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Heliosan

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Posts posted by Heliosan

  1. 11 hours ago, Zarc said:

    Oh... you’re looking for something really cool ? This is not a good thing to mention it cause at the end i’m able to give you something really really cool... So , you want a ditto first right ? 

     

    edit : @Heliosan , is this ditto correct ? :

     

     

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    And concerning " cool " things , i can suggest you this : 
     
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    Or this : 
     
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    Or this : 

     

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    Or this : 

     

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    My goodness, those are some really amazing Pokemon. Yeah I think the Ditto for me is the top priority to breed good IV Pokemon. 

    As for the others, man. Volcarona I suppose would be what I am most interested in simply because I can breed Larvestas from it, but I guess that really depends if you're willing to part with it to get some of my stuff.

    What would you like from me?

  2. Hello there, I just got started in breeding and primarily am looking for a Ditto to help improve the IVs of my bred Pokemon.

     

    I can offer E17 exclusive mons (see spoiler below) as well as:
    - Beldum
    - Lapras

    - Rotom

    - Starly

    - Bulbasaur

    - Riolu

    - Chimchar

     

    Spoiler

    Gible, Honedge, Magikarp, Popplio, and Rowlet

     

    Open to hearing offers! Thanks :)

  3. - Feraligatr doesn't have access to a boosting move by level up; Samurott has access to one of the best boosting moves in the game (Swords Dance)

    - How is Samurott outclassed by Feraligatr when you get Totodile at like L5 or something halfway through the game

    - Swampert's level-up movepool consists of crappy special STABs and Rock Slide until L51 Earthquake; Samurott's level-up movepool consists of L17 Razor Shell and L20 Fury Cutter

    Also Swampert is just slow and inefficient at KOing most opponents. It gets hit frequently and forces the player to dip into healing items.

    Do not change Swampert and Samurott back please.

    Wait, I thought you don't get Totodile until Ametrine Mountain which definitely isn't midgame...

  4. There are diminishing returns in theory with getting to +6. However, if +6 is required for a particular sweep, then it should get +6. If Swoobat is matched up against a special attacker, then it should have little problem getting to +6, because at +4 it doesn't mind taking an extra turn of damage. Healing is also pretty cheap relative to your total funds later in the game.

    Sure. They require little to no investment to stay relevant. Meowstic-M is basically good to go once it learns Reflect at L35, but really its most important moves are Light Screen and Fake Out, both of which it learns as Espurr (it also gets Charm at L28 which is functionally similar to Reflect). Cottonee learns Leech Seed and Stun Spore by L10. Neither Pokemon require any investment past that point to do what they need, although Cottonee does learn a ton of other useful supporting moves on level up.

    The paradigm behind their support is that they are guaranteed to cripple the opponent's lead Pokemon, thereby allowing any setup sweeper to come in and get an easy setup. Theoretically, any single battle can be trivialized in this way. Double battles appear to be trickier, but I still think that this formula can be applied to great success. I'm planning to test this out when I revise my speedrun route.

    Tis is true, if you're in a matchup against a special attacker that can't hit you too hard, then by all means I think that looks like a Swoobat sweep. I guess it really depends how well it performs in practice (hence why I am trying to raise one up in my new playthrough). And you're correct that in the later stages of the game, you get a lot more money. I always found I had too much money to spend when I really needed items, but that might change in this new run.

    Hmm, you do bring up a good point that the Prankster Pokemon do provide a lot so long as their move is executed (which, basically always will be thanks to Prankster minus a Ciel Talonflame). I think Meowstic-M would be higher in viability if you had access to Thunder Wave because that move is stupid in tandem with Prankster. Stun Spore for sure is a very nice move despite the poor accuracy (get that Wide Lens swag going) and Whimsicott also has pretty interesting typing that does help a lot of Pokemon. My biggest question is when are you gonna get a Sun Stone to evolve Cottonee to a Whimsicott, but I am sure Cottonee still at least does something useful. If they provided offensive presence like Thundurus does in competitive Pokemon, then I think they would be S-tier, but hmm, A or A- might be a good place for it.

    I agree with Dondon about getting to +6. Even if the opponent has an SE move, Swoobat brushes it off pretty well at +4. The biggest flaw with Swoobat is that it HAS to match up against a specialist or it will die. This leaves it in a very shaky position when using it in your team. Swoobat struggles on Julia, Corey (Confusion is horrible), Shelly (She's prepared for Flying types), Shade (boosted TBolt), Yuyeru, Noel, Radomus (Both STABS are mediocre on him), Luna, Blake, and Ciel. That's half of all the major fights in the game. That's why I said it should be C+, but I'm willing to agree with a B ranking.

    Alright I'll settle for B ranking of Sudowoodo, but I strongly recommend you try it out with the set I stated.

    Shinx-Luxio-Luxray: B-

    Availability: 1 Badge

    Movepool: Pretty Good

    Comments: Luxray is most effective during the fight with Corey thanks to evolving at 30 and having Guts ability. It has fantastic 120 attack, but awkward 70 speed. Access to Crunch, Roar, Charge, and Scary Face offer Luxray some utility moves that help support it (Charge boosts Electric damage and Sp.D) or the team (Phaze, Speed drops). Luxray struggles to keep up with the desirable damage output throughout the game, which really hinders its appeal. However, it's only weak to Ground, and has good enough defenses to take hits from other types, as well as lower Physical attackers with Intimidate, or increase it's own stats with Rivalry (it's a gamble though). Luxray is definitely an option worth considering early game, but there are better Electric types available soon after.

    Hmm, it seems that we can put Swoobat into B tier. And yeah you bring a good point that those matchups aren't fantastic for Swoobat. The final detailed analysis will definitely mention a little bit about that.

    I will definitely try out your Sudowoodo set since that is easily learned via the level-up movepool when I find a Bonsly in the early stages of the game. I think a Rock type on my team would be a welcome addition esp since I don't wanna get blown back by Corey's Crobat.

    I think B- is a good place for Luxray. It is definitely outclassed by a few Electric types, but it does fill a niche of a physical attacking Electric type and bringing Intimidate to the table along with the other utility moves it gets. I'll ask LordWallace to update the OP with it.

  5. Swoobat can be B rank. I personally feel it's too frail, but obviously it's general opinion here.

    Sudowoodo for A-. C+ is an insult for such a fantastic toolbox.

    You never updated the OP for B- Arcanine and C Meowstic. Pancham is still listed as B+ in the OP, when you already updated it as a C-

    Litleo-Pyroar: B+

    Availability: 1 badge

    Movepool: Pretty Good

    Comments: Pyroar is not as good as Chandlure or Ninetails, and it gets walled against Rock types. Beyond that, Pyroar has the stats and movepool to support what it needs to do, although it struggles up to 38, when it gets Flamethrower. At 48 it gets the other needed STAB move Hyper Voice. Flamethrower and Hyper Voice allow Pyroar to remain on the field for longer periods of time. If you want a nuke, Overheat and Hyper Beam are available, although the last requires a Heart Scale. Pyroar is weak to Fighting and Ground, which are constant coverage types in Reborn. Without any coverage moves of it's own, Pyroar will be dependent on the rest of the team to manage those threats, which is what holds it back from A tier.

    Yeah, I think B is a very fair rank for Swoobat. B+ would be pushing it a little bit, but I would say for now, B is a pretty good place for it.

    Hmm, now I wanna try Sudowoodo for my new save file...

    Pyroar definitely has a solid niche, but I think another factor that hurts it is that it really doesn't have a good ability. Rivalry works sometimes, but it's inconsistent. Unnerve...from what i remember, don't think there are that many use cases for it. Moxie is just meh because it doesn't really get that many good physical moves minus like...Crunch lol. B+ probably fits best for it.

    Where would Feebas go? In a lot of ways it's like Piplup, a much needed good water type with really good stats, that's held back by a not as good movepool. It's slightly better than Piplup, having access to Surf the moment you get it and some neat support moves, but it has pretty much zero type coverage. It's a complete powerhouse with certain TM moves, but only one of those TMs are actually in the game (and it doesn't even work due to a bug). And unlike Piplup, it's ridiculously late game.

    Empoleon has arguably better typing than Milotic because Steel is a very good defensive type. That being said, I think it would probably be around where Piplup is or even lower to be honest because of the reasons stated. Maybe it will be more useful in the future battles depending on what we get access to later, but we have to wait for Ame to finish those.

    I'd put Swoobat in A- tier, but I can also settle with B+. Steel-types resist it, but being blocked by certain opponents does not exclude a Pokemon from A tier. Blaziken and Diggersby are both walled by a handful of matchups and they are the two best Pokemon in the game. Swoobat cannot set up against steel-types (unless they are specially oriented), but at +6 it can still plow through some of them if it has set up beforehand.

    Swoobat's evolution can also come very early in the game. A Friend Ball sets its happiness to 200, a haircut from the Central Salon adds 15, and 2 level ups or a Rare Candy will push it over to 220. The monetary investment is fairly small assuming that the player knows the location of earlygame hidden vitamins and wings.

    On Noibat: I don't get why it's anything higher than D tier. It has trash tier stats until evolution at L48. As Noivern it's fairly fast but not particularly strong.

    Also I'd just like to point out that having Espurr and Cottonee in the C tier is ridiculous. Espurr-F is maybe C tier, but Espurr-M and Cottonee are both A tier material, especially if Magnemite is also in A tier. They both require little to no investment to function and are basically the player's best tools to render any opponent Pokemon easy set-up bait.

    B+ imo is still kinda pushing Swoobat a little bit because you really have little physical bulk and its only means of recovery is you using a turn to heal it with an Ultra Potion or switching out to fodder something, but then in turn lose your boosts. Speed is also a really weird thing in Reborn tbh because it requires you to have a proper speed nature and possibly even EV training if you absolutely need to outspeed. If Swoobat gets outsped, it's not in for a good time. I am also not sure how many times you can get to +6 because usually setting up to +6 is not very efficient anyway due to the Law of Diminishing Returns when you boost the stats.

    You are correct that Swoobat is available very early and it does a lot of work against the early gyms and key battles. Hence why I think it will probably end up in B+ despite said flaws from before.

    Eh, Noivern is a pretty nice and fast Pokemon with good coverage options, but I think trying to raise it up to level 48 as you go definitely sucks. I think it's probably a C Pokemon because Noivern is not complete garbage and it does do some decent work in the early stages against Florinia and has good typing, it's just that grueling midgame where everything destroys it basically. It's kind of a U-curve in terms of potential if that makes sense imo.

    Could you expand more on why you think Whimsicott and Meowstic-M should be moved up? Neither Pokemon have offensive presence, but they do have support. Just depends on what kind of support is actually good, hence why I wanna hear more of your reasoning as to why they should be A-rank.

    Just a friendly reminder to credit the in-depth descriptions of the mons and their rankings to those who wrote them. Other than that, I may add another mon review tomorrow.

    Ah yes, that will be implemented in the next iteration of edits. Thank you for the reminder!

    And also, thanks everyone for contributing your thoughts thus far and helping the list develop.

  6. I can see Swoobat as a solid B ranked Pokemon. It definitely has fantastic speed and being able to setup those Calm Minds quick for abusing Simple is pretty good. Air Slash and Psychic are pretty decent STAB moves with the fun added factor of flinching your opponent with the former. It is available quite early at 0 badges and only requires happiness to evolve (don't let this thing faint). The biggest flaws that stop Swoobat from becoming an A tier Pokemon would have to be its typing both offensively and defensively. Steel types are going to wall Swoobat with its natural level-up pool and not to mention the Calm Mind boosts won't boost its frail physical defense. And as mentioned, Psychic + Flying isn't the best of defensive typing.

    What do you guys think? B rank for Swoobat is pretty fair? I think Noibat also should probably be moved down a little bit considering it is quite a pain to raise and won't evolve until level 48.

    LordWallace, you should link the highlights of your Pokemon Reborn playthrough to supplement the Noibat headache :]




  7. I still haven't given up on convincing you about Sudowoodo. Let me try again. During my most recent replay of Reborn (hardcore version, no less), I picked up a Bonsly, evolved it into Sudowoodo, thinking it would be on my team for a badge or two until more Gen 2 were available. What I didn't expect was for this thing to be the definition of A rank "These Pokemon are almost always useful, but are held back from the S-tier for one reason or another. They usually have good stats, decent availability, good movepool and can usually handle themselves in battles." You can't get more useful than a toolbox, and a Sturdy one at that. Its inability to stay on the field for long periods of time is what hinders it from S Rank (although arguably I would concede this might make it a B+ rank). Sudowoodo has 100 base Atk, 115 base defence, which is quite good on any pokemon. It does lack speed, but makes up for it with bulk, Sturdy, and Sucker Punch. It's available at 1 badge, which is fantastic. It has a perfect toolbox set, with access to a few other utility moves like Low Kick and Flail. I used that thing through Hardcore Reborn, and it is absolutely capable of handling itself. You can always find a use for Sudowoodo, be it foddermon (2 turns of healing) or toolbox.

    Growlithe-Arcanine: B-
    Availability: 2 Badges
    Movepool: Pretty Good
    Comments: This could be a B rank, but getting a Fire Stone is a pain. The only 100% Fire Stone availability isn't until after Shade, which is a tad late when Crunch is so helpful there. Arcanine is a neat mixed attacker with access to Flare Blitz, Heat Wave, Crunch, Extreme Speed, Outrage and Thunder Fang. You're better off running this Physical though, since Heat Wave is the only mentionable special attack in Arcanine's repertoire. 95 speed gives it a chance to outspeed a lot of foes, and 90/80/80 bulk gives it a good chance at surviving a hit, especially against a Physical attacker if you're running Intimidate. Flash Fire and Justified are also good abilities to run, but suffer niche uses. What really cripples Arcanine is access to better Fire types like Ninetails and Chandlure once you hit the halfway point, meaning it only sees use for 8 gyms.


    I don't think Sudowoodo's HP, Special Defense, or Speed really make it have overall good stats per se. I think Sudowoodo also relies on a lot of allies to take hits to allow you to restore it to full HP to abuse Sturdy again. The only points that I agree with you is the availability and it gets the moves it needs to abuse the Sturdy. However, the fact that you are so reliant on Sturdy and you absolutely need to be at full HP to abuse it again is just...really disappointing. I think C+ is probably the highest it deserves to be because of those qualities. Stealth Rock arguably has more utility than a lot of what Sudowoodo offers in terms of Sturdy.

    As for Arcanine, you also could get Close Combat by soft-resetting for that egg move which is honestly worth it considering it really improves its coverage options. And I don't think anyone can get Ninetales outside of the Police Mystery Egg event which imo doesn't affect Arcanine too much unless you're lucky enough to get Ninetales in the egg. Chandelure definitely competes with Arcanine which I do agree with. Physical Arcanine is definitely the better option based on the available moves and I think B- is a pretty fitting rank for it.




    My in-game time after Charlotte the last time I revised the speedrun route was 5h 59m, so I think I've got your 35h completion beat there by a handy amount. This was using only Blaziken and Diggersby as fighting-fit Pokemon.


    Separating the tier list makes infinitely more sense from a practical perspective. The information is more readily accessible and useful to the reader. If a player is at a particular point in the game, he can do one of the following:

    - Comb through the entire list of Pokemon, open the spoiler tag for every one, and check the Pokemon's availability against what he's looking for (the vast majority of these info spoilers are not written) - this is your suggestion
    - Look up the proper list by availability, open the list, and peruse all of the Pokemon within - this is my suggestion

    I take it you've never designed something for the purpose of user friendliness before.


    How are you supposed to get through all the dialogue within 6 hours without FPS exploits or something? That doesn't make any sense and I am honestly quite skeptical that you completed up to Charlotte at 6 hours. And just a note, I didn't even try to blaze through the game in a speed run style and I just happened to finish in 35 hours. I like how you decided to take this opportunity to try to assert your ego.

    The idea with the "Availability" portion of the analysis is that it assumes that IF you happened to get that particular Pokemon, this is where it stands. If you don't even get that Pokemon (ex. already committed to a starter for that save file, just got the Mystery egg), then you don't really need to waste your time the analysis fully. Is that so hard? I also think you're exaggerating that people are gonna open every single spoiler tag when honestly, people probably will want to know what is inherently good and then will see if it is available.

    I would say that ranking the Pokemon based on viability and then having availability as a note disclaimer if you call it to provide additional feedback to the user adheres more to a user's mental model than having the Pokemon listed by availability and viability. If people are coming to read a tier-list, they wanna see what is good or fits a role that they need on a team. Then after if they see what is good or fits, then it only makes sense to see when it is available.

    EDIT: If you really think the starter / mystery egg aspect is really that difficult to understand, then I don't think adding a note about the Mystery Egg and starter Pokemon at the top to help explain the availability portion of the analysis a bit better would be that tough to add. I don't think it warrants a completely overhauled means of ranking Pokemon.



    May as well do shorter ranking after my long Typhlosion argument.

    Pancham/Pangoro
    Ranking: D
    Availability: 1 badge
    Abilities: Mold Breaker (Useless in game), Scrappy, and Iron Fist.
    Movepool: Mediocre
    Comments: Pangoro is slow, has ok bulk, and hits hard. On top of being slow, Pangoro's early movepool is horrid, and aside from body slam it's most notable move before getting Hammer Arm via move tutor is Crunch, which it gets at level 42... Pangoro has 3 abilities, and it can make good use of Scrappy early on, but as the game progresses Iron Fist becomes the better of it's abilities. Once it gets some decent moves, it's speed is still crippling, and weaknesses to Fairy, Fighting, and Flying don't help it in the slightest. It has a pretty good offensive STAB typing though. Despite my bias for the thing (I used it for the whole game on my most recent run, and I had to break my rule of no EV training to make it's speed not such a crippling issue), I can fully say Pangoro blows and I do not recommend it for long term use. Outclassed by basically every fighting type.


    Yeah, Pangoro is definitely a rung below Hariyama and Scrafty in terms of Fighting types that you have access to at that stage of the game. Heck, Primeape is probably a little bit better than Pangoro because at least Primeape can move decently quick. Thanks for the feedback! I think C- is probably where it belongs.


    EDIT: And just a note, Diggersby is ranked at A+ not because Excadrill competes with it, but rather Diggersby is not much better than Excadrill.
  8. Excadrill being available shouldn't make Diggersby worse when the only way to obtain Excadrill at all in E15 is a 1/18 chance of a randomly determined egg. Even then, Diggersby is basically good to go once Bunnelby is captured (Rare Candy to evolve, knows Take Down at base) whereas Drilbur has to be hatched and then babied from L1. Diggersby is overall better than Excadrill anyway because it hits harder and it has the Flail gimmick that Excadrill lacks.

    Again, this is yet another reason to separate the tier list based on availability. As if you needed any more arguments, right?

    Excadrill learns Earthquake at a much earlier level (33 as a Drilbur which isn't much farther from 31 when it evolves) than Diggersby (57) not to mention Mold Breaker is so useful when there are so many annoying Levitate and Sturdy Pokemon in the game. Steel / Ground is also better typing that Normal / Ground and in my experience, I found Excadrill to be better than Diggersby actually. Excadrill was able to start winning the double battles early on and was a huge part of my 35 hour finish of Pokemon Reborn. Diggersby was honestly just weight on the team and it didn't really live up to the hype in my personal experience. I really found Take Down to be a pretty lackluster move because of the recoil and the miss which is quite annoying. By the time I got Strength, Excadrill was already way stronger than Diggersby. Not to mention Excadrill has access to Rock Slide to hit Flying types (add the Rock Slide flinch factor which is definitely better than relying on Diggersby to survive and get off a Flail).

  9. 35 hours is impressive if you're not really trying to speed through the game.

    I'm pretty sure I've wasted 20 hours before facing Julia. I don't know how I did it.

    Is6wgZY.png

    I'll give you some credit for being right on the fact that you want to showcase your team, but here's the thing: What happens commonly > A rare occurrence.

    If you're willing to post your team, people will comment on it, whether you like it or not. If you were not up for accepting suggestions, you should have mentioned it. I'm pretty sure you didn't.

    Also, you've been here long enough to know how the Team Showcase section works. Like I said, people that only want to showcase their team, and don't want suggestions, happens rarely. You should have specified that somewhere in your post.

    I hope we understand each other. I'm not saying you're right or wrong, but rather, that some things could've been worded out "better".

    Yeah, I'll concede that I should've made a disclaimer somewhere about it, but I didn't really think that was needed until later. I'll keep that in mind for the future. Thanks! :)

  10. I dunno about Cyndaquil, but I'm gonna rank Typhlosion for B/B+ solely because of Eruption. Cyndaquil doesn't get it till the 50s and can't relearn it, so it's not really all that great, besides maybe the niche Smokescreen...

    Availability: 0 Badges or 8 Badges

    Movepool: Okay

    Comments: Typhlosion may not have the best movepool, but the only move you really need on this Gen 2 starter is Eruption, which you can relearn after Aya - spamming this powerful STAB Fire type move with full health and max SpA EVs will demolish most Trainers' Pokemon, such as Serra, Noel's slower Pokemon (as well as burn the Field), Radomus, and Charlotte, with bonus points to the last two for being Double battles, as Eruption hits both Pokemon. You can also use stranger things like Shadow Claw or Hidden Power, since Eruption has very valuable PP. It's not too great until it gets that coveted Fire type move, but once it does, it can put a dent in plenty of battles.

    I may do Vivillon next~

    also idk about Igglybuff being in Fail Rank due to it being the first Fairy type you can get, and also being able to have Misty Terrain or Perish Song as its Egg move

    The biggest issue I see with Typhlosion is as you said, relying on Eruption as a primary spread fire attack. It also doesn't get that much access to moves that help beat things that would wall it. I haven't tried using an ability capsule on it, but if it can get Flash Fire, that's pretty nice. Then again, Chandelure and Arcanine both get that ability as well and offer somewhat different coverage while not relying on such a low PP move that is also contingent on you being 100% HP.

    I'm going to have to go with Dondon on Venusaur being an A rank or preferably and A+ rank. So what if it doesn't get its best movesets. It's probably one of the best starter choices bar Blaziken, Greninja, and Infernape. Under the sun, Venusaur can outspeed anything and given it has early access to Leech Seed and sleep powder along with bulk and a good typing, Venusaur is good. It even evolves a little bit earlier and gains access to petal dance. If you run growth under the sun combined with Petal Dance, Venusaur could one shot almost anything. Even without Chlorophyll, Venusaur is still a very good pokemon. Heck, it's the thing I threw out at threats in hardcore testing.

    I'd probably give Sudowoodo a B+ rank. Sure it's not the best possible rock type, but due to it's early availability and versatile movepool, it's definitely one worth keeping for a long time. Sucker Punch is a great move for almost any Pokemon and it's a great kill tactic to avoid hits. Sturdy is a great gimmick in Reborn and unlike Golem, Sudowoodo makes great use of it. Even competitively, I've used a counter type tactic and it can save your butt in some of the worst possible moments. Sudowoodo is prone to hazards, but most leaders don't bother using them. I think the only thing holding it back is that it takes a bit of skill to use as it has many different strategies that could be run.

    Aggron...is another gimmicky Pokemon, but I'd say it's a B-/C+ type Pokemon depending on how you see it. It's outclassed, but it can to quite a bit with what it has. Sturdy Metal Burst is a fun gimmick to take down powerful Pokemon, but Aggron has a hard time setting up or launch many attacks. Automize/Rock Polish with Iron Head is pretty nice put relies a bit on luck. It's not a bad option for someone in need of a bulky steel type though I feel Forretress is slightly better.

    Drapion...is kind of a mixed bag so C rank would be its best placement. It's not a bad Pokemon at all and can be quite good especially if it has Agility or Hone Claws. It's bulky enough that it can also be a Toxic Spikes setter and take use of that Black Sludge in a world with a lack of good items. Scolipede outclasses it due to being stronger and faster, but it's a fun Pokemon to use if you haven't used it before.

    Ursurang for Hardcore is a C rank, but I'd have to give it a D rank due to when it evolves. Kiki pretty much just comes in and kills of any shooting chance it had. Ursurang is a good Pokemon, but it requires a bit of teamwork to use. Trick Room is where it shines because that Slash attack is really powerful and with the Toxic Orb coming into play, it would've been back in the game...but just about every fighting type can make better use of it. Not a bad Pokemon...just severely outclassed.

    I'm not going to lie, I'd probably drop a lot of the Pokemon you have up high up like Diggersby and raise a lot of Pokemon lower ranked up a tier or two. The fact that you don't have Reuniclus in the A tier kind of surprises me given it's probably one of the best possible Psychic types (and the best Trick Room Pokemon). It's certainly way better than Gardevoir (another Pokemon I feel is a little bit too high up on the list). Gallade should be C rank if you don't count breeding. I would've ditched my own Gallade if I didn't breed Shadow Sneak on it due to how slow it is.

    Why rate Venusaur so much when you can't get some of its best moves easily? Not to mention that you don't really get access to sun unless you get Vulpix as your Police Mystery egg. If you got the Vulpix at any time in the salon like it was in the past, sure I would definitely rate Venusaur a lot higher, probably to A / A+ as you said. However, since you don't in EP15, I don't see Venusaur really up there. Petal Dance is also not like Outrage because Outrage hits more things neutrally while Petal Dance is 2x or even 4x resisted by a lot of Pokemon and you are stuck and can't switch out if you use it. Sleep Powder and Leech Seed is fantastic utility which does give Venusaur a buff, but without access to some of its most important moves...I am just really not sold on Venusaur versus another Grass starter like Torterra who gets its STAB moves naturally and doesn't need Sun to be good.

    Golem has access to Stealth Rock which gives it more utility than Sudowoodo, but even then, neither Sudowoodo or Golem are particularly amazing Pokemon in it of themselves. Non-STAB Sucker Punch is also not the most fantastic of moves and I don't think using a Study reliant Pokemon is a very skilled strategy because you literally just rely on the thing being at full HP and then using the gimmick that is Sturdy to possibly get a good attack off.

    Aggron is probably in that range as you mentioned. I forget how many badges you need to get Aron, but it might have a niche. Could you please format your thoughts into the analysis format that is in the OP? That would be much appreciated! :)

    Drapion. Yeah, I agree that it's probably a C rank Pokemon. Poison + Dark is a pretty odd type combo in terms of synergy and coverage, but Drapion definitely benefits that it is available decently early and is a pretty good Toxic Spikes option should you want that on your team.

    Ursaring. I feel that if you use Guts Ursaring, then Facade should be your primary STAB move of choice which you get somewhat around the time you evolve Teddiursa to Ursaring. Kiki is definitely the worst matchup you could get for it, but afterwards I feel that it might be okay. I think C- or D+ might be an appropriate ranking for it? I am actually playing through the game again and I have a Teddiursa so I am gonna see for myself how well it does.

    If you want to propose tier changes, then please use the format as noted in the original post! helps keep things organized and whatnot. Also, in terms of Reuniclus, I think it is a very solid Pokemon but its biggest issue is coverage options in its level-up movepool. Psychic + Shadow Ball + Trick Room + Calm Mind is pretty nice and probably my favorite set for Reuniclus in competitive singles, however without access to Shadow Ball, the set really gets hurt in terms of hitting things that resist Psychic (mainly Steel). You still hit well with the Psychic and bring utility to the team in Trick Room, but that darn TM switch from Shadow Ball to Shadow Claw really hurts a lot of special attackers that benefit from Shadow Ball such as Reuniclus.

  11. Let me submit a few:

    Turtwig - Grotle - Torterra: B+

    Availability- either a starter (0 badges) or available once you get to Agate Circus (post Luna) solid choice for a starter that isn't totally OP

    Typing- Grass/Ground: decent, but has a lot of weaknesses

    Stats: High Attack (109), High Defense (105), solid Health (95) and Special Defense (85)

    Movepool- EQ via level-up, as well as Curse to set up and deal massive damage. Razor Leaf is the suggested Grass STAB move until Wood Hammer, as it is physical and it hits both targets in doubles. Synthesis is there if you are cheep and don't feel like buying potions. Breeding can be done to grab Rock moves for coverage. Crunch is there for coverage on Shade and Radomus. Leech Seed can be used for immortality. You can also breed Amnesia (via Snorlax, so post-Samson) to patch up the weaker special defense. Body Slam (breed from Chikorita or Tropius) can be run to paralyze your foes.

    Major Battles viability: Torterra can set up for days on most Physical attackers and then hit back with strong boosted STAB attacks. Quick Claw Curse is a clutch strategy that can used to decimate entire gym leaders single-handedly. Chances are that if Torterra begins to set up, the AI will have a tough time taking it down. It is unfortunately weak to certain special attackers, such as Arceus, PULSE Abra, and Muk/Swallot, so it will not be particularly useful there. It can, however, solo the Giant Steelix and most of Samson and Kiki's teams go down to it with ease.

    I think Torterra definitely makes a good case for B+ given the reasons that you stated. I will be discussing this with LordWallace later today and I think so far in my 2nd play-through where I chose Turtwig, it's been doing work, so I think with a few more feedback from others, Torterra imo could move up to B+.

    I'll rank something when I get home, but I'll just suggest you have a mod delete some posts (after putting their rankings up, of course) and then adding some new posts for more space in case you run out.

    Anyway, just wondering, are we ranking pre-evolution too? There are a couple of them up already, but I dunno.

    Awesome! Hope to hear from you soon in terms of what rankings should be added / changed.

    As for the pre-evolution ranking, LordWallace and I basically ranked the S and A tier Pokemon with full-on analysis while listing the others in the B and lower ranks so that it would provide a placeholder for community feedback and discussion. When each of the Pokemon have their analysis fully-written, it will be about the whole evolutionary family because that's part of what defines a Pokemon.

    Just PM me or any of the Global Mods if you need to delete posts (including this one). I'll probably pin this once more information is put up. Hopefully this doesn't die out like the other ones.

    EDIT: Or you can make a discussion thread so I can move the posts here to there.

    Thanks ~Derpy Simon! I think the best course of action would be to have a separate discussion thread while keeping this as the main post for the tier list that will be modified accordingly. I'll make the discussion thread later tonight (EST) if that's okay with you?

    I know this is still under construction but I see you listed Charmander under B-. Since all your other evos listed the full evo tree am I correct in assuming that Charizard is then also listed as a B-? If so I would like to know where he falls short?

    He has good stats and decent movepool where he mainly lacks strong flying moves. He makes the early game so easy with dragon rage as charmander). I understand that with his typing he gets a x4 wekaness to rock and he also doesn't get move coverage to take out pokemon who are SE against him like water, electric and rock. With the flying he does become immune to ground types. Although he is also only available as a starter.

    If I would to say, his weakness is that flying moves don't cover anything his fire moves already do other than fighting so he has a lot of overlapping in that regard. Would just like to know your reasoning though as I considered him A or B+ at the worst.

    Yes you are correct in assuming that Charizard is a B- Pokemon in this list.

    The reasons as to why LordWallace and I felt that it should be ranked in B- is:

    1. It doesn't compete very well against the many Fire types you have access to both in the starters and in the actual Reborn world itself. The Fire types listed above each have qualities that put it above Charmander in some way, if you want a more detailed break-down, just let me know.
    2. Level-up movepool is pretty good early as you mentioned with Dragon Rage wrecking things, but later on Charizard just kinda gets walled by a lot of things and will insta-die to one Rock attack. No access to 1 turn Solarbeam (Ame, pls gives us Zard Y) or means to hit said weaknesses definitely hurts its viability compared to the other Fire types. Also, there were times when I tried switching a Flying type into a supposed incoming Earthquake and I get bopped by Stone Edge or something. Dunno how often that has happened to you, but Charizard certainly won't like that.
    3. Availability only as a starter definitely hurts a little bit because you deny access to a lot of other stronger options.

    If there's anything that you wanna dispute with the reasoning or other questions, feel free to state it.

    duude, you are kinda missing the aron, teddirusa, and skorupi family. those guys are sick as well

    In what ways are the Aron - Lairon - Aggron, Teddiursa - Ursaring, and Skorupi - Drapion families good? If you wanna nominate them for the tier list, then could you please put them in the format as stated above in the original post, particularly specific reasons as to why they deserve to be where they are? Thanks! :)

    WHERS MAH TOGEKISS

    I kind wasn't born with the gift of making reviews. It's really complicated to me t.t

    But Togekiss is a very good mon! The super known Air Slash + Serene Grace and ExtremeSpeed priority + Aura Sphere who never miss AND Moonblast.

    He's also a decent special tank, helped me so much with Luna.

    Btw it's not good while Togepi - Togetic but after evolving it's a Monster Tank, seriously.

    And his speed isn't too bad tho.

    **I kind of can have exaggerated since Togekiss is my fav mon**

    The main problems that I see right now with the Togepi-Togetic-Togekiss family is:

    1. You really need to baby that Togepi and spend a lot of time preserving it so that it gains EXP and doesn't hate you for letting it faint.
    2. Paraflinching Togekiss would be pretty good if we had access to Thunder Wave in EP15 which we don't. Extremespeed is kinda meh priority unless you really weaken the opponent's Pokemon simply because Togekiss doesn't have great physical Attack and E-speed is no longer STAB. Aura Sphere is a fantastic coverage move though. I don't think Togekiss gets Moonblast at all? You don't even get Dazzling Gleam cuz that TM doesn't exist.
    3. Availability. You only get it as the Police Mystery egg event and that event alone already has a lot of other Pokemon that are better than Togekiss such as Haxorus, Azumarill, etc.

    Togekiss definitely has some things going for it, but these reasons above makes it seem that Togekiss should be lower on the spectrum compared to others.

    On a previous in-game tier list thread I advocated dividing the tier list by availability because that would yield more useful information. It's impossible to compare whether, for example, Kricketot or Heracross is better when Kricketot is only amazing for the very beginning of the game and Heracross isn't even obtainable until half of the game is complete.

    If a player were to use this tier list as a reference to answer the question, "what are my best options to use right now?" a tier list in which every Pokemon is listed cannot answer that question.

    It would also make more sense to rank starters and random egg Pokemon separately because choosing or receiving one excludes all of the others. The random egg Pokemon especially should be segregated because some are obtainable much later in the game and their tier status would be substantially different depending on when you receive them.

    You do bring up a good point in regards dividing the tier list in terms of availability, but i think that a user can discern for themselves which Pokemon they have access to based off of the availability description (we always make a note whether this is a Pokemon you can only get via mystery egg or a starter being available later). The analysis for every Pokemon is required to catch every use case where a user happened to get that particular Pokemon and wants to see how it measures up.

    And in terms of starters / mystery egg Pokemon being available later...if stuff is available much later in the game, are they still useful at that point compared to the much earlier point? That is something to consider with that.

    Hope this answer your question.

    Bonsly-Sudowoodo : A+
    Availability: 1 badge
    Movepool: Fantastic
    Comments: This pokemon, while commonly dismissed, is the single best toolbox pokemon. Even with slow speed, Sudowoodo redeems itself over and over again with a moveset of Rock Tomb, Stone Edge/Rock Slide, Sucker Punch, and Counter. What truly makes this the ultimate go-to is its fantastic Sturdy ability. Provided it doesn't get damaged with entry hazards (which rarely occur in Reborn), Bullet Seed, or face Mold Breaker, it guarantees to get at least 1 attack off, usually 2 with Sucker Punch. Rock Tomb allows you to drop your opponent down a speed tier, giving the rest of your team some relief. Counter gives you immediate destruction against any super effective physical attacker (looking at you Garchomp). Stone Edge is a stronger attack, but is single target and has worse accuracy than Rock Slide, so it's personal preference which one you use as your main STAB. Equip a Hard Stone, and the damage output of Sudowoodo goes even higher.
    Shroomish-Breloom: B+
    Availability: 2
    Movepool: Fantastic (with breeding), Pretty Good (without breeding)
    Comments: Breloom sits at an awkward 70 base speed, requiring investment in Jolly nature and Speed EVs to make up for its frailness. Provided you take the time to breed as well, Breloom has access to the devestating combination of Spore and Focus Punch. If not, then Technician boosted Force Palm does well enough. Mach Punch becomes a base 60 power priority STAB, meaning it's able to KO or severely dent things weak to fighting. Seed Bomb gives a solid physical Grass STAB, also enabling Breloom to hit SE on 7 types. Unfortunately it's weak to 6 common types, so be prepared for this thing to kill or be killed.

    For Sudowoodo, I don't think it deserves A+ because a lot of what it is playing towards is relying on Sturdy, which isn't the most reliable ability unless you wanna keep spending money on Ultra Potions to preserve it. You are correct that it has a lot of tools to abuse Sturdy, but unfortunately it is mainly a one-time use and you also run the risk of gym leaders and other important battlers using their own potions to restore the damage done by Sudowoodo. I am not even sure if Sudowoodo would even be worthy of the B- rank to be honest because relying on Sturdy is not a quality of a Pokemon deserving of those ranks. The Geodude family in a way does the same things as Sudowoodo does but also brings Ground coverage.

    For Breloom, it's already in B+ and I think you're correct in your points for rating it. I think going for Spore + Focus Punch is a little bit too inconvenient, but that option is available if one really really wants it. I don't think it will pay that much dividends because Breloom isn't the fastest / bulkiest Pokemon in the world, but B+ is a pretty fair ranking for it imo.

    Now as far as the actual rankings go, there are numerous problems. I disagree with the placements of many of the starters. I made a list awhile ago (http://www.pokemonreborn.com/forum/index.php?showtopic=14387entry331350) and I think that the list in this thread vastly overrates water-type starters while underrating grass-type starters.

    The water-type starters are hampered by having terrible match-ups in the first two gyms and a consistent bad match-up in Fern, whom the player has to fight throughout the game. Many of the grass-type starters meanwhile have easy setup tools that are unrivaled except by the likes of Blaziken, who is the downright best setup sweeper in the game.

    Speaking of Blaziken, I don't think that there is another Pokemon that deserves to share a tier with him - that's how good he is. Certainly not Infernape, who doesn't have a viable setup option and doesn't hit nearly as hard. Certainly not Azumarill, who hits hard but is too slow to sweep without blowing at least 2 turns on using X Speed. Maybe Diggersby deserves to share S tier with Blaziken because Diggersby is ridiculously powerful, but while Diggersby is unmatched in power, he doesn't have an easy win button against as many match-ups as Blaziken does.

    Diggersby's power has nothing to do with Bounce (Bounce, I submit, is not worth the moveslot on Diggersby). The set that I run on Diggersby is Strength, Earthquake, Swords Dance, Flail. Flail is the outstanding move on the set because in Reborn, it's very possible to manipulate Diggersby's HP to have high-powered Flail readily available using Sticky Barb and Revives. A 150 BP or 200 BP STAB Flail off one of the highest atk stats in the game plows through teams. If Diggersby can't comfortably use Flail to sweep, then it can battle conventionally with Swords Dance setup into a combination of Strength and Earthquake.

    There is another Pokemon with the combination of huge atk stat with STAB inverting BP move (which I think is missing from the list): Meditite.

    I have a feeling that you overrated the Grass type starters in a way because the Grass types you mentioned in that post struggle a lot more to get through the game compared to the Water types. You have access to a lot of good Grass types early (namely Budew, Lotad, etc.) while you don't have access to so many good Water types in the game because they are either axed (RIP Gyarados) or pretty hard to get (Azumarill and Starmie are mystery egg Pokemon, other Water types are available really late, and then there's the starters).

    Serperior can't really abuse Contrary until you get Leaf Storm which is super late (not to mention only 5 times of uses). Venusaur would be a way better Pokemon if it had access to Sludge Bomb in EP15 and Giga Drain via natural level-up instead of breeding. Both of these also don't have access to other moves that expand their coverage options unless you really wanna breed / soft-reset for Hidden Power in Pokemon Reborn. Water overall hits more types better than Grass, so naturally Water is better than Grass in a bunch of ways. Hope this sums it up for you.

    I actually was thinking of just making a "Blaziken" tier, but each of the options that are mentioned below fit the definition of the S-tier which is "These Pokemon are arguably the best in the game, being able to hold their own from the instant you get them, which is usually very early, to much later in the game. They never really lose their usefulness, and are the Pokemon you should be using if you want the smoothest and easiest play though.".

    Infernape, Diggersby, and Azumarill can do all of those things and it's explained more in their individual analysis. I don't know about Flail to be honest for a coverage move on Diggersby while you trade away a means to hit Grass and Fighting types that otherwise will give you trouble.

    Meditite...hmm, I heard that you could get it via the girl who lectures about Zen and afterwards it's only accessible in Route 2, but I actually haven't been able to get it. I assume you probably can't get it till after you battle Kiki which I wouldn't be surprised about. That aside, Medicham definitely hits very hard with Pure Power + High Jump Kick, but man that speed and sub-optimal bulk definitely hurts. Bulk Up would be a pretty nice move for it to have, but too bad it doesn't thanks to the TM not being available. That aside, I think it would be good if you do an analysis of Meditite using the format stated above to formalize where it should go on the list.

    Thanks for the feedback so far, guys! :]

  12. Which is also the exact name of this here section, where people mostly ask for help for, what a coinkidink.

    Again, White Herb removes your Speed drop. And if you'd reread, I only gave that as an option if you REALLY wanted to keep Crobat and keep it physical, I provided an option since you said you felt it lacked power.

    Yes, I am aware, thanks for the news flash. Doesn't change my point in the slightest. In E14, AI was messed up to the point that stuff like set-up moves worked out even less than they usually do for the AI. E15 kinda fixed that, but the distribution of set-up moves is still the same.

    And I did read it, but figured I might as well give input. I mean, if you're not looking for input...why post this. To inform us that, of the 400-ish things in the game, those particular ones worked out for you? Good on ya, I guess.

    And...really? Ciel is generally regarded as one of the easier leaders, only the Altaria and Tallon being somewhat troublesome.

    Your point? Yeah, I misremembered a 30% chance to be 50%, that's it. I know that it causes Infatuation and not Confusion, if that's what you're getting at. But for the purposes I suggested it, to make setting up easier, it might as well be the same thing, a 50% chance for the foe to not do anything that turn, the chip damage of the confusion self-hits is hardly the point.

    So we shouldn't share our Reborn playthroughs? Pretty sure that's what this forum is for as well. It's not just a help forum. Why would the "Team Showcase" forum not even be the place to showcase a team that was used to play through this game? That doesn't make sense.

    White Herb indeed removes the speed drop, but the biggest issue is that Crobat still kinda has poor defenses even with the +1 Defense boost and not to mention it is all for moot and a White Herb wasted if I am in a situation where my best play is to switch out Crobat. It doesn't have the versatility and at that point, it would just be better to have a means to flinch things and having a non-sp atk decreasing nature makes it somewhat okay for my purposes in getting through the adventure up to Episode 15.

    Yes, Ciel was one of the toughest gym leaders for this team because well, looking at it, what do I have for Ciel? Blaziken and Excadrill get destroyed by quite a few of her members. Gardevoir can probably take out the Altaria, but still doesn't last the battle. Crobat is the same. Etc etc. How do you expect this team to beat Ciel? I also was pretty under-leveled for the most part minus Excadrill and Blaziken because I was just going through the game really quick. I even considered getting a Boldore to just setup Stealth Rock to have somewhat of a chance against Ciel because of how poor the matchup is.

    Hence...why I just got the Clefairy from Agate Circus after I beat Terra to prepare for the Ciel battle. Just because Ciel might be considered the "easier" of the leaders doesn't mean anything if your Pokemon inherently don't do very well against hers. To give an example, Noel seems to be commonly stated as a tough gym leader to beat but I didn't find him very difficult simply because Blaziken and Excadrill essentially destroyed him. It all comes down to the individual matchup, not how everyone else generally is doing.

    Using Cute Charm on Clefable is meaningless if the opposing Pokemon could setup next to Clefable. Simple as that. Doesn't matter how often or less it happens, if someone sets up on your Clefable while you're trying to setup and they get a hit off that ends up KO'ing you because they kept up with your boosts, then all your boosts are wasted. Unaware prevents that. Ciel's Talonflame tried to setup Swords Dances on Clefable and it would've been quite bad if a hit happened to go through evasion and at a time when the defensive boosts weren't ready.

    Cute Charm all in all makes the gimmick even more luck based than it needs to be. Charge Beam over Moonblast only increases the already long setup time that is required on Clefable and you lose a very good move for hitting Dark types which you would otherwise be relying on Charge Beam to damage.

    Not directly yet however we do have a trading thread which can be used to make indirect trades via editing of save files (pretty much two people agree to a trade and someone with RPGMaker swaps the pokemon over (well they aren't the same pokemon but edits the exact same pokemon into someone else's save then deletes it from the person trading it away's).

    And, to be honest, you've come off as kind of rude to people who have put in effort to try and give you feedback here. Etesian didn't say you had to change anything he just gave suggestions on what you could consider doing (and he put in a lot of effort to his posts) and you responded relatively poorly. If you don't want any feedback on your team you probably didn't need to make a thread. You have the right to disagree with him but saying things like "if you'd read my post" are just unnecessarily rude to people who are trying to help you.

    Okay that's interesting, never really looked into that. Thanks for letting me know about it.

    Um, honestly, from what I read on his post and the subsequent replies, it seemed that he just copy-pasted a lot of stuff into his response from other threads and basically was just saying stuff that sounded quite condescending in its own manner and I did not find a lot of his suggestions helpful. Yes, I do agree on a few of his points believe it or not. Mamoswine and Excadrill definitely compete for that spot. Dragalge is definitely an interesting option to explore. etc. etc.

    However, there were a lot of suggestions that...seemed quite questionable as to how well it would work practically. Breeding for Hidden Power for example is already tedious enough in XY and ORAS. Breeding in Pokemon Reborn from what I have tried seems even worse because of how many more steps you have to take to even see an egg show up at the Day Care. There were also some ideas that honestly aren't even good options for replacements in the first place such as Stunfisk over Excadrill or even considering Arbok or Muk as viable Pokemon over Crobat. Is Stunfisk at all a Pokemon that is more viable than Excadrill in a Pokemon Reborn playthrough?

    I was under the impression that the "Team Showcase" forum was a place to just talk about what was used in a playthrough of Pokemon Reborn. While I see that it is also a place for helping people on their playthroughs and whatnot, it seems that this post that I wrote with the purpose of sharing information of what I found to be helpful in my fast playthrough of Pokemon Reborn was just interpreted as a thread asking for advice on a team when...it technically isn't?

    I heard each and every part of his advice and even took the time to reply to each suggestion. I am open to suggestions for improving the team, but when it gets to the point that the suggestions either make the team objectively worse than it currently is or I would have to manipulate my save file to get the better options for a Pokemon...sorry, I just had to say something about it because I don't think it's constructive advice to suggest sub-optimal sets to people.

    Tbf none of his suggestions were particularly fantastic to the point where it made the team better, like the OP pointed out it just seemed like he wrote down whatever was at the top of his head. Dont see how thats rude

    As for actual feedback, yeah you may wanna train at least one dedicated Water killer for whenever we do face Amaria. I could totally see Tangrowth or Exeggutor working for this team. They give you bulky Ground resists and Water resists that hit fairly hard. Eggy can set up TR and sweep Amaria potentially while Growth has Regenerator to keep coming in. Only downside is their SDef wont be taking Ice Beams too well, so getting a +SDef nature could help.

    Ludicolo is another amazing option that synergizes really well with the team.

    Yeah, I definitely wanna get Ludicolo now even though I missed the event back when I was in Reborn City, but inb4 Amaria's Lapras has Freeze-Dry (based off of what I know about Ame, it will). RIP. Oh wellz, at least it will probably have a very strong match-up against the rest of the team which is definitely appreciated for me given that for this save file, Blaziken and Excadrill get destroyed by Water types.

  13. I mean, if you looked through this section, you'd see that 99% of it is people asking for help/suggestions or threads about people doing some kinda challenge. Sorry for assuming you're in the vast majority.

    That said, since you're not considering any of this anyways, I won't bother addressing most of it. Just gonna say 2 things:

    1) For Crobat. In case you didn't realise, White Herbs are consumable, so you still get your max Power acrobatics. And you say it's a waste of a moveslot, but what the hell else would you run, you have AIR SLASH.

    2) Yes, Talonflame, that's guaranteed to break through Clefable's defenses with it's mighty 81 Base Attack. Or to even hit it, if you put Minimize AND CP to use. You're telling me it can break through a Clef with buffed defenses, evasion and a 50% chance to confuse on touch? And even if we pretend that thing's a valid concern, what else is there? In the entire game? You had Julia's Charge Beams, Kiki's Meditates, maybe Samson had SD on a few things, and??? That's it. While CC would work on EVERYTHING that touches you, with a 50% rate. Yes, Unaware is godly in competitive, against actual people, but the AI (especially in E14) has proven time and time again that it's not capable of handling it properly, which is why almsot nothing has it. Which is why you only gave one example.

    If you had actually read my post, then you'll probably know that it was a "team showcase" lol.

    Air Slash at least can flinch? That's how I broke through some of Samson's Pokemon and then put it into Acrobatics KO range. Curse = lower speed and it is all wasted away when I have to switch out. What a great set to use?

    In case you're wondering, we're playing Episode 15 now. And in my experience, the AI did try to setup on the Clefable. Cute Charm has even less applications than Unaware. Oh and if you actually read the post, then you would know that I essentially only got Clefable for Ciel because literally everything else gets rekt by her Pokemon. Clefairy isn't available until Agate Circus nowadays.

    And you should actually read the description of Cute Charm before suggesting it over a superior ability in Unaware: http://bulbapedia.bulbagarden.net/wiki/Cute_Charm_(Ability)

    When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become infatuated if it is of the opposite gender to the Pokémon with this Ability.

    umm not really pro here but , u can get nine tails, and a lot of starter (like Turtwig, pilpup, chikorita, totodile, delphox, squirtle, tepig, Chespin) from event u know like trading, an doing task .

    You can trade in Reborn? Pretty sure you can't really do that until there is actual online capability. I know about the event starters that you could get, but a lot of them are available so late into the game or they just aren't that good of Pokemon to use based on the circumstances.

  14. For a long-winded post, a long-winded reply! Most of it is copy-pastes from my earlier posts, but whatever.

    -If you go back to E12, you can breed Swords Dance onto your Blaziken. For anything about breeding and E12 breeding, try the pinned guide in this section.

    And considering how useless Ghost/Dark coverage has been ever since Radomus and that Excadrill is bad without Sand Rush speed, I'd say get Baton Pass. BP is a good move for it cause recoil WILL wear it down eventually and it obviously also boosts whatever you pass into.

    Or, if you don't want that, get something better than Shadow Claw. Bounce comes to mind, there's a tutor for that at the circus, it's stronger and has a 30% para chance.

    And give it the Wide Lens from wild Yanma/the Route 1 Nature Center. It makes Bounce, should you use it, 94~% accurate and HJK 99%.

    - Honestly, my suggestion would be to ditch Excadrill. It's not even that good! It has a strong Earthquake, but so do other Ground types and it doesn't even have a proper Steel STAB. Excadrill also has bad bulk and out-of-sand-average speed, so Swords Dance is bad since you'll be easily outspeed and killed.

    If you REALLY want to keep it, consider ditching Swords Dance (though at that point, you have no reason to use drill over another Ground type) or get a Hippowdon.

    -For replacements, I've already done this before, so mind if I copy-paste?

    There's Hippowdon, Rhyperior, Krookodile, Stunfisk, kind of Golurk, NIdoking, Torterra, Mamoswine. In order:

    -Sand Force (Sand Rush only benefits you by getting tiny amounts of chip damage, but hurts your entire team for the same amount) with Earthquake, Crunch/Body Slam/Fire Fang/Ice Fang/Thunder Fang/a Rock move from E12.

    -Solid Rock with Earthquake, a Rock move, Megahorn/Poison Jab/Hammer Arm/Shadow Claw/Metal Burst.

    -Moxie with Earthquake, Crunch, a Rock move from E12, Outrage.

    -Static with Scald(E12), Discharge, Earth Power, Sludge Wave (TM soonish).

    -Iron Fist with Shadow Punch, Earthquake, Hammer Arm, Heavy Slam (another option is No Guard with Dynamic Punch instead of Hammer Arm and Phantom Force over Shadow Punch). Golurk is slow and not that bulky, so I wouldn't recommend it over any of the other Ground types here, but hey, it's usable.

    -Sheer Force with Sludge Wave, Earth Power, Ice Beam/Thunderbolt/Flamethrower/Icy Wind, Sucker Punch (Icy Wind is from a tutor, the other three are from E12)

    -Overgrow with Wood Hammer/Seed Bomb, Earthquake, Body Slam/Crunch/Superpower/a Rock move from E12.

    -Thick Fat with Earthquake, Ice Shard, Icicle Spear/Icicle Crash, a Rock move from E12/Body Slam. Another option is Curse, Avalanche, Earthquake, Ice Shard.

    And for Steel

    Durant is godly. Hustle gives it effectively 190 base Attack, and it gets Hone Claws to boost that even more and make up for Hustle's accuracy drops. Other great Steel types are Metagross, Bisharp, Empoleon, Escavalier. Sets, in order:

    -Hustle with Rock Slide, Iron Head, X-Scissor, Hone Claws.

    -Clear Body with Agility, Meteor Mash, Zen Headbutt, Brick Break/Hammer Arm. Some people run Bullet Punch over Agility, but BP is a 40 BP move, only used cause it's priority, to let you "outspeed" and hit something. If you use Agility once, you'll be able to outspeed almost anything and then go for any move, including Meteor Mash, which is twice as strong as Bullet Punch is.

    -Defiant with Sucker Punch, Iron Head, Brick Break/Psycho Cut/Dig(E12)/Low Sweep(E12). There's also the option of going with Swords Dance, and Swords Dance AND Rock Polish. SD alone works since you can just spam those really strong Sucker Punches, but RP also lets you go for your other moves. Thing is, Bisharp DOES have that nice typing and 100 base Defense, but that's just about enough for an SD, getting up both an SD and an RP is really tough.

    -Torrent with Scald(E12)/Surf/Hydro Pump, Ice Beam(E12), Grass Knot, Hidden Power/Agility. Water+Ice+Grass is already coverage that nothing resists, and Agility is really easy to set up with that great bulk and typing.

    -Swarm with Iron Head, Megahorn/X-Scissor, Drill Run, Knock Off.

    -Thaaaaat's not bullshit enough :P Moonblast IS a STAB, but using Charge Beam not only maxes your Sp.Atk, it also buffs your Stored Power to a max of 500 BP. And you don't need to worry about overall coverage if you have a +6 500 BP move (although Psychic+Electric is actually better than Psychic+Fairy. Krookodile is the ONLY thing you can't beat, you'll be plowing through everything else).

    Also, be real with me here, how many times have you seen a gym leader/other important foe use a set-up move? Ditch Unaware, Cute Charm makes setting up even easier.

    -Mmmmmmm, no. For Gardevoir, most people seem to run Calm Mind, but it's slow and can't take a physical hit at all, so you'll often just be outsped and killed. If you don't run CM, there's a lot of Pokemon that have equal or higher Sp.Atk. Say, Reuniclus can take hits on both sides way better than Gardevoir, is much more reliable and can run both CM and Trick Room, TR either supporting slower teams or just helping out this really-hard-to-kill blob.

    But that's just the best Psychic type, there's a lot of others. Others I've written about before, so mind if I copy-paste?

    -Reuniclus should be obvious just by looking at it's stats. Hits hard, takes hits. Yes, it's really slow, but it gets Trick Room, which not only makes it almost impossible to "outspeed", but it can also help out your team's slower members. For a set, Regenerator/Magic Guard with Psychic, Shadow Ball, Trick Room, Calm Mind/Hidden Power/Energy Ball(E12).

    -Alakazam is kind of a fast frail Reuniclus. Thus inferior because Reuniclus can patch up it's speed while Alakazam will always be frail. Run Psychic, Shadow Ball, Hidden Power, Energy Ball(E12).

    -Gothitelle is best with Calm Mind, which it can set up well because of it's great bulk. Psychic, SB, Calm Mind, Energy Ball(E12)/Thunderbolt(E12).

    -Sigilyph does things differently. It's got a nice set in Cosmic Power, Stored Power, Charge Beam, Air Slash. The idea is to get your bulk up with CP (which is rather easy with it's good speed), get up your Sp.Atk with Charge Beam and then spam 380 BP Stored Power (or Air Slash/Charge Beam if your foe resists it). Buuuuuut, if you don't mind a not-Psychic type replacing Meowstic, get a Clefable. It also uses CP, SP and Charge Beam, but gets Minimize. So you can be almost unhittable, on top of having max defenses and Sp.Atk. More buffs also mean a more powerful SP, which is 500 BP.

    -Swoobat is...iffy, but it can REALLY pay off. Yes, it's frail and not too strong, but it's ability Simple doubles all stat changes and it's fast as hell, so you can easily use Calm Mind to double your Sp.Def and Sp.Atk, making you really specially bulky and strong quickly. Simple with Calm Mind, Psychic/Stored Power, Air Slash and Hidden Power/Charge Beam/Endeavor. Note that Simple doubles effectiveness of buffs, not number, so +3 Sp.Atk with Simple is the same as regular +6, so setting up more than 3 CMs is pointless, but Stored Power still calculates it as just +3, so SP after 3 CMs will still be 140 BP, not 260 (which is why Charge Beam can be handy, the buffs don't change your Sp.Atk past 3, but can power up SP).

    -Covered above.

    -Contrary Malamar with Superpower, Knock Off, Psycho Cut, Light Screen/Rock Slide(E12)/Destiny Bond. This one is the most unreliable, as it can't really deal with special attackers at all (unless you use Light Screen) and is rather weak before getting some Contrary Superpoewr boosts.

    And for Fairies

    For Fairy types, you've got yourself Granbull, Clefable, Sylveon, Azumarill (if you did the Growlithe trade before E15 or if you get lucky in E15) and I guess Whimsicott.

    -Granbull is pretty physically bulk especially with Intimidate, has great coverage and hits pretty hard. It's especially useful if you have a TR setter to help with that terrible speed.

    -Clefable's biggest plus is that it has the bulk that let's it pull of a Minimize, Charge Beam, Cosmic Power, Stored Power set very well. Minimize makes you almost unhittable (especially with Cute Charm as it's ability), Comsic Power makes it so that you take almost no damage when you do get hit, Charge Beam buffs up that not-so-great Sp.Atk, Stored Power is your nuke button. With evasion, both defenses and your sp.atk at max, Stored Power has 500 BP, which is frightening without taking into account that your Sp.Atk is at +6.

    -Sylveon's my favorite Fairy type because of it's combination of Pixilate and Trump Card, which gives it a 390 BP nuke which can be fired off turn one (just go waste some PP battling wild Pokemon or something). It's also got godly Sp.Def. But like all Eevelutions, it's other coverage options are terrible.

    -Azumarill can be used in 2 ways, either a Belly Drum set-up-er (though that means you'll almost exclusively be using Aqua Jet) or just with 4 attacks (where you can do whatever you want, Azumarill has the bulk to take a hit or two).

    -Whimsicott is really more of a supporter, it's Sp.Atk is really not that good. But it can trivialize all "boss fights", against a single Pokemon that's much higher level than any of yours, which happen a lot. But if that's what you wanna use it for, a Prankster Murkrow with Perish Song is way better. I wouldn't use either as a member of my default 6 though.

    For sets, in order:

    -Intimidate, Play Rough, Outrage/Fire/Thunder/Ice Fang/Crunch/Close Combat/Brick Break(TM later)/ Iron Tail(tutor later)/Earthquake(pre-E13 breeding(the chain would be Sandshrew/Diglett/Wooper/Numel>Snubbul or Sandshrew/Diglett/Wooper/Numel>Mankey>Snubbul for EQ and CC))

    -Cute Charm, Minimize, Comsic Power, Charge Beam, Stored Power.

    -Pixilate, Trump Card, Hidden Power (ideally Ground), Shadow Ball, Round (TM in the Obsidia Department Store). Another options would be Trump Card (without wasting PP in the wild), Round, Curse and Hidden Power Ground/Dig. Curse buffs up your bad physical defense, so that you can stay in on anything and spam Pixilated moves. Ground+Fairy is almost perfect neutral coverage, so use either Dig or Hidden Power Ground (Dig is obviously way easier to get, pre-E13 breeding (via Sandshrew/Diglett/Onix/Dunsparce>Eevee))

    -Huge Power, Belly Drum, Aqua Jet, Waterfall, Play Rough or Huge Power, Waterfall, Play Rough, Superpower/Bounce (tutor later)/Brick Break/Aqua Jet/Body Slam.

    -Prankster, Tailwind/Memento/Leech Seed/Encore/Stun Powder. (Just FYI, Prankster only ups the priority of status moves by 1 level, so Trick Room would still have -6 priority).

    -Yeah, as you say, Crobat's lack of real offensive power isn't hard to notice. If you wanna keep it, the special Crobat set with Nasty Plot is way better. Nasty Plot, Air Slash, Hidden Power (ideally Fighting/Ground), Venoshock (especially great if you have a Toxic Spiker, even a level 1 Sturdy Pineco).

    Although, while that does solve Crobat's power issues, it needs to set up to do something. It's good typing and bulk allow it to do that, but it's not TOO stable.

    If you really wanna keep it AND keep it physical, there's Curse+White Herb. Curse buffs your defense and attack, WH removes the speed drop.

    If you want any suggestions for other Flying and/or Poison types, copy-pasting:

    For Flying types, there's Honchkrow, Archeops, Swellow (if you get the Toxic Orb), Staraptor, Simple Swoobat, Sigilyph, Braviary, Vivillon and Hawlucha.

    -Honch has a simple set of Moxie with Sucker Punch, Night Slash, Drill Peck/Brave Bird, Tailwind/something. The only thing that really stops Honchkrow from getting some Moxie boosts and sweeping whole teams is it's lack of speed. But get up a Tailwind and you're good to go. Sure, Tailwind only lasts 4 turns, but that's plenty of time to get up enough attack boosts that you can just spam Sucker Punch effectively once Tailwind is done. For your Flying STAB, I'd recommend Drill Peck. Brave Bird is stronger, but power isn't an issue with Moxie, and Brave Bird recoil is really high and bad on something with this much power.

    -Archeops is the strongest without boost, with 140 Base Attack. Just get it Rock Slide, Acrobatics, Earthquake (E12) and Dragon Claw (or Knock Off or Endeavor for Defeatist).

    -Swellow and Staraptor are pretty similar, even their Brave Birds do almost exactly the same damage. And neither lasts long, Staraptor has Reckless BB, Swellow has Guts BB with a Toxic Orb. Swellow actually hits harder with it's Normal STAB, but Staraptor gets Close Combat. Which of these you want is really a preference thing.

    For sets, Swellow runs Guts with Brave Bird, Facade(Arcade TM), Thief (TM before the 14th gym), Endeavor/Mirror Move/Quick Attack. Here, you can see where to get the Toxic Orb you need to activate Guts easily.

    For Staraptor, it's Reckless with Brave Bird, Return (or Double-Edge if you got really unlucky and got a Toge from the Mystery Egg), Close Combat, Endeavor/Quick Attack/Thief/Mirror Move.

    -Already talked about Swoobat up there^^.

    -And Sigilyph^^.

    -Braviary is kind of a mix of a bad Staraptor and bad Honckrow. Any ability with Tailwind, Superpower, Brave Bird, Crush Claw/Thrash (or Shadow Claw (if you beat Shade in E15) or Rock Tomb (TM before the 15th gym)).

    -Vivillon is a bit iffy. It can either outspeed something and put it to sleep, then set up and sweep, or be outsped and effortlessly killed. Compound Eyes with Quiver Dance, Sleep Powder, Hurricane, Bug Buzz.

    -Hawlucha is simple. Unburden (stack up on Flying/Fighting gems) with Swords Dance, High Jump Kick, Acrobatics, Earthquake(E12)/Stone Edge(E12)/Rock Slide(E12)/Poison Jab(E12)/Feather Dance.

    And for Poison types

    Arbok, Nidoking, Muk, Drapion, Toxicroak, Dragalge, Tentacruel (if you got it from the Mystery Egg), Roserade, Scolipede.

    -Intimidate with Coil, Sucker Punch, Gunk Shot, Earthquake.

    -Covered above.

    -Poison Touch (30% chance to poison with all contact moves, 44% chance with Poison Jab) with Poison Jab, Shadow Sneak, Curse/Dig(E12), Brick Break(TM from the 12th gym).

    -Sniper with Agility, Swords Dance/Dig(both from E12), Night Slash, Cross Poison. Sniper makes critical hits do 2.25x damage instead of 1.5x. And moves with upped crit rates are guaranteed to crit if you have Drapion hold a Scope Lens(from the Department Store)

    -Toxicroak is really good with Poison Touch with Bulk Up, Drain Punch, Poison Jab, Sucker Punch, or really bad with no set-up move.

    -Adaptability with Dragon Pulse, Sludge Bomb/Wave, Scald(E12)/Surf(TM after the 12th gym)/Hydro Pump, Thunderbolt(E12). (or Hidden Power)

    --Liquid Ooze, Sludge Wave, Scald(E12)/Surf, Ice Beam(E12), Wring Out/Acid Spray. Or be real and use SD(E12), Waterfall, Poison Jab, Knock Off Tentacruel which is surprisingly fun.

    -Technician with Hidden Power (ideally Fire or Rock), Sludge Bomb(E12), Giga Drain/Magical Leaf/Leaf Storm, Extrasensory.

    -Speed Boost with Megahorn, Poison Jab(E12), Rock Climb, Pursuit.

    I'd especially recommend Scolipede. the way you put it, your Crobat is a speedy not-that-strong attacker. Scolipede is already fast and gets even faster, has more power than Scolipede and has stronger moves.

    -If you only wanna keep Ampharos around for Amaria, don't. I generally believe Heliolisk is better than Ampharos: Amp is bulkier, but not THAT bulky, and it's slow, so it'll be killed off soon enough. Heliolisk has better coverage (with stuff like Grass Knot, Surf, Dark Pulse), way higher Speed and, most importantly, great abilities! I'm betting Amaria will be using Rain, which boosts her STAB Water moves by another x1.5. Which heal Heliolisk if it has Dry Skin.

    Also, if you have a Ninetales (which is really good), you can keep Heliolisk's Solar Power active, which essentially gives it a base Sp.Atk stat of 190. Just note that Solar Power Surf is weaker than regular cause sunlight weakens Water moves (but not Ice moves, so Hidden Power Ice is godly on it).

    Other Electric types would be Stunfisk, Galvantula and the coverage-god Eelektross.

    -Yeah, chances are that, even if you got Aboma earlier, it wouldn't do much. Bad stats, ability you could base a team around but is otherwise just annoying (it does damage your foes some, but your team takes the same damage).

    I'd say ditch it. If you wanna keep it, ditch Hail and Sheer Cold, give it Ice Shard and...Brick Break, I guess?

    But for subs, for Ice

    There's Cryogonal, Vanilluxe, Avalugg, Mamoswine, Weavile, Aurorus and Lapras.

    -Levitate with Freeze-Dry, Ice Beam/Frost Breath, Hidden Power, Water Pulse. There's also Solar Beam if you're using a Ninetales (sun doesn't weaken Ice moves for some reason).

    -Weak Armor with Iron Defense, Ice Beam/Frost Breath, Water Pulse, Freeze-Dry/Hidden Power. And again, if you have a Ninetales, Weather Ball is an option for a 150 BP move. The gimmick with this one is to use Weak Armor and Iron Defense to buff both Defense and Speed to +1 (or more) and go to town, so this thing is an odd fast physically-bulky special attacker.

    -Sturdy with Avalanche, Crunch, Rock Slide(E12)/Stone Edge(E12), Gyro Ball (E12).

    -Covered above.

    -We technically don't have Weavile yet, but all we need is the item from the Department Store, which we can reach in E16. Anyways, Pickpocket with Night Slash, Ice Punch/Icicle Crash. And options! Aerial Ace, Dig and Icicle Crash via Farfetch'd/Gogoat>Sandshrew/Diglett/Drilbur/Sandile/Bunnelby>Cubchoo>Sneasel, Aerial Ace, Dig, Icicle Crash/Ice Punch, X-Scissor and/or Poison Jab via Smeargle.

    -Aurorus is a tricky one. Bad defensive typing and Speed make it iffy, but, if EV trained, this thing can use Rock Polsih and just sweep. Snow Warning with Blizzard, Freeze-Dry/Discharge/Charge Beam, Ancient Power/Hidden Power Rock, Rock Polish.

    -There's 4 ways to run Lapras! 4 Physical attacks, 4 Special attacks, a Curse set or a DD set.

    For a physical set, you've got Waterfall, Ice Shard, Avalanche/Bulldoze/Drill Run/Body Slam. 3 STABs, Ice Shard is for frail speedy things or to kill an already weakened foe, Avalanche is a mighty 120 BP move for things you can tank a hit from. And then you've got Drill Run for some coverage, or BS/Bulldoze for support.

    For a Special set, you've got, Scald(E12)/Surf/Hydro Pump, Frost Breath, Freeze-Dry, Psychic/Hidden Power/Ancient Power/Icy Wind. Simple stuff, 2 STABs and then Frost Breath instead of T-Bolt because FB hits the same things TB would but also hits things like Swampert or Ludicolo for waaaaaay more. The last move is just filler coverage or Icy Wind for support.

    Curse, Waterfall, Avalanche, Ice Shard. Curse is perhaps the most viable set, just because Lapras is so bulky already, and it's Sp.Def is high even without any boosts. Curse+Avalanche is a great combo and, in case something that could outspeed and kill you comes out, have enough Curses up and you can likely OHKO with Ice Shard, taking no damage.

    And the DD set is just the 4 Physical Attacks set with DD instead of Ice Shard since the speed boosts make priority unnecessary.

    For Grass types

    Tangrowth, Torterra, Lilligant, Roserade, Whimsicott, Leavanny and, IMO the best, Gourgeist.

    -Regenerator with Leaf Storm/Giga Drain/Power Whip, Knock Off, Brick Break/Rock Tomb, Sludge Bomb(E12). If you have a Ninetales, Chlorophyll is a good one too. And with Chloro's speed, you can run Leaf Storm+Power Swap to get a good hit off, then halve the foe's special attack while restoring your's.

    -Covered above.

    -Own Tempo with Petal Dance, Sleep Powder, Quiver Dance, Hidden Power Rock. Honestly, the main problem with getting this thing to sweep is getting Hidden Power Rock (which isn't even that tough, check that guide). You can also run Chlorophyll for a fast Sleep Powder if you have a Ninetales.

    -Covered above.

    -Covered above.

    -Swarm/Chlorophyll with X-Scissor, Leaf Blade, Shadow Claw, Sticky Web.

    -Frisk/Pickup with Protect, Will-o-Wisp, Leech Seed, Phantom Force. Gourgeist is stupidly bulk as is, but Will-o halves the foe's attack, LS gives you recovery, LS and WoW together take 25% of the foe's health, while PF and Protect make you unhittable every 2 out of 3 turns. So you take 75% of the foe's health + PF damage in the same time the foe gets off one weak burned attack that tickles at most.

    -All HMs are TMs now, so you only need one slot. That said, Walrein is bad. It's bulky, but can't really do much with it's bulk. Unless you wanna use a set of Stockpile, Curse, Ice Ball, Rollout (with a Wide Lens). There's way better Water types (and no need for other Ice types if you have any of the above Ice types^^)

    Kingler, Crawdaunt, Huntail, Clawitzer, Empoleon and Relicanth are the ones that...do anything worth a team slot, while Feraligatr, Empoleon and Gorebyss are the best Water types in the game IMO. Sets:

    -Sheer Force, Agility, Waterfall, Rock Slide/X-Scissor/Brick Break/Knock Off for Kingler (Archen>Corphish>Krabby for RS and KO in E12, Kricketune/Karrablast/Ninjask/Dwebble>Skorupi>Krabby for XS and KO in E12, Corphish>Archen>Anorith>Krabby for all RS and XS or all three in E12)

    -Adaptability, Knock Off, Waterfall/Crabhammer, Swords Dance/Dragon Dance, Aqua Jet/Rock Slide(E12)/X-Scissor(E12)/Brick Break. Aqua Jet is pointless if you aren't using SD, chains for RS and XS are the same as for Krabby.

    -Water Veil, Waterfall, Shell Smash, Ice Fang, Sucker Punch for Huntail.

    -Mega Launcher, Water Pulse/Scald(E12), Ice Beam(E12)/Dark Pulse/Dragon Pulse/Aura Sphere/Sludge Wave for Clawitzer, the chain for Ice Beam and Scald is in the guide.

    -Rock Head/Sturdy, Head Smash, Waterfall, Earthquake(E12), Zen Headbutt/Yawn for Relicanth (Whiscash for Zen Headbutt and EQ, Wooper or Whiscash for EQ).

    -Any Ability, Surf, Ice Beam(E12), Hidden Power Grass/Electric, Shell Smash for Gorebyss. Psychic is also an option for a 3rd attack if you're too lazy to get the right Hidden Power, but HP Grass/Electric works much better. You can also go with Baton Pass.

    -Torrent, Agility, Surf/Scald(E12)/Hydro Pump, Ice Beam(E12), Grass Knot for Empoleon. Chain in the guide.

    -Sheer Force, Waterfall, Ice Punch, Crunch, Dragon Dance for Feraligatr.

    There's also the mystery egg from the police in the Jasper Ward, which can give you, for Water types, Tentacruel, Starmie and Azumarill. For those:

    -Liquid Ooze, Sludge Wave, Scald(E12)/Surf, Ice Beam(E12), Wring Out/Acid Spray. Or be real and use SD(E12), Waterfall, Poison Jab, Knock Off Tentacruel which is surprisingly fun.

    -Natural Cure, Hydro Pump, Psychic, Power Gem, Icy Wind/Minimize.

    -Huge Power, Belly Drum/Waterfall/Aqua Jet/Play Rough/Bounce/Superpower/Brick Break/Body Slam.

    -With that level, I guess you don't use it? Good, it's useless past gym 2. Did you jsut list this for the hell of it or do you want a Bug type? If you do, all the good ones are already up there^^.

    -Chandelure kinda has a speed/bulk issue. That's bad in general, but especially if you wanna Will-o things, which is not what Chandy does.

    If you have some Trick Room setter (so like Reuniclus for your Psychic type), it's a monster. This may just be me, but I really dislike Overheat. It's nice with a Choice Scarf is you wanna come in, bop something and get out, which you can't do. And 2 consecutive Overheats are weaker than 2 consecutive Flamethrowers anyways! E12 gets you Energy Ball btw. Hidden Power would also be great.

    But without a Trick Roomer, either get a different Ghost or a different Fire type.

    Ninetales, Arcanine, Darmanitan, Delphox.

    -Drought with Flamethrower, Energy Ball (E12), Hidden Power (ideally Rock or Ground), Extrasensory/Nasty Plot. Don't bother with NP if you don't have both EB and HP.

    -Intimidate with Agility, Flare Blitz, Close Combat, Outrage/Crunch/Dig(12).

    -Sheer Force with Flare Blitz, Dig(E12), Superpower, Rock Slide(E12). You can also Hammer Arm to have it be usable in Trick Room too.

    -Magician with Flamethrower/Heat Wave, Shadow Ball, Psychic, Grass Knot.

    -

    -Ew, memes It does hit hard, but it's slow and frail. It could work in Trick Room, if you even have it, but so does any other better Ground type I listed at the start.

    -Nope, Meowstic is only good early game, it's horrible compared to everything else obtainable now.

    -Already covered Water types and HMs.

    Aaaand that's that. If you have any questions about breeding, feel free to ask.

    Bruh, I don't quite have access to every conceivable Pokemon in this game, dude. Ain't no one got time for half of the Pokemon you suggested here. I am playing off of Episode 15 and don't really feel like going back to old episodes to try and get broken Pokemon that aren't in the game anymore nor do I think half of your suggested options for each type are even that good to begin with. Most of these optimal sets require me to either go back to previous episodes or to breed for things that even then, aren't even that great.

    To go down your long list of advice:

    - Blaziken. Why should I waste so much time to breed Swords Dance when Bulk Up already does the job for me? Sure, I can see Bounce being an okay coverage option, but that final move was kinda filler in the first place and I ultimately never really used that coverage move since I mainly clicked High Jump Kick or Flare Blitz. Don't really see why that's even practical.

    - Excadrill. You're asking me to toss the Pokemon that carried me this far and didn't really slow down until Samson/Terra? Ground/Steel is one of the best typings and it just sets up on so many things in Reborn. And you are completely disregarding how strong Mold Breaker Earthquake is. And in terms of the Ground types you suggested...most of them are either not even that good, impractical to get because they don't have access to the good moves, or aren't even good in the first place.

    Ground types:

    • Hippowdon: Okay, all this thing is doing is adding sand which my team doesn't even benefit from much and those coverage moves aren't gonna be doing much damage anyway. Half of those require me to mine Heart Scales which was kinda impractical at the time because I didn't actually get the Mining Kit till after Ciel funny enough.
    • Krookodile. Okay, Dark coverage now. Except the problem is that I lose out on Steel coverage.
    • Rhyperior. You think Excadrill is slow, yet you suggest something even slower and doesn't even have that much better coverage.
    • Stunfisk. Um...wat. Excadrill is way more useable than this thing. What is Stunfisk bringing to a team other than its ridiculous facade?
    • Golurk. As you said, still slow, not solving the problem that you outlined with Excadrill anytime soon and probably even less useable.
    • Nidoking. Yes, that's a good option, except all of the good coverage moves aren't obtainable or just impractical to get within the boundaries set by EP15.
    • Torterra. Already got Blaziken for a starter and I am not waiting till Agate Circus to have a Ground type that I have to babysit first and then watch it die to Ice.
    • Mamoswine. This Pokemon is probably the only one you should've suggested out of all the others. But once again the problem is that you have to breed to get Icicle Crash.

    And the Steels...

    • Durant. Bug + Steel is worse coverage than Ground + Steel. And not like Durant solves the so-called "speed problem".
    • Metagross. Can't even get this Pokemon until after Ciel. What am I gonna do beforehand? lol.
    • Bisharp. This thing is useless without Sucker Punch (requires breeding) and it's even more frail than Excadrill as well as Pawniard evolves way too late to be of any use until then. Basically a Noibat with worse typing.
    • Empoleon. Got Blaziken already, not dropping it for a penguin that also has an awful level-up movepool.
    • Escavalier. Still a slow option. How does that solve the problem?

    - Clefable. Cute Charm? Really? Have you not seen all of these Pokemon that try to setup on my face when I attempt the Clefable sweep? Ciel's Talonflame for example? I can go on and on. Lots of battles will have people that try to setup on Clefable only to see that it was for naught. Charge Beam over Moonblast means dropping a crucial STAB for Dark types? Not to mention Charge Beam can easily miss.

    - Gardevoir. And why would I leave Gardevoir in on a physical hit that is probably gonna take it out? Gardevoir probably has one of the best level-up pools compared to most Psychic types in this game.

    Psychic Types:

    • Reuniclus. Big problem here, can't get a lot of those great coverage moves you listed thanks to Reborn's limited TMs. Otherwise it would be pretty nice.
    • Alakazam. Same problem as Reuniclus, doesn't get the good moves that it needs to have good coverage.
    • Gothitelle. RIP Shadow Ball TM in EP15. I can see Competitive being okay? Still think it's weaker than Gardevoir in terms of Psychic/Fairy/Grass coverage.
    • Sigilyph. This is basically a poor man's Clefable / Reuniclus.
    • Swoobat. Idk why you keep suggesting Charge Beam on half of the setup Pokemon, but...Swoobat has good speed and unfortunately even the boosts don't really fix its bad offenses or bulk.
    • Malamar. I clearly don't need more physical attackers along with Blaziken and Excadrill.

    Fairy Types:

    • Granbull. Another physical attacker to stack, and its coverage is okay if I get Close Combat for the egg move.
    • Clefable. You can't see that I already have that on the team?
    • Sylveon. No Hyper Voice? No consistency. Not to mention the other coverage options aren't great as you said.
    • Azumarill. I clearly said I got Excadrill as my Police Mystery egg. Can't really go back after that.
    • Whimsicott. It seems like this Pokemon is better in competitive than an in-game experience. even then, it's kinda mediocre at both.

    - Crobat. Curse + White Herb? Wat. That not only wastes one coverage move on Crobat, but it also is essentially invalidated if I switch out. The Nasty Plot set is okay, but I think you're still missing out on the power of Acrobatics. I am just lazy and stuck with a Brave Crobat lol.

    Flying Types:

    • Honchkrow. Yeah, Honchkrow is a Pokemon I would totally use, if I didn't have to breed Drill Peck onto it. I am okay with doing Brave Bird, Sucker Punch, Night Slash, and filler move, but I am essentially limited to Brave Bird for my primary Flying STAB.
    • Archeops. Archeops is okay, but it kinda has redundant coverage with Excadrill. Defeatist is also a pretty tough ability to work with sometimes in battle.
    • Swellow. By the time I can headbutt the trees to get it, Crobat is already looking pretty strong and OHKO'ing stuff with Acrobatics.
    • Staraptor. Not available until Route 4. Should I wait that long before getting Flying coverage? Course not.
    • Braviary. Why would I use it if you even say that it's a bad version of two other Pokemon?
    • Hawlucha. Not available until Route 2. See Staraptor.

    Poison Types:

    • Arbok. Yeah, this thing is kinda bad. Have you seen its base stats?
    • Nidoking. See above.
    • Muk. Basically the same problem as Arbok. Not a good replacement for Crobat at all.
    • Drapion. This one is actually okay for early game, but also kinda has the same problem as Crobat. Doesn't solve the problem.
    • Toxicroak. Somewhat redundant coverage with Blaziken.
    • Dragalge. This is actually a good option. Good typing, powerful attacks, good coverage options in Dragon/Poison/Water and filler. Still slow, but I could use Trick Room to fix that.
    • Tentacruel. Got Excadrill for my Police Mystery egg.
    • Roserade. This one is actually good, but getting a wanted Hidden Power type is also pretty impractical.
    • Scolipede. It's okay I guess? I mainly wanted Flying coverage so I don't think this helps.

    - Ampharos. Yes, I think Heliolisk would be fantastic, it's just that it's adding a really frail aspect to an already frail team. Ninetales is also unfortunately unobtainable because I didn't get it as my Police Mystery egg.

    - Abomasnow. I don't know if you read clearly, but it was literally just there for Terra and it did its job just fine. Though, I think Mamoswine would be essentially the only practical Ice type out of the ones you suggested.

    • Cryogonal is too frail and just overall not good for an in-game playthrough.
    • Vaniluxe. This is basically the same problem as Cryogonal.
    • Avalugg. All of these E12 moves.
    • Mamoswine. Yes, good if I didn't have Drill, but definitely a good option.
    • Weavile. Why train this if I can't get it in EP15? Sneasel's level up pool is bad and I have to breed for Icicle Crash. Can't get Ice Punch either.
    • Aurorus. EV training something that is probably gonna die to basically every common offensive type...seems to be a great investment of my time?
    • Lapras. And how late do I actually get this thing? So late, but I guess if I am dying for Water types and I need to have something, sure?

    - Walrein. This thing was clearly an HM slave lol. I literally switch this spot whenever I have to battle someone big.

    • Kingler. More breeding in a previous episode and itself isn't...that great at sweeping and rewarding for the egg moves that it needs.
    • Crawdaunt. Okay, this thing is powerful, but it makes me have to setup an SD every time if I want to do damage, not to mention it's kinda frail too. Trick Room could be nice here too I guess.
    • Huntail. Okay, this one is nice, except the Deep Sea Tooth is not available until badge 12. Hooray.
    • Clawitzer. Since Reborn has like zero good water types, this one is not that bad.
    • Empoleon. Can't get it if I have Blaziken and that level-up movepool though.
    • Relicanth. Uh, sounds like another HM slave to me.
    • Feraligatr. Same thing as Empoleon except with a better movepool.
    • Gorebyss. Probably similar problem to Huntail.
    • Starmie. Excadrill is the mystery egg Pokemon for me. Otherwise Starmie would be on this team.

    - Kricketune. Yeah, basically only used it for early game.

    - Chandelure. Didn't even use this thing, but in the spirit of this reply...

    • Ninetales. Would be nice, but inaccessible.
    • Arcanine. This thing is okay, but kinda stacks with Blaziken in terms of physical Fire coverage.
    • Darmanitan. If I didn't go with Blaziken, this would be pretty nice.
    • Delphox. If I didn't go with Blaziken, this would also be a pretty good Pokemon.

    If you made it to the end of this post:

    I was already finished with this run of Episode 15 and was just...basically recapping what I did for my first run. I kinda know what I should've done (aka, get the Mining Kit) and whatnot, but honestly telling me that I have to go back to other episodes to get certain moves and whatnot is...kinda not helpful to be honest? It feels kinda cheap and also the time is of essence. I also think you should actually read what you copy-paste before actually giving it as advice to people on a forum like this. Cute Charm Clefable is probably...one of the worst ideas I have heard in building a Clefable set. I am sorry if any of this offends you, but I am being honest with you in my replies. That's all.

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