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BLACKOUT

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Post Comments posted by BLACKOUT

  1. Forgive me if any of the following already have crests... The puzzles to get them all in-game are very tricky!

    Octillery/Glalie/Bibarel Crest: Gives a 20% chance per turn to erase dropped stats. To be used with moody! (The idea would be most fun on Octillery in my opinion due to its amazing movepool). 

     

    Mantine Crest: Gives it an effect similar to Cramorant's Gulp Missile, since it always has Remoraid swimming with it (This would outclass Cramorant almost entirely though, so I understand if you would want to avoid that.... Yall are adding gen 8 if I recall?)

     

    Cramorant Crest: Alright now I feel bad for Cramorant. The crest would, in addition to Gulp Missile's surf/dive bonus, give a similar bonus to Fly/Brave Bird. Cramorant would snag a Swablu in the air 50% of the time that would have the Feather Dance effect, thus doubling Cramorant's awful defense. It could also snag a Castform (!!) in one of its weather forms 50% of the time. Of this 50%, one third of it would be a chance to Snag a Fire-form Castform that burns the opponent. Another third of it would be Castform's Rain form that grants Life-Dew recovery to Cramorant. The final third of it would be Castforms's Hail form that would freeze the opponent. (Gosh I had SO much fun theory-crafting this one!).

     

    Vespiquen Crest: Buffs base speed to somewhere between base 80-100, and doubles the strength/effectiveness of Attack order and Defend order, respectively. The Attack Order buff would make it a 2-hit move without sacrificing base power.

     

    Ninjask Crest: Buffs base Defense and base Special Defense to base 90 and gives the hold item effect of Metronome, but nullifies speed boost.

     

    Dhelmise Crest: Drags the battle to the Underwater Field effect for 5 turns upon switch-in (or maybe 8 turns!), buffs power of Anchor Shot.

     

    Golurk Crest: Since Golurk has rocket legs (so freaking cool), Brings the battle to the Sky Field effect used in Souta's battle for 5-8 turns, buffs the power of Fly to 100BP and takes only 1 turn (If fly isn't already buffed in this field... can't remember if it is.)

     

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