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Posts posted by InnocentSerenity
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The Game Corner given a battling form. Maybe you can do these battles for Coins?
Casino Slots Field
"May luck be with you."
- The type chart is completely nullified, so attacks will always be normal effectiveness.
Abilities are nullified completely (sorry, Shedinja)
Held items and items from your bag (don't know the term, sorry) cannot be used.
The field cannot be overwritten by other Field Effects.
Every Pokémon receives a random amount of damage equal to 1/16, 1/8, or 1/4 of their Max HP at the end of each round.
Moves will only do a set amount of damage equal to a percentage of the damaged Pokémon’s HP. The percentage is randomly chosen from 1/8, 1/4, and 1/2 (bring someone with 100+ Max HP, I’d recommend).
Moves with a fixed amount of damage will still follow the above mentioned rule, abandoning their original fixed damage.
The secondary effects of moves are nullified.
Pokémon cannot use moves that would cause either Pokémon to faint from a method besides damage (i.e. Self-Destruct, Explosion, Perish Song, etc.)
Recoil does not occur.
Status moves do not do anything (i.e. no burn damage at the end of each turn, no chance of being paralyzed for the turn, etc.)
Leech Seed does not work.
Pokémon do not require a turn to recharge (i.e. after Hyper Beam or Giga Impact)
Moves do not lose PP.
Turn order is randomized, making the Speed stat and priority moves obsolete.
Status buffs and debuffs are nullified (not that they'd be useful).
Metronome cannot use Memento, Final Gambit, Self-Destruct, Explosion, any move that is meant to cause the user to faint.
Metronome cannot choose status moves (it's not like they do anything in this field)
Nature Power becomes Metronome
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I go by Innocent Boy, or Inno for short (Yes, I know Inno is a female name), if you don't want to type that whole moniker. Inno is what I usually go by in games that ask for a name. I've decided to take part in the forums, starting with my introduction here. I’ve been playing Pokémon Reborn since Episode 9, and I love the game. Great story, great characters, great music, a good difficulty. Pokémon reborn is amazing.
I like JRPGs. My favorite game series include Persona, Pokémon, and the Tales series.
So, that’s some stuff about me, so I guess I’ll be on these forums for awhile.
Building a team around the Rainbow Field
in Team Showcase
Posted
I’m trying to make a team based around the Rainbow Field Effect. It just seems like a fun team to make. I'm not the best at building teams, so I feel like I could use some tips from others.
My team is as follows:
Gardevoir
Ability: Synchronize
- Moonblast
- Charge Beam (Filler)
- Psychic
- Calm Mind
Butterfree
Ability: Tinted Lens
- Bug Buzz
- Psybeam (Filler)
- Quiver Dance
- Sleep Powder
Ninetales
Ability: Drought
- Flamethrower
- Extrasensory
- Will-O-Wisp
- Nasty Plot
Milotic
Ability: Marvel Scale
- Surf (until I get Scald)
- Hidden Power [Fighting] (Filler)
- Recover
- Rain Dance
Toxicroak
Ability: Poison Touch
- Poison Jab
- Sucker Punch
- Rock Smash (Filler)
- Meditate
Exploud
Ability: Scrappy
- Boomburst
- Surf
- Flamethrower
- Rest
I don't have a TM for Sunny Day, since I did the Aqua Gang sidequest. Anything I should do to help with this team? I can list the Pokemon I use when I battle Gym Leaders, if necessary.