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Pixl

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Posts posted by Pixl

  1. I really do appreciate the input, guys, and I will continue discussion on those points, and hopefully better my teams!
    However, as I mentioned, I didn't mean for this to be an RMT just for my team (otherwise I would have posted in the RMT subforum), so please, I want to encourage general LC discussion, and if other people want to post team brainstorms or whatever, they should feel free to do that!

    I have to get approval to make an LC showcase thread, i keep forgetting to do that.

    for the first team earth power>ancient on amaura, and hyper voice is better than nature 95% of the time

    on the second team i'd say aftermath is more relable than static on volty, swapping riolu's or anorith's SD for another move might be beneficial, i'd say use aqua jet if swaping out the anorith, and crunch, shadow claw or P-jab is swapping w/ riolu. on lotad HP electric is useless since it has moves that hit fliers already, and gets wrecked by fletch anyways, maybe use sub?

    on the third team a sturdy juice recycle magnemite would perfectly fit, the only thing to watch out for that i can specifically think of is pancham, which breaks trubbish w/ no chance of fixing.

    I've not yet encountered much to see how useful Ancient Power is on it, but I will keep a look out in field testing. Nature Power, on the other hand, has saved me numerous times from Sucker Punch revenge killers, so I tend to learn toward it. If I ever find myself lacking raw power, which I have not as of yet, I shall give it a try!

    As for Voltorb, I'm inclined to agree. I've only gotten the paralyze once. I was considering Aqua Jet but I wasn't sure which to replace it. If SD isn't wholly necessary then I'll give that a go. I've also never gotten much use out of SD on Riolu so I'll take a second look to see which coverage is better. Sub is interesting, I'll try that.

    Yeah Magnemite was something I was aware of, but which member are you suggesting to replace with it? I hope it's not Trubbish, because I'd not feel inclined to replace the Pokemon I was building around. Nosepass either, I love that thing :C But if it makes the team better...

    LC is dominated completely mostly by physical attackers bar a few exceptions (such as Abra and Gastly), so Lava Plume is always a far superior move in comparison to Flamethrower or Fire Blast due to the high burn chance allowing you to cripple most threats and/or walls.

    Ah, I see. I didn't think of that really, and I shall switch back to Lava Plume then. Thank you.

  2. Hey guys! I don't really post much about competitive because I'm a no-good scrub, but I think this forum deserves some more LC love! I know some of you are aware of my recent obsession with this tier, but it's warranted. Seriously, the pool of Pokemon you can choose from is amazing, and although there is a clear meta of strong team members, I feel there is a lot of diversity.

    So, this thread is just being made to highlight any team showcases for Little Cup in addition to general discussion of the tier! Not sure how many of you out there play it, but I suggest looking into it, because it's super fun. I didn't make this to be an RMT thread, but due to my inexperience in team building, I think some of you might be inclined to want to correct my errors...

    However, this isn't just for my teams; I encourage anyone to showcase their own as well!

    Anyway, here are a select few teams I have made recently, that I enjoy using:

    Camel Express

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    I wanted to build a team around Numel. This was my first LC team and I just had fun with it. It went from playing with weather to building a team that can actually work. Vulpix goes with Numel most times to set up sun. Lileep is there to suck up the Water hits they draw in. Hippo is a good bulk wall to have, and has good synergy with Numel and Vulpix as a weather resetter. Amaura is a good scarf revenge killer that does well in sand as well for the boosted special defense. Mienfoo is a good bulky physical member that can scout, come in on hazards, switch out, and regenerate its health due to its ability.

    322.gif

    Numel (M) @ Eviolite
    Ability: Simple
    Level: 5
    EVs: 36 HP / 236 SpA / 236 Spe
    Timid Nature
    - Flame Charge
    - Growth
    - Fire Blast
    - Earth Power

    Ah Numel, the champion! This little cute and adorable guy here is Simple-y a monster! (Get it? Hah...) Prioritizing the +2 speed boost in Flame Charge over Growth is usually a safer bet. Growth is an amazing move for Numel and I am just amazed and thankful that it gets it! +2 Atk and SpA? Yes please. Also, in the sun? Well, let's just say you don't want to mess with it. As far as attacks go, its STAB coverage is pretty alright. Earth Power is a given, but some people prefer to run Lava Plume or Flamethrower over Fire Blast. Just preference, and all are completely usable!

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    Vulpix (F) @ Heat Rock
    Ability: Drought
    Level: 5
    EVs: 52 HP / 196 SpA / 236 Spe
    Timid Nature
    - Fire Blast
    - Energy Ball
    - Will-O-Wisp
    - Sunny Day

    Vulpix works really well with Numel, and you usually see the two together, simply because the camel does so well in the sun. Fire Blast gives Vulpix the raw power it needs when attacking, and Energy Ball is the more lame version of Solarbeam, which is sadly denied to Vulpix while Ninetales gets all the fun, but it still hits those Water and Ground types well. Will-O-Wisp is good utility for crippling physical attackers, or if you just want to be annoying. Last slot is up for grabs. You could go with a Hidden Power type (Ground would probably be best, with Chinchou prevalence), or Roar if you want to stop set ups. However, I have Sunny Day on this set as per Skitty's suggestion; you can keep momentum going for you if you can predict a Hippo or--if your opponent is desperate--Snover switch, effectively eliminating the weather presence they set up that turn.

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    Lileep (F) @ Eviolite
    Ability: Storm Drain
    Level: 5
    EVs: 228 HP / 140 Def / 140 SpD
    Calm Nature
    - Stealth Rock
    - Giga Drain
    - Recover
    - Ancient Power

    This little tentacle monster is a great wall that can suck up the Water type hits that your team hates (kind of necessary on this team!) AND get a boost with it. It also gets the added bonus of being a Stealth Rock setter with reliable recovery in the form of both STAB Giga Drain and Recover. The last slot is also one that can switch around a lot, but here I've chosen Ancient Power to deal damage to those annoying Flying types that like to switch in, namely Vullaby, which also packs Defog. Plus, you can have fun if you manage to get the boosts! Other options here are things like Toxic if you want to cripple other walls which may decide to switch in on you as well, and decide to use Toxic on YOU! Lileep doesn't like getting hit by Toxic.

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    Hippopotas (M) @ Eviolite
    Ability: Sand Stream
    Level: 5
    EVs: 212 HP / 16 Atk / 140 Def / 20 SpD / 20 Spe
    Impish Nature
    - Earthquake
    - Crunch
    - Slack Off
    - Whirlwind

    Yes, Hippo is its actual name. But here it is, one of my favorite walls. I originally had him in to create a weird weather team, and I even considered giving Amaura Snow Warning (but no, Refrigerate is always better) to add to the hilarity. But as it turns out, and thanks to some cool people for telling me, sun and sand work really well together! For resets and getting more sun turns. Numel also does well in sand because it's immune, so Hippo has some great synergy on this team. Earthquake is good STAB, and Crunch is coverage. Slack Off is necessary, which makes Hippo such a great tank, and Whirlwind stops losers from setting up. I have another Hippo that's exactly the same, except with Rock Tomb rather than Crunch, to hit switch ins like Fletchinder, but this team has Amaura, and to a lesser degree Lileep, so I don't worry about that so much. You can also slap Toxic onto Hippo in place of Whirlwind or something, if you want.

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    Amaura (F) @ Choice Scarf
    Ability: Refrigerate
    Level: 5
    EVs: 60 HP / 220 SpA / 228 Spe
    Modest Nature
    - Nature Power
    - Ancient Power
    - Thunderbolt
    - Dark Pulse

    Amaura is just adorable! Deadly too. Choice Scarf makes it a great revenge killer. Nature Power is an amazing move, as it turns to Tri Attack in battle, which gets the power boost and type change from Refrigerate, then STAB! The best thing about it is that Nature Power itself is a status move, and therefore Amaura cannot be hit by Sucker Punch when using it. Ancient Power is good STAB as well, and once again, the boosts are neat when they happen. Thunderbolt punishes Water types that try to switch in, and Dark Pulse for extra great coverage.

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    Mienfoo (M) @ Eviolite
    Ability: Regenerator
    Level: 5
    EVs: 196 Def / 36 SpD / 236 Spe
    Jolly Nature
    - U-turn
    - Drain Punch
    - Knock Off
    - Fake Out

    Mienfoo is a very common Pokemon in LC, and for good reason. It has good bulk in its stats, with Eviolite, and with Regenerator, allowing it to pivot excellently. U-turn is for obvious scouting purposes, Drain Punch is STAB and recovery. Knock Off is arguably the best move in LC as well. Last slot can be changed between Fake Out or Taunt, or something else. I have Fake Out, but remember that it is very easy to predict, so you might waste a turn using it.

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    Numel (M) @ Eviolite
    Ability: Simple
    Level: 5
    EVs: 36 HP / 236 SpA / 236 Spe
    Timid Nature
    - Flame Charge
    - Growth
    - Fire Blast
    - Earth Power
    Vulpix (F) @ Heat Rock
    Ability: Drought
    Level: 5
    EVs: 52 HP / 196 SpA / 236 Spe
    Timid Nature
    - Fire Blast
    - Energy Ball
    - Will-O-Wisp
    - Sunny Day
    Lileep (F) @ Eviolite
    Ability: Storm Drain
    Level: 5
    EVs: 228 HP / 140 Def / 140 SpD
    Calm Nature
    - Stealth Rock
    - Giga Drain
    - Recover
    - Ancient Power
    Hippopotas (M) @ Eviolite
    Ability: Sand Stream
    Level: 5
    EVs: 212 HP / 16 Atk / 140 Def / 20 SpD / 20 Spe
    Impish Nature
    - Earthquake
    - Crunch
    - Slack Off
    - Whirlwind
    Amaura (F) @ Choice Scarf
    Ability: Refrigerate
    Level: 5
    EVs: 60 HP / 220 SpA / 228 Spe
    Modest Nature
    - Nature Power
    - Ancient Power
    - Thunderbolt
    - Dark Pulse
    Mienfoo (M) @ Eviolite
    Ability: Regenerator
    Level: 5
    EVs: 196 Def / 36 SpD / 236 Spe
    Jolly Nature
    - U-turn
    - Drain Punch
    - Knock Off
    - Fake Out

    Rain & Relaxation

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    I wanted to build a rain team that has Lotad, so here it is! Riolu has nothing to do with the rain, but I thought it was a good fit as a physical attacker here. Voltorb is my main rain setter, and can still pack a punch with its Thunder, in addition to Taunting other leads. Anorith is my rocks setter, and with Swift Swim and Swords Dance does it make for a formidable force. Lotad is Lotad, need I say more? Mantyke and Tentacool are bulkier. Tentacool usually runs Liquid Ooze, which can also be used, but I felt like I might as well take advantage of Rain Dish.

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    Riolu (M) @ Berry Juice
    Ability: Prankster
    Level: 5
    EVs: 116 HP / 196 Atk / 196 Spe
    Jolly Nature
    - Swords Dance
    - High Jump Kick
    - Copycat
    - Blaze Kick

    Now, I hate Lucario, honestly. It's a shame, because I like the jackal/Anubis design, and the idea behind it, but the way it used to be so widely used, and the fact that it is so popular and overrated, made me slowly hate it. As a little anecdote, I remember being in elementary/middle school and hearing two smaller children talk: "Hey, what's your favorite legendary Pokemon?" "Lucario!" I shake my head even today. ANYWAY, I digress. Riolu, however, is awesome. it gets Prankster! I love using LC Pokemon that have different abilities than their evolutions. And Riolu uses it really well. It sets up Swords Dance so it can sweep with High Jump Kick and Blaze Kick for coverage, sure, but the most fun thing about it is its access to Copycat. Priority Copycat. Uses the last move used in battle. So if you were slower and hit High Jump Kick, you can get a priority High Jump Kick out next for the potential KO. Situationally, it can work as a revenge kill mechanic against something that used a move it itself is weak to (for example, Archen killing with Stone Edge, then dying to your priority Stone Edge when you bring in Riolu for the revenge).

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    Voltorb @ Damp Rock
    Ability: Static
    Level: 5
    EVs: 36 HP / 36 Def / 236 SpA / 196 Spe
    Timid Nature
    - Rain Dance
    - Thunder
    - Taunt
    - Volt Switch

    Voltorb is a neat lead in LC. It reaches the legendary 20 speed status like Diglett, and gets access to things like Taunt, and in this team's case, Rain Dance. Since this is a rain team, of course. Now, rain teams aren't common in LC because rain is the only weather that has no Pokemon that sets it with an ability. There's Sandstorm in Hippo, Hail in Snover, Sun in Vulpix, but no Drizzle. You usually have things like Prankster Murkrow as rain setters, however. Anyway, Taunt for obvious reasons, good against other set up Pokemon, and it's not always expected. Rain Dance of course. I have Thunder because I like it, but you can go Thunderbolt if you are worried about needing to attack before being able to set up rain. I have Volt Switch on the last slot for quick escapes, but be careful of Diglett on the enemy team! You can also substitute for something like Hidden Power (Fire, Ice, Grass, Ground are all options), or even Explosion if you want to suicide (which I wouldn't suggest here; you need Voltorb alive for the rest of the team).

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    Anorith (M) @ Berry Juice
    Ability: Swift Swim
    Level: 5
    EVs: 236 Atk / 36 Def / 236 Spe
    Adamant Nature
    - Stealth Rock
    - Swords Dance
    - Rock Blast
    - Knock Off

    Monster shrimp coming through. This thing is great, and it can also pack Rapid Spin too. Unfortunately, it does hurt to Stealth Rock so switching in isn't always the safest. It does set them up though, and it can set up itself with Swords Dance. Its attack is great and Swift Swim with its decent speed make it a real threat. Rock Blast helps with those Berry Juicers and Knock Off is universally amazing.

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    Lotad (F) @ Life Orb
    Ability: Swift Swim
    Level: 5
    EVs: 116 Def / 196 SpA / 196 Spe
    Timid Nature
    - Surf
    - Giga Drain
    - Ice Beam
    - Hidden Power [Electric]

    Even though I usually put the Pokemon I'm building around first, that didn't happen for whatever reason with this team. Anyway, I wanted to use Lotad, cause apparently people love Lotad. Sure, it's cute, so why shouldn't I? It can be pretty good, but needs rain. Standard coverage set, and then Hidden Power Electric for Flying types and yeah.

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    Mantyke (M) @ Eviolite
    Ability: Swift Swim
    Level: 5
    EVs: 76 HP / 36 Def / 196 SpA / 196 Spe
    Modest Nature
    - Hydro Pump
    - Air Slash
    - Hidden Power [Ground]
    - Rain Dance

    Mantyke is nice and bulky, and is good at setting up Rain Dance. I have it slotted in case Voltorb dies because I suck and am careless. Not much to say about the set here, standard STAB coverage, and then the Hidden Power type being Ground is there to hit switch ins like Chinchou.

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    Tentacool (M) @ Eviolite
    Ability: Rain Dish
    Level: 5
    EVs: 196 HP / 76 Def / 196 SpD / 36 Spe
    Calm Nature
    - Acid Spray
    - Scald
    - Rapid Spin
    - Toxic Spikes

    Tentacool does the same thing Tentacruel does, really. This set, at least. Toxic Spikes are a good layer of hazards to have, despite the prevalence of Poison types to suck them up. I prefer Acid Spray because Tentacool doesn't hit the hardest anyway, and the special defense drop has more utility. This is my Rapid Spinner, so I didn't need to slot that on Anorith. I prefer using Tentacool for it anyway because it is bulkier.

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    Riolu (M) @ Berry Juice
    Ability: Prankster
    Level: 5
    EVs: 116 HP / 196 Atk / 196 Spe
    Jolly Nature
    - Swords Dance
    - High Jump Kick
    - Copycat
    - Blaze Kick
    Voltorb @ Damp Rock
    Ability: Static
    Level: 5
    EVs: 36 HP / 36 Def / 236 SpA / 196 Spe
    Timid Nature
    - Rain Dance
    - Thunder
    - Taunt
    - Volt Switch
    Anorith (M) @ Berry Juice
    Ability: Swift Swim
    Level: 5
    EVs: 236 Atk / 36 Def / 236 Spe
    Adamant Nature
    - Stealth Rock
    - Swords Dance
    - Rock Blast
    - Knock Off
    Lotad (F) @ Life Orb
    Ability: Swift Swim
    Level: 5
    EVs: 116 Def / 196 SpA / 196 Spe
    Timid Nature
    - Surf
    - Giga Drain
    - Ice Beam
    - Hidden Power [Electric]
    Mantyke (M) @ Eviolite
    Ability: Swift Swim
    Level: 5
    EVs: 76 HP / 36 Def / 196 SpA / 196 Spe
    Modest Nature
    - Hydro Pump
    - Air Slash
    - Hidden Power [Ground]
    - Rain Dance
    Tentacool (M) @ Eviolite
    Ability: Rain Dish
    Level: 5
    EVs: 196 HP / 76 Def / 196 SpD / 36 Spe
    Calm Nature
    - Acid Spray
    - Scald
    - Rapid Spin
    - Toxic Spikes

    Reduce, Reuse, Recycle

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    Team based around a Recycle Trubbish. Pawniard has great synergy with Trubbish, as it takes the Psychic hits the bag of trash draws in, while Trubbish tanks the Fighting hits Pawniard attracts. Drifloon because screw Earthquake. I actually just wanted to use a Flying type. Drifloon still needs to be careful because a lot of things with Ground moves also have Rock moves. Hippo, however, is there to save the day from those dreaded Rock moves, while also providing bulk. Back to Trubbish, it also is a good switch in for the Dark moves that Drifloon draws. Nosepass does well with sand, and my set on it takes full advantage of it. Foongus because it's bulky and provides a good pivot for the rest.

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    Trubbish (M) @ Berry Juice
    Ability: Sticky Hold
    Level: 5
    EVs: 116 HP / 36 Atk / 100 Def / 20 SpD / 236 Spe
    Jolly Nature
    - Recycle
    - Spikes
    - Gunk Shot
    - Drain Punch

    I think fink suggested I use a Recycler, and Trubbish too, so I tried it out! Trubbish is actually pretty cool, and can tank some hits like a champ. The Berry Juice Recycle combo is great though, even if it gets the "..." reaction a lot. Trubbish is also a great Spikes setter, and then Gunk Shot hits hard with STAB, and Drain Punch for coverage and extra recovery. There are also other choices for the last slot, it's up to you!

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    Pawniard (M) @ Eviolite
    Ability: Defiant
    Level: 5
    EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
    Jolly Nature
    - Knock Off
    - Sucker Punch
    - Iron Head
    - Stealth Rock

    So, Pawniard is really strong and common in LC. I have Stealth Rock on it because it can do that pretty well. Defiant means that you can switch into predicted Defogs and get a +2 attack boost, then set up your rocks anyway. It also gets the legendary Knock Off, and even gets STAB with it. Can't go wrong there. Iron Head as secondary STAB, and Sucker Punch as super strong priority.

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    Drifloon (M) @ Berry Juice
    Ability: Unburden
    Level: 5
    EVs: 196 Atk / 116 SpA / 196 Spe
    Naive Nature
    IVs: 19 HP
    - Acrobatics
    - Shadow Ball
    - Substitute
    - Recycle

    Drifloon is love. It's a cute little balloon that does fun things. Substitute is there to get Berry Juice to activate faster, or at least in a more controlled environment. The HP IVs are there so you can Sub twice and get the heal. Acrobatics is a monster move with the speed boost from Unburden, when there's no held item. Shadow Ball is also coverage with STAB. Recycle in the last slot is for a couple of reasons. One is that it fits with my theme! But really, it has its uses. If you have a sweep going you can prevent revenge killers with Sucker Punch from killing you by using Recycle, thus regaining your Berry Juice. If you're below 50%, it's a free heal, and if you're above, then it allows you to get another Unburden boost if you are forced to switch out. Alternatively, you can go for something like Will-O-Wisp, which is always useful.

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    Hippopotas (M) @ Eviolite
    Ability: Sand Stream
    Level: 5
    EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe
    Impish Nature
    - Earthquake
    - Rock Tomb
    - Slack Off
    - Whirlwind
    Hippo again! Same as before, but this one has Rock Tomb instead. I have a good Dark Pokemon in Pawniard, so I didn't feel the need for Crunch. I can also use Drifloon, carefully, against Ghost types like Gastly that come in, but it needs the Unburden boost before attacking. Plus, Rock Tomb can help slow switch ins and make it just easier overall for the team.
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    Nosepass (M) @ Choice Scarf
    Ability: Sand Force
    Level: 5
    EVs: 36 HP / 236 SpA / 36 SpD / 196 Spe
    Timid Nature
    - Power Gem
    - Earth Power
    - Dazzling Gleam
    - Volt Switch
    This is the reason this is my favorite team so far. No one really thinks to expect a scarf Nosepass. Sand Force too, which is scary for frailty, but 20/20/16 defenses are not too shabby, and that special defense is boosted in sand. Even though this team isn't a dedicated sand team, the mechanism of Hippo and Nosepass works fabulously together, and due to Hippo's bulk it is easy to set up sand if you need it. Nosepass is more of a late game cleaner though, so I find myself often sending out Hippo to be sacked in the end so I can get a Nosepass sweep going. Anyway, Power Gem for STAB, which also gets boosted by Sand Force. Win/win. Because of the boosts, you could also go for Ancient Power if you wanted, but Power Gem is better for the initial damage output. Earth Power is great coverage and also gets a Sand Force boost. Dazzling Gleam is great! Screw those common Fighting Pokemon, am I right? I didn't actually realize Nosepass got this until I found out it didn't get Flash Cannon and had to find something else. But it works out! And Volt Switch, ah yes, so good, and makes Nosepass a pretty decent scarf user. Plus, it hits Water Pokemon. Win/win again! Unless it's Chinchou...
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    Foongus (M) @ Eviolite
    Ability: Regenerator
    Level: 5
    EVs: 124 HP / 160 Def / 160 SpD
    Bold Nature
    - Spore
    - Giga Drain
    - Clear Smog
    - Stun Spore

    Foongus is a good pivot that can put things to sleep with Spore and then cripple others with Stun Spore. Giga Drain for STAB and recovery, and I prefer Clear Smog over Sludge Bomb for utility.

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    Trubbish (M) @ Berry Juice
    Ability: Sticky Hold
    Level: 5
    EVs: 116 HP / 36 Atk / 100 Def / 20 SpD / 236 Spe
    Jolly Nature
    - Recycle
    - Spikes
    - Gunk Shot
    - Drain Punch
    Pawniard (M) @ Eviolite
    Ability: Defiant
    Level: 5
    EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
    Jolly Nature
    - Knock Off
    - Sucker Punch
    - Iron Head
    - Stealth Rock
    Drifloon (M) @ Berry Juice
    Ability: Unburden
    Level: 5
    EVs: 196 Atk / 116 SpA / 196 Spe
    Naive Nature
    IVs: 19 HP
    - Acrobatics
    - Shadow Ball
    - Substitute
    - Recycle
    Hippopotas (M) @ Eviolite
    Ability: Sand Stream
    Level: 5
    EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe
    Impish Nature
    - Earthquake
    - Rock Tomb
    - Slack Off
    - Whirlwind
    Nosepass (M) @ Choice Scarf
    Ability: Sand Force
    Level: 5
    EVs: 36 HP / 236 SpA / 36 SpD / 196 Spe
    Timid Nature
    - Power Gem
    - Earth Power
    - Dazzling Gleam
    - Volt Switch
    Foongus (M) @ Eviolite
    Ability: Regenerator
    Level: 5
    EVs: 124 HP / 160 Def / 160 SpD
    Bold Nature
    - Spore
    - Giga Drain
    - Clear Smog
    - Stun Spore

  3. Question hasn't been changed yet!
    My celebrity crush is Hori :)

    Hmm, I'm a straight male, but I do love Chris Pratt a lot. I haven't thought much about female celebrities. I could be normal and say like Anna Kendrick or someone.

  4. Alright, sounds good. I plan on going through every single one so I'm leaving this for editing purposes.

    EDIT: Here they are, mind my ramblings, I'm just listening to them on repeat and typing out my thoughts. Also I have bolded the ones I can't think of now and might come back to later. Will be updated as I continue through.

    Also, some of these, I pretty much know 99.9% for certain. Those would be the ones that just say it simply like "Ice Fang" or "Yawn". More rambly=less likely to know, unless otherwise stated in the rambling, like Blizzard or Sludge Bomb.

    Well, I hope this helps a little!

    These are definitely PMU sounds, hopefully my time playing the game will help out here... Alright, here are my attempts

    magic1 - Harden/Swords Dance/other similar stat-boosting move

    magic2 - This is easily recognizable as the basic attack sound in PMU... so I suppose that could translate to a Tackle/Pound/etc.

    magic3 - If I recall correctly, Curse for Ghost types. May also be the Destiny Bond sound in the game.

    magic4 - Headbutt/Tackle/Pound/etc.

    magic5 - Rock Climb, I think?

    magic6 - Ice Fang

    magic7 - Moonlight/Morning Sun

    magic8 - Definitely Blizzard. But it might also be the same sound for Hurricane and the like.

    magic9 - Never heard this... Electric-sounding though

    magic10 - Soak, but could be used for things like Dive as well

    magic11 - I'll probably get the drain sounds mixed up but this sounds like Mega Drain

    magic13 - Sounds like another basic hitting move

    magic14 - Stat-boosting?

    magic15 - Slash/Cut/Scratch/etc.

    magic16 - Not sure, could be a Bubble sound, though I seem to recall that being longer and more pop-y

    magic17 - ...I have no clue. Thunder maybe?

    magic18 - Similar to the one above, maybe one of these is a Selfdestruct

    magic19 - I feel it on the tip of my tongue... Can't think of it now, will come back later.

    magic20 - Bite

    magic21 - Confusion or something similar?

    magic22 - Agh I hear this all the time... Got it! Sludge Bomb, maybe Weather Ball and other Bomb moves too (I had to open PMU for this one)

    magic23 - I hear this one a lot too, but I'm gonna have to come back to it...

    magic24 - Same...

    magic25 - Protect/Safeguard/etc.

    magic26 - Like a Rock Smash sorta thing?

    magic27 - Sounds like Rock Climb as well

    magic28 - Something like Sky Attack or Brave Bird, I think

    magic29 - This sounds closer to Swords Dance than the above stat-boosting ones, but still not sure

    magic30 - Southern Sea don't fail me now... Uh, Crabhammer/Bubble/something water-y?

    magic31 - Not sure at the moment

    magic32 - This... is something like Synthesis/Recover or Growth or something... Whoops, so much for specificity

    magic33 - Gosh so familiar... My brain is dying from listening to so many at once. I'll probably end up just sticking with 50 at a time.

    magic34 - Another Protect sounding one.

    magic35 - ...Interesting sound... I want to say it sounds like Sandstorm brewing but I know it isn't... Will come back

    magic36 - Teleport, or something

    magic37 - Wing Attack

    magic38 - Bubble!

    magic39 - Bubble again! ...Hmm... I know it isn't Bubblebeam so I'm trying to think of another similar thing

    magic40 - Welp...

    magic41 - Egg-hatching sound, definitely. I've heard that one enough

    magic42 - Ahhhhhhhh I know this! I... will have to come back to it.

    magic43 - Yawn

    magic44 - Another sound I remember hearing in the Ghost mansion... Could be Destiny Bond as well

    magic45 - Generic... thing...

    magic46 - Not sure, but I think it's a Bug type thing

    magic47 - Ok, this is definitely Ghost-y sounding, but I'm not sure. Could be Nightmare?

    magic48 - Potion sound

    magic100 - Not sure for now, but if I can't identify the next one either, I'll take a break until later

    magic101 - Yep. Alright, taking a break.

    magic102 - Just kidding. Tail Whip-ish?

    magic103 - Tackle

    magic104 - Peck, I think. Though it sounds more like Sand Attack, my gut is saying Peck for some reason.

    magic105 - Nope

    magic106 - Nope

    magic107 - Nope

    magic108 - Nope

    magic109 - Stat-lowering, like Leer or something

    magic110 - Nope

    magic111 - Kind of like Double Team? Not sure though

    magic112 - Nope

    magic113 - Nope

    magic114 - Either stat-lowering, or THIS one is Peck

    magic115 - Maybe this one is Sand Attack too ugh

    magic116 - Nope

    magic117 - Also sounds like Double Team

    magic118 - Sounds like a Scratch-y move

    magic119 - Giga Drain

    magic120 - Ember, I think

    magic121 - Sounds really familiar, not sure at the moment

    magic122 - Nope, 'nother Scratch-y move though

    magic123 - Nope

    magic124 - Nope

    magic125 - Nope

    magic126 - Nope

    magic127 - Rock Smash-y again, Rock Throw maybe, or something similar

    magic128 - Sounds like a Bug Bite to me

    magic129 - This is definitely the Belly Empty sound

    magic130 - Picking up item sound

    magic131 - Enemy has picked up an item sound

    magic132 - Familiar... Might not be an attack. Sounds like something not working. But it might also be an attack. Not sure.

    magic133 -

    • Forum Name: Pixl

    Server Name: Pixlization

    Opinion of your own skills (1-10): 3

    Timezone: GMT -5 (EST)

    Hours best for you: Before 11PM if I wake up that day, or after 6PM (this may change a bit when classes start)

    Hours worst for you: 1PM-5PM

    Anticipated time away: None anticipated at the moment of application

  5. So, if I'm reading this correctly, it's a regular season of battles followed by a finals tournament with 4 people per division? Only the people in the post tournament are selected by the committee, so anyone can join the regular season? And I assume that's not a tournament, just a W/L record sort of deal that is the basis for determining the post tournament bracket?
    Sorry for the questions, I'm bad at comprehending sometimes.

  6. Name: Denver Dauthe
    Age: 18
    Birthday: December 10, 1996
    Location: Myrtle Beach, South Carolina, United States
    Height: 5'10"
    Hair Color: Brown (dirty blonde in summer)
    Eye Color: Green/blue/haze/gray I don't really know!
    Live With: Mother and brother currently, but about to move out!
    Pets?: One dumb cat named Comet
    Relationships?: Nope
    Crushes lately?: Lots of 'em
    Dream Job: Paid to travel and eat food around the world
    Currently Playing: ESO

    Favourite Food: Too many to count
    Favourite Drink: Never thought about it...
    Favourite Color: British Racing Green or some hue of Orange
    Favourite kind of Music: I listen to most music or none at all
    Favourite Band: Don't really know any bands, or titles to songs, just the songs themselves...
    Favourite Album: Music isn't my life, so see above
    Favourite Game: Tough one... Mario&Luigi series of games--Superstar Saga is great, Super Paper Mario, Rune Factory 4, Megaman Battle Network series... etc, etc.
    Favourite Genre of Game: No favorites here--just not survival horror!
    Favourite Hobbies: Travelling, eating
    Favourite Movies: Haven't thought of this either... Man I'm boring
    Favourite Shows: Only show I've ever watched is The Walking Dead, so I guess that? I want to get into Game of Thrones though.

  7. Dobby, it has nothing to do with your writing at all. In my case, I have been slowly losing interest in roleplaying in general due to a combination of writer's block and other interests that distracted me. Despite my inactivity, I do read the ICs to try and find my motivation again. It's just not happening yet.

    I'm kind of on the same level. Maybe it was just the time the RP started that I couldn't hold on long. I even started a couple others to see if I could reignite some creativity but it didn't work out.

    In which case I might just voice my agreement with one of Tomas's suggestions; to hold it. I'm not saying this out of selfishness or anything, but looking around I do see a general trend of it. I understand that there are still committed people, but just those people being a part of it would require a lot of NPCs to fill in the necessary card holders and way more work for the host in that regard. Plus, it wouldn't go with the ambitious spirit that was intended, I think, to continue it with only a few dedicated people.

  8. Gavriil heeded Noriko's words and prepared to follow after Kouta when the loner woman spoke to him. He smiled at her words, for even if he kept his cool, there was some slightly sadistic nature in him that took pleasure in his judgments. The Russian walked to the doorway that led to the stairs and stopped inside the open door to turn to her. Although she was not looking, he gave an extravagant bow that looked odd for a man of his large size, followed by his words in an upbeat and cheery tone; "Yes of course! I humbly thank you, miss, for your kind guidance. I feel content under the guidance of such a lovely lady. I sincerely apologize for my daftness..." The stress he placed on the word 'lovely' was meant to highlight his awareness of her previous discomfort with the term. He turned back and walked through the door before finishing, "...and your insecurities." The door swung shut as the last of his words reached the rooftop.

    Gavriil was not picking a fight, nor was he trying to get on anyone's bad side. However, he knew what he was doing--perhaps not with the politics of the current situation, but very much so with politics in general. He hadn't said anything he didn't mean to or regretted, and he got all the information he wanted from listening. It was simply that masked nature of his that enjoyed throwing jabs at those he thought were unreasonable. Thinking on it as he walked back towards the Protectors' base, the woman was probably very reasonable, so he settled on the idea that maybe he just felt the need to retort upon insult to his actions. After all, he did not appreciate being treated like a child, though most of the time he would keep his mouth shut about it. He sighed inwardly as he walked and decided that it was just one of those days.

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