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Syglory

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Posts posted by Syglory

  1. To me, graphics don't mean nearly as much as the storyline or playability of the game. I pretty much don't mind the graphics as long as the storyline interests me. However, I do feel that good graphics can improve a game to a certain extent, and of course I would prefer to have better graphics over bad ones.

    I fully agree with Caz's statement, and his statement for the most part sums up my own opinion on graphics.

  2. I have a personal preference for Drain Punch over Seed Bomb on Chesnaught, simply because it hits that much more relevant threats such as Hydreigon and Cobalion (he can Taunt you and wall you if you opt for Seed Bomb) and it also heals which gives you more tankiness.

    The team also has a relative weakness to Mega Aerodactyl. I wouldn't consider Absol's Sucker Punch a reliable answer so it can steamroll or give your team big trouble once Empoleon is dead. Even then Earthquake variants can also rip it apart.

    The reason I took a grass move rather than a fighting one on chesnaught was that i thought that I needed the grass coverage more than the fighting. However, I can full understand why you would want drain punch over seed bomb.

    Mega Aerodactyl is a major threat, as you said, and I don't have any immediate counters to it aside from the one time Alakazam and sucker punch, so a possible suggestion from anyone would be handy, and I'll think about it and I'll try to find a way around it.

    Thanks

  3. 2 changes I can see with first glance is Seed Bomb over Woodhammer and Tbolt/HP Grass/TWave over Tailwind. Chesnaught doesn't like the recoil without insta recovery and any other option for Zapdos is superior since your team isn't that much slow.

    More details later that I'll have more time! :)

    Thanks very much :)

    Those seem like good changes, I can understand where you got them from and I'll make some changes accordingly.

    Thanks again,

    Syglory

  4. At a glance:

    alakazam.giftoxicroak.gifabsol-mega.gifzapdos.gifempoleon.gifchesnaught.gif

    Teambuilding process:

    Originally, I wanted to make a team focused mainly around Pokemon I liked. I started with Toxicroak, Empoleon, and Mega Absol, as those are 3 I particularly like in the UU tier. I used pretty standard sets on Toxicroak and Absol, making them both fast physical sweepers, and used Empoleon as a specially defensive defogger/setter. I then decided that I needed some raw special attack, so I decided on Alakazam for its amazing Speed and Special Attack, as well as its use of focus sash and taunt. I also decided that I would need a physical wall as well, so I chose Chesnaught for its spiky shield/rocky helmet combo and its ability to set up spikes. Finally, I decided that I would need a check to steel types like Forretress, as well as for water types and flying types, so I chose Zapdos.

    Analysis + export:

    Alakazam @ Focus Sash
    Ability: Magic Guard
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Psychic
    - Shadow Ball
    - Taunt
    - Focus Blast
    Analysis: Psychic is a pretty standard move, which, coupled with high SpA, maxed SpA EVs and STAB, does a pretty decent amount of damage. Shadow Ball is used to defeat other Psychic types and the occasional ghost (eg Chandelure). Taunt helps to stop the enemy setting up, and coupled with Alakazam's high speed, it can get it off on most other mons. Finally, Focus Blast is used to check dark types and Steel types which would normally not be easily dealt with by Alakazam. Magic Guard coupled with focus sash means that Alakazam will always have its sash up unless it's already been damaged by a move, so it can be a one-time counter to a sweeper if need be.
    Zapdos @ Leftovers
    Ability: Static
    EVs: 252 HP / 152 Def / 52 SpA / 52 Spe
    Bold Nature
    IVs: 0 Atk
    - Volt Switch
    - Heat Wave
    - Roost
    - Thunder Wave
    Analysis: Volt Switch provides both a decent STAB move and momentum for the team, which is always useful. Heat Wave is used to check pokemon like Forretress and other steel types. Roost provides a reliable recovery method for Zapdos, though it can have a downside with removing flying type. Tailwind, for lack of a better move (defog is incompatible), is used to help out speed threats like Mega Aerodactyl and Mega Beedrill.
    Chesnaught @ Rocky Helmet
    Ability: Bulletproof
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    - Seed Bomb
    - Spikes
    - Spiky Shield
    - Leech Seed
    Analysis: Chesnaught is a physical wall which both sets up hazards and bars physical attacker with both its high defense and its rocky helmet + spiky shield combo. Leech seed is useful for both recovery and possible force switching, and Wood hammer is used as leech seed can generally overcome the recoil damage.
    Absol @ Absolite
    Ability: Justified
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Play Rough
    - Knock Off
    - Sucker Punch
    - Swords Dance
    Analysis: Absol is used generally as a late game sweeper, where the enemy has been whittled down enough for Absol to defeat them easily. Knock off is the main STAB move which does large amounts of damage to any pokemon with an item. Play rough is also used to defeat the pokemon which would resist knock off, and itself is a decent damaging move. Sucker punch is almost as powerful as Knock Off, and is used for both priority and as a way for Absol to get a free turn to mega by fainting the other. Finally, Swords Dance is a way to set up which, although risky due to its low defensive stats, gives an immense boost, allowing Absol to OHKO most who stand in its way.
    Empoleon @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Defog
    - Roar
    - Stealth Rock
    Analysis: Scald is a threat to all switch ins (particularly physical ones) to Empoleon, due to the burn chance, which can cripple the enemy team. Defog is useful to clear any hazards set up by the enemy, which can be used a turn before stealth rock to clear the way for your own hazards. Roar is a very useful move in stopping setup sweepers, and can be used on top of rocks to inflict damage to the whole team.
    Toxicroak @ Life Orb
    Ability: Dry Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Gunk Shot
    - Sucker Punch
    - Drain Punch
    Analysis: Toxicroak's immunity to water type moves gives it many free switches, where it can set up with swords dance and use its powerful STAB move of Gunk Shot to defeat many different pokemon. Drain Punch is used as a secondary STAB move to both recover HP and defeat pokemon which are resistant to Gunk Shot. Finally, Sucker punch is useful as the priority provides Toxicroak, a pokemon with fairly average speed, to defeat pokemon faster than it.
    Thanks all in advance, I hope you like it and I hope for some feedback, be it positive or negative :)
    Thanks,
    Syglory
  5. Hi there! Welcome to Reborn!

    It is good to hear that you enjoyed Reborn and I'm glad you've decided to join the community.

    However my inner Australian must say that vegemite is the best and we invented lamingtons.

    Now with all of that country rivalry out of the way, enjoy your time here ;D

    haha! idk, marmite's pretty good ;)

    have to say though, lamingtons are pretty damn nice.

    thanks for the welcome, I'm sure I'll enjoy it immensely!

    vhyfxm.jpg

    Good news everyone! A new member is joining the forum. Hooray!

    Well, welcome to the forum! I hope you like it and you enjoy your stay.

    great picture, thanks for the warm welcome!

  6. Hi there!

    I'm pretty new to the forums, but I started playing Reborn about 8 ish months ago, and enjoyed every second of it!

    I'm from Auckland, New Zealand and I love pokemon :D

    I started playing actual Pokemon, however, when I was about 7 years old (?) when I was given Pokemon Firered and a gameboy advance as a gift. Since then, I've played pretty much all the new versions at least once, but only got into fan made games recently with Reborn.

    Aside from Pokemon, I like to play video games like LoL and Guild Wars, though I'm not exactly a pro (silver 3 casual).

    IRL, I like pretty much anything to do with both Ancient history and Astronomy. The unknown always fascinates me!

    I'm not particularly good at introductions, but I hope this is good enough for you all, and I hope to become more active in the community now that this is out of the way :)

    Cheers,

    Syglory

  7. umm mind telling me whats not working?

    Wasn't sure if you were talking to me. but I'll assume you are.

    It was just the same old bug where you didn't have the option to go up from f3 in Carotos mountain, so I was pretty much stuck in the lower levels.

    Managed to get out so it's not that big a deal, but I just wanted to report that for me it's still not working

    Thanks

  8. Hey guys, I'm also still getting the Carotos mountain bug with the elevators, even though i'm on v7-1. Made the mistake of not saving for a while and really don't want to resort to going back to it.

    p.s I'm up to the corrupted cave part, rather than the first carotos part, which may have something to do with it, I don't know.

    Thanks

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