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Anstane

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Posts posted by Anstane

  1. I came to this community back when E15 was the most recent version. I didn't realize it, but joining this community would change my life - I am not even exaggerating. In one way or another, joining this community led me to, more or less, every other community I am part of right now. I a m truly grateful to have been a part of this amazing journey and community (even if I did have some...less pleasant moments). Thank you for this amazing game and thank you for this amazing community!

    • Like 1
  2. 1 hour ago, Seel The Deal said:

    The "starter quest" in question can be accessed after completing the restoration project in the Grand Hall. Go downstairs and you can find someone who wants eggs of every starter up to gen 7. I forget at which milestone you get Garchompite, but the final reward is the Shadow Ball TM so it's well worth doing the whole quest regardless.

     

    As for a comprehensive guide to Mega Stones/Z Crystals, I'm not aware of such a thing, but the E18 item guide is the closest thing to that. You can Ctrl+F stones you're missing to avoid having to browse every item pickup listed there. If you don't get any results, chances are it's not in the game yet (e.g. Salamencite, Kommonium Z).

    To be more specific, you get Garchompite at the very end of the Starter Egg sidequest, alongside the Shadow Ball TM.

  3. Hm. Will there be a way for players to gain any missing cells that they might have missed in East Gearen before the renovation? Furthermore, will there eventually be a late-game item that reveals the locations of missed Zygarde cells? Because I would imagine that it would get infuriating when someone ends up getting all but 1-2 cells and has to scour everywhere for the ones that were missed.

  4. If a Pokemon is holding an Adrenaline Orb and they block the intimidate attack drop via an ability like Clear Body, the Adrenaline Orb does not trigger. According to Bulbapedia, the Adrenaline Orb should trigger even if the attack drop is blocked by Clear Body etc.

     

    Replication of this bug is simple: Have a Metagross with Clear Body hold an Adrenaline Orb and use it against a Mon with Intimidate.

    Issue persists in version 18.4.

     

  5. 3 hours ago, TripleHHH said:

    According to Zumi on the dev team Q&A the end of Act 2 will be on the V14, so we are still in Act 2.

     

    Okay, I admit I was not expecting that. So either Act 3 will be really short, or v15 and v16 will be very lengthy in order to stretch out the content to a reasonable length. Guess we'll see. Either way, thanks for finding and showing me the official answer to this.

  6. First of all, I would like to preface this with two things. First of all, I am not going to bother with spoilering story moments or anything, so proceed at your own risk. Furthermore, it has been a bit of a while since I last played the game proper, so I might misremember or forget a few details.

     

    So, from what I could gather from previous conversations/gatherings, Rejuvenation's plot has been aimed to have a three-act structure, each one having a main unifying link connecting it. The first act's main act has been, from my understanding, Team Xen and their hunt for Melia. Sure, there were other storylines and plotlines that happen during this time, but the main one has basically been Team Xen and Melia. The climax and the end of Act 1 is pretty noticeable and clear: The final battle vs Zetta and Geara at Valor Mountain ends with a total defeat of Team Xen, with Zetta permanently eliminated from the team and Geara getting stuck in teleport hell, requiring a very long reconstruction process. The moment is sufficiently dramatic and, more importantly, it actually takes Team Xen out of the focus of the story. Oh sure, they are still there, just mostly relegated to sidequests, especially in the restored East Gearen.

     

    After that we have a brief interlude while we go and battle Amber. I consider this moment as not part of act 1, but also not part of act 2, as it has little bearing on the overall story and is just a moment for the player and PC character to essentially unwind from everything that just happened. In fact, I am willing to go as far as to say that Act 2 doesn't actually start until we re-enter Valor Mountain with Venam in search of Melia.

     

    Act 2, to the best of my knowledge, seems to have the theme of, essentially, "Past and Present", the relation of the region before and after the cataclysmic Storm-9, emphasized with the numerous journeys to the past that we have. We even get a chance to see how screwed up the present day could have been had events in the past gone differently. But that's neither here nor there. This, for me brings up my main point of concern: When does Act 2 actually end? Has it actually ended? Because, I will be honest, I am having a bit of a hard time determining the exact moment that Act 2 ends.

     

    To that end, I thought about it and, if it did happen, there are two moments in the story that stand out to me as points where Act 2 could have ended, naturally at mutual exclusivity: The defeat of the Angel of Death and the battle at the top of Eclysia Pyramid against Madame X and the two hoverboarders. The first moment stands out to me because it marks the point where we finish time traveling, as the moment comes at the end of our (so far) final journey to the past. Furthermore, the Angel of Death has been, for all intents and purposes, the main antagonist of Act 2. Sure, we have Flora and Bladestar, but they don't really come into play all that much until Chapter 12 which is also their final chapter. So, defeating the Angel of Death not only gives us tangible effects by essentially landing a major blow against Theolia, but it also (Again, for now) marks the end of the traveling. However, it still feels like a bit of a clunky moment for the act to end: First of all, assuming that is the ending, then we have a fairly long transitionary period from Act 2 to Act 3 and what is the moment that can be counted as the start of Act 3 then? Most likely the destruction of the Grand Dream Tower by Bladestar.

     

    The second moment that, to me, stands out as a potential ending to Act 2 is, of course, the battle at the top of Eclysia Pyramid. It has the climactic feeling (Action-packed sequences, comes right after a battle against a major character, though I don't really consider said character(s) as particularly major in the overall nature of Act 2, even the setting is similar, being at the top of a mountain/pyramid structure at the very top of their part of the region and us being there to save other characters from death. The parallels are more than obvious.). Furthermore, it then has a much more defined and obvious transition/intermission: The raid on Isha's lab. However, for me, the main reason why I hesitate to just outright recognize this as the end of Act 2 is twofold: First, what exactly ends in this battle? By this point, we have already crossed the final remnants of the past that we visited earlier (Xen HQ not counted) and Eclysia felt more an ending for Bladestar and Alice/Allen than for the Past and Present. The second thing is, well, what exactly do we end up finishing at the top of Eclysia, Bladestar excluded? I don't feel like we reach any sort of real finality on the Past and Present theme up on the pyramid, in fact as far as I can see in that regard, the battle vs Lorna would fit that theme more accurately. I guess it would have had more of an impact if there was more to the hoverboarders' prior presence to the story and if we managed to actually deal lasting damage.

     

    Of course, there is also the third possibility that we are still in Act 2. However, I find this to be hard to believe because that would mean Act 3 would have to be either really condensed or the chapters that follow will have to be really stretched out in length, given we are starting to approach the endgame and we are running out of areas to visit in the game.

     

    TL;DR: When does Act 2 actually end?

  7. Completing the Castle Zygara sidequest via letting Karrina do her thing and then not pushing her off doesn't reward you with the Mega Stone. It could be because it might not detect the Mega Stone obtained from Hidden Library 3 if you completed it in V11, but regardless, it means you don't get a reward.

  8. Darius_Anstane.png

     

    Darius looks around the immediate area. By the looks of things, they have managed to - mostly - secure the immediate area, at the very least. If nothing else, this does give them a chance to regroup and recover before the next stage of the battle. The shaman notices one of the few enemies still in range and rushes in for the attack.

     

    Darius moves to O15 and attacks Knight 8.

  9. "Step right up, step right up, and be amazed by the most dazzling light show in the world!"

    Spoiler

    Name: Raymond Quantris
    Class: Light Trainee/Acolyte -> Ascetic -> Inquisitor

    Character Skill: Cancel
    Affinity: TBD


    Personal Flaw: Showoff: If there are 3+ other characters in 3 squares, lose 15 hit. 
    Personal Skill: Radiant Jubilance: If Ray‘s HP over 50%, gain +2 Res.
    /Personal Skill: Blinding Bulwark: If Ray crits, grants +15 Eva for 1 turn.
    //Personal Skill:  Dazzling Performance: If Ray was targeted by a staff or performance skill, gain +2 AS.


    Preferred Stats: Magic, Luck -> Resistance, Defense -> Magic, Speed 

    Weapon Proficiency: Light (E) -> Holy (C) Light (D) -> Holy (S) Light (B)

     

    Level: 1
    Total Level: 1
    Progression Spent: 330/330
    Stats:
    HP: 16 (60%)
    STR: 0 (0%)
    MAG: 4+1 (60%)
    SKL: 3+1 (45%)
    LCK: 3+1 (45%)
    DEF: 1 (15%)
    RES: 4 (50%)
    SPD: 4 +1 (55%)
    MOV: 4
    CON: 4
    AID: 3

     

  10. Alright, might as well see what I can think of...

     

    Golurk Crest: +10 attack, Phantom Force becomes a 1-turn move.

    Crabominable Crest: Gives it Contrary as an ability.

    Tropius Crest: Changes it's resistances to as if it were pure Flying-type (AKA remove it's Grass-based weaknesses).

     

    I'd think of more, but I can't really be bothered to be creative at this moment.

  11. Alright. Couldn't double-check it, but I think it could be recreated:

     

    Apparently Dream Eater will work and damage target/heal self even if the target is awake - if you switch out the sleeping Mon for an awake Mon. In my case, what happened was that sleeping Eelektross switched out, sent in awake Heliolisk, one of the Ralts in the Rift Gardevoir fight used Dream Eater and it did damage/healed Heliolisk. And it wasn't a case of targeting other Mon, as my other Mon, Jolteon, was fully awake.

  12. Spoiler

     

    image.png.0a1a41e591c1a3aaa45c67b23f707187.png

     

     

    I just triggered this event even though I already completed the main story of V11. This is on a save file that started in V9. I arrived in the residential district via the train from 2'nd avenue junction, if that matters.

  13. Okay, this is something that happened on the roue where you rat out Flora to Erin.

     

    Basically, what happened was that, after making out of the Voidal chasm, I was looking around the desert. While there, I blacked out...

     

    ...and respawned in GDC's Scholar District, AKA the last place I visited a Pokemon Center. Furthermore, the Claydol in the National Park doesn't work, meaning one becomes stuck in GDC.

  14. 4 hours ago, GS BALL said:

    There is no such thing as an underestimated type! With new additions and renovations on the go, every type gets new toys to set them up and play rough with others! Anything can work, with proper combinations!

    Tell that to the not insignificant parts of the community that hate Ice-type Pokemon that are not named Mamoswine or Weavile with an almost fervent passion. Hasn't diminished my love for the type, in fact it made me feel like one of the few beacons of loyalty to it, but still.

     

    As for the Grass-type, the main issue is that it has a lot of bad early matchups. As soon as you get past Aya and Serra, Grass really starts to come into it's own. You get plenty of options for the type as well as solid Mons overall. You just have to get past early-game hell.

  15. I have done three Monotypes and am on my fourth now. The ones I have done are Ice, Water, Dark and am currently on Psychic.

     

    One thing I can honestly say, purely to break the misconception: an Ice Mono is not as hard as people often make it out to be. Sure, I strongly recommend adding in a starter (my preference is on Swinub, would be a good idea to give it a physical Ice attack for Oricorio), but, honestly, once you defeat Shelly, the difficulty drops massively. You get so many options that, if you play it right, you should not have many issues. I have a thread of this run, written back in E15.

     

     

     

    As for the other runs, they are similar. Some harsh hiccups (Like Blake on my Water Mono, or Noel on my Dark Mono), but otherwise they are not that hard. I've even started to use fewer and fewer items on the runs (Down to no in-battle items used on my Psychic Mono). So, honestly, yeah.

     

    As for good starting Mono runs, Poison and Dark are likely going to be the best ones purely for the sheer  number of options you start with.

     

    As for the hardest monotypes, I think the general consensus that the hardest ones are Dragon, Fairy, Electric and Rock.

  16. 20 minutes ago, GS BALL said:

    It's not just about: "Push back the *strong* stuff"... Rather, from what i gather, it is about: "Push back the *popular* and highly demanded stuff"!

     

    In order to force you use substitutes, or lesser, underwhelmed and underappreciated pokemon, moves, sets, etc.

     

    I am 3/4 far into the game and exactly how things are right now, feels perfect to me. Only thing i want to nag about, is instead of the 50% chance of Cacnea/Maractus egg at Chrysolia forest train-wreck, for it to be a guaranteed Cacnea, grrr...

     

    Besides, post gen 7 implementation, most fights seem to be quite easier and lots of enemy trainers, much less threatening than before. I no longer reset and reset, before major fights... And i don't even have all my trusted sidekicks like before, yet!

    Except the vast majority of my suggestions are not to push strong stuff back. They're to pull weaker stuff forward, so they're not completely outclassed by stronger stuff you get earlier. Specifically to allow the second point to be addressed.

  17. Some time and discussion passed and I would now like to add one more Mon that I think could do with being pushed forward a little bit.

     

    Spoiler

    Snover - Currently, this Pokemon is located in Route 4, which is a bit far, but...understandable. However, it has one notable problem now: It is one gym fight (One in which it has a 4x weakness) and one short mountain trip from Ametrine City, where you can acquire Alolan Vulpix which, let's be real, most of the time is just the superior option. It gives Abomasnow such a small moment of reasonable usability that it's not really worth it, unless you need it otherwise or just want to use it. My suggestion...might not push it to too good of a spot, but unless there is a good place for it to be in that could also make sense, I cannot see it being pushed to any earlier than Route 2 (All the hailing there can be explained like that). This way, Abomasnow could be used for the Route 3 trip and the final Aster/Eclipse fight.

     

  18. 5 hours ago, Candy said:

    Iirc tho can't you evolve eevee into glaceon by entering Citrine(?) mountain from Route 1?

    Indeed you can. However, that is still at least two gyms later - Serra and Noel - than when you get Eevee and gain the ability to evolve to any of the other Eeveelutions. Glaceon is the only one you still need to explicitly wait on before you can evolve it. (Technically Leafeon too, but the Moss Stone is literally in the same forest, so you are at most a few minutes from being able to access it, unlike Glaceon.)

     

    6 hours ago, MarcelloSucks said:

    Mostly agree on all points there but I'd like to elaborate on one I'm personally rather vocal about;


    These two used to be in very early during the older versions of Reborn and were moved back due to being among the better Pokemon of their types available, however in the current state of things they are kept obscenely far behind for very little obvious reasoning. At the point where you get Magmortar, you've already been able to get Arcanine, Ninetales, Typhlosion and Darmanitan for ages, all who are very big competitors. Unlike Electivire you can't even get it via mystery egg to possibly obtain it by Calcenon instead of trading a Magmarizer for a Magby who you can't even evolve. Electivire similarly has a lot of competition yet is still better because it offers things they don't. It has actual coverage, good stats, a good ability and a move it can abuse to maximise that ability; Ion Deluge. Vikavolt, A-Raichu, Magnezone, Rotom and Ampharos are all amazing but none of them have the combination of coverage, stats and ability that Electivire does. Magnezone outclasses it in terms of overall utility however.

     

    Either are Pokemon that would likely be very desireable if available earlier as Elekid/Magby, as Magmar/Electabuzz provide very mid range stats with good moves to utilise them and keep a team afloat. They'd fall off a bit nearing Agate and then hit a power spike when finally evolving into their final stage at Calcenon which mind you, is 11 badges into the game. That's more than reasonable for these Pokemon to be able to evolve.

     

     

    Fair point, especially with the Electric-types compared to Electivire. I did want to have some examples of Electrics that you can have and use by that point, but because they are not as varied as Fire-types are, I did have to stretch it.

     

    4 hours ago, DreamblitzX said:

    firstly, I generally agree with a lot of these. 

     

    I think some pokemons positions make more sense when considered for certain gym leaders. you touched on this with Roggenrola, and Magnemite was pushed back for very much the same reason against Serra (I think it's on route 3 now though?). Similarly, I think Gardevoir was probably a bit too good against the likes of Luna/Samson.

    Mayhaps, but with Samson at least, you do gain access to both Alakazam and Reuniclus beforehand, which do similarly great work against the Strongman. The idea was to move Gardevoir/Gallade to a point where they have actual competition for the Psychic-slot beyond just Espeon. As for the Fairy portion, that is the niche that sets it apart from Alakazam.

     

    2 hours ago, Norm said:

    Nice list, my friend. The only one I disagree with is Sandile, as he's good, but he isn't overly centralizing as Pokemon like Scrafty exist, and Flygon atm largely outclasses him.

     

    Speaking of Flygon, I'd like to propose that the Trapnich trade and Gligar's location be swapped. Flygon is an insanely good Pokemon with one of the best boosting moves, insane natural movepool, and a boosted exp gain to top it all off. It's great in Singles and Doubles and can easily sweep bosses. Especially the Samson fight with DD and Hazard support (I just use sturdy Onix). That's not mentioning its 2 immunities that make it an even better doubles partner. Flygon is easily one of the best Ground types available, especially with how rare Excadrill is. I feel that it could be pushed back because of how good it is (It's honestly one of the only mons that I actually advocate the pushback from along with Magnemite). I think Trapinch and Gligar should switch spaces because Gligar is kinda already left cold given how late it comes and its lack of STAB. Gligar could also benefit from event egg moves for niches like Baton Pass SD, which might let people consider it as sweeping support.

     

    What I don't get is why Gardevoir was moved back when it faced some pretty harshcompetition with Alakazam, even when they were both available. Gardevoir was definitely more popular as a mon, but I'd argue that Alakazam was the better mon, as it could Calm Mind sweep anything it could set up on, especially back in the days when Sash was still purchaseable. Gardevoir was by no means a slouch. Trace is stupid good in Reborn as it lets you take advantage of the field most of the time. Tracing Flash Fire on Charlote was a good time, man. I really liked it because the two mons were similar, yet different enough as to make the choice matter. Zam was the better sweeper, and Gardevoir had more versatility under its belt (or gown). Honesetly I'd say put it back to where it was before.

     

     

     

    I will admit that I mostly added Sandile in because I wanted a Mon that needed to be pushed back on the list. I will admit that it doesn't need that much of a pushback. Mostly I'd consider moving it from Tanzan Mountain to Tanzan Depths, delaying it's acquiration by one gym, to before Noel rather than before Serra. Such a move would also give players a genuinely legitimate option to capture when dealing with the giant Steelix.

     

    As for Gardevoir, as I alluded to before, the problem before E17 was that it had almost no competition where it was before, whereas now it's irrelevant without it's Mega stone. My proposed suggestion, to make it available with Alakazam, would make it an alternative to Alakazam, trading raw power for the Fairy typing.

     

    And very good point with Trapinch/Flygon. It would be nice to see Gligar moved to an earlier point.

  19. Heya. It's been a while since I've posted on the forums. I've been active on Discord, though been slowly disassociating myself with it. Well, either way, the reason I am making this thread is so I, and possibly other folks, can share their ideas and suggestions as to where various items and Pokemon should be relocated. Because, as it is right now, there are plenty of Pokemon that are available too early that should be pushed back, or Pokemon that are available so late that they are very difficult to justify for their position in the game. That being said, I shall start off with a few suggestions.

     

    Pokemon:
     

    Spoiler

     

    Ralts - This is kind of the main one that inspired me to make this list. Up until a recent episode, Ralts has been available fairly early on and was a very popular choice among players for giving access to a powerful Psychic/Fairy type in Gardevoir. It was so popular and uniquitous that the ability to obtain it was pushed back...all the way to Neo Reborn. Having Ralts be pushed back so far pushed Gardevoir and Gallade to complete irrelevancy, the latter moreso as it already had to fight for a chance to be used for a while, as everyone gravitated towards Medicham or Gardevoir. My recommendation is to make Ralts obtainable immediately after the battle against Radomus. The main issue that Gardevoir had was the lack of competition. Besides Espeon, Sylveon and maybe Medicham, there was no real competition for Gardevoir. However, after Radomus, it would have immediate competition by the likes of Alakazam and Reuniclus while not having it be so late that it is completely irrelevant.

     

    Elekid and Magby - This duo of Mons share the same problem - their base forms are not available until Calcenon and their final forms are not available until Neo Reborn. Technically Electivire can be obtained earlier if you get the Mystery Egg with it, but that is a fringe 1/18 chance as it's competing with other, most likely more desirable Pokemon. By this point, there are far better Pokemon of both types (Magneton, Vikavolt or Galvantula for Electric, any of the numerous Fire-types for Fire.) that it is hard to justify using these Mons unless you go out of your way to use them. As for where I would put them...maybe Magby can be found in Pyrous after defeating Aya while Elekid can be found in the Yureyu building after making it to Belrose Manse. As for their final evolution items, I believe they can stay where they are in the cave outside of Calcenon.

     

    Magnemite - Speaking of. I know I often ranted about how powerful Magnezone is, especially when it was located so early in the game that it invalidated all other Electric-type Pokemon. As it is right now, it's still a pretty alright Mon for where it is, but I feel like it can be pushed a little earlier now. I believe that Magnemite can be located inside of the Generator room, the very same one where you can evolve it. It would push it earlier, but not too much earlier, to what I believe is a fair spot. However, I could fully understand not pushing it earlier as it is strong enough as a Magneton as is.

     

    Glaceon - Yes, I'm advocating for this. As it is right now, Glaceon is - as in many other games, frustratingly enough - the last obtainable Eeveelution, being located at a fairly late point of the game. In fact, it is the only one that is not obtainable immediately after obtaining Eevee. My suggested change...well, there are two of them, but one of which would require changing canon mechanics. The first one would be to make Leafeon and Glaceon evolve via the Leaf and Ice stones, respectively, and give the player an earlier Ice Stone. The second suggestion would be to move the Ice Rock to Citrine Mountain, behind a Strength rock (The part that is just outside Shade's Gym). This would allow one to obtain all Eeveelutions immediately after getting access to Eevee instead of segregating one of the evolutions away.

     

    Oshawott and Litten - As we know, two of the starters are locked away behind the Gang Job sidequest. If you are Aqua Gang, you get Litten and if you're Magma Gang, you get Oshawott. That is all fine and good. But where do you get the other starter? Turns out that it is delayed until Agate City in both cases. In my opinion, there is no point in that. As it is, you can get both Choice items immediately after completing the sidequest (Assuming you helped the hiker out, anyway). My recommendation is to make the same true for the two Pokemon: Have the Ledian -> Oshawott/Litten trade happen in Neo Reborn, with it becoming available immediately after completing the Gang Job sidequest. Neither Litten nor Oshawott are so powerful that delaying one or the other to Agate City is necessary and this change would give these Pokemon a greater chance.

     

    Roggenrola - This might be a bit of a more contentious one, but I do believe this deserves to be talked about. Before E17, Roggenrola was perfectly fine, a decently strong Rock-type that could be found in Tanzan Mountain. In E17, though, after the line got Sand Stream, it was pushed back. Way back. I might be a bit misremembering, but it was pushed back all the way to Route 3, the one Roggenrola in 7'th street notwithstanding. In particular, Serra would have suffered against the Sand Stream. However, does the abilty change really warrant such a large push back? In my opinion, no. Did it deserve to get pushed back? Yes. However, I only would have pushed it back by one gym, from Tanzan Mountain to Tanzan Depths.

     

    And because I feel like I need to include one Pokemon that needs to be pushed back...might as well get a real controversial opinion out there.

     

    Sandile - This Pokemon is extremely strong. It naturally gets both Earthquake and Crunch fairly early and it has two extremely powerful abilities in Moxie and Intimidate. That, on top of decent support with such moves like Taunt and it can be seen why this Pokemon can cause some issues, especially given how relatively early it is obtainable - Tanzan Mountain. Where would I move it? It is hard to say. I want to say to Iolia Valley as well, but it might be too extreme of a pushback. At the same time, there are no other particularly great places to push it back. If I could, I would move it back to around Route 1, but where in that area, I cannot say.

     

     

    TM's:

     

    Spoiler

    Frost Breath - I am going to start with the obvious one here. The Frost Breath TM was originally the reward you got from Serra until E17, where it was replaced by Aurora Veil. However, the TM for Frost Breath was nowhere to be found - because it was, of all things, straight up forgotten. I was hoping that it would be put into a reasonable position in E18. However, instead, it was moved all the way to the Route 4 Rock Climb mountains. This genuinely feels almost insulting as the TM has a very limited learnpool, but a few of the Pokemon that can learn it - Jynx and Glaceon, to name two examples - rely on it as a good substitute until we get the Ice Beam TM. I would move Frost Breath all the way back to where the Ice Rock cave is right now, giving it a reasonable acquiring time, not long after where you would have obtained it before E17. In it's place, the Route 4 TM I would replace with the Blizzard TM, on the basis that it is late enough in the game and the location is perfectly fitting for it.

     

    Nature Power - This is going to cause some controversy. The Nature Power TM has relatively limited distribution, mainly among Grass-types, but a number of other Mons, such as Typhlosion, can also take good use of it. However, those Mons that do get it will find that this move is extremely powerful. The move alone can easily invalidate certain battles and leaders, such as Serra and the third Aster/Eclipse fight, plus it allows for Crawdaunt to sweep Kiki by itself. While I fully understand it's location now, I feel like it is too powerful to be given so early. I would push it back, to the Route 1 Nature Center. Nature Power in the Nature Center, seems appropriate. As for Florinia, well, the only other Grass TM that she can give is Grass Knot. As for the TM in the LCCC, it's hard to say what would be good to put there, to be honest. Maybe the Shadow Ball TM? This one can be debated. However, in my opinion, Nature Power needs to be pushed back.

     

    Sludge Bomb - Okay, this one is another fairly obvious one, I think. Sludge Bomb is not even available as of this moment, which really hurts a few Pokemon that rely on it as their main Poison STAB. Roserade, Venusaur and Gengar are the three that suffer from this the most, as they cannot use Sludge Wave (for some reason). Where a good place for this would be is hard to say, but one potential place would be the cave where you currently get Aggronite. It would be a fair challenge for a strong TM, it makes some thematic sense as you enter the location via Byxbysion and it just works. And if you forget to grab it, it can be moved to the Lost and Found.

     

    Shadow Ball - As I alluded to in the Nature Power mention, this TM deserves mentioning. As it is right now, this TM is the reward for completing the Starter sidequest - which more or less requires completing most of the other sidequests, hunt all over in specific locations and to have 300 Pokemon in the Pokedex. All this for a TM that is mostly going to be used as coverage move by Eeveelutions and many Psychic-types, plus a few Ghost-types that, for some reason, don't learn it naturally. This does not warrant the TM being located so far back, in my opinion. As mentioned, a good place for it would be the LCCC, as a replacement for the Grass Knot TM located there.

     

    These are merely my own suggestions. Feel free to suggest more Pokemon, TM or other location changes as well as giving your thoughts and opinions on the ones that have been currently mentioned and suggested.

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