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InnocentSerenity

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Posts posted by InnocentSerenity

  1. I’m trying to make a team based around the Rainbow Field Effect. It just seems like a fun team to make. I'm not the best at building teams, so I feel like I could use some tips from others.

    My team is as follows:

    Gardevoir

    Ability: Synchronize

    - Moonblast

    - Charge Beam (Filler)

    - Psychic

    - Calm Mind

    Butterfree

    Ability: Tinted Lens

    - Bug Buzz

    - Psybeam (Filler)

    - Quiver Dance

    - Sleep Powder

    Ninetales

    Ability: Drought

    - Flamethrower

    - Extrasensory

    - Will-O-Wisp

    - Nasty Plot

    Milotic

    Ability: Marvel Scale

    - Surf (until I get Scald)

    - Hidden Power [Fighting] (Filler)

    - Recover

    - Rain Dance

    Toxicroak

    Ability: Poison Touch

    - Poison Jab

    - Sucker Punch

    - Rock Smash (Filler)

    - Meditate

    Exploud

    Ability: Scrappy

    - Boomburst

    - Surf

    - Flamethrower

    - Rest

    I don't have a TM for Sunny Day, since I did the Aqua Gang sidequest. Anything I should do to help with this team? I can list the Pokemon I use when I battle Gym Leaders, if necessary.

  2. The Game Corner given a battling form. Maybe you can do these battles for Coins?

    Casino Slots Field

    "May luck be with you."

    • The type chart is completely nullified, so attacks will always be normal effectiveness.
    • Abilities are nullified completely (sorry, Shedinja)

    • Held items and items from your bag (don't know the term, sorry) cannot be used.

    • The field cannot be overwritten by other Field Effects.

    • Every Pokémon receives a random amount of damage equal to 1/16, 1/8, or 1/4 of their Max HP at the end of each round.

    • Moves will only do a set amount of damage equal to a percentage of the damaged Pokémon’s HP. The percentage is randomly chosen from 1/8, 1/4, and 1/2 (bring someone with 100+ Max HP, I’d recommend).

    • Moves with a fixed amount of damage will still follow the above mentioned rule, abandoning their original fixed damage.

    • The secondary effects of moves are nullified.

    • Pokémon cannot use moves that would cause either Pokémon to faint from a method besides damage (i.e. Self-Destruct, Explosion, Perish Song, etc.)

    • Recoil does not occur.

    • Status moves do not do anything (i.e. no burn damage at the end of each turn, no chance of being paralyzed for the turn, etc.)

    • Leech Seed does not work.

    • Pokémon do not require a turn to recharge (i.e. after Hyper Beam or Giga Impact)

    • Moves do not lose PP.

    • Turn order is randomized, making the Speed stat and priority moves obsolete.

    • Status buffs and debuffs are nullified (not that they'd be useful).

    • Metronome cannot use Memento, Final Gambit, Self-Destruct, Explosion, any move that is meant to cause the user to faint.

    • Metronome cannot choose status moves (it's not like they do anything in this field)

    • Nature Power becomes Metronome

  3. I go by Innocent Boy, or Inno for short (Yes, I know Inno is a female name), if you don't want to type that whole moniker. Inno is what I usually go by in games that ask for a name. I've decided to take part in the forums, starting with my introduction here. I’ve been playing Pokémon Reborn since Episode 9, and I love the game. Great story, great characters, great music, a good difficulty. Pokémon reborn is amazing.

    I like JRPGs. My favorite game series include Persona, Pokémon, and the Tales series.

    So, that’s some stuff about me, so I guess I’ll be on these forums for awhile.

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