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TwinAero

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Posts posted by TwinAero

  1. Given the opportunity, players will optimize the fun out of a game. - Civ4 developer.
    The casual player probably won't even realize or be able to resist breaking the learning/difficulty curve of the game by accident when they first discover a debugger, being able to experience the catharsis of adapting pass the puzzle-like difficulty is the main sell I use when recommending Reborn. Keeping it low profile is a good idea as long as its existence isn't completely censored to save some potentially hair pulling frustration like resetting seven hours for a blue moon ice cream that refuses to drop.

  2. 1 hour ago, LeoYT said:

    He straight up replied to one of my comments saying to have faith, and all I can say is "Faith will not help. Numbers will not help. Tactics will not help. Friends will not help. and Jay certainly will not help"

    It is going to be hilarious if Nappy ever double-take upon seeing Lin say that line.

  3. I think the issue is that its too blurry a line to draw to give warnings for specific "triggers", if character deaths warrant a warning, what about events that have death by hazard(Pulsemons), illness(Kiki,Luminia), or homicide(Solaris,Titania,etc), each of those could be something that might set someone off, and it gets really subjective if Ame&co has to start weighing on which events warrant a warning. e.g. I doubt anyone here even bat an eyelid at cultists but the sanctum event with Luna is the least comfortable part of the game for me.

    I feel if necessary, the warning screen can be changed to require a confirmation, that the player knows that they are going in for something heavier than just cartoon villains, with a  "please refer to readme.txt for specifics".

  4. 18 hours ago, Amethyst said:

    the voices are... uh.... well...i mean i know youtubers gotta do silly shit to differentiate characters but i...

    just. try not to t hink about it mostly ;

    Do eye twitches happen when you hear "Ay-mee" or is it just a regular occurrence at this point. 

  5. I enjoyed this episode very much, the crew learned to respect the gyms and appreciate the moon pool available to them, almost made me feel better from balding watching Nexus do the puzzle.

    ....Such a shame they have to face Shelly just as they found their feet, the Rain/buzz/intimidation combo really is not manageable trying to 1cc it.

    As a chess player I feel like Radomus' puzzle need better clarification, I really didn't understand what I had to do after reading the explanation multiple times.

  6. I originally stayed on the ride just to enjoy the sight of them getting bodied by Florinia, but now that you mention it it would be great advertising if they actually play far enough to show the different branches of story from the choices they make.

    Watching Nappy playing uncharacteristically sloppy feels...... budew. Kind of defeats the point of wanting to see him play reborn in the first place, hopefully he can switch gears once the illness passes.

  7. Spoiler

    Alakazam
    - Psychic  
    - Focus Blast  
    - Shadow Ball  
    - Thunder Wave  

    Excadril
    - Earthquake  
    - Iron Head  
    - Rock Slide  
    - Rapid Spin  

    Rotom-Heat
    - Volt Switch  
    - Overheat  
    - Will-O-Wisp  
    - Pain Split  

    Virizion
    - Leaf Blade  
    - Close Combat  
    - Stone Edge  
    - Swords Dance  

    Araquanid
    - Liquidation  
    - Leech Life  
    - Toxic  
    - Wide Guard  

    Raikou
    - Thunderbolt  
    - Calm Mind  
    - Extrasensory  
    - Hidden Power [Ice]  

     

    HeartGold Card

     

    yy.png

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