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Anvilicious

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Anvilicious

  1. Optional Nuzlocke rules state that you can capture any shinies found, though I'm not sure if that ought to apply to a game with an increased shiny encounter rate. Either way, great start, and maybe next episode you might actually get to battle something!

    I never did understand why she said to 'take this Pokemon and run'... forgotten dialogue that should get edited, maybe?

  2. The false advertising is setting off alarms for me. Of course, it's going to pull some revenue from the sheer amount of die hard Pokemon fans that would be willing to dump their money into whatever pay-to-win format it has. But it's never a positive thing for a game to have a trailer that shows an over-the-top representation in the place of real game content. Whether or not the game is good, plenty of unknowing people will be disappointed by the fact that the actual game play will not live up to the trailers. See: Power Glove. If it doesn't outright flop, Pokemon Go will be crippled by failed expectations.

    As for the content itself, given that the trailer doesn't show us anything of the real game play, I will only speculate on this: if they have AR content like the video seems to imply, I'm unconvinced that AR works well enough yet to be practical. Given that the whole gimmick is to get people to go around different places to catch Pokemon, the AR would have to function in extremely diverse locations. It would reasonably need to deal with varied lighting, environment, and at least some people and other things moving around in order for it to be practical. Taking all that into consideration, I'd be really impressed that a free smartphone app actually has any AR. If it does at all, it will be extremely and annoyingly limited.

  3. Ok I added a point discussing the plot aspect to the OP. It consists of two parts: the first part is a copy-paste of Anvilicious' post, while the second is a thought of my own. Again, thanks to Anvilicious for his contribution, and thank to all of you for the attention this guide is grtting! I genuinely hope it will help the many people out there who dream of one day creating a fangame...

    I'm flattered you found my two cents worth adding to the OP. I really like what you added to it, as well!

    • Upvote 1
  4. Yeah, I was thinking along the lines of 'don't forget' or 'don't overlook' the plot. This is a more detailed version:

    Video games can be a story-telling medium, like films and novels, with some exceptions. Pokemon is not one of the exceptions. It's so easy to get caught up in spriting, mapping, and coding, probably because that's what comes to mind when making a video game. But with all the cool game play ideas, putting effort into a compelling plot and strong characterization is often forgotten.

    You could come up with two hundred original fakemon, and throw in twenty new and intricate field effects for good measure; this might get the player through a couple episodes. But you can't bury a boring, cookie-cutter Pokemon plot and bland, uninspired characters under a mound of 'features'. After the dazzling glamour of your shiny new things has worn off, people will realize your game has nothing else to offer and walk away. What keeps even the most casual players (those who are frustrated by every gym) coming back to Reborn is because they can't leave the amazing story incomplete; let alone abandon the characters they've grown so fond of. Without it's plot, Reborn is just an infuriatingly hard Pokemon game with a lot of field effects.

    The number one thing you are doing with a Pokemon game is telling a story. Good quality sprites and maps are essential features to have, don't get me wrong. But fakemon and even Reborn's infamous field effects are also just features. These things are supporting material used to enhance the story, not the driving reason for someone to play the game.

    EDIT:

    @Dobby

    Oh, I completely understand that there is more to video games than just stories, and I agree with what you're saying. A lot of the best games have no plot; but they do have some gimmick, some interesting quirk that makes them good. But if you give a person a Pokemon game with the same old, "get the badges, beat the bad guys" formula, they're gonna get bored pretty quickly if you don't spice it up with some twist or unique feature (I was actually bored by the last couple of the official games for that reason, but YMMV). The reason I added that comment is because anyone looking at this page for advice isn't making just anything that qualifies as a video game, they're making a Pokemon game.

  5. Video games are a story telling medium, like films and novels, with a few exceptions. Pokemon is not one of the exceptions. A big thing I've seen in a few fan games is that the creators seemed to have forgotten about the importance of the story. They get so caught up in spriting, mapping, and coding, probably because that's what comes to mind when making a video game. But then they forget about putting effort into a compelling plot and strong characterization.

    Like sure, this game looks nice and has some cool looking stuff in it, but I'm not persuaded to play it. Why? Because it has a bland, cookie-cutter Pokemon plot and unoriginal, two dimensional characters.

    Something game makers need to keep in mind is that they are telling a story with their games. Having good quality sprites and maps are essential, don't get me wrong. But they are supporting material used to enhance the story being told, not the driving reason for someone to play the game.

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