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Posts posted by Lord Chespin
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Hey, remember when I made a Viability Rankings Thread and kinda left it to rot after a while? Yeah, those were good times. Fortunately, my College semester just ended, and I have more time to work on stuff like this, so with the new Version of Pokemon Rejuvenation out, I decided to reboot the thread! Remember, read the rules, AND SPOILERS AHOY.
Here are the rules, ripped straight from the 3.0 thread (which in turn were ripped straight from the 2.0 thread... yeah...)
Definitions Of Each Rank:
S Rank: These Pokemon are extremely useful in every or most battles and rarely find themselves outclassed. They almost always have a lot to contribute during the tougher battles. These Pokemon are incredible.
A Rank: These Pokemon are very good in most battles, but may struggle a bit with a few others. Nevertheless, they are still capable of holding their own in these. These Pokemon are great.
B Rank: These Pokemon are above average and help in a lot of battles, but there are times when they find themselves unable to do much in a few parts of the game. These Pokemon are above average.
C Rank: These Pokemon may help in certain battles, but fail at doing much in others, or they may be only useful for the beginning of the game. These Pokemon are average.
D Rank: These Pokemon have poor strength. They have little niche in the game and should not be used unless you seriously have no options left. These Pokemon are below average, but they may have some strange use, such as being able to use many HMs.
E Rank: These Pokemon should never be used.
Information For Contributors:
If you want something ranked, you must include:
- What rank you are nominating it for, preferably at the beginning of your post.
- What useful moves it can learn (italicize Shadow moves) or useful Abilities it can have (nothing illegal), and it would be nice to note which are used by breeding. Items are unnecessary, but if you'd like to name one for a specific reason, go for it.
- When it is obtainable (as in, "Available before Gym 1" or "Available before Gym 3"). Also mention if it's a limited event (so you can only get one of multiple Pokemon from the event, like choosing a starter), or if the event is particularly difficult (like Litwick's Event).
- What battles / parts of the game it is useful for.
- (Optional) Extra Usage: HMs? Sweet Scent? etc.- It must be available in the current version of the game! NO AXED POKEMON! Check here to see if the Pokemon is available first.
Here's an example of a submission, using the poster boy of Disc One Nukes in Pokemon, Blaziken:
Blaziken (S-Rank, by Lord_Chespin)
Spoiler+ Available at the very start of the game as a starter, with very little effort (no messing with Jackpot Starters here!)
+ Decent Speed that can increase exponentially thanks to a godly ability in Speed Boost
+ Awesome Attack and Special Attack, though Attack stat will probably see more use due to its mainly Physical movepool
+ Speaking of movepool, it has an amazing level-up movepool with gems such as Blaze Kick, High Jump Kick, Flare Blitz, Bulk Up, and Brave Bird
+ Can pretty much sweep any Gym in the game (except maybe Valerie) thanks to these traits
- It's only available as a starter, so if you want it, you pass up other starters; however, Blaziken is the strongest starter, so this isn't a terrible problem.
- Its best moves (Flare Blitz, High Jump Kick, and Brave Bird) all cause recoil in some way, shape, or form, so you'll need to support it with healing items
- Relatively frail, so if it can't get a KO it will probably get KO'd itself
- To quote Temmie from Undertale, "Makes the game too easy!"
And finally, reservations!
SpoilerNone yet. The thread just started.
So, yeah. Happy Ranking!
Continued below...
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Would I be allowed to reboot the Viability Rankings thread, or should I wait for the spoiler lock to lift?
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29 minutes ago, Alex said:
romance can happen outside of this game's plot
maybe MC and Melia hook up 5 years from the end, or valarie finally confesses to braixen a few weeks later
we'll never know
I think that second ship is bestiality.
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I kinda feel like most OU Pokemon that aren't legendaries, like Garchomp or Scizor (especially Scizor; Fern, Solaris, and Titania from Reborn all have one), get used a lot. Makes sense, since you'd naturally want later-game foes using stronger Pokemon than the mooks.
Slightly off-topic
and a shameless self-plug, but in my Fangame (Pokemon Alliance), I'm going to try to avert this by making the aces of the main villains more rarely-seen Pokemon, like Pachirisu or Gogoat (with Megas, of course, so they don't get outclassed). -
@ProjectIceman Hey, glad to see some fresh blood in this thread! I think your Mega Luxray is actually kinda cool; Strong Jaw would work better with it, though. Still, just some minor tweaks like that and it's sure to be a well-balanced threat!
As for @IntSys' Mega Flygon, I actually had a very similar idea. Here's mine:
Mega Flygon
Type: Ground/Fairy
Ability: Pixilate
HP: 80
Attack: 130 (+30)
Defense: 80
Special Attack: 130 (+50)
Special Defense: 80
Speed: 120 (+20)
So, long story short, my Mega Flygon and IntSys' Mega Flygon have the same rough idea: Spam -ate Boomburst and watch everything fall beneath you. However, my Mega Flygon has a few key differences: it's a Fairy-Type, and trades some bulk, speed, and immunities for a massive power boost. It also faces less competition from other Pokemon, as there are no Pokemon with the Ground/Fairy type combination (Which, by the way, has almost-perfect coverage). However, below-average 80/80/80 Bulk means it can't take many hits, and it fails to outpace certain threats like Greninja, Weavile, and Gyrados after a Dragon Dance. Despite this, its raw, unbridled power and ability to go both Specially and Physically is sure to make it a top-tier threat.
Desert Song (Specially Offensive)
SpoilerFlygon @ Flygonite
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Earth Power
- Fire Blast / Flamethrower
- Tailwind
Boomburst is the main focus of this set, as it shreds to pieces pretty much anything that doesn't resist it. Together with Earth Power, it hits everything not named Celesteela, Skarmory, and Crobat for at least neutral damage. Fire Blast rounds out the coverage by hitting those three, but Flamethrower can be used instead for more accuracy, since a miss with something so frail could be catastrophic. The last slot is mostly filler, but Tailwind does help patch up Flygon's speed on predicted switches.
Erosion (Physical Setup Sweeper)
SpoilerFlygon @ Flygonite
Ability: Levitiate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Dragon Dance / Swords Dance
- Double-Edge / Return
- Earthquake
- Fire Punch / Quick Attack
Dragon Dance makes Flygon a terrifying setup sweeper, and should be used with an Adamant nature to get as much power as possible; Swords Dance, meanwhile, lets you wallbreak with scarily-high levels of power, and should be used with a Jolly nature to be as fast as possible with no boosts. Double-Edge is your strongest move, but Return can be used instead if the recoil is off-putting. Earthquake is your secondary STAB, which lets you hit Steel- and Poison-Types. The final slot should be modified based on your setup move; Fire Punch lets Dragon Dance sets plow through traditional counters, while Quick Attack gives Swords Dance sets some much-needed priority.
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I think I may have created a monster.
Mega Gigalith
Type: Rock/Steel
Ability: Quartz Aura (Sets up Trick Room when this Pokemon Mega-Evolves or enters the battle, or ends it if Trick Room is already active).
HP: 85Attack: 165
Defense: 160
Special Attack: 60
Special Defense: 100
Speed: 45
So, yeah. Say hello to the ultimate Trick Room setter and abuser. With a super-low speed to abuse Trick Room, massive Attack, amazing bulk further boosted by Sandstorm, and great STABs in Stone Edge and Heavy Slam, it's an absolute nightmare to face under Trick Room. Sure, it has weaknesses; it has an awful defensive typing, a pathetic speed outside of Trick Room (and a useless speed buff when it goes Mega), and if it switches out it needs to wait for Trick Room to end if it doesn't want to cancel out its own Trick Room, not to mention the opportunity cost of using other Megas. Despite this, however, it's a S-tier Pokemon for sure, and might even be Ubers.
Gotta Go Fast (Singles)
SpoilerGigalith @ Gigalithite
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Stone Edge
- Heavy Slam
- Earthquake
- Explosion
The EVs and IVs given make you as bulky, powerful, and slow as possible, to maximize the usefulness of Trick Room. Stone Edge and Heavy Slam are your strongest STAB moves, while Earthquake rounds out the EdgeQuake combo. Explosion lets you sacrifice yourself to let a Trick Room-abusing teammate get in, but since you're kind of broken you should only do this as a last resort.
You're Too Slow (Doubles)
SpoilerGigalith @ Gigalithite
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Rock Slide
- Heavy Slam
- Earthquake
- Wide Guard
This is a more bulky, supportive set, but it's still insanely good. Rock Slide hits both targets and frankly hits like a truck, while Heavy Slam bypasses Wide Guard and hits even harder. Earthquake hits both foes and has great synergy with Rock Slide and Heavy Slam, but hurts your teammate unless it's immune. Wide Guard blocks moves like Earthquake, Eruption, and Surf.
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Simple:
Spoiler -
On 4/17/2017 at 10:22 PM, Another Retired Shipper said:
Ability: Mountaineer: On switch-in, this pokemon avoids all rock type attacks, and avoids stealth rocks.
You got that from Smogon's CAP Project, didn't you?
Anyhoo, here's another idea from my fangame:Fossilium Lapras
Type: Ground/Steel
Abilities: Battle Armor/Sand Rush/Sand Stream
HP: 130
Attack: 85
Defense: 80
Special Attack: 85
Special Defense: 95
Speed: 60
Level-Up Movepool:
Spoiler1: Sing, Growl, Bulldoze
4: Rototiller
7: Confuse Ray
10: Gyro Ball
14: Bone Club
18: Body Slam
22: Sandstorm
27: Perish Song
32: Flash Cannon
37: Bonemerang
43: Shore Up
47: Iron Head
50: Fissure
TM Moves:SpoilerRemoved Moves: Hail, Ice Beam, Blizzard, Rain Dance, Frost Breath, Surf, Waterfall
Added Moves: Sunny Day, Smack Down, Earthquake, Sandstorm, Rock Tomb, Rock Polish, Stone Edge, Gyro Ball, Flash Cannon
Breeding Moves:
SpoilerRemoved Moves: Avalanche, Freeze-Dry, Whirlpool
Added Moves: Heavy Slam, High Horsepower, Sand Tomb
Flavor: A strange variety of Lapras from the Spiral Desert of the Fossilium Region, this regional variant swims through sand like water. It has a light brown coloration, and wears fossils as a helmet and shell. It is just as intelligent and kindhearted as normal Lapras, and will rescue humans and Pokemon lost in the desert and ferry them to civilization.
Competitive Analysis:
Finally, Lapras gets what it always needed: A decent defensive typing and recovery! With Sand Stream providing passive chip damage and Shore Up providing great recovery in a Sandstorm, it becomes a defensive behemoth. It even gets some powerful STAB Moves, like Bonemerang and Gyro Ball/Heavy Slam to do some damage when it's not stalling. Sadly, its weak offensive stats hinder its potential, meaning defensive sets are its best bet.Bone-Dry (Defensive)
SpoilerLapras-Fossilium @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Relaxed / Impish Nature
- Toxic
- Shore Up
- Earthquake
- Heavy Slam
The EVs make Lapras a formidable wall, capable of taking even the strongest hits. Toxic wears foes down, while Shore Up heals you. Earthquake and Heavy Slam prevent you from being taunt bait.
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Happy Belated Easter, everybody! In honor of Easter, I've decided to showcase a Mega for the OG Bunny:
Mega Wigglytuff
Type: Normal/Fairy
Ability: Competitive
HP: 140
Attack: 40
Defense: 90
Special Attack: 130
Special Defense: 90
Speed: 45
Say hello to Mega Audino 2.0. With Awesome 140/90/90 Bulk, nifty 130 Special Attack, a good STAB Combo, and great coverage options, it's going to be hard to take it out. My main reason for making it, though, and perhaps its best niche is simple: it gets both Stealth Rock and Competitive, allowing it to act as a Stealth Rocks setter and defog discourager all at once! In addition, it has wish, so it can run a great cleric set as well. It's not all sunshine and rainbows, though; it lacks instant recovery, so it can be worn down somewhat easily, and it has rather low offensive output for a Mega without a Competitive boost. It also has an absolutely pathetic Speed, meaning it's always going to be taking a hit before it can attack, and it's terrible at blocking rapid spin, especially from Excadrill. Despite all this, its great role compression and positive traits make it a good pick for your team.Click Defog, I Dare You (Stealth Rock)
SpoilerWigglytuff @ Wigglytuffite
Ability: Frisk
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Dazzling Gleam
- Hyper Voice
- Focus Blast / Fire Blast
The EVs and Nature maximize Wigglytuff's bulk and power, without making it slower than it has to be; if it's going to be used on a trick room team, though, a Quiet nature can be used. Frisk is used for the utility of scouting enemy items, and since you'll want to go Mega right away, it provides more usefulness than Competitive as a pre-Mega ability. Stealth Rock is the main focus of this set, as Wigglytuff can set it up reliably with its great bulk and actually gets buffed when your foe tries to defog it away. Dazzling Gleam and Hyper Voice are your strongest STAB moves, and the last slot rounds off the coverage by hitting Steel-types; Focus Blast nails Heatran, while Fire Blast fries Celesteela.
Being Wigglytuff is Suffering (Cleric)
SpoilerWigglytuff @ Wigglytuffite
Ability: Frisk
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Dazzling Gleam / Hyper Voice
- Focus Blast / Fire Blast
Wish keeps Wigglytuff and its teammates healthy, and with its massive 140 base HP, it heals quite a bit of health. Heal Bell cures your teammates of status conditions, and keeps Wigglytuff from being status bait. Dazzling Gleam is chosen over Hyper Voice as a STAB move because of the lack of types that are immune to it, but Hyper Voice can be used instead if you want a Stronger STAB move and Ghost-types aren't a problem for your team. Focus Blast hits most Steel-types, but Fire Blast should be used with Hyper Voice so you're not walled by most Ghost-types.
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Hey, I think I was the one who made the original thread. I like this thread, though; you guys have some great ideas!
Here's an idea I had for a Delta Pokemon from my fangame I'm making:Fossilium Aipom/Ambipom
Aipom:
SpoilerType: Ghost/Fighting
Ability: Cursed Body/Technician/Skill Link
HP: 55Attack: 70
Defense: 55
Special Attack: 40
Special Defense: 55
Speed: 85
Level-Up Moves:
SpoilerLevel 1: Karate Chop, Tail Whip
Level 4: Sand Attack
Level 8: Astonish
Level 11: Baton Pass
Level 15: Tickle
Level 18: Arm Thrust
Level 22: Shadow Punch
Level 25: Screech
Level 29: Agility
Level 32: Storm Throw
Level 36: Fling
Level 39: Nasty Plot
Level 43: Memento
TM/HM Moves: Unchanged
Egg Moves:
Compatibility with Shadow Sneak, but otherwise unchanged.
Evolution:
Evolves while knowing Storm ThrowThe Fossilium Region is an incredibly chaotic place, home to dozens of Ultra Wormhole openings, some as recent as 500 years ago. The energy released from one such opening affected a dying Aipom, restoring it to life- but not as we know it. The Aipom's tail is gone, replaced with a large skeletal hand made of energy that the Aipom can control like its normal hand. The Aipom itself is significantly more gaunt than a regular Aipom, with black and white fur rather than purple and yellow fur and glassy eyes. Despite this, it is just as carefree, lighthearted, and mischievous as a regular Aipom, using its ghostly powers to playfully mess with people.
Ambipom:
SpoilerType: Ghost/Fighting
Ability: Cursed Body/Technician/Skill Link
HP: 75
Attack: 100
Defense: 66Special Attack: 60
Special Defense: 66
Speed: 115
Level-Up Moves:
SpoilerLevel 1: Mach Punch, Karate Chop, Tail Whip, Sand-Attack, Astonish
Level 4: Sand Attack
Level 8: Astonish
Level 11: Baton Pass
Level 15: Tickle
Level 18: Arm Thrust
Level 22: Shadow Punch
Level 25: Screech
Level 29: Agility
Level 32: Storm Throw
Level 36: Fling
Level 39: Nasty Plot
Level 43: Memento
TM/HM Moves: Unchanged
Like Fossilum Aipom, Fossilium Ambipom are technically neither alive nor dead; despite this, they are very friendly Pokemon, and will fiercely protect their owners with little regard to their own safety. It is said in local legends that Fossilium Ambipom guide souls to the afterlife, protecting them from soul-eaters like Lampent and Chandelure.
Competitive Analysis
So, at first glance, Fossilium Ambipom faces the same problems as regular Ambipom: It's rather weak, and it's incredibly frail. It doesn't even get STAB Fake Out anymore. However, it has something most Pokemon would kill for: STAB Technician Storm Throw! With this, it gets access to what is effectively an 180 base-power move that always lands a critical hit and ignores stat changes! It also gets STAB Shadow Sneak, so it can snipe faster threats, and Memento, so it can KO itself to support a teammate when it's about to be KO'd. However, it faces stiff competition from Marshadow, which has the same amazing typing but more bulk, speed and overall power; despite this, it'll still carve a niche out for itself, by virtue of Storm Throw.
I THREW IT ON THE GROUND (Standard)
SpoilerAmbipom-Fossilium @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shadow Sneak
- Storm Throw
- U-Turn
- Memento
Maximum Investment into Attack and Speed help to make the most out of Ambipom's passable attack and good speed, while a Jolly Nature buffs your Speed to make sure you outspeed most of the metagame. Storm Throw is the move you should be clicking most of the time, as it is stupidly powerful with STAB, Technician, and guaranteed Critical Hits. Shadow Sneak lets you snipe weakened foes like Scizor can, but it shouldn't be used if the foe has a Tapu Lele. U-Turn can be used on forced switches to get a teammate in safely, and Memento is a last resort that can cripple a sweeper and pave the way for a sweeper of your own.
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That's a cool idea for a Mega Slaking! By the way, speaking of Megas for underwhelming Pokemon with a lot of potential...
Mega Silvally
Type: Normal
Ability: Ascension (The Pokemon's highest stat is boosted by 2 upon switch-in, and the Pokemon's type matches the held memory)
HP: 95
Attack: 115 (+20)
Defense: 115 (+20)
Special Attack: 115 (+20)
Special Defense: 115 (+20)
Speed: 115 (+20)
Silvally can learn a new move via tutoring: Multi-Attack 2.0 (Basically Multi-Attack, but with a base power of 100; this also allows it to Mega-Evolve, like Mega Rayquaza and Dragon Ascent)
So, at first this looks pretty underwhelming (like the original Silvally, I might add): overall low stats for a Mega, albeit with decent bulk. However, thanks to Ascension and Multi-Attack 2.0, it becomes the artificial god it was always meant to be! Thanks to a better STAB Attack, a buff to its highest stat upon switch-in, the ability to hold an item and still go Mega, and the power to become any type at once, it's the definition of versatile and can be customized to be pretty much anything. Physically Offensive? It can do that. Specially Offensive? Yup. Mixed? Heck yeah. Wall? You betcha! Unfortunately, not everything's great for this man-made deity: it has to run Multi-Attack 2.0 to Mega Evolve, so Specially Offensive sets are limited, and its lack of reliable recovery really hurts it.
Divine Wrath (Physically Offensive)
SpoilerSilvally @ Choice Band
Ability: RKS System
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Multi-Attack 2.0
- Crunch
- Parting Shot
- Explosion
Basically the standard VGC 2017 set. The Nature is dependent on whether or not you want a wallbreaker or a sweeper. Multi-Attack 2.0 might not be as strong as Explosion, but it's needed to Mega Evolve, and it doesn't cut into your longevity. It's also negligent in power differences from Return. Crunch nails ghost-types, and Parting Shot helps you pivot out of bad match-ups. Explosion's a last-ditch nuke to do as much damage as possible if you won't last another turn.
Omnipotent (Mixed)
SpoilerSilvally @ Life Orb / Expert Belt
Ability: RKS System
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Multi-Attack 2.0
- Flamethrower
- Ice Beam
- Parting Shot
This set is designed to lure in Checks to Silvally, such as Skarmory and Landorus-T. You'll be mostly using Multi-Attack 2.0, but Flamethrower and Ice Beam hit stuff like Landorus-T, Gliscor, Skarmory, and Ferrothorn. Parting Shot helps you to get a teammate in safely, and since you'll be slower than most Silvally sets, you can pivot out to frailer teammates.
You Cannot Kill an Idea (Wall)
SpoilerSilvally @ Poison Memory
Ability: RKS System
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Multi-Attack 2.0
- Rest
- Sleep Talk
- Surf
This set's designed to stay in for as long as possible. The EVs give you an attack boost, allowing you to chisel away at enemies easier. Rest and Sleep Talk give longevity, while Surf provides good coverage with Poison-type Multi-Attack 2.0. Poison-type is chosen because it's rather anti-meta.
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Wouldn't it make more sense to run a Quiet nature in the final example set? That way, you're not compromising its physical attack, and you're lowering its already meh speed.
Regardless, here's a weird idea I had for a 'mon that desperately needs a buff:
Mega Girafarig
Type: Normal/Psychic
Ability: Gemini Force (When this Pokemon attacks, the damage is calculated using both the normal stat and half of the off-stat, rounded down; for example, using psychic would calculate damage based on Girafarig's Special Attack and half of its Attack)
HP: 70
Attack: 90
Defense: 90
Special Attack: 90
Special Defense: 90
Speed: 125
So, at first glance, Mega Girafarig seems kinda underwhelming; for an offensive mega, its offensive stats are pitifully low, and it could get knocked out by a stiff breeze. Fortunately, like the Dewpider line, it gets redeemed by an amazing ability: Gemini Force! With this ability (going off the set based below), Mega Girafarig has an effective unboosted Attack total of 419, and an effective unboosted Special Attack total of 370; to put that into perspective, that's a higher attack total than Pheromosa! That's not even getting into what happens when you boost its offensive stats with moves like Work Up or Nasty Plot! Unfortunately, it's still frail as paper, and while its speed is great, it still gets outsped by certain threats, like Mega Beedrill and Scolipede with a speed boost.
Push Me, Pull You (Standard)
SpoilerGirafarig @ Girafarigite
Ability: Sap Sipper
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Double-Edge
- Psychic
- Dazzling Gleam / Earthquake
- Work Up
Probably not Mega Girafarig's best set, but it's the best I could think of. The given EVs and a Naughty Nature is used to maximize the power of Double-Edge (your strongest move), while also making Psychic hit hard as well. Double-Edge, as just mentioned, is your strongest move and the one you should be clicking most of the time, as it has crazy breaking power (albeit at the cost of your health). Psychic is a safer but weaker move to snipe targets weak to it, and it helps if you're too weak to use Double-Edge without KOing yourself. Dazzling Gleam hits Tyranitar and Mega Sableye (which otherwise wall this set) quite hard, although it can be replaced with Earthquake if Tyranitar's a bigger problem. Work Up should be used on predicted switches to further boost your breaking power; however, use it carefully, as Girafarif absolutely cannot take hits.
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20 hours ago, Jan said:
Q. Jan, will there be a Rift Dex?
A. Yes! Actually, have one right now!
Each one will have info that was never mentioned elsewhere. People who haven't picked these up in older versions will
be able to pick them up in GDC.
...We had to kill a baby.
Excuse me while I cry in guilt for about 20 years.
At least we aren't locked out of getting Volcanion though -
7 hours ago, DreamblitzX said:
Squids? I thought they were kids.In all seriousness, though, I think if you lower the saturation a little they should be fine.
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Update #2: Bad Blood
Well, I beat Fern on my first try, but by Arceus, he made me work for that win. On TEH URN, Hemlock led with Sublime the Gulpin, and Fern led with his Lombre. Sublime began spamming Sludge, tanking an Astonish and knocking off about half of the Lombre's health in one turn. Fern quickly used his first potion on it, but Sublime just knocked its HP back down to half with a second Sludge; he even poisoned the Lombre! Lombre finally went back on the offensive with a Bubble, but Sublime survived with over half of his health, and took it down with one final Sludge!
Up next came Fern's Servine, so Hemlock decided to have a snake-off and sent out Coil the Ekans. Coil paralyzed it with a Glare, and tanked a Vine Whip; both snakes then hit each other with a Wrap, getting all tangled up with each other like a game of Twister gone wrong. Coil began spamming Bite on the Servine, but she wasn't able to do much damage before the Servine took her out with a Vine Whip and a Wrap. 9-Inch Nails the Stunky came out next, and while Fern used up his second and last potion on the Servine, he lowered its defenses to nearly nothing with two Screeches. Servine began Wrapping him up, but he set up a Focus Energy, tanked a Vine Whip and a Tackle, and took out the Servine with two Scratches (one of which was a critical hit)!
All that remained was Fern's most problematic Pokemon: his ace, Roselia. Hemlock sent out Smash Mouth the Trubbish, and despite not being the sharpest tool in the shed he was able to hit the Roselia four times with an Acid Spray, tanking a Poison Sting and Three Mega drains before finally falling to a fourth Mega Drain. Hemlock sent out Juan Mutant the Grimer next, and he tanked a Mega Drain to lower the Roselia's accuracy with a Mud-Slap. Roselia then set up a Growth, but Juan Mutant was able to get a critical-hit Pound off on it, doing massive damage! Sadly, he wasn't able to fully KO it because it restored some health with a Mega Drain after landing a poison sting, but thanks to the earlier Mud-Slap, he was able to dodge a Mega Drain and KO it with a mighty Pound! With Fern down, it's time to challenge the Gym- or, y'know, get roped into fighting Team Meteor for the first time...
The team so far:
SpoilerGreenday (Male) - Lv. 14
Sublime (Male) - Lv 15
9-Inch Nails (Male) - Lv. 14
Juan Mutant (Male) - Lv. 14
Coil (Female) - Lv. 13
Smash Mouth (Male) - Lv. 14
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12 hours ago, luis said:
Thanks, but I'm not sure if Pokemon Reborn Hardcore is compatible with vanilla Reborn. I appreciate the offer, though!
Also...
Update #1: Opening Act
Well, the intro battles for our protagonist, Hemlock, were pretty easy. Cain's Nidoran kept missing due to Hustle, allowing Greenday the Bulbasaur (our starter) to keep chiseling away at it with tackle until it fainted. Victoria, meanwhile, was a little more lucky, as she kept spamming tackle. This forced Hemlock to use a potion on Greenday, but he was able to take out the Tepig with his own swarm of tackles! Time to head onward to the Peridot Ward to get a full team!The team so far:
SpoilerGreenday (Male) - Lv. 8
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Well, gather round, males, females, and none of the above, as I subject myself to Monotype Hell. Today, with the full Episode 16 release of Pokemon Reborn Hardcore looming, I revisit my ill-fated attempts to complete the game using only Poison-type Pokemon. However, to make things more interesting, if there is an alternate version of the fight available in Hardcore, then I have to complete it. Will I make it, or will I get bored and start twenty new projects? Wait and see!
So, first things first, here's the team:
Greenday (Male) - Lv. 14
Sublime (Male) - Lv 15
9-Inch Nails (Male) - Lv. 14
Juan Mutant (Male) - Lv. 14
Coil (Female) - Lv. 13
Smash Mouth (Male) - Lv. 14
Here's the Pokemon in the PC:
SpoilerGuns N Roses (Female) - Lv. 5
Here's the major bosses we have to beat:
SpoilerJulia (Undefeated)
Florina (Undefeated)
Corey (Undefeated)
Shelly (Undefeated)
Shade (Undefeated)
Kiki (Undefeated)
Aya (Undefeated)
Serra (Undefeated)
Noel (Undefeated)
Randomus (Undefeated)
Luna (Undefeated)
Sampson (Undefeated)
Charlotte (Undefeated)
T3rr4 (Undefeated)SeelCiel (Undefeated)
Adrienn (Undefeated)And here's this run's theme song, I guess.
Wish me luck!
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Hey! First of all, I love the new sprite you teased. And second, what exactly were the mystery eggs changed to? I got a Swablu in mine, so I assume that all of them were changed...
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Just now, Nagisa_Hideyoshi said:
NOPE NOPE NOPE NOPE NOPE. DON'T TREAT MIRA LIKE SHE'S EVIL ~
I don't think she's evil; the whole Alicia thing was a total accident. Heck, she's probably my favorite of the new leaders.
IT"S THAT DAMN SWORD WHO'S THE TRUE MONSTER ARRRRRRGPOIMWHMBIOBHIOM
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11 hours ago, Nagisa_Hideyoshi said:
Mira is not a ghost. She's just a sweet little girl with ethereal body and want to make friends with both people and pokemon. Look at her Alicia screaming for help among a torrent of souls, isn't she lovely?
ftfy
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YES MY BOI BEWEAR GETTING SOME SERIOUS LOVE <3
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Hatsune Miku, is that you?
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RIP Curious Cacturne 2017-2017
I just realized he had a necktie-shaped spot too -
Well, I've got an odd Mega for an odd Pokemon. Say hello to...
Mega Pyukumuku
Type: Water
Ability: Magic Bounce
HP: 55
Attack: 10
Defense: 215
Special Attack: 10
Special Defense: 215
So, Pyukumuku is an anomaly in that it learns literally no offensive moves. To compensate, it has great bulk, but its passivity and taunt susceptibility weakens it amazingly. That's what this set seeks to fix: with sky-high bulk and new ability in Magic Bounce, you'll have to chip away at it the hard way as it wears you down with Toxic (even Poison- and Steel-types, thanks to Soak) and heals off the damage with recover! Unfortunately, it's still super-duper passive, and it struggles to take powerful super-effective hits (like Tapu Bulu's Wood Hammer).
The Useless Thing that Never Dies (Stall)
SpoilerPyukumuku @ Pyukumukite
Ability: Innards Out
252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Attack
- Recover
- Soak
- Toxic
- Tickle
Max HP and Defense investment with a Defense-raising Nature is mandatory to take on the more powerful physical attackers, like Tapu Bulu. Recover, Soak, and Toxic are also mandatory, allowing you to stall out key foes. Tickle was chosen for the last slot to cripple switch-ins like Tapu Bulu and Physical Tapu Koko, which otherwise OHKO even this set.
Pokemon Rejuvenation Viability Rankings Thread 4.0 [Community WIP] [SPOILERS]
in Pokemon Rejuvenation
Posted · Edited by Lord Chespin
S Rank:
Blaziken (by Lord_Chespin)
+ Decent Speed that can increase exponentially thanks to a godly ability in Speed Boost
+ Awesome Attack and Special Attack, though Attack stat will probably see more use due to its mainly Physical movepool
+ Speaking of movepool, it has an amazing level-up movepool with gems such as Blaze Kick, High Jump Kick, Flare Blitz, Bulk Up, and Brave Bird
+ Can pretty much sweep any Gym in the game (except maybe Valerie) thanks to these traits
- It's only available as a starter, so if you want it, you pass up other starters; however, Blaziken is the strongest starter, so this isn't a terrible problem.
- Its best moves (Flare Blitz, High Jump Kick, and Brave Bird) all cause recoil in some way, shape, or form, so you'll need to support it with healing items
- Relatively frail, so if it can't get a KO it will probably get KO'd itself
- To quote Temmie from Undertale, "Makes the game too easy!"
A+ Rank:
Gardevoir (ShadowStar)
Magnezone (ShadowStar)
Nidoking / Nidoqueen (ShadowStar)
Typhlosion (ShadowStar)
+ Available before Gym 1.
+ Nice Speed, Nice Special Attack, Decent Special Movepool: Eruption (recommended Heart Scale), Flamethrower, Nature Power (Breed), Hidden Power (preferably Grass), Extrasensory (Breed), Magma Drift TM, Lava Plume, Smokescreen (Can help you "cheese" certain bosses).
+ A decent Attack, too. Plus Typhlosion gets some cool physical moves: Flame Charge, Gyro Ball (Relearn), Double-Edge (Breed), Covet (Breed), Brick Break (TM)
+ Typhlosion isn't bad against any Gym Leader, really, besides Valerie. Typhlosion's especially useful against Narcissa, where he can Flame Charge (buffed by the Field) and/or use Nature Power, if you have bred it, and Amber, where you can use Eruption on everything besides the Leader's own Typhlosion. Against' Erick, Typhlosion performs well and Burns come in handy. Flora and Florin are self explnatory. Against the V9 leader, Typhlosion out-speeds everything and Spread Moves are GREAT.
+ For HMs/Field Moves, Typhlosion is a good Magma Drift user. This could overwrite the Flamethrower slot in your Move-set. I still prefer Lava Plume for Field Changing.
+ If you manage to get the hidden Heart Scale before Marianette, you can use the Move Relearner's Sister to learn Eruption very early. Meaning you can use Eruption on everything from Marianette to Amber (minus Valerie). If this isn't an option, Lava Plume and Flamethrower work
- Can't do much to Valerie or Amber's own Typhlosion.
- Typhlosion doesn't get many coverage moves: just Fire moves, Hidden Power, Nature Power, and Psychic type Extrasensory. And Nature Power and Extrasensory must be bred...
- Not available until after Angie if you don't choose it as a Starter.
- If Move Tutor is delayed until after Angie, the sheer power of Eruption must wait, but it is incredible versus everything else in the game
Volcarona (Shpee)
+ One of the strongest fire types available with an amazing 135 special attack and 100 speed with a surprising 105 special defense so it can take special attacks well.
+ One of the best sweepers in the game with Quiver Dance, gets access to it's signature move Fiery Dance via relearner which can boost it's special attack +1 50% of the time, bug buzz (relearn or by level up) for stab, hidden power (preferably ground to hit rock types, grass to hit water types, or ice to nail ground types), heat wave for doubles, or flamethrower via TM late in version 9 for a more reliable attack.
+ Once you get Volcarona at level 59, his presence is immediately felt as he does relatively well for Erick, absolutely stomps Flora/Florin easily and has a big impact in the newest gym by out speeding everything and putting in massive work.
+ Abilities are alright, Flame Body is useful for breeding but can also burn the foe upon contact, but swarm should be used for a boost in bug types when hp is low.
+/- Typing is a double-edged sword as Fire and bug are great offensive typings, but also have common weaknesses to flying and water, with a 4x weakness to rock.
- Only available as Larvesta in mystery egg, and evolves pretty late at level 59
- VERY stealth rock weak, or any rock type move in general
- Kinda frail on the physical side, with a less than ideal hp stat
A Rank:
Breloom (ShadowStar)
Crawdaunt (ShadowStar)
Diggersby(tho) (ShadowStar)
Ludicolo (ShadowStar)
+ Available semi-early. (Before Narcissa)
+ Absolute BEAST in the Rain
+ Access to Nature Power which helps in many Boss Battle.
+ Mist allows Ludicolo to transform the Field into Misty Terrain.
+ Giga Drain is easily breed-able.
+ Naturally learns Hydro Pump. Leppa Berries restore PP.
+ Crawli's "Rain" actually helps.
+ Grass/Water Typing nets Ludicolo many useful resists.
+ Due to the point that is is ontainable, you could get throgh all of Lombre's moveset with a little help from Reverse Candies.
- Pretty limited move-pool but its enough to work with.
- Requires Rain to be at its best.
- Below average Special Attack and Speed in the absence of Rain, however, Ludicolo's strong moves counter this.
Muk (Alolan) (FactoryOfSadness)
+Available really early (Zetta has it as a Shadow Pokemon)
+Has an awesome defensive typing (only a 2x weakness to ground)
+Learns awesome moves such as Gunk Shot, Crunch, and the almighty Knock Off
+Great bulk
+Useful for the majority of the gyms
-A bit on the slow side
-As a Grimer, it evolves a bit later, so you may need some patience
-It is likely to get a bad ability in Alchemy, so you may need an ability capsule
Primarina (GreenDecidueyeArrow)
+ Available before Gym 1 as a starter
+ Water/Fairy is an amazing type combo (resists Fire, Ice, Water, Bug, Fighting, Dark, Shadow, and completely immune to Dragon)
+ 126 SpA is highest of any starter along with solid special bulk at 116 SpD. 80 HP ain't half bad either, especially for a wallbreaker.
+ Access to 90 BP water STAB in the form of Sparkling Aria at only level 34 and Moonblast shortly after at 44 or by heart scale. Hydro Pump is another option at level 55/heart scale. As a result, Primarina can function independently without much need for assistance via TM or egg moves.
+ Movepool also includes: Learns Surf HM and can utilize Hidden Power TM, Energy Ball TM, and Psychic TM. Aqua Jet, Sing, and Misty Terrain have niches too but personally, I found myself clicking Moonblast and Hydro Pump 90% of the time.
+ Takes great advantage of Crawli's rain and Flora's enchanted woods + rain (one of the only times you get to OHKO a Ferrothorn with a fairy move )
+ Great matchup vs Ren and Aelita due to fairy moves
+ Outstanding vs Amber once the inhibiting terrain is removed by a teammate
+ Holds its own against Valarie due to resisting water and ice beam + great SpD + 95 BP Fairy STAB to hit opposing water types neutrally
+ Special bulk and terrain-boosted Moonblast help tremendously vs Gym 11
+ Ice resist is handy vs Angie and Sparkling Aria avoids the terrain nerf that surf suffers in the aforementioned battle
+ Fairy typing is also handy against Rejuvenation fan favorite Texen
+ Great against Geara's signature pokemon (both battles)
- Opportunity cost due to being a starter (can't have Greninja, Blaziken, etc... as of V9)
- Physically frail unless taking a resisted hit
- Slow
- Doesn't gain Fairy typing until level 34, so Keta and most shadow pokemon are still threats at that point (on the plus side, Venam won't hit as hard)
- Dead weight against Erick
Talonflame (Lord_Chespin)
+ Available very early on, with Fletchling available before Venam and Talonflame itself available around Narcissa.
+ Great speed stat and high-powered STAB moves in Brave Bird and Flare Blitz help it to hit hard and fast.
+ Decent bulk, access to Roost, and a great defensive typing let it take a few hits when it needs to, and Flame Body helps to spread burns to cripple physical attackers
- Gale Wings was nerfed hard, with it only activating at full health; as such, Talonflame's not as great at revenge killing as it was in Gen 6.
- It has a stark naked movepool, with the best moves only available through tutoring and no good Physical STAB move until Acrobatics at Level 44
- Kind of outclassed by Mandibuzz, which is bulkier, Staraptor and Dodrio, which hit harder, and Crobat, which is faster and slightly bulkier; however, Talonflame is available before all of them
Tsareena (Guiller)
+ Even with great bulk can hit very hard, making Tsareena a great pivot.
+ Trop kick reduce foes atk making surviving even easier.
+ Good coverage moves for a grass type in payback, play rough (breed), and the powerful Hi jump Kick.
+ Great support and stall capability with aromatherapy and synthesis (breed).
+ Make Valarie and Erick more manageable.
+ Immune to priority moves thanks to Queenly majesty.
+ Available right after Narcissa.
- Pure grass is not so good defensively.
- Mediocre speed.
- Amber exists.
- Good moves like play rough and synthesis require breed.
A- Rank:
Heliolisk (ShadowStar)
+ Obtainable very early! (Before Venam)
+ Pretty strong when first obtainable.
+ Nice Speed to snipe opponents.
+ Nice immunity to Ghost and Water (Dry Skin)
+ OUTSTANDING versus Valarie.
+ Has a use in every Gym. Some are just iffy.
- Costs tons of Game Corner coins, so it's a little tedious to get.
- Below average move-pool before access to certain TMs.
- Frail so be sure that you out-speed your opponent.
- Learns Thunderbolt at Level 49 as a Helioptile. It is worth the wait though in my opinion.
Lycanroc-Midday (Lord_Chespin)
+ Outstanding Attack and Speed stats make Lycanroc a great cleaner for breaking through weakened teams.
+ Perhaps its biggest asset is Accelrock, its exclusive move that has +1 priority and can snipe Rock-weak Pokemon such as the 'mons on Angie or Amber's teams.
+ Its speed makes it a reliable setter of Stealth Rock, as it can get them up before the opponent can take it out.
+ Its movepool is shallow, but has more or less everything it needs: Accelrock, Stone Edge, Crunch, and Stealth Rock.
+ It also gets Rock Climb, so I guess that's useful if you need a user of the move.
- However, it has few ways to muscle past Steel-types, so those are incredibly problematic.
- Its defenses are like wet tissue paper and it has common weaknesses, so it can't really take a hit.
- Its abilities range from useless to meh: Keen Eye is kinda pointless, Sand Rush is cool but Lycanroc has poor synergy with Gigalith (the only available Sand Setter), and Steadfast almost never sees use.
- Struggles to be useful around the time it evolves from Rockruff, as it can't help much against either Keta battle.
Manectric (FactoryOfSadness
+Discharge via level up is a huge plus (especially with double battles when you have a ground type or a Mon with Lightning Rod like A-Marowak)
+Available as soon as you reach route 2 (go back to the hotel room and get your Electrike)
+Very good special attack stat
+Excellent speed
+Does well enough against a majority of the gyms, and is a beast against Valerie
+Static is an excellent ability
-It's pretty frail overall
-It may get the ability Minus instead
-Overall, Heliolisk is probably more viable, but Manectric is more accessible since you don't have to spend as much money for it: it's up to you
Salazzle: (Guiller)
+Salandit available early,right after the first battle with keta.
+ Is pretty easy to get a female salandit in this game, just soft reset in front of the xen grunt with the shadow salandit
+ Early access to toxic + corrosion. This combined with a great speed tier allow your party to toxic stall almost any threat in the game, making salazzle be helpful in situations where it should be totally useless (against Valarie).
+ Good sweep potential with nice speed and sp.atk, access to nasty plot, flamethrower,, water pulse (purification), dragon pulse and venonshock by lv up.
+ 4x resistance against fairy, bug and grass and 2x resistance against ice, poison, fire and steel allow salazzle many opportunities to set up nasty plot and sweep.
+ Comes with a nice set of 21 ivs in all stats.
- “FRAIL”
- Ground moves = a dead gecko
- Best poison stab learned by lv up is venonshock.
- Too many competition for being a fire type in a fire type loaded game.
B+ Rank:
Meowstic-Male (ShadowStar)
Pyroar (By FactoryOfSadness)
+Available early
+Respectable special attack
+Good speed
+Good HM Slave
+Access to Flamethrower via level up
+Takes a dump all over Marianette with Echoed Voice, does decently against the other gym leaders (Angie and Valerie non-withstanding)
-poor defenses
-meh abilities (it's a special attacker with moxie...?)
-pretty bad type
B Rank:
Golem (Non-Alolan) (By FactoryOfSadness)
+Gets access to helpful moves like Earthquake and Stone Edge through level up
+Sturdy is an awesome ability
+Great attack
+Decent defenses
+STEALTH ROCK THROUGH LEVEL UP
-HORRID SPECIAL DEFENSE
-HORRID TYPE
-HORRID SPEED (pretty much requires the use of quick claw)
-pretty sad without sturdy
Swampert (FactoryOfSadness)
+Great bulk
+One of the best defensive typings in the game
+Learns a variety of HM-esque moves, such as Surf, Rock Smash, Rock Climb, and Strength
+Learns Earthquake through level up
+Available as a starter
-A bit too slow
-Grass types are still a thing
-Holds its own against the gym leaders, but struggles against Crawli and Flora/Florin
-A lot of the moves it learns through level up during the first half of the game are special, yet it is a physical attacker
B- Rank:
Togedemaru (FactoryOfSadness)
+Available relatively early in the game
+A pretty decent type with a pretty decent ability in Iron Barbs
+Has access to the almighty and underrated move Spiky Shield (you can see how fun that will be if you also put a rocky helmet on this thing)
+Good speed
+Gets access to Nuzzle through level up
+Pretty good attack to take advantage of Zing Zap
-It's special attack is lacking, and it learns a lot of special attacking moves
-The only real steel type move it gets is Gyro Ball, and that's through a TM
-Overall outclassed by Magnezone (better special attack with a wider variety of moves), and eventually gets outclassed by Manectric (who has superior special attack and speed)
C+ Rank:
Lunatone (FactoryOfSadness)
+Respectable special attack and special defense
+Available before the second gym battle
+Access to the moves Psychic, Rock Slide, and Stone Edge via Level Up
+Helpful during Keta, Angie (although barely), Crawli's slower bugs, and even Amber
+LEVITATE
-Extremely disappointing attack stat
-Defense stat leaves a lot to be desired
-Mediocre speed
-Overall, there are a lot of rock types and psychic types that just do their jobs better than Lunatone
Swoobat (By FactoryOfSadness
+An early game beast (RIP Venam and Keta)
+Takes advantage nicely of Blessed Field with access to Confusion
+Access to the ability Simple
+Gets access to Calm Mind at Level 29
-Good luck using it past the third gym
-Useless without the ability Simple
-Has the defensive capabilities of a cardboard box
C Rank:
Bannete (Guiller)
+ First ghost Pokémon that you have Access.
+ Knock off, will-o-wisp, curse and shadow sneak in the early game is pretty sweet.
+ Good atk.
+ Very strong against Keta and Venam thanks to will-o-wisp and resistances.
+ Curse is always useful against dimensional rifts.
- Too slow.
- Too frail.
- Fall behind in performance after Narcissa.
- At this point, almost any ghost that you can find is better.
Walrein (By FactoryOfSadness)
+Great HP
+Decent bulk
+THICK FAT FTW
+Great special attack
+Gets access to a decent amount of HMs as Spheal
+You can catch Spheal at a relatively high level, allowing quicker access to Warren
+Blizzard stalls Amber's strategy (it gets Blizzard through level up)
-Arrives a bit too late
-Not helpful past Angie and Amber
-SLOW
-Ice is not a good defensive type
C- Rank:
Chesnaught (By FactoryOfSadness)
+Good attack
+Spiky Shield is VERY underrated
+Leech Seed is helpful
+Hits hard
-too slow
-typing is not as good
-gets walled by many of the gyms
-overall outclassed by Breloom
D Rank:
Lumineon (FactoryOfSadness)
+Get early access to Finneon as a Shadow Pokemon
+Decent enough speed
+Gets coverage moves in Gust... and Silver Wind... I guess...
-Poor stats everywhere else
-Gets outclassed by the other water types at pretty much every position
E Rank:
Unown (By FactoryOfSadness)
+Just kidding, there are no positives
-Dear god, please don't do this to yourself...