Jump to content

Asii

Veterans
  • Posts

    19
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Post Comments posted by Asii

  1. I just read this and wanted to leave my thoughts here:
     

    Since you wanted to reintroduce Intense mode after full release and keep easy mode, a way to avoid elitism and toxicity might be to fully reframe the modes.
    When starting rejuvenation right now, the question asked is:

     

    Which difficulty mode would you like to play on?

    -Casual Mode

    -Normal Mode (Reborn Style)

    -Intense Mode

     

    I think it is currently common for people to feel shame surrounding the concepts of "facing a challenge" and "picking the easy way out", which might make people feel like if they don't pick intense it's "Cowardice".
    It might help to not frame the modes around difficulty, but rather around what kind of experience you're trying to have.

    For example:

     

    Which mode would you like to play on?

    -Story mode

    -Normal Mode (Reborn Style)

    -Puzzle Mode

     

    Puzzle mode might not be the perfect name, but I think it accurately represents what people who can healthily engage with the mode enjoy about it.

    Anyone who says "lmao, <insert person who is playing story/normal mode> didn't even pick puzzle mode" is a fucking clown and knows it.
     



     

×
×
  • Create New...