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Posts posted by Durken
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Nincada
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Already working on that.
I can't tell what season is your Sawsbuck but still pretty awesome 8/10
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I don't think protect is that important, not at least in ORAS OU but maybe in VGC 2016 is a predominant thing.
And also it seems to me that you are missing some priorities like sucker punch or the standard ones that threatens so bad HO and Sand Rush Excadrill.
Last bot not least, I think you should consider adding rapid spin near defog, it allows a different game style based on hazzards and its the reason why Starmie has so much usage.
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5.8/10
It is impossible to me to accept a handsome Teemo but nice try buddy.
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welcome to the reborn forums i hope you are ready to denounce Arceus and accept your lord and savior helix? also quick question
if voltorb is a haunter inside of a pokeball does that make you a ghastly inside of an egg?
There are questions that we as humans are not ready to answer yet. Who are we? Where are we going? What is the point about the ghastly-egg toast duality?
It is good to know our own limits
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Whiscash
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Natu lol
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Xatu
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I couldn't believe what they told me, that the Reborn Forums were a great place with an awesome community. Guess I was wrong.
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Noivern
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First off: more than a tweak i'd consider this as a variant of the core posted by Durken.
I'd like to discuss this core a bit, as i noticed that it lacks a counter against fast Special Poison Types or, as it's more common in OU as far as i know, Fast Poison Type Special moves. I'll take Zoroark as an exemple, since it hits terribly hard if equipped with Specs or LO and it's in the 339 Speed range, so it's also a lot fast.
Here's some calcs to prove what i'm saying:
252 SpA Choice Specs Zoroark Sludge Bomb vs. 244 HP / 48 SpD Tangrowth: 442-522 (109.9 - 129.8%) -- guaranteed OHKO
252 SpA Choice Specs Zoroark Sludge Bomb vs. 0 HP / 0- SpD Mega Diancie: 142-168 (58.9 - 69.7%) -- guaranteed 2HKO
As you can see, Tangrowth or even both the mons can be taken down easily by Zoroark. Especially if it gets switched into Tangrowth. Then you're basically forced to rely on Diancie if all of your other options are gone. As i stated before Diancie is KO'ed by 2 Sludge Bomb launched by Zoroark, wich is also faster and in a switch like the one i mentioned then Diancie is doomed, the core gets broken and Tangrowth has to work alone. How to avoid this? Switch Diancie to a Specially Defensive set. Ofc, you'll have to give up on something, and the certain something i'm speaking about is Speed.
Diancie-Mega @ DianciteAbility: Magic BounceEVs: 8 Atk / 150 SpA / 252 SpD / 98 SpeSassy Nature- Earth Power / Hidden Power Fire- Diamond Storm- Moonblast- ProtectHow would i explain this spread? Easy.- 8 Atk, Durken already explained this choice.- 150 SpA, the total amount is now 393, wich is pretty good for a Special Attacker.- 252 SpD, Diancie reaches a good 350 valor in Special Defense, enough to survive 2 Sludge Bomb from Zoroark and easily kill it / force the opponent into a switch.252 SpA Choice Specs Zoroark Sludge Bomb vs. 0 HP / 252+ SpD Mega Diancie: 94-111 (39 - 46%) -- guaranteed 3HKO- 98 Spe, all the rest is invested into Spe. The total amount reaches 257, kinda bad but it will allow Diancie to survive more Special hits.As i said, please just consider this as a variant of the core and not a tweak. The user is free to choose what kind of Diancie he/she intends to use and Zoroark is not so common in the Tier. I just proposed this as i noticed a threat, that's all.While it is true that the core struggles with fast poison mons, the function of it is to deny and hit back all of the priority users that love to send Mega Diancie back to the ground and not to resist this mons. Obviously the core will have some flaws, you shouldn't expect the core to be as solid as a full 6 members team; I personally run on a team with this core Scarf Jirachi and AV Torn-T to deal with that.
Last but not least , the only sludge bomb/wave users on OU are Gengar, MVenusaur and some Volcanions wich all of these 3 can be dealt with AV Torn-T and Scarf Rachi but it wasn't my intention to do a 4 pokemon core as I found it a bit pointless.
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A really cool OU balanced core that helped me to understand how balanced cores worked and how to use properly Mega Diancie:
Mega Diancie + Rocky Helmet TangrowthPortable
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Protect
- Earth Power / Hidden Power Fire
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Leech Seed / Sleep Powder
- Knock Off
- Giga Drain / Leaf Storm
- Earthquake / Hidden Power FireThe science behind the core is quite simple, Mega Diancie will do what Mega Diance does, bouncing enemy status moves and hitting very hard with its stabs and hybrid spread that lets her OHKO Charizard-X with Diamond Storm with only just 8 evs on attack. Tangrowth will answer all of the priority users that threaten Mega Diancie like Scizor, Azumarill, Breloom and AV Metagross and cripple them with the Rocky Helmet recoil. It also got passive recover with Regenerator in every switch.
With the right combination of Earthquake/Earth Power and both Hidden Power Fire, this two mons can lure common switches to them like Heatran, Ferrothorn and Jirachi.
I personally like to run this team with an AV Tornadus-T as it makes also a good Regenerator core with Tangrowth and provides momentum with U-Turn but it is not that important as a Mega Diancie partner as Tangrowth is.
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Because this is my first serious post I won't start it singing "Guess who's back" from Eminem but Arceus knows what lies ahead.
Let me introduce you, ladies and gentlemen, this balanced team that has provided hours of fun and victories to both my dear Pokemon rival Lugruf and me:
PortableLatias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Baton Pass
- Giga Drain
- Thunder Wave
- Stealth Rock
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Crunch
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
Infernape @ Leftovers
Ability: Blaze
EVs: 248 HP / 88 Def / 128 SpD / 44 Spe
Jolly Nature
- Flare Blitz
- Taunt
- Slack Off
- Will-O-WispIt all started with the vision of sweeping my foe's dreams and teams away with a Dragon Dance Mega-Tyranitar so I decided that a MTtar - Zone core would be the first step:
Dragon Dance Mega Tyranitar:
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- CrunchLet me introduce you to this friend of mine, he likes to set up on Latis after a Draco Meteor and proceed to humilliate the enemy team. This thing hits like a truck at +1, you will find that without checks like Keldeo, Skarmory or Ferrothorn this thing ends the game in a rush. The spread is quite simple, max speed allows you to reach 397 speed at +1, outspeeding anything below 130 base speed wich is huge. Max atack gives you the power of the gods, hitting hard enough to OHKO Mew and Reuniclus with Crunch, Tankchomp and Gliscor with Ice Punch. Stone Edge gives you a strong stab that some of you may argue is a bit worse than Superpower or Fire Punch for coverage issues but I have found that SE works great in this team.
Choice Specs Magnezone:
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]Magnezone allows you to trap and OHKO Steel mons like Scizor, Skarmory and Ferrothorn that would give trouble to Mega Tyranitar if they remain alive. I run max speed so I can outspeed some Tyranitar and Fast Scizor providing then a crucial OHKO or momentum with Volt Switch. Once it has done it's job, you can use Magnezone for luring Hippowdon with Flash Cannon and hitting between switches, it also makes a good death fodder in late game.
Baton Pass Leader Celebi
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Baton Pass
- Giga Drain
- Thunder Wave
- Stealth RockThis thing is huge, I am in love with this little green onion. Thunder Wave and Stealth Rock makes Celebi a huge utility leader, but the sweetness of the set resides on Baton Pass. You can scout what your opponent is going to do, you can react to his predictions and switches! Plus giving countless chances to bring Magnezone and trap a Skarmory or a Scizor. This Celebi has made my experience in ORAS OU a lot more funnier. It is also a huge counter to BD Azumarill, Keldeo and a kind of check to Mega Diancie and other special attackers. Giga Drain allows you to not be full countered by taunt and I prefer it over Seed Bomb for the recovery that it brings me. Natural Cure allows me to be a status sponge and specifically counter Rotom-W.
Offensive Support Latias:
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing WishAt this point, I realised I needed a defogger and a better check to fighting and fire moves. I saw in Latias the perfect mon for the role as I was able to hit really hard with LO Draco Meteor mons like Tankchomp or Rotom-W and it allows me to be a bit more reckless with Mega Tyranitar as long as I can heal it back with Healing Wish. There is not that much to say about Latias, it is a good filler Pokemon that brings the team huge support and check to multiple types of moves.
Choice Banded Azumarill:
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower"A below 650 attack Azumarill is not a true Azumarill" Lugruf.
This little blue demon, with its most standard set, has won me countless battles. Strong priority, good typing, and an amazing bulk. Azumarill makes holes through balanced and HO teams with all the fury that someone can expect for a lovely bunny. It is the last piece of my SFD and FWG core. I love to bring it to Heatrans and Keldeos or other mons that would try to burn me just to be revived with Latias.
Stallbreaker Infernape:
Infernape @ Leftovers
Ability: Blaze
EVs: 248 HP / 88 Def / 128 SpD / 44 Spe
Jolly Nature
- Flare Blitz
- Taunt
- Slack Off
- Will-O-WispI always struggle when it comes to chose the sixth member of the team, I was looking for some kind of stallbreaker and a way to deal with bug and dark types and I ended up with this hard counter to Weavyle, Scizor and Bisharp. Taunt + Slack Off + Will-O-Wisp allows me to worn down stall mons like Chansey, Skarmory and Tankchomp. The spread allows me to tank Knock Offs from LO Weavyle and Bisharp like nothing and to check Dark Pulse users like MSableye or Specs Hydreigon. I decided to run Flare Blitz over Flamethrower or Low Kick so I could choose the perfect moment for Blaze to activate and have some unpredictable kills in Landorus-T for example.
Conclussion
This is my first but not last try on RMT forums, I know some explanations are vague and I probably left behind important points or calculates. I also would like to say that while I consider myself quite good at teambuilding (Humble mode: Off) I know that this teams won't go further than 1600 at the OU ladder. Without anything more to say I ask you to give any type of feedbackm, everything would be apreciated.
Cya in the next RMT.
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Just saying "Hi, I exist" 'cause I was told it would be a good idea to do so
Pokemon Word Chain
in Onyx Arcade
Posted
Avalugg