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Post Comments posted by NickCrash
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The magic of debug mode...
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As much as I like seeing you be tortured Marc, I can't understand why that was a thing, and how it didn't affect Soak. And how exactly was that an AI problem?
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It's probable Marcello's programme was semi-brute forcing it (meaning he gave the basic commands), but usually all non-tedius puzzles require some thinking outside the box. I can't wait to make a new playthrough during the beta and try it myself.
Pokemon Reborn E18.4- The Level Cap: a Precautionary Fable
in Records
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I don't expect to overlevel when I reach the E4, as going from the 90s to the 100s is hard, even if your opponents all carry pokemon of lvl100. Removing the level cap (in general) is an effective way to just stop the punishment, if someone actually makes it to lvl101. Other than that, I don't expect any major change.
As for the legendaries, you can always set them in appropriate fields or impose limitations in the player's party. Another idea is to have their stats boosted for that specific encounter. To elaborate: each field could cause a specific PULSE-esque change in each legendary pokemon. The PC battles it in the field and captures it. After that the pokemon returns to the original form, and can probably be used in PULSE form when used in the specific field.
In my opinion, such a solution (that unfortunately only caters to the legendaries and nothing more you might have planned) avoids being "cheap", like increasing the level cap just to provide a challenge might feel for some. In my mind it makes more sense to have captured a temporarily boosted pokemon than have it be level 150 and when I get it, it either is too strong against others (ie other legends) or returns to lvl100 (like that misdreavous does under the wall).
I'm just brainstorming, but it bypasses the need to make intricate calculations on how EXP will work after 100.