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lqsx

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Post Comments posted by lqsx

  1. Also, a minor nitpick, but can the light/dark state in the Necrozma quest be turned into a toggle with the Mega Evolve key? It really just makes the quest take a lot longer than it needs to, especially when you make mistakes. Victory Road's 4 branch shortcuts could also appear right as you reach their respective final rooms to save you the long trek back through the puzzle rooms if your team happens to have a bad matchup :[

  2. Are there any plans to add passwords like a catch rate multiplier or making reborn balls way more easily accessible? I've been going through and completing the pokedex from a fresh file with an old (now incompatible) mod by leosaurd that makes poke balls act like reborn balls and I've really come to appreciate the way faster pace. I really can't imagine replaying postgame without it.

    Disabling money loss from a battle loss would also be a nice qol password for the times when you can't be bothered to walk all the way back to a PC, and I also definitely wouldn't complain about an arcade coins x100 multiplier password.

  3. Not a super necessary change, but while we're on the qol train, it would be nice to get no EVs other than the ones being provided by a particular EV boosting item when they're equipped so going to a particular training area or spending berries or using the reset discs isn't necessary.

     

    and also getting access to things like the move relearner, pokemon psychologist, hidden power checker, etc. through a key item or pokegear would probably save us a good amount of walking

     

    and getting a better way to farm heart scales than fishing, like as rewards for shiny hunting, ev training, friendship maxing, etc.

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    • Upvote 2
  4. Has the idea of doing a flat increase to each level cap (of +5 or something) with a universal exp boost been considered as another difficulty option? Probably won't use it myself but it will probably make the game way more accessible to casual pokemon players that have no idea what EVs, natures, and X items are.

  5. Can you make the EV reset discs cheaper? 10k each is a bit pricy since you'll be using between 2 and 4 + berries on anything you already have trained up. I know cash isn't particularly hard to come by at the point in the game when you'll be buying them (clown gives 4.4k per battle), but money farming can still be pretty tedious. Also, this is more of a nitpick but could the potency of EV reducing berries get upped? Mass feeding berries that only drop EVs by 10 each gets boring real fast. Going by what you said in the post, it might even be less tedious to breed a completely new team and candy + power item them up than re-training a team that's on level which doesn't really sound right. Also even more of a nitpick, but could the potency of flame body and similar abilities on eggs be upped?

  6. Really appreciate how far over the top you guys are going for the post game, but I've gotta ask, do you guys have any plans to tone down the annoyances in the early-mid game before you get fly? Since a lot of the useful NPCs (move relearner, 7th street, heart scale farm, grand hall exp grind etc.) are at dead ends that are really far away from each other and most story events, there's just a lot of tedium you've gotta go through to use these things (Jasper Ward, Underground Railnet, Tanzan Mountain, etc.). Is there any sort of fast travel under consideration like with the wild tauros teleport on Route 1?

    • Hmm 1
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