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Fiasom

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Post Comments posted by Fiasom

  1. Nu-uh. I ain't getting hyped till ya tell me that I can teach Hurricane to my Charizard and Weather Ball to my Blastoise. Pfft. Who needs EQ and IB when we all know you're gonna make it useless where it would count anyways? I need Gen 8's updates to perfect my Burning Rainbow team.

     

    Also, legit question here:

     

    Will terrain moves work like they used to - replacing existing terrain if possible - or will they work like they're working now in Rejuv, just stacking on top of existing terrain? If the latter is the case, Burning Rainbow is largely dead. You killed my character. I'll be very sad.

  2. So lessons taken out of this:

     

    1) My weakness to flying monotypes is legit. Ciel was by far the hardest for me in every run of the game, and even when playing Blaze Black 2 Skyla was the hardest for me to beat. Given Ciel's midling rank, I am definitely flying-impaired.

     

    2) The opposite is true of fighting types. Samson was a walk in the park for me despite the fact that I did not change the field in that battle, and I nearly always do.

     

    3) The less a boss relies on their terrain, the more I struggle against them. Meaning my strategy of carrying my preferred field(s) with me and setting them up behind screens is valid, and likely to be even more valid come E19. I better start grinding that Clafable to set up gravity to get rid of that New World field, so that I may set my own field up then.

     

    ...

     

    HAH!

     

    Don't worry about Lin, he says.

     

    Dear devs, this game has been a test of character.

     

    Trust me, I've found it easier to deal with job rejections after getting my ass handed to me by Ciel 60 times in a row, after all the grinding, and learning how to IV breed, and not being able to even set up a field after carefully crafting the "winning" strategy throughout the 60 hours I played the game, and ended up having to resort spamming ultra potions till that damned Togekiss ran out of PPs. Aye, I lost that battle, and then bought a win. And 5 minutes after that humiliation, Inner Focus Crobat occurred to me. And that built character. Perseverance and humility. You made me zen, you bastards.

     

    Thank you.

     

    Now f*ck off.

    • Like 3
  3. Good luck. Kolay gelsin. Wish you patience. But not too much. I don't think you need to be told this, but I think it might be worth saying it anyways: nothing is ever going to be perfect. Don't keep adding stuff to a) make it perfect or as near as possible - never gonna end, and/or b) to procrastinate the dread of having Reborn end - whether this is due to the uncertainty of what Game Freak/Nintendo might do to the game, or due to the uncertainty of not knowing what you're gonna do with the bit of your life where Reborn used to be (and your new game won't fill it. It will be a different thing. It will create and occupy its own space, not Reborn's) or something else.

     

    It's been a long time - half a life nearly. It ain't gonna be easy. You know that. But it's gonna have to end at some point. Don't drag it out more than needed, cause it's gonna drag you down. Don't do that to yourself. I don't want you to do that to yourself. You've already given us something great, and beyond what anyone could have asked for. And if we're not happy with the end result, well, then, fuck us. But we already love the game. We already love you. The end of the game aint gonna change that, even if we part ways afterwards.

     

    And when the time for the character of "Reborn" in the story of your life has come to an end, as they say, let your darlings die.

    • Upvote 1
  4. This is awesome. You guys are awesome. *Hugs* I'll keep trying at regular mode, but if it starts demanding more time than I can afford to give it, I'll switch to lite mode. I just wanna throw some kidneys at the fan. (Close your eyes Shelly. Lin's got under my skin.)

     

    Incidentally, will it be possible to shift between modes during the game play, or will it be irrevocably set at the beginning of the game? Also, can we alter the mode in our current play throughs once updated to E19?

  5. Question:

    Why not just release the final episode? I wanna see how the story ends. The post game could be released incrementally as things develop?

     

    Comment:

    I never played any of the battle tower or its spin offs because once there are no new pokemon, story or maps to discover, the whole thing boils down to mindless grinding (which, to my horror, I have discovered is the single defining characteristic of Reborn - once you know what the story is, the amount of grinding necessary to beat the rather frequent bosses simply aint worth its time - and I have had to come to terms with giving up on replaying the game). No rewarding discovery for massive loss of time. I just wanna see how the story ends. Perhaps catch the legendaries as there seems to be some story in it, but I don't care one bit for the nightclub. I'll check it out, get my ass kicked invariably in the first battle (cause I can't be f*ed to master competitive strats) and never visit it again.

     

    Ciel was one of the hardest bosses to beat for me (till an inner focus crobat occurred to me), but beating her wasn't the high point of the game (arguably it was one of the lowest points), it was the shock of seeing Ame's head getting ripped off. What made reborn great in the first place was its story, not its difficulty. Make Reborn great again. Please?

  6. I understand some people like to exercise patience and determination by grinding. But I'm feeling that is more niche than common among players. What drives Reborn is its story. I learned how to IV breed and EV grind just to keep playing Reborn - not to lose to Ame & co and engage and solve the challenges and puzzles you/they've thrown at us, and let myself be immersed in the story and world that Ame has so beautifully built and given to us - free of charge! Having to grind (and I absolutely detest the time lost for inherently meaningless grinding) was part and parcel of the challenges of the game so far. "You want to see more? Put in the effort for it!" But this is slowly turning into something like a Pokémon-SAT now. You grind, you take the test, and if you want a good life/keep playing you have to pass the test, but the test and its grind are completely irrelevant to life/story. We play game precisely to get away from that aspect of life. Please, just make sure that you don't end up doing that in Reborn. Reborn means something, a really good thing. But falling to the trap of throwing harder grinding tests at the players can diminish this meaning. Please don't let mind numbing patience become the defining characteristic of the game.

     

    I gave up playing Rejuvenation because of this. (Along with the Wheel of Time, it remains the only thing I put down in frustration, and I've stuck to the end of some really bad and cringy stuff in my time.) The story and writing simply aren't good enough to merit wasting so much time on grinding. Reborn's story was worth it so far, but you've already promised us that we will fight some PULSE-mons with EVs higher than what we can reach. While it isn't a cheap challange - PULSEs should have something to them - it is quite certainly not a challange I am looking forward to. It seems like it is just going to be some nasty admin battles to get over - as if they weren't hard enough already. And grinding in Reborn is hard. Another example of something similar is the Poipole challange. The game is slowly becoming something that excludes players who aren't obsessed with it.

     

    That said I will finish the game no matter whatever is thrown at us. One does not simply turn away from great work like Reborn.

    • Upvote 3
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