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Nanami's-Egg

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Posts posted by Nanami's-Egg

  1. Those are some interesting ideas. I could see the damage from physical flying moves being reduced at least.

    As for Roost, in Forest Fields it could be buffed to still heal half of the max HP, while also able to cure some status conditions like poison or paralysis. But it wouldn't cure confusion so Taka's team won't be nerfed and can still be annoying with confuse hax.

  2. I've successfully used a F.E.A.R. Ratatta against the Solaris Garchomp, but it required a lot of set up and luck to pull off successfully. It's a pretty uncommon strategy and not easy to do, so I don't think any changes to the game are necessary.

  3. In my ground type monorun, it was Trash Cloak Wormadan. It is one of the just two pokemon that are or can become ground types available before Julia (the other being Turtwig or Mudkip). STAB Bug Bite was good against Fern and Florinia, but it doesn't learn ANY ground type moves by level besides Fissure so it got benched before I fought Corey.

  4. Sawk and Throh are both available in Pyrous Mountain as of episode 15. Sawk hits hard and fairly fast with the useful abilities Sturdy and Mold Breaker, and Throh has some good bulk with Guts and Mold Breaker as abilities. They also both get Bulk Up as a level up move. However, they both need TMs or move tutors in order to get good coverage, and don't learn any moves from breeding.

  5. For Shadow Punch: 60 base power * 1.2 boost with Iron Fist = 72 * 1.5 for STAB = 108. Iron Fist can also be used to boost the power of the elemental punches when they are available. Hammer Arm with Iron Fist is one of Golurk's best moves at a boosted 120 power and the speed drop, while not exactly helpful, is usually not a huge deal since Golurk is slow anyway.

    No Guard is good as well as an accurate Dynamic Punch with guaranteed confusion is great. However, No Guard also means all attacks aimed at Golurk won't ever miss either, even when using moves like Phantom Force, which can be a problem. Despite that, Phantom Force is still more powerful than Shadow Punch even with Iron Fist, and the AI isn't smart enough to take advantage of a multi-turn move by switching to a pokemon that resists or is immune to the attack. Phantom Force also attacks through and negates moves like Protect as a nice bonus.

    So, either ability can work, the choice mainly depends on personal preference.

  6. That's a pretty solid team! The only potential issue I see is that besides Swoobat, the rest of your team has medium to low speed. However, Marshtomp and Ampharos are both pretty bulky and Ampharos can use paralysis to fix this issue for the most part.

    There are some double battles coming up, so having Ampharos use Discharge with your Numel/Marshtomp and using ground type moves with Swoobat can work well. This team can work against the next few gym leaders at least.

  7. I can think of most any track from Kid Icarus: Uprising

    Boss Battle 1:

    Viridi, Goddess of Nature:

    Lightning Battle:

    Mysterious Invaders:

    Lightning Chariot Base:

    Destroyed Skyworld:

  8. I'd like to be able to team up with a pokemon, especially a legendary, in battle against Team Meteor or in some sort of sidequest with the opportunity to obtain them afterwards. It could work with pokemon able to communicate/empathize well with humans like the Lake Guardians. I mean, Azelf/Mesprit/Uxie aren't too OP to have by the later part of the game.

  9. Golurk will be better than Zebstrika against Radomus for a few reasons: the advantage of ghost STAB over psychic, the fact Radomus likes to use Trick Room which means with Golurk's lower base speed it will be "faster" than Zebstrika, and the field effect Radomus uses gives psychic moves a secondary rock typing which Golurk resists being part ground type.

    If you can, I'd suggest using the move relearner on Golurk to replace Curse with Shadow Punch, because after an Iron Fist and STAB boost, it is a 108 power move that can't miss. However, if you want to use Dynamic Punch, Golurk's ability can be changed to No Guard so Dynamic Punch doesn't miss.

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