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Fyermind

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Posts posted by Fyermind

  1. I'd like to trade for an Axew.  I'm just at the beginning so all I have to offer is a torchic and a drilbur.  I'm happy to drop a black sludge on them though (I have an extra)

    Spoiler

     

    Pokemon Requested: Axew

    Gender (Optional): any

    Egg Moves (Optional): none

    Ability (Optional): any

    IVs (Optional; select a range): meh

    Nature (Optional): meh

    Pokerus (Optional): meh

     

    Offering: Torchic

    Gender: male

    Egg Moves (Optional): none

    IVs (Optional if they're not high): meh

     

    Offering: Drilbur

    Gender: male

    Egg Moves (Optional): none

    IVs (Optional if they're not high): meh

     

     

  2. I tried to sort the stored items in my PC by pressing [a].  It crashed.  I got this text.  


    "Script 'Interpreter' line 276: RuntimeError occurred.

     

    Script error within event 7, map 100 (Coral Pokemon Center):

    Exception: No Method Error

    Message: Section095:939:in 'pbChooseItem'undefined method 'sort' for #<PCItemStorage0x8d1f300>
    ***Full script:
    pbPokeCenterPC

     

    Interpreter:243:in 'pbExecuteScript'

    PokemonBag:930:in 'loop'

    PokemonBag:952:in 'pbChooseItem'

    PokemonBag:929:in 'pbActivateWindow'

    PokemonBag:929:in 'pbChooseItem'

    PokemonBag:635:in 'pbWithdrawItemScreen'

    PokemonBag:634:in 'loop'

    PokemonBag:678:in 'pbWithdrawItemScreen'

    PokemonStorage:2916:in 'pbPCItemStorage'

    PokemonStorage:2913:in 'pbFadeOutIn' "

     

    I had to type it by hand because copy paste wasn't working and screenshot is not my friend.  I hope I didn't make any typos
    It would be nifty if accidentally hitting [a] while in the item PC didn't do this.

  3. So if you try to activate a key item, and have no key item registered, while being dragged around in the opening scenes, apparently some weird things happen and I managed to get stuck. I'm happy to start a new game since I'd only put six minutes (plus reloading for a female froakie) into this one, but this seems like a thing that might want to be addressed? On the other hand, if it only comes up when a player is actively stupid, then does it really matter?

    Anyway, here is the save. What should be done?

    Game.rxdata

  4. Opposing pokemon used torment on my trapinch as I went for dig. (torment outsped)

    I dug and went underground

    Opposing pokemon used foul play, which missed

    Then the game threw this error.

    Closing the error box reset from the beginning of the turn (at foul play), so I had no option to switch moves.

    Exception: NoMethodError

    Message: undefined method `pbDisplayPaused' for #<PokeBattle_Battler:0xa9a5210>

    PokeBattle_Battler:2657:in `pbTryUseMove'

    PokeBattle_Battler:3038:in `pbUseMove'

    PokeBattle_Battler:3342:in `pbProcessTurn'

    PokeBattle_Battler:3341:in `logonerr'

    PokeBattle_Battler:3341:in `pbProcessTurn'

    PokeBattle_Battle:3464:in `pbAttackPhase'

    PokeBattle_Battle:3463:in `each'

    PokeBattle_Battle:3463:in `pbAttackPhase'

    PokeBattle_Battle:3183:in `pbStartBattleCore'

    PokeBattle_Battle:3182:in `logonerr'

    Is this a known error?

    A similar error came up again, and I think I understand it better. This time I had venusaur get tormented during petal dance.

    This would come up every time it would be my turn. Since I was not impossible to hit (as I had been using dig) chimchar got free attacks until it won.

    I am now guessing the error stops the player from taking a turn rather than resetting the turn.

    Exception: NoMethodError

    Message: undefined method `pbDisplayPaused' for #<PokeBattle_Battler:0xabbf788>

    PokeBattle_Battler:2657:in `pbTryUseMove'

    PokeBattle_Battler:3038:in `pbUseMove'

    PokeBattle_Battler:3342:in `pbProcessTurn'

    PokeBattle_Battler:3341:in `logonerr'

    PokeBattle_Battler:3341:in `pbProcessTurn'

    PokeBattle_Battle:3464:in `pbAttackPhase'

    PokeBattle_Battle:3463:in `each'

    PokeBattle_Battle:3463:in `pbAttackPhase'

    PokeBattle_Battle:3183:in `pbStartBattleCore'

    PokeBattle_Battle:3182:in `logonerr'

  5. I hadn't played an official pokemon game since RSE when I bought the remakes. I was stunned by how much more fun grinding/catching wild pokemon was with dex nav.

    Pokemon with powerful egg moves might be problematic, so the mechanics might have to be different.

    So my question is if there is a way to add a feature like dex nav to a future release (e 16?)

    The features I'd most like to see added are in order: Type, Pokemon, ability, item, potential

    You could even add shiny to that list to replace egg moves as an option.

    Aside: I'm not sure this is the right place to make requests such as this. Is there a better place?

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