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Jacobliterator

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Everything posted by Jacobliterator

  1. When it comes to people I want to stab, you're not one. My sister's boyfriend, the guy who thought Metroid Federation Force was a good idea and that one dude on Showdown who had a hissy fit because I beat his Rock Mono with a Bug mono are.
  2. Always good to hear from you and I do admit that at times, he does come off as the Nostalgia Critic of this project. However, he does demonstrate some remarkable storytelling skills. I'd still like to hear from him every so often, but y'know, he could ease off on the text walls.
  3. I understand. Everyone has days like those.
  4. I'd say the actual story should end around 17 badges in. Just a thought at the moment. I'm planning story elements for the first 4 episodes so it's a little difficult at the moment.
  5. Well first, the music did NOT help with the wasteland. Those visuals gave me a headache like you wouldn't believe. Or maybe it's just cause I was playing that at 2am who knows. Second..........that's not a half bad idea. That would cut those important battle tunes by as much as half. I'll have to speak with Snow about it. Anyway, we should explain the story a bit better and get a good draft going. At least up to 4 badges in so that we have at least the first 4 episodes are explained.
  6. Naaaaaaaaa na na na na na na na naaaaa Katamari Damacy!

    1. Lorekeeper

      Lorekeeper

      If we add that into Revolution, I will love you forever.

      (Even a *reference* to Katamari is good.)

    2. Jacobliterator

      Jacobliterator

      I'll try to add one song to the game. Maybe Lonely Rolling Star for the Game Corner.

  7. I do have a counter to the whole 'too much to download' point. A lot of the standard routes and towns have the same themes, thereby cutting back on the amount of songs needed. We'll really end up using about 6 songs for towns and about 8 for routes, maximum. If an area has a lot of relevance to the story, it may earn it's own theme. Besides, I couldn't hurt all these people by denying them something they've worked so hard for.
  8. Really loving the selection. Pbood and Omega are the evil gym leaders, being the spy and brute force respectively. I've already got their battle themes, except for Pbood's, who only gave a gym leader theme.
  9. I could definitely handle that. Could just ask Jan what item scripting she used.
  10. Maybe, I'll probably end up just doing it Reborn style.
  11. An idea I did have was to use one Pokemon from each type to give players better choice.
  12. The flirt being the comedic one. Only problem is trying to make it different from Cain.
  13. Sounds liek a plan. I was going to go for a chubby comedic character like Tierno, but I think this could work better.
  14. The dad.......erm............let's just say he's in the great starting town in the sky. The starter selection at the moment is a bit left field. Ralts, Timburr and Sandile (Psychic, Fighting and Dark). As for genders of the rivals, how about one of each?
  15. Great! I'd give you the skeleton of it now, what with being behind you and all, but I need a day or two to make it. I'll PM you with it when it's ready. As for everyone else, we should probably start discussing the rivals. We have three. One kind, one comedic and one mean. The comedic one also joins the evil team.
  16. I think we've got enough beta-testers now, but there is one other job I wouldn't mind offering. After some time on Paint, I've realized that I suck at making maps. Like, NO abilities whatsoever. So if I were to create a skeleton of a map, would someone else help with the colors around it?
  17. Great! You and maybe 2 more should get things going. Edit-Make that 1
  18. Good question. Obviously I'll be testing the game myself and I'm sure Axxel wouldn't mind. Anyone else up for beta testing?
  19. I could definitely see that happening. Watching, always watching. Until he's not.
  20. It's all cool man. And Lore, no offense but I'm gonna try and keep time travel to a minimum due to how supremely easy it is to screw up.
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