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Hycrox

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Posts posted by Hycrox

  1. ay look shiny winrates

     

    Nick: 45/47 92 48.9%
    Haley: 93/47 140 66.4%
    Olivia: 94/40 134 70.1%
         
    Ken: 51/24 75 68%    
    Ariel: 45/26 71 63.4%
    “Jasper”: 51/19 70 72.9%
         
    Helen: 36/22 58 62.1%
    Fabian: 50/21 71 70.4%
    Jessica N0RM: 41/17 58 70.7%
        
    Mira: 104/30 134 77.6%
    Emilia: 31/19 50 62%
    Lucifer: 50/15 65 76.9%
         
    Duncan: 48/12 60 80%
    Leo: 19/13 32 59.4%
    Erwin: 30/13 43 69.8%
         
    Jayde: 28/10 38 73.7%
    Venus: 33/8 41 80.5%
    Oliver: 28/6 34 82.4%

     

    @RLDR Jessica clean your room and do your job

  2. @NickCrash imo take bug off that list and maybe replace it with rock. By itself it's pretty bad, but there are already plenty of great Bug-types. And at least some of them would get maybe too much of a buff from boosting the type either defensively or offensively (the latter also helps U-turn users too)

     

    @pyrromanis Stall mons generally don't care much about rocks already, especially those two, since they just get their health back with Regenerator/Black Sludge/reliable recovery. Though Nick's disposition is better generally, for offensive mons. Stacking rocks would be a good idea, but it'd just make the game revolve even more on the rocks

     

    I mostly went without referring the type chart to abide by the topic for a while, but in my opinion, to stabilize the type chart to its best, I think that there should be these changes:

     

    Spoiler

    -Ice would resist Dragon

    -Steel would resist Dark again, but not Ghost

    -Water would be weak to Poison

    -Flying wouldn't resist Grass (someone think of a better one for grass)

    -Fairy wouldn't exist

     

    I could do this with the Fairy type here if needed, but don't really think it's needed tbh

     

  3. Honestly, most of these changes are either impractical, broken, or just don't make much sense from how they're brought up.

     

    So, things:

     

    1. Reduce Stealth Rock damage

    Spoiler

    It's way too polarizing in pokemon as a whole. In my opinion, all current damage from it should be reduced to 2/3rds of its current damage, i.e. rock weak mons, take 16.6%, neutrals take 8.3%, etc. This would still keep it relevant, but not make part of the game all about it.

     

    2. Give Ice-types a Defence boost on Hail

    Spoiler

    Honestly, the ideas to help ice presented before are either way too broken (priority and speed in hail), or just largely impractical and convoluted ("new freeze"). This gives a nice parallel to Rock-types in the sand, and it gives Ice-types some newfound defensive potential to work with. Most of Ice's weaknesses (Fighting, Rock and Steel here) rely mostly on physical attacks. Think of where the likes of Cloyster, Walrein, Avalugg, Silvally, and many others, could be with this.

     

    I could go on, but effort

  4. On 3/9/2018 at 8:57 AM, ArcherEric said:

    ”how can mirrors be real if our eyes aren’t real?”- jaden smith

    already quoted that, before changing it to tristan. Also flexing with my ability to quote 😤

     

    now uhh

     

    "we need to talk about that iFunny watermark" - FBI

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