nice speed tier in general, piloswine doesnt need speed at all, kyurem black functions better when like this, althought I might consider outspeeding bulky togekiss. I do agree with the rotom set up, but after making several tests with it, I found out specs rotom to be far more useful , since the purpose I choose is shutting down stallers. Most stallers has terrible speed tiers, bulky rotom performs better vs those. If I happen to need a better momentum provider, I would use scarf over specs like you said. Ice can bulk things down with bulky spreads under the aurora veil, tbh u'd be suprised by their potential lol. 

     

    I mostly do the odd number thing, but I seem to forgot it this time, thanks for reminding that. 

  7. I occasionally swap mamoswine with rotom only when I know who I am facing against. Mamoswine is a S rank mon for ice teams, but my team already has 3 ( counting avalugg and piloswine as 1) physical attackers, I am really short in special coverage. Rotom's whole purpose is covering that up. 

     

    My original team in fact has neither piloswine and rotom F, I actually use Mamoswine over piloswine with scarf, and lapras with assault vest for rotom. 

  8.              240px-038Ninetales-Alola.png.f69ba3be91b13e35112e8295f3bd975f.png250px-091Cloyster.png.9ab92be04c30974eaf461bedfd3e7951.png250px-221Piloswine.png.7d065e2bfd1225ecd93bc1f63c84339a.png250px-713Avalugg.png.37b3d8627a17a39a45f0b46128400258.png600px-479Rotom-Frost.png.28f8c427bb0d81a0e8c803231b039d6a.png240px-646Kyurem-Black.png.a7dc174ab90b95f04627cd335b9775d2.png

     

    Hello once again everyone, today Im bringing you my team I use for the monotype tier. It can be tricky to use, it is hard to play around and fragile too much, but still it is my favourite team and reaching to 1500+ ladder just with mono ice was hard for me .

     

    Click here to see my latest battle with this team

     

    From replay u can see , even in the favorable matchup, it still struggles to make a decent impact.

     

    Before I start introducing the team and the moveset mechanic, I would like to talk about ice's current stand in the monotype. It is sadly one of the forgotten types in the current mono metagame, due to its lack of variety and the type weakness. Ice type can only resist itself and no other type, but in return 4 types can hit ice effectively. Two of most used types fighting and steel is a reason why ice teams are not overly used. Homewer in gen7, ice had a great additions, the existence of Z moves made some pokemons powerful wall breakers, provided more support, ice type climbed a few spots . It can even outmatch fire and rock from a bad matchup status.  Since we cant really defend against anything, it is best to run as much as offensive pokemon possible, due to its lack of resistances. 

    One good benefit of ice is it can hit both dragon and flying real hard, 2 of most used types. 

     

    Piloswine @ Eviolite  
    Ability: Thick Fat  
    EVs: 252 HP / 252 SpD  
    Careful Nature  
    - Rock Slide  
    - Earthquake  
    - Stealth Rock  
    - Icicle Crash

     

    As usual, I start with a rock setter. the amount of ice mons that can set up rocks is very limited, but in order to gain passive damage and easier time to deal with fire, we need those rocks up. Piloswine is one of options for that, along with mamoswine. Mamoswine homewer doesnt have the bulk of eviolite piloswine, it cant switch in strong threats easily as easy as it. Here's a basic calculation how bulky this thing can get .

     

    +1 252 SpA Volcarona Fire Blast vs. 220 HP / 252+ SpD Eviolite Thick Fat Piloswine: 182-216 (45.9 - 54.5%) -- 52% chance to 2HKO
    +2 252 SpA Volcarona Fire Blast vs. 220 HP / 252+ SpD Eviolite Thick Fat Piloswine: 242-288 (61.1 - 72.7%) -- guaranteed 2HKO
    +3 252 SpA Volcarona Fire Blast vs. 252 HP / 252+ SpD Eviolite Thick Fat Piloswine: 306-360 (75.7 - 89.1%) -- guaranteed 2HKO
    +4 252 SpA Volcarona Fire Blast vs. 252 HP / 252+ SpD Eviolite Thick Fat Piloswine: 362-428 (89.6 - 105.9%) -- 37.5% chance to OHKO
     
    0 Atk Piloswine Rock Slide vs. 0 HP / 0 Def Volcarona: 308-364 (99 - 117%) -- 93.8% chance to OHKO
    These calculation means in a worst case scenario, an eviolite piloswine can revenge kill a +4 volcarona. This is a chance you want to have simply because ice suffers alot from boosting mons, due to lack of defensive pokemons and revenge killers. 
     
    +1 252 SpA Volcarona Fire Blast vs. 0 HP / 0- SpD Thick Fat Mamoswine: 468-552 (129.6 - 152.9%) -- guaranteed OHKO
    A standart mamoswine cant even live a +1 fireblast.
     
    Earthquake and icicle crash are our stabs to help us deal some damage.
     
    Avalugg @ Rocky Helmet  
    Ability: Sturdy  
    EVs: 252 HP / 4 Atk / 252 Def  
    Impish Nature  
    - Rapid Spin  
    - Mirror Coat  
    - Earthquake  
    - Recover
     
    As usual, the second pokemon I pick is a rapid spinner. The rapid spinner/defogger in ice type is very very limited and it needs to be picked well. The 2 defoggers takes 50% damage from rocks, and other rapid spinners are not bulky enough. Homewer avalugg has one of best physical bulk across all pokemon, with amazing 95/184 hp def stats. Recover helps you to regain hp vs any physical attacker, earthquake mainly used to deal with steel, mons like excadrill, scizor and doublade. Mirror coat is the ultimate lure to take down a special sweeper. Avalugg's role is keeping rocks away from your field, because most of ice types takes 25% from rocks, that means our momentum is limited. It also breaks sash and prevents our cloyster from setting up.
     
    Kyurem-Black @ Icium Z  
    Ability: Teravolt  
    Shiny: Yes  
    EVs: 252 HP / 252 Atk / 4 SpD  
    Adamant Nature  
    - Freeze Shock  
    - Outrage  
    - Roost  
    - Fusion Bolt
     
    We need a strong wall breaker in order to crash thru some types, kyurem black fits that role perfectly with its 170 stat in attack. Outrage is our typical stab that hits anything hard, fusion bolt is our main attack versus water teams, roost is for some more recovery and freeze shock is for icium z. An adamant 170 atk boosted STAB Icium z hits harder than anything else, tears down stally mons apart and make a hole in the enemy teams. Several examples; 
     
    252+ Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 4 HP / 252+ Def Eviolite Chansey: 580-684 (90.3 - 106.5%) -- 43.8% chance to OHKO
    252+ Atk Teravolt Kyurem-Black Subzero Slammer (200 BP) vs. 252 HP / 252+ Def Eviolite Porygon2: 226-267 (60.4 - 71.3%) -- guaranteed 2HKO
     
    There are very few amount of pokemons that can knockout chansey from full hp without a boost and a super effective hit. Kyurem manages that easily and can deal with the rubber duck just like that way. Kyurem Black without a doubt is one of strongest pokemons in the game overall, and it shines in the ice teams.
     
    Ninetales-Alola @ Light Clay  
    Ability: Snow Warning  
    EVs: 252 SpA / 4 SpD / 252 Spe  
    Timid Nature  
    IVs: 0 Atk  
    - Aurora Veil  
    - Blizzard  
    - Moonblast  
    - Freeze-Dry
     
    The lovely addition of this in gen7 was a gift from gods to ice. Free hail summon breaks sashes . Blizzard never misses under hail so its a very strong stab move. Moonblast helps with dark and fighting types, freeze dry is secondary weak main stab when we dont have hail up, it also helps with water types well. Aurora veil sets instantly dual screen to your side, lasts 8 turns with light clay means u will take 50% damage for 8 turns . 
     
    Rotom-Frost @ Choice Specs  
    Ability: Levitate  
    EVs: 248 HP / 252 SpA / 8 SpD  
    Modest Nature  
    IVs: 0 Atk  
    - Trick  
    - Volt Switch  
    - Hidden Power [Fire]  
    - Blizzard
     
    After some attackers, I went to pick another utility mon, extra help to shut down stallers. Rotom with trick does that perfectly, shutting down any passive defensive mon. Volt switch provides momentum that team needs, blizzard is boosted by hail, hidden power is really needed in order to fight steel. Running bulky specs instead of fast scarf let us live several priority threats , which is good.
     
    Cloyster @ Focus Sash  
    Ability: Skill Link  
    EVs: 252 Atk / 4 SpD / 252 Spe  
    Adamant Nature  
    - Shell Smash  
    - Rock Blast  
    - Icicle Spear  
    - Ice Shard
     
    Cloyster earned its nickname as a janitor in Gen 6 UU metagame, due to its potential of clearing house in the lategame. Focus sash over white herb let us live a hit if the enemy is threathening us. Icicle spear is our 5 hit STAB move due to our lovely ability. Rock blast is coverage needed for fire and bug , and hits hard vs neutral targets such as heatran/scizor etc. Ice shard is our priority move in case of scarfers such as moxie mence. It can be replaced with hydro pump with waterium z occasionally to have easier time versus steel types. Only thing it truly struggle against is priority, since most of time you hit with 1 hp you have after the sash. 
     
    Types that ice is good against : Grass, Ground , Dragon , Flying , Water , Rock ,  Normal
    Types that ice struggles against : Steel, Fighting , Psychic ( Occasionally) , Fairy
    Types that ice is equally strong with : Whatever remains from above.
     
    Importable :
    Spoiler

    Kyurem-Black @ Icium Z  
    Ability: Teravolt  
    Shiny: Yes  
    EVs: 252 HP / 252 Atk / 4 SpD  
    Adamant Nature  
    - Freeze Shock  
    - Outrage  
    - Roost  
    - Fusion Bolt  

    Avalugg @ Rocky Helmet  
    Ability: Sturdy  
    EVs: 252 HP / 4 Atk / 252 Def  
    Impish Nature  
    - Rapid Spin  
    - Mirror Coat  
    - Earthquake  
    - Recover  

    Rotom-Frost @ Choice Specs  
    Ability: Levitate  
    EVs: 248 HP / 252 SpA / 8 SpD  
    Modest Nature  
    IVs: 0 Atk  
    - Trick  
    - Volt Switch  
    - Hidden Power [Fire]  
    - Blizzard  

    Ninetales-Alola @ Light Clay  
    Ability: Snow Warning  
    EVs: 252 SpA / 4 SpD / 252 Spe  
    Timid Nature  
    IVs: 0 Atk  
    - Aurora Veil  
    - Blizzard  
    - Moonblast  
    - Freeze-Dry  

    Cloyster @ Focus Sash  
    Ability: Skill Link  
    EVs: 252 Atk / 4 SpD / 252 Spe  
    Adamant Nature  
    - Shell Smash  
    - Rock Blast  
    - Icicle Spear  
    - Ice Shard  

    Piloswine @ Eviolite  
    Ability: Thick Fat  
    EVs: 252 HP / 252 SpD  
    Careful Nature  
    - Rock Slide  
    - Earthquake  
    - Stealth Rock  
    - Icicle Crash  

    Let me know your thoughts and the team and feel free to ask me your questions o/  until next time
  9. Problem with greninja would be the very same problem with blaziken itself. Non speed boost blaziken was allowed yet not even a single person used it in league ( Maybe couple people used it but u get my point ). There will be better alternatives than torrent greninja in both dark and water attacker case, it will be just forgotten like the blaziken. In this case there is no big difference than banning greninja or banning the ability.

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