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MellowSlinky

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Posts posted by MellowSlinky

  1. First of all, for anyone who enjoys USUM OU there was an RMT recently on this team by the creator. You should totally check it out, this team is a ton of fun and I've really enjoyed playing with it.

     

    Second, why do people play stall on the low/middle ladder? Don't you want to climb quickly and have fun T_T. Worst part of it too is the ELO change after the game

    86 turn game and still 7 points off 1700 T_T feels real bad



     

    https://replay.pokemonshowdown.com/gen7ou-668978714 

  2. I am now firmly in the camp of people who hate Chansey T___T

    Also it didn't really put it much work here but I've been really enjoying SpA lure D-nite. I've included the set below incase anyone is interested. IV's mean you net the OHKO on Heatran with EQ, Chomp/Lando with Ice-beam and M-scizor with Flamethrower. Flamethrower is a solid 2hit-KO against Ferro. Agility lets you put in some work late game against things like weakened M-diancie or Bisharp

    Dragonite @ Expert Belt

    Ability: Inner Focus
    Shiny: Yes
    EVs: 252 HP / 20 Atk / 108 SpA / 128 Spe
    Modest Nature
    - Agility
    - Ice Beam
    - Earthquake
    - Flamethrower

  3. if you screenshot the image, just right click 'copy image' and paste that here

    also your build is all over the place :x I think you're over 40% cdr and botrk is way better than BT in this situation

    Thanks for that :) - also I think I was at 40% but maybe I was over. In retrospect I'm not 100% sure about the item path here - I was thinking BT for extra poke damage and survivability against their Udyr but it's entirely possible there were more efficient purchases I could have made after Manamune + Ice Borne. Any recommendations?

    I've been liking ER for the CDR and mana back in extended sieges and at that point IE or another crit item seems reasonable for that sweet bonus CDR

  4. Ugh wanted to get this off my chest after the game I had last night. Sometimes it can be really frustrating when you lose despite your best efforts to carry - especially because this was one of those "team picks a bad fight post 40-minutes and gets aced" types of losses.

    post-58103-0-96311900-1454009436.png

  5. Despite myself loving Korra and my name that I should change but I'm too lazy/poor to, it doesn't go well with me.

    Um, I guess my type of aesthetic would be like my current avi.

    @Anyone else other than Derpy Simon as well if he doesn't like it :P

    Hrm... not sure if this is quite right but how about something like this:

    7fce74149bdb2f2c206fd8dac14bd00a.png

  6. Hmm...I guess, if things go according to plan, I would finish reading up on Law, Accounts and Costing by February end, in line for my exam in May.

    Man hearing that makes me feel like such a slacker T__T

    Main goal for February is to not get so stressed. Both work and extra-curriculars are super busy next month and I really want to try to get through it without freaking out like I usually do

  7. Can somebody make a fast guide on how to breed "perfect" mon from scratch?

    For example like, having a male Infernape (Hardy, Blaze, bad IV's) and want to breed a 5/6 IV's with Jolly nature and Iron Fist ability. What's the best way to approach this goal?

    Disclaimer: I'm definitely not an expert here so if anyone knows more than me please correct anything I say that is wrong. Mostly I'm just summarizing info from bulbapedia and other sources.

    ---

    Whenever you breed pokemon the IV's of the egg will be determined like this:

    - 3 IV's inherited from parents at random

    - 3 IV's not inherited will be randomly generated from (0-31)

    If one of the parents holds on EV-enhancing item (e.g - power anklet, power bracer, etc...) then the corresponding IV will be inherited from the parent. If both hold an EV-enhancing item however it will only be guarenteed to inherit one of the IV's.

    If one parent holds a Destiny Knot then 5 IV's will be inherited from the parents at random and the last IV will be random from (0-31).

    The pokemon that will hatch from the egg is determined by the female pokemon. In order to get an egg the male must be a part of the same egg-group or evolutionary family as the female. If you breed with a ditto then the non-ditto pokemon will determine the type of pokemon.

    ---

    So to get your perfect Infernape you will need to breed mutliple generations of Infernapes with progressively better IV's. I've tried to outline the basic steps below for your reference:

    Generation 0 - Get a female Infernape (either your starter or by breeding with Ditto until you get a female egg).

    Generation 1 - Breed until you get one perfect IV - parent for Gen2. Make sure to give it the right EV-enhancing item to guarantee that the perfect IV is passed down

    Generation 2 - Breed until you get two perfect IV's - parent for Gen3. Replace both Male and Female anytime you get one with better IV's since you need both with four perfects eventually

    Generation 3 - Breed until you get three perfect IV's - parents for Gen4

    Generation 4 - Breed until you get four perfect IV's on both Male and Female - parents for Gen5

    Generation 5 - Equip one parent with a Destiny Knot and breed until you get five perfect IV's

    Typically this is where you stop as most mon's only care about 5 IV's (HP, Def, SpDef, Spd, and either Atk or SpA). For Reborn this process is also simplified because we don't care about nature or ability since these can be changed:

    The psychiatrist in 7th street can change nature and you can use an ability capsule to change the ability

    • Upvote 2
  8. Background - I absolutely love the grass starters. My first play-through of any new game I always pick them regardless of how bad they are. With that in mind I would really like to see some buffs to what is probably the most maligned starter out there

    meganium.gif

    Now how do we fix this mon? It's current stat line is

    HP: 80

    Attack: 82

    Defense: 100

    Sp. Atk: 83

    Sp. Def: 100

    Speed: 80

    Which makes it look like the intent was to have this be a mixed wall. However, it doesn't quite carry the bulk to be a true mixed wall and gets out-performed by either physical or special walls with better abilities or other utility (tangrowth, roselia, quiladin, gourgeist). So, in keeping with what I believe to be the design intent of Meganium I propose the following changes:

    1. Thick Fat (defensive utility over other tanky grass types)

    2. HP 80 -> HP 90 (additional mixed bulkiness)

    3. Thunder Wave (further utility - plus with the antenna on its head it seems like something reasonable to add)

  9. I don't think, at least from what I have heard and seen so far, that Ame will nor wants to add the ability to become a romantic interest of the Rivals/Gym Leaders etc but hey i'm not Ame I don't know her mind or what she has planned.

    On a side note if we walked into The Spyce and saw Shade there what do you imagine he would be doing?

    Shade & Death Parade cross-over anyone :3?

  10. I'm really sad there's no love for my boy Chestnaught

    chesnaught.gif

    This thing is hella tanky - if you pair it with something that can get rid of flying type mons he can put in a lot of work with some really good move options like spikes, leech seed and spiky shield. Then there's also the Belly Drum sets that let him wallbreak like a mofo

  11. I bought Tales of Zestiria over Christmas when it was on sale and have been really enjoying it

    Pros:

    - The combat system is engaging and really rewards you for mastery

    - Lots of collectibles and side quests that require you to fight more powerful foes

    - Good story that actually gets you thinking about more philosophical issues

    - Playable characters have distinct fighting styles

    Cons:

    - Very complicated item fusion system that requires significant grinding to get the most powerful weapons/armor

    - Story starts out kind of predictable (but imo gets better as you go along)

    - There's a fusion mechanic for characters in battle and the fused characters all play very same-y. Wouldn't be a huge concern but the fused characters pretty much need to be used in order to make certain fights do-able

    - Without a lot of fighting you will be under-leveled for a lot of the side quests, although you can always come back and do them later

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