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wootius

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  1. Way late, but I have. Everything catachable or used by an AI Trainer has been edited.
  2. My Christams plans are going though my backlog of bugs and proressing to the end of Cinnabar Island.
  3. Pokémon Rebalanced: Red This is a project to improve almost every Pokémon until they are usable in some way during battle. I intend to do this by: Standardizing and redistributing every included Pokémon's Stats(BSTs), with an eye toward keeping any character they had. Raking through the movepools of every included Pokémon and adding where it's needed. Redistributing the better/more battle useful Abilities to more Pokémon and adding more Abilities in general. Lastly, type additions/changes. There should be very few of these. What I don't want to do is give every Pokémon Multiscale and Draco Meteor, but to increase weaker Pokémon's BSTs and movepools to where they can compete with each other as equally as possible. If the Pokémon is totally devoid of any character, or if it could be useful to contrast it with another Pokémon of the same typing and "animal" type I'll do so. Arbok and Seviper make a nice example, as I'd like to further Arbok as a bulky physical sweeper while making Seviper a special counterpart with a new special version of Intimidate. Making trainer battles challenging by both making Pokémon better, improving their AI, and giving them teams worth fighting is the next goal. Gym leaders should be a major, but fair, challenge now. Rival battles are going to be major pains in the butt. Not all 721 Pokemon will be in this hack. I'm thinking 350 tops, 300 if I do a cut down. I don't want to overload Kanto with everything under the sun. I'm doing this in a remake of Red to iron out the Pokémon details and gain experience with RPG Maker XP. I hope to make the base Red plot more interesting with some additions to Team Rocket's actions and making the NPCs more involved overall. You are still the hero however, you just have some help with time. ===Other Features=== Turbo, like on emulators. Gen 6 support. No super EXP Share however. Offical Battles: Gym and E4 battles are between equal sized teams. Random Gym leader teams. Lose the first time? They might not have the same team! Expanded Kanto Pokedex of ~320 Pokémon. All Pokémon are evolvable. Entire new areas added to Kanto. Visit other places too! A fast cycling Day/Night system(FL's Unreal time system), 24 minutes to a ingame day, for ease of nighttime encounters and plant growth. Increased double battle importance. Fair, but challenging difficulty. A chance at a second Rival. Following Pokémon. IV/EV Screen. Reusable TMs. Single Rod type, gained early. Gain other starters via trade or catching. 1% Shiny Chance. Voltorb Flip in the Game Corner. Type Changes vs Gen 6 Rock is no longer weak to Water Fairy only resists Dragon Ice is no longer weak to Rock Steel resists Dark and Ghost once again ===Story=== The base story is still the same. Leave Pallet Town, start your Pokemon journey, get waylaid by Team Rocket, remove them because they're a bunch of assholes, and remind Dicks Blue who's boss. The doing has changed. Major NPCs are much more active, helping you out or even teaming up with you. Minor NPCs react to events, at least locally. There's a second rival to engage with alongside Dicks Blue. Major story events play out much differently and a few big events have been added. Overall, I wanted to keep Red/Blue/Yellow intact but add meat to the story. ===Demo!=== I've completed the storyline and eventing up to the end of Saffron City! That's five gyms, two caves, two ships, a Rocket base, a vacation, the Pokémon Tower, and Silph Co. I've rebalanced all ~280 Pokémon currently in the game. A hundred new moves are in and slotted into movesets. Following Help14's Pokémon is in. FL's numerous scripts are in. A EV/IV Screen is in. Controls Arrow keys: Movement Alt: Turbo C: Confirm X: Cancel Z: Run Toggle F5: Registered Item Hosted on the subreddit. A few minor issues. Mac? Try this. If you are a windows user, I recommend running it in XP compatibility mode. The Gen 6 addon has introduced these non-crashing battle errors I have trouble tracking down... Recoil is buggy Going to Slateport has issues. I advise you not to go yet. Feedback welcome! A pastebin/post/text file/google doc of any errors you run into would be appreciated! ===Screenshots & misc=== Demo 2.0 release video Story Screens https://imgur.com/a/QH2GB New Abillites https://imgur.com/a/KacJn#0 Spreadsheets if that's your thing. Random things Credits
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